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Updated the test for the maximum antialiasing level of render texture
it returns 32 on my system, 64 should still be a reasonable value
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@ -36,7 +36,7 @@ TEST_CASE("[Graphics] sf::RenderTexture", runDisplayTests())
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SECTION("getMaximumAntialiasingLevel()")
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{
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CHECK(sf::RenderTexture::getMaximumAntialiasingLevel() < 32);
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CHECK(sf::RenderTexture::getMaximumAntialiasingLevel() <= 64);
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}
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SECTION("Set/get smooth")
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