SFML/build/codeblocks/sfml-window.cbp

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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="sfml-window" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug DLL_Win32">
<Option output="..\..\lib\mingw\sfml-window-d" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\Temp\codeblocks\sfml-window\Debug DLL_Win32" />
<Option external_deps="..\..\lib\mingw\libsfml-system-d.a;" />
<Option type="3" />
<Option compiler="gcc" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-Wall" />
<Add option="-g" />
<Add option="-O0" />
<Add option="-DWIN32" />
<Add option="-D_DEBUG" />
<Add option="-D_LIB" />
<Add option="-DSFML_EXPORTS" />
<Add option="-DSFML_DYNAMIC" />
<Add option="-DGLEW_BUILD" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\src" />
</ResourceCompiler>
<Linker>
<Add library="..\..\lib\mingw\libsfml-system-d.a" />
<Add library="libopengl32.a" />
<Add library="libwinmm.a" />
</Linker>
</Target>
<Target title="Release DLL_Win32">
<Option output="..\..\lib\mingw\sfml-window" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\Temp\codeblocks\sfml-window\Release DLL_Win32" />
<Option external_deps="..\..\lib\mingw\libsfml-system.a;" />
<Option type="3" />
<Option compiler="gcc" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-O3" />
<Add option="-Wall" />
<Add option="-DWIN32" />
<Add option="-DNDEBUG" />
<Add option="-D_LIB" />
<Add option="-DSFML_EXPORTS" />
<Add option="-DSFML_DYNAMIC" />
<Add option="-DGLEW_BUILD" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\src" />
</ResourceCompiler>
<Linker>
<Add library="..\..\lib\mingw\libsfml-system.a" />
<Add library="libopengl32.a" />
<Add library="libwinmm.a" />
</Linker>
</Target>
<Target title="Debug static_Win32">
<Option output="..\..\lib\mingw\libsfml-window-s-d" prefix_auto="1" extension_auto="1" />
<Option working_dir="" />
<Option object_output="..\..\Temp\codeblocks\sfml-window\Debug static_Win32" />
<Option external_deps="..\..\lib\mingw\libsfml-system-s-d.a;" />
<Option type="2" />
<Option compiler="gcc" />
<Option createDefFile="1" />
<Compiler>
<Add option="-Wall" />
<Add option="-g" />
<Add option="-O0" />
<Add option="-DWIN32" />
<Add option="-D_DEBUG" />
<Add option="-D_LIB" />
<Add option="-DSFML_EXPORTS" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\src" />
</ResourceCompiler>
</Target>
<Target title="Release static_Win32">
<Option output="..\..\lib\mingw\libsfml-window-s" prefix_auto="1" extension_auto="1" />
<Option working_dir="" />
<Option object_output="..\..\Temp\codeblocks\sfml-window\Release static_Win32" />
<Option external_deps="..\..\lib\mingw\libsfml-system-s.a;" />
<Option type="2" />
<Option compiler="gcc" />
<Option createDefFile="1" />
<Compiler>
<Add option="-O3" />
<Add option="-Wall" />
<Add option="-DWIN32" />
<Add option="-DNDEBUG" />
<Add option="-D_LIB" />
<Add option="-DSFML_EXPORTS" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\src" />
</ResourceCompiler>
</Target>
</Build>
<Compiler>
<Add directory="..\..\src" />
<Add directory="..\..\include" />
</Compiler>
<Linker>
<Add library="libgdi32.a" />
</Linker>
<Unit filename="..\..\include\SFML\Window\Context.hpp" />
<Unit filename="..\..\include\SFML\Window\ContextSettings.hpp" />
<Unit filename="..\..\include\SFML\Window\Event.hpp" />
<Unit filename="..\..\include\SFML\Window\Input.hpp" />
<Unit filename="..\..\include\SFML\Window\VideoMode.hpp" />
<Unit filename="..\..\include\SFML\Window\Window.hpp" />
<Unit filename="..\..\include\SFML\Window\WindowHandle.hpp" />
<Unit filename="..\..\include\SFML\Window\WindowStyle.hpp" />
<Unit filename="..\..\include\SFML\Window\glew\glew.h" />
<Unit filename="..\..\src\SFML\Window\Context.cpp" />
<Unit filename="..\..\src\SFML\Window\ContextGL.cpp" />
<Unit filename="..\..\src\SFML\Window\ContextGL.hpp" />
<Unit filename="..\..\src\SFML\Window\Input.cpp" />
<Unit filename="..\..\src\SFML\Window\Joystick.hpp" />
<Unit filename="..\..\src\SFML\Window\VideoMode.cpp" />
<Unit filename="..\..\src\SFML\Window\VideoModeSupport.hpp" />
<Unit filename="..\..\src\SFML\Window\Win32\ContextWGL.cpp" />
<Unit filename="..\..\src\SFML\Window\Win32\ContextWGL.hpp" />
<Unit filename="..\..\src\SFML\Window\Win32\Joystick.cpp" />
<Unit filename="..\..\src\SFML\Window\Win32\Joystick.hpp" />
<Unit filename="..\..\src\SFML\Window\Win32\VideoModeSupport.cpp" />
<Unit filename="..\..\src\SFML\Window\Win32\VideoModeSupport.hpp" />
<Unit filename="..\..\src\SFML\Window\Win32\WindowImplWin32.cpp" />
<Unit filename="..\..\src\SFML\Window\Win32\WindowImplWin32.hpp" />
<Unit filename="..\..\src\SFML\Window\Window.cpp" />
<Unit filename="..\..\src\SFML\Window\WindowImpl.cpp" />
<Unit filename="..\..\src\SFML\Window\WindowImpl.hpp" />
<Extensions>
<code_completion />
<envvars />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>