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Updated documentation
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1241 4e206d99-4929-0410-ac5d-dfc041789085
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@ -67,12 +67,16 @@ public :
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/// this call will block the execution until the mutex
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/// is released.
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///
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/// \see Unlock
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///
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////////////////////////////////////////////////////////////
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void Lock();
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////////////////////////////////////////////////////////////
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/// \brief Unlock the mutex
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///
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/// \see Lock
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///
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////////////////////////////////////////////////////////////
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void Unlock();
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@ -47,7 +47,7 @@ class SFML_API Thread : NonCopyable
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{
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public :
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typedef void (*FuncType)(void*);
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typedef void (*FuncType)(void*); ///< Type of functions that can be used as thread entry points
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////////////////////////////////////////////////////////////
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/// \brief Construct the thread from a function pointer
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@ -84,7 +84,7 @@ public :
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////////////////////////////////////////////////////////////
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/// \brief Assignment operator for a raw pointer parameter
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///
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/// \param resource Pointer to assign
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/// \param value Pointer to assign
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///
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/// \return Reference to self
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///
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@ -94,12 +94,12 @@ public :
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////////////////////////////////////////////////////////////
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/// \brief Assignment operator for a ThreadLocalPtr parameter
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///
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/// \param other ThreadLocalPtr to assign
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/// \param right ThreadLocalPtr to assign
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///
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/// \return Reference to self
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///
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////////////////////////////////////////////////////////////
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ThreadLocalPtr<T>& operator =(const ThreadLocalPtr<T>& other);
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ThreadLocalPtr<T>& operator =(const ThreadLocalPtr<T>& right);
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};
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} // namespace sf
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@ -27,8 +27,8 @@ namespace sf
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{
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////////////////////////////////////////////////////////////
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template <typename T>
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ThreadLocalPtr<T>::ThreadLocalPtr(T* Value) :
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ThreadLocal(Value)
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ThreadLocalPtr<T>::ThreadLocalPtr(T* value) :
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ThreadLocal(value)
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{
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}
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@ -59,18 +59,18 @@ ThreadLocalPtr<T>::operator T*() const
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////////////////////////////////////////////////////////////
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template <typename T>
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ThreadLocalPtr<T>& ThreadLocalPtr<T>::operator =(T* Value)
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ThreadLocalPtr<T>& ThreadLocalPtr<T>::operator =(T* value)
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{
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SetValue(Value);
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SetValue(value);
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return *this;
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}
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////////////////////////////////////////////////////////////
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template <typename T>
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ThreadLocalPtr<T>& ThreadLocalPtr<T>::operator =(const ThreadLocalPtr<T>& Other)
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ThreadLocalPtr<T>& ThreadLocalPtr<T>::operator =(const ThreadLocalPtr<T>& right)
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{
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SetValue(Other.GetValue());
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SetValue(right.GetValue());
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return *this;
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}
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@ -1,353 +1,353 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_EVENT_HPP
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#define SFML_EVENT_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Config.hpp>
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namespace sf
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{
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namespace Key
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{
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////////////////////////////////////////////////////////////
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/// \brief Definition of key codes for keyboard events
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///
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////////////////////////////////////////////////////////////
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enum Code
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{
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A = 'a', ///< The A key
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B = 'b', ///< The B key
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C = 'c', ///< The C key
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D = 'd', ///< The D key
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E = 'e', ///< The E key
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F = 'f', ///< The F key
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G = 'g', ///< The G key
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H = 'h', ///< The H key
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I = 'i', ///< The I key
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J = 'j', ///< The J key
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K = 'k', ///< The K key
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L = 'l', ///< The L key
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M = 'm', ///< The M key
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N = 'n', ///< The N key
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O = 'o', ///< The O key
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P = 'p', ///< The P key
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Q = 'q', ///< The Q key
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R = 'r', ///< The R key
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S = 's', ///< The S key
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T = 't', ///< The T key
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U = 'u', ///< The U key
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V = 'v', ///< The V key
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W = 'w', ///< The W key
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X = 'x', ///< The X key
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Y = 'y', ///< The Y key
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Z = 'z', ///< The Z key
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Num0 = '0', ///< The 0 key
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Num1 = '1', ///< The 1 key
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Num2 = '2', ///< The 2 key
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Num3 = '3', ///< The 3 key
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Num4 = '4', ///< The 4 key
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Num5 = '5', ///< The 5 key
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Num6 = '6', ///< The 6 key
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Num7 = '7', ///< The 7 key
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Num8 = '8', ///< The 8 key
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Num9 = '9', ///< The 9 key
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Escape = 256, ///< The Escape key
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LControl, ///< The left Control key
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LShift, ///< The left Shift key
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LAlt, ///< The left Alt key
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LSystem, ///< The left OS specific key : windows (Windows and Linux), apple (MacOS X), ...
