SFML/bindings/ruby/sfml-audio/audio/Sound.cpp

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/* rbSFML - Copyright (c) 2010 Henrik Valter Vogelius Hansson - groogy@groogy.se
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
*/
#include "Sound.hpp"
#include "Vector3.hpp"
#include "main.hpp"
#include <SFML/Audio/Sound.hpp>
VALUE globalSoundClass;
/* External classes */
extern VALUE globalVector3Class;
extern VALUE globalSoundSourceClass;
static VALUE Sound_New( int argc, VALUE *args, VALUE self )
{
sf::Sound *object = new sf::Sound();
}
void Init_Sound( void )
{
/* SFML namespace which contains the classes of this module. */
VALUE sfml = rb_define_module( "SFML" );
/* Base class defining a sound's properties.
*
* SFML::SoundSource is not meant to be used directly, it only serves as a common base for all audio objects that can
* live in the audio environment.
*
* It defines several properties for the sound: pitch, volume, position, attenuation, etc. All of them can be changed
* at any time with no impact on performances.
*/
globalSoundClass = rb_define_class_under( sfml, "Sound", globalSoundSourceClass );
// Instance methods
// Aliases
}