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Fix typos
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@ -116,7 +116,7 @@ int main()
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// Staging buffer for our terrain data that we will upload to our VertexBuffer
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std::vector<sf::Vertex> terrainStagingBuffer;
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// Check whether the prerequisites are suppprted
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// Check whether the prerequisites are supported
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bool prerequisitesSupported = sf::VertexBuffer::isAvailable() && sf::Shader::isAvailable();
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// Set up our graphics resources and set the status text accordingly
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@ -81,7 +81,7 @@ private:
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////////////////////////////////////////////////////////////
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void onStop() override
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{
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// Send a "end-of-stream" packet
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// Send an "end-of-stream" packet
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sf::Packet packet;
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packet << clientEndOfStream;
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@ -715,7 +715,7 @@ HIDInputManager::HIDInputManager()
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return;
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}
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// Build up our knownledge of the hardware
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// Build up our knowledge of the hardware
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initializeKeyboard();
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buildMappings();
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