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RControl, ///< The right Control key
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RShift, ///< The right Shift key
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RAlt, ///< The right Alt key
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RSystem, ///< The right OS specific key : windows (Windows and Linux), apple (MacOS X), ...
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Menu, ///< The Menu key
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LBracket, ///< The [ key
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RBracket, ///< The ] key
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SemiColon, ///< The ; key
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Comma, ///< The , key
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Period, ///< The . key
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Quote, ///< The ' key
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Slash, ///< The / key
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BackSlash, ///< The \ key
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Tilde, ///< The ~ key
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Equal, ///< The = key
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Dash, ///< The - key
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Space, ///< The Space key
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Return, ///< The Return key
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Back, ///< The Backspace key
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Tab, ///< The Tabulation key
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PageUp, ///< The Page up key
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PageDown, ///< The Page down key
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End, ///< The End key
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Home, ///< The Home key
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Insert, ///< The Insert key
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Delete, ///< The Delete key
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Add, ///< +
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Subtract, ///< -
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Multiply, ///< *
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Divide, ///< /
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Left, ///< Left arrow
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Right, ///< Right arrow
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Up, ///< Up arrow
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Down, ///< Down arrow
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Numpad0, ///< The numpad 0 key
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Numpad1, ///< The numpad 1 key
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Numpad2, ///< The numpad 2 key
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Numpad3, ///< The numpad 3 key
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Numpad4, ///< The numpad 4 key
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Numpad5, ///< The numpad 5 key
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Numpad6, ///< The numpad 6 key
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Numpad7, ///< The numpad 7 key
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Numpad8, ///< The numpad 8 key
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Numpad9, ///< The numpad 9 key
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F1, ///< The F1 key
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F2, ///< The F2 key
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F3, ///< The F3 key
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F4, ///< The F4 key
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F5, ///< The F5 key
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F6, ///< The F6 key
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F7, ///< The F7 key
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F8, ///< The F8 key
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F9, ///< The F8 key
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F10, ///< The F10 key
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F11, ///< The F11 key
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F12, ///< The F12 key
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F13, ///< The F13 key
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F14, ///< The F14 key
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F15, ///< The F15 key
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Pause, ///< The Pause key
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Count ///< Keep last -- the total number of keyboard keys
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};
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}
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namespace Mouse
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{
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////////////////////////////////////////////////////////////
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/// \brief Definition of button codes for mouse events
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///
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////////////////////////////////////////////////////////////
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enum Button
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{
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Left, ///< The left mouse button
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Right, ///< The right mouse button
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Middle, ///< The middle (wheel) mouse button
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XButton1, ///< The first extra mouse button
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XButton2, ///< The second extra mouse button
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Count ///< Keep last -- the total number of mouse buttons
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};
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}
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namespace Joy
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{
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////////////////////////////////////////////////////////////
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/// \brief Definition of joystick axis for joystick events
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///
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////////////////////////////////////////////////////////////
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enum Axis
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{
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AxisX, ///< The X axis
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AxisY, ///< The Y axis
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AxisZ, ///< The Z axis
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AxisR, ///< The R axis
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AxisU, ///< The U axis
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AxisV, ///< The V axis
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AxisPOV, ///< The Point-Of-View axis (hat)
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Count ///< Keep last -- the total number of joystick axis
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};
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}
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////////////////////////////////////////////////////////////
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/// \brief Defines a system event and its parameters
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///
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////////////////////////////////////////////////////////////
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class Event
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{
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public :
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////////////////////////////////////////////////////////////
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/// \brief Keyboard event parameters (KeyPressed, KeyReleased)
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///
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////////////////////////////////////////////////////////////
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struct KeyEvent
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{
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Key::Code Code; ///< Code of the key that has been pressed
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bool Alt; ///< Is the Alt key pressed?
