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Fixed missing modification after last commit
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62941c4264
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@ -95,7 +95,7 @@ bool RenderTextureImplFBO::create(unsigned int width, unsigned int height, unsig
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err() << "Impossible to create render texture (failed to create the frame buffer object)" << std::endl;
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return false;
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}
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glCheck(GLEXT_glBindFramebuffer(GL_FRAMEBUFFER, m_frameBuffer));
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glCheck(GLEXT_glBindFramebuffer(GLEXT_GL_FRAMEBUFFER, m_frameBuffer));
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// Create the depth buffer if requested
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if (depthBuffer)
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