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57 lines
1.9 KiB
C++
57 lines
1.9 KiB
C++
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/* rbSFML - Copyright (c) 2010 Henrik Valter Vogelius Hansson - groogy@groogy.se
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* This software is provided 'as-is', without any express or
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* implied warranty. In no event will the authors be held
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* liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute
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* it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented;
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* you must not claim that you wrote the original software.
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* If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but
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* is not required.
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*
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* 2. Altered source versions must be plainly marked as such,
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* and must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any
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* source distribution.
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*/
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#include "Sound.hpp"
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#include "Vector3.hpp"
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#include "main.hpp"
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#include <SFML/Audio/Sound.hpp>
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VALUE globalSoundClass;
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/* External classes */
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extern VALUE globalVector3Class;
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extern VALUE globalSoundSourceClass;
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static VALUE Sound_New( int argc, VALUE *args, VALUE self )
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{
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sf::Sound *object = new sf::Sound();
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}
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void Init_Sound( void )
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{
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/* SFML namespace which contains the classes of this module. */
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VALUE sfml = rb_define_module( "SFML" );
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/* Base class defining a sound's properties.
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*
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* SFML::SoundSource is not meant to be used directly, it only serves as a common base for all audio objects that can
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* live in the audio environment.
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*
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* It defines several properties for the sound: pitch, volume, position, attenuation, etc. All of them can be changed
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* at any time with no impact on performances.
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*/
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globalSoundClass = rb_define_class_under( sfml, "Sound", globalSoundSourceClass );
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// Instance methods
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// Aliases
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}
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