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bool Control; ///< Is the Control key pressed?
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bool Shift; ///< Is the Shift key pressed?
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};
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////////////////////////////////////////////////////////////
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/// \brief Text event parameters (TextEntered)
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///
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////////////////////////////////////////////////////////////
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struct TextEvent
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{
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Uint32 Unicode; ///< UTF-32 unicode value of the character
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};
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////////////////////////////////////////////////////////////
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/// \brief Mouse move event parameters (MouseMoved)
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///
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////////////////////////////////////////////////////////////
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struct MouseMoveEvent
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{
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int X; ///< X position of the mouse, relative to the left of the owner window
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int Y; ///< Y position of the mouse, relative to the top of the owner window
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};
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////////////////////////////////////////////////////////////
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/// \brief Mouse buttons events parameters
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/// (MouseButtonPressed, MouseButtonReleased)
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///
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////////////////////////////////////////////////////////////
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struct MouseButtonEvent
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{
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Mouse::Button Button; ///< Code of the button that has been pressed
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int X; ///< X position of the mouse, relative to the left of the owner window
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int Y; ///< Y position of the mouse, relative to the top of the owner window
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};
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////////////////////////////////////////////////////////////
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/// \brief Mouse wheel events parameters (MouseWheelMoved)
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///
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////////////////////////////////////////////////////////////
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struct MouseWheelEvent
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{
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int Delta; ///< Number of ticks the wheel has moved (positive is up, negative is down)
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};
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////////////////////////////////////////////////////////////
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/// \brief Joystick axis move event parameters (JoyMoved)
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///
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////////////////////////////////////////////////////////////
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struct JoyMoveEvent
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{
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unsigned int JoystickId; ///< Index of the joystick (0 or 1)
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Joy::Axis Axis; ///< Axis on which the joystick moved
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float Position; ///< New position on the axis (in range [-100, 100])
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};
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////////////////////////////////////////////////////////////
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/// \brief Joystick buttons events parameters
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/// (JoyButtonPressed, JoyButtonReleased)
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///
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////////////////////////////////////////////////////////////
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struct JoyButtonEvent
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{
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unsigned int JoystickId; ///< Index of the joystick (0 or 1)
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unsigned int Button; ///< Index of the button that has been pressed
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};
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////////////////////////////////////////////////////////////
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/// \brief Size events parameters (Resized)
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///
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////////////////////////////////////////////////////////////
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struct SizeEvent
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{
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unsigned int Width; ///< New width, in pixels
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unsigned int Height; ///< New height, in pixels
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};
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////////////////////////////////////////////////////////////
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/// \brief Enumeration of the different types of events
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///
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////////////////////////////////////////////////////////////
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enum EventType
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{
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Closed, ///< The window requested to be closed
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Resized, ///< The window was resized
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LostFocus, ///< The window lost the focus
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GainedFocus, ///< The window gained the focus
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TextEntered, ///< A character was entered
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KeyPressed, ///< A key was pressed
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KeyReleased, ///< A key was released
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MouseWheelMoved, ///< The mouse wheel was scrolled
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MouseButtonPressed, ///< A mouse button was pressed
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MouseButtonReleased, ///< A mouse button was released
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MouseMoved, ///< The mouse cursor moved
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MouseEntered, ///< The mouse cursor entered the area of the window
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MouseLeft, ///< The mouse cursor left the area of the window
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JoyButtonPressed, ///< A joystick button was pressed
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JoyButtonReleased, ///< A joystick button was released
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JoyMoved, ///< The joystick moved along an axis
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Count ///< Keep last -- the total number of event types
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};
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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EventType Type; ///< Type of the event
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union
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{
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KeyEvent Key; ///< Key event parameters
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TextEvent Text; ///< Text event parameters
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MouseMoveEvent MouseMove; ///< Mouse move event parameters
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MouseButtonEvent MouseButton; ///< Mouse button event parameters
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MouseWheelEvent MouseWheel; ///< Mouse wheel event parameters
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JoyMoveEvent JoyMove; ///< Joystick move event parameters
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JoyButtonEvent JoyButton; ///< Joystick button event parameters
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SizeEvent Size; ///< Size event parameters
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};
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};
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} // namespace sf
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#endif // SFML_EVENT_HPP
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////////////////////////////////////////////////////////////
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/// \class sf::Event
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///
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/// sf::Event holds all the informations about a system event
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/// that just happened. Events are retrieved using the
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/// sf::Window::GetEvent function.
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///
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/// A sf::Event instance contains the type of the event
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/// (mouse moved, key pressed, window closed, ...) as well
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/// as the details about this particular event. Please note that
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/// the event parameters are defined in a union, which means that
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/// only the member matching the type of the event will be properly
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/// filled; all other members will have undefined values and must not
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/// be read if the type of the event doesn't match. For example,
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/// if you received a KeyPressed event, then you must read the
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/// event.Key member, all other members such as event.MouseMove
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/// or event.Text will have undefined values.
|
||||
///
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||||
////////////////////////////////////////////////////////////
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||||
//
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||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef SFML_EVENT_HPP
|
||||
#define SFML_EVENT_HPP
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Config.hpp>
|
||||
|
||||
|
||||
namespace sf
|
||||
{
|
||||
namespace Key
|
||||
{
|
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////////////////////////////////////////////////////////////
|
||||
/// \brief Definition of key codes for keyboard events
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
enum Code
|
||||
{
|
||||
A = 'a', ///< The A key
|
||||
B = 'b', ///< The B key
|
||||
C = 'c', ///< The C key
|
||||
D = 'd', ///< The D key
|
||||
E = 'e', ///< The E key
|
||||
F = 'f', ///< The F key
|
||||
G = 'g', ///< The G key
|
||||
H = 'h', ///< The H key
|
||||
I = 'i', ///< The I key
|
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J = 'j', ///< The J key
|
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K = 'k', ///< The K key
|
||||
L = 'l', ///< The L key
|
||||
M = 'm', ///< The M key
|
||||
N = 'n', ///< The N key
|
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O = 'o', ///< The O key
|
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P = 'p', ///< The P key
|
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Q = 'q', ///< The Q key
|
||||
R = 'r', ///< The R key
|
||||
S = 's', ///< The S key
|
||||
T = 't', ///< The T key
|
||||
U = 'u', ///< The U key
|
||||
V = 'v', ///< The V key
|
||||
W = 'w', ///< The W key
|
||||
X = 'x', ///< The X key
|
||||
Y = 'y', ///< The Y key
|
||||
Z = 'z', ///< The Z key
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||||
Num0 = '0', ///< The 0 key
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||||
Num1 = '1', ///< The 1 key
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||||
Num2 = '2', ///< The 2 key
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||||
Num3 = '3', ///< The 3 key
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||||
Num4 = '4', ///< The 4 key
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||||
Num5 = '5', ///< The 5 key
|
||||
Num6 = '6', ///< The 6 key
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||||
Num7 = '7', ///< The 7 key
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||||
Num8 = '8', ///< The 8 key
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||||
Num9 = '9', ///< The 9 key
|
||||
Escape = 256, ///< The Escape key
|
||||
LControl, ///< The left Control key
|
||||
LShift, ///< The left Shift key
|
||||
LAlt, ///< The left Alt key
|
||||
LSystem, ///< The left OS specific key : windows (Windows and Linux), apple (MacOS X), ...
|
||||
RControl, ///< The right Control key
|
||||
RShift, ///< The right Shift key
|
||||
RAlt, ///< The right Alt key
|
||||
RSystem, ///< The right OS specific key : windows (Windows and Linux), apple (MacOS X), ...
|
||||
Menu, ///< The Menu key
|
||||
LBracket, ///< The [ key
|
||||
RBracket, ///< The ] key
|
||||
SemiColon, ///< The ; key
|
||||
Comma, ///< The , key
|
||||
Period, ///< The . key
|
||||
Quote, ///< The ' key
|
||||
Slash, ///< The / key
|
||||
BackSlash, ///< The \ key
|
||||
Tilde, ///< The ~ key
|
||||
Equal, ///< The = key
|
||||
Dash, ///< The - key
|
||||
Space, ///< The Space key
|
||||
Return, ///< The Return key
|
||||
Back, ///< The Backspace key
|
||||
Tab, ///< The Tabulation key
|
||||
PageUp, ///< The Page up key
|
||||
PageDown, ///< The Page down key
|
||||
End, ///< The End key
|
||||
Home, ///< The Home key
|
||||
Insert, ///< The Insert key
|
||||
Delete, ///< The Delete key
|
||||
Add, ///< +
|
||||
Subtract, ///< -
|
||||
Multiply, ///< *
|
||||
Divide, ///< /
|
||||
Left, ///< Left arrow
|
||||
Right, ///< Right arrow
|
||||
Up, ///< Up arrow
|
||||
Down, ///< Down arrow
|
||||
Numpad0, ///< The numpad 0 key
|
||||
Numpad1, ///< The numpad 1 key
|
||||
Numpad2, ///< The numpad 2 key
|
||||
Numpad3, ///< The numpad 3 key
|
||||
Numpad4, ///< The numpad 4 key
|
||||
Numpad5, ///< The numpad 5 key
|
||||
Numpad6, ///< The numpad 6 key
|
||||
Numpad7, ///< The numpad 7 key
|
||||
Numpad8, ///< The numpad 8 key
|
||||
Numpad9, ///< The numpad 9 key
|
||||
F1, ///< The F1 key
|
||||
F2, ///< The F2 key
|
||||
F3, ///< The F3 key
|
||||
F4, ///< The F4 key
|
||||
F5, ///< The F5 key
|
||||
F6, ///< The F6 key
|
||||
F7, ///< The F7 key
|
||||
F8, ///< The F8 key
|
||||
F9, ///< The F8 key
|
||||
F10, ///< The F10 key
|
||||
F11, ///< The F11 key
|
||||
F12, ///< The F12 key
|
||||
F13, ///< The F13 key
|
||||
F14, ///< The F14 key
|
||||
F15, ///< The F15 key
|
||||
Pause, ///< The Pause key
|
||||
|
||||
Count ///< Keep last -- the total number of keyboard keys
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
namespace Mouse
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Definition of button codes for mouse events
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
enum Button
|
||||
{
|
||||
Left, ///< The left mouse button
|
||||
Right, ///< The right mouse button
|
||||
Middle, ///< The middle (wheel) mouse button
|
||||
XButton1, ///< The first extra mouse button
|
||||
XButton2, ///< The second extra mouse button
|
||||
|
||||
Count ///< Keep last -- the total number of mouse buttons
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
namespace Joy
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Definition of joystick axis for joystick events
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
enum Axis
|
||||
{
|
||||
AxisX, ///< The X axis
|
||||
AxisY, ///< The Y axis
|
||||
AxisZ, ///< The Z axis
|
||||
AxisR, ///< The R axis
|
||||
AxisU, ///< The U axis
|
||||
AxisV, ///< The V axis
|
||||
AxisPOV, ///< The Point-Of-View axis (hat)
|
||||
|
||||
Count ///< Keep last -- the total number of joystick axis
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Defines a system event and its parameters
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
class Event
|
||||
{
|
||||
public :
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Keyboard event parameters (KeyPressed, KeyReleased)
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
struct KeyEvent
|
||||
{
|
||||
Key::Code Code; ///< Code of the key that has been pressed
|
||||
bool Alt; ///< Is the Alt key pressed?
|
||||
bool Control; ///< Is the Control key pressed?
|
||||
bool Shift; ///< Is the Shift key pressed?
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Text event parameters (TextEntered)
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
struct TextEvent
|
||||
{
|
||||
Uint32 Unicode; ///< UTF-32 unicode value of the character
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Mouse move event parameters (MouseMoved)
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
struct MouseMoveEvent
|
||||
{
|
||||
int X; ///< X position of the mouse, relative to the left of the owner window
|
||||
int Y; ///< Y position of the mouse, relative to the top of the owner window
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Mouse buttons events parameters
|
||||
/// (MouseButtonPressed, MouseButtonReleased)
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
struct MouseButtonEvent
|
||||
{
|
||||
Mouse::Button Button; ///< Code of the button that has been pressed
|
||||
int X; ///< X position of the mouse, relative to the left of the owner window
|
||||
int Y; ///< Y position of the mouse, relative to the top of the owner window
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Mouse wheel events parameters (MouseWheelMoved)
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
struct MouseWheelEvent
|
||||
{
|
||||
int Delta; ///< Number of ticks the wheel has moved (positive is up, negative is down)
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Joystick axis move event parameters (JoyMoved)
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
struct JoyMoveEvent
|
||||
{
|
||||
unsigned int JoystickId; ///< Index of the joystick (0 or 1)
|
||||
Joy::Axis Axis; ///< Axis on which the joystick moved
|
||||
float Position; ///< New position on the axis (in range [-100, 100])
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Joystick buttons events parameters
|
||||
/// (JoyButtonPressed, JoyButtonReleased)
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
struct JoyButtonEvent
|
||||
{
|
||||
unsigned int JoystickId; ///< Index of the joystick (0 or 1)
|
||||
unsigned int Button; ///< Index of the button that has been pressed
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Size events parameters (Resized)
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
struct SizeEvent
|
||||
{
|
||||
unsigned int Width; ///< New width, in pixels
|
||||
unsigned int Height; ///< New height, in pixels
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Enumeration of the different types of events
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
enum EventType
|
||||
{
|
||||
Closed, ///< The window requested to be closed
|
||||
Resized, ///< The window was resized
|
||||
LostFocus, ///< The window lost the focus
|
||||
GainedFocus, ///< The window gained the focus
|
||||
TextEntered, ///< A character was entered
|
||||
KeyPressed, ///< A key was pressed
|
||||
KeyReleased, ///< A key was released
|
||||
MouseWheelMoved, ///< The mouse wheel was scrolled
|
||||
MouseButtonPressed, ///< A mouse button was pressed
|
||||
MouseButtonReleased, ///< A mouse button was released
|
||||
MouseMoved, ///< The mouse cursor moved
|
||||
MouseEntered, ///< The mouse cursor entered the area of the window
|
||||
MouseLeft, ///< The mouse cursor left the area of the window
|
||||
JoyButtonPressed, ///< A joystick button was pressed
|
||||
JoyButtonReleased, ///< A joystick button was released
|
||||
JoyMoved, ///< The joystick moved along an axis
|
||||
|
||||
Count ///< Keep last -- the total number of event types
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
////////////////////////////////////////////////////////////
|
||||
EventType Type; ///< Type of the event
|
||||
|
||||
union
|
||||
{
|
||||
KeyEvent Key; ///< Key event parameters
|
||||
TextEvent Text; ///< Text event parameters
|
||||
MouseMoveEvent MouseMove; ///< Mouse move event parameters
|
||||
MouseButtonEvent MouseButton; ///< Mouse button event parameters
|
||||
MouseWheelEvent MouseWheel; ///< Mouse wheel event parameters
|
||||
JoyMoveEvent JoyMove; ///< Joystick move event parameters
|
||||
JoyButtonEvent JoyButton; ///< Joystick button event parameters
|
||||
SizeEvent Size; ///< Size event parameters
|
||||
};
|
||||
};
|
||||
|
||||
} // namespace sf
|
||||
|
||||
|
||||
#endif // SFML_EVENT_HPP
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \class sf::Event
|
||||
///
|
||||
/// sf::Event holds all the informations about a system event
|
||||
/// that just happened. Events are retrieved using the
|
||||
/// sf::Window::GetEvent function.
|
||||
///
|
||||
/// A sf::Event instance contains the type of the event
|
||||
/// (mouse moved, key pressed, window closed, ...) as well
|
||||
/// as the details about this particular event. Please note that
|
||||
/// the event parameters are defined in a union, which means that
|
||||
/// only the member matching the type of the event will be properly
|
||||
/// filled; all other members will have undefined values and must not
|
||||
/// be read if the type of the event doesn't match. For example,
|
||||
/// if you received a KeyPressed event, then you must read the
|
||||
/// event.Key member, all other members such as event.MouseMove
|
||||
/// or event.Text will have undefined values.
|
||||
///
|
||||
/// Usage example:
|
||||
/// \code
|
||||
/// sf::Event event;
|
||||
@ -367,6 +367,6 @@ public :
|
||||
///
|
||||
/// // etc ...
|
||||
/// }
|
||||
/// \endcode
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \endcode
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
|
@ -71,7 +71,7 @@ public :
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get a valid video mode
|
||||
///
|
||||
/// The parameter \index must be in the range [0, GetModesCount()[.
|
||||
/// The parameter \a index must be in the range [0, GetModesCount()[.
|
||||
/// Modes are sorted from best to worst, so that
|
||||
/// sf::VideoMode::GetMode(0) will always give the best.
|
||||
///
|
||||
|
@ -50,193 +50,274 @@ namespace priv
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Window is a rendering window ; it can create a new window
|
||||
/// or connect to an existing one
|
||||
/// \brief Window that serves as a target for OpenGL rendering
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
class SFML_API Window : public WindowListener, NonCopyable
|
||||
{
|
||||
public :
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Default constructor
|
||||
/// \brief Default constructor
|
||||
///
|
||||
/// This default constructor doesn't create the window,
|
||||
/// you must call Create() to do so.
|
||||
/// If \a style contains Style::Fullscreen, then \a mode
|
||||
/// must be a valid video mode.
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
Window();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Construct a new window
|
||||
/// \brief Construct a new window
|
||||
///
|
||||
/// \param mode : Video mode to use
|
||||
/// \param title : Title of the window
|
||||
/// \param style : Window style
|
||||
/// \param settings : Additional settings for the underlying OpenGL context
|
||||
/// \param mode Video mode to use (defines the width, height and depth of the rendering area of the window)
|
||||
/// \param title Title of the window
|
||||
/// \param style Window style
|
||||
/// \param settings Additional settings for the underlying OpenGL context
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
Window(VideoMode mode, const std::string& title, unsigned long style = Style::Resize | Style::Close, const ContextSettings& settings = ContextSettings());
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Construct the window from an existing control
|
||||
/// \brief Construct the window from an existing control
|
||||
///
|
||||
/// \param handle : Platform-specific handle of the control
|
||||
/// \param settings : Additional settings for the underlying OpenGL context
|
||||
/// Use this constructor if you want to create an OpenGL
|
||||
/// rendering area into an already existing control.
|
||||
///
|
||||
/// \param handle Platform-specific handle of the control
|
||||
/// \param settings Additional settings for the underlying OpenGL context
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
Window(WindowHandle handle, const ContextSettings& settings = ContextSettings());
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Destructor
|
||||
/// \brief Destructor
|
||||
///
|
||||
/// Closes the window and free all the resources attached to it.
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual ~Window();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Create (or recreate) the window
|
||||
/// \brief Create (or recreate) the window
|
||||
///
|
||||
/// \param mode : Video mode to use
|
||||
/// \param title : Title of the window
|
||||
/// \param style : Window style
|
||||
/// \param Settings : Additional settings for the underlying OpenGL context
|
||||
/// If the window was already created, it closes it first.
|
||||
/// If \a style contains Style::Fullscreen, then \a mode
|
||||
/// must be a valid video mode.
|
||||
///
|
||||
/// \param mode Video mode to use (defines the width, height and depth of the rendering area of the window)
|
||||
/// \param title Title of the window
|
||||
/// \param style Window style
|
||||
/// \param settings Additional settings for the underlying OpenGL context
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void Create(VideoMode mode, const std::string& title, unsigned long style = Style::Resize | Style::Close, const ContextSettings& settings = ContextSettings());
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Create (or recreate) the window from an existing control
|
||||
/// \brief Create (or recreate) the window from an existing control
|
||||
///
|
||||
/// \param handle : Platform-specific handle of the control
|
||||
/// \param settings : Additional settings for the underlying OpenGL context
|
||||
/// Use this function if you want to create an OpenGL
|
||||
/// rendering area into an already existing control.
|
||||
/// If the window was already created, it closes it first.
|
||||
///
|
||||
/// \param handle Platform-specific handle of the control
|
||||
/// \param settings Additional settings for the underlying OpenGL context
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void Create(WindowHandle handle, const ContextSettings& settings = ContextSettings());
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Close (destroy) the window.
|
||||
/// The sf::Window instance remains valid and you can call
|
||||
/// Create to recreate the window
|
||||
/// \brief Close the window and destroy all the attached resources
|
||||
///
|
||||
/// After calling this function, the sf::Window instance remains
|
||||
/// valid and you can call Create() to recreate the window.
|
||||
/// All other functions such as GetEvent() or Display() will
|
||||
/// still work (i.e. you don't have to test IsOpened() every time),
|
||||
/// and will have no effect on closed windows.
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void Close();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Tell whether or not the window is opened (ie. has been created).
|
||||
/// Note that a hidden window (Show(false))
|
||||
/// will still return true
|
||||
/// \brief Tell whether or not the window is opened
|
||||
///
|
||||
/// \return True if the window is opened
|
||||
/// This function returns whether or not the window exists.
|
||||
/// Note that a hidden window (Show(false)) will return true.
|
||||
///
|
||||
/// \return True if the window is opened, false if it has been closed
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
bool IsOpened() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the width of the rendering region of the window
|
||||
/// \brief Get the width of the rendering region of the window
|
||||
///
|
||||
/// The width doesn't include the titlebar and borders
|
||||
/// of the window.
|
||||
///
|
||||
/// \return Width in pixels
|
||||
///
|
||||
/// \see GetHeight
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
unsigned int GetWidth() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the height of the rendering region of the window
|
||||
///
|
||||
/// The height doesn't include the titlebar and borders
|
||||
/// of the window.
|
||||
///
|
||||
/// \return Height in pixels
|
||||
///
|
||||
/// \see GetWidth
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
unsigned int GetHeight() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the settinsg of the OpenGL context of the window
|
||||
/// \brief Get the settings of the OpenGL context of the window
|
||||
///
|
||||
/// \return Structure containing the context settings
|
||||
/// Note that these settings may be different from what was
|
||||
/// passed to the constructor or the Create() function,
|
||||
/// if one or more settings were not supported. In this case,
|
||||
/// SFML chose the closest match.
|
||||
///
|
||||
/// \return Structure containing the OpenGL context settings
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
const ContextSettings& GetSettings() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the event on top of events stack, if any, and pop it
|
||||
/// \brief Pop the event on top of events stack, if any, and return it
|
||||
///
|
||||
/// \param event : Event to fill, if any
|
||||
/// This function is not blocking, if there's no pending event then
|
||||
/// it will return false and leave \a event unmodified.
|
||||
/// Note that more than event may be present in the events stack,
|
||||
/// thus you should always call this function in a loop
|
||||
/// to make sure that you process every pending event.
|
||||
/// \code
|
||||
/// sf::Event event;
|
||||
/// while (window.GetEvent(event))
|
||||
/// {
|
||||
/// // process event...
|
||||
/// }
|
||||
/// \endcode
|
||||
///
|
||||
/// \return True if an event was returned, false if events stack was empty
|
||||
/// \param event Event to be returned
|
||||
///
|
||||
/// \return True if an event was returned, or false if the events stack was empty
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
bool GetEvent(Event& event);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Enable / disable vertical synchronization
|
||||
/// \brief Enable or disable vertical synchronization
|
||||
///
|
||||
/// \param enabled : True to enable v-sync, false to deactivate
|
||||
/// Activating vertical synchronization will limit the number
|
||||
/// of frames displayed to the refresh rate of the monitor.
|
||||
/// This can avoid some visual artifacts, and limit the framerate
|
||||
/// to a good value (but not constant across different computers).
|
||||
///
|
||||
/// Vertical synchronization is disabled by default.
|
||||
///
|
||||
/// \param enabled True to enable v-sync, false to deactivate
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void UseVerticalSync(bool enabled);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Show or hide the mouse cursor
|
||||
/// \brief Show or hide the mouse cursor
|
||||
///
|
||||
/// \param show : True to show, false to hide
|
||||
/// The mouse cursor is shown by default.
|
||||
///
|
||||
/// \param show True to show, false to hide
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void ShowMouseCursor(bool show);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Change the position of the mouse cursor
|
||||
/// \brief Change the position of the mouse cursor
|
||||
///
|
||||
/// \param left : Left coordinate of the cursor, relative to the window
|
||||
/// \param top : Top coordinate of the cursor, relative to the window
|
||||
/// \param left Left coordinate of the cursor, relative to the window
|
||||
/// \param top Top coordinate of the cursor, relative to the window
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void SetCursorPosition(unsigned int left, unsigned int top);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Change the position of the window on screen.
|
||||
/// Only works for top-level windows
|
||||
/// \brief Change the position of the window on screen
|
||||
///
|
||||
/// \param left : Left position
|
||||
/// \param top : Top position
|
||||
/// This function only works for top-level windows
|
||||
/// (i.e. it will be ignored for windows created from
|
||||
/// the handle of a child window/control).
|
||||
///
|
||||
/// \param left Left position
|
||||
/// \param top Top position
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void SetPosition(int left, int top);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Change the size of the rendering region of the window
|
||||
/// \brief Change the size of the rendering region of the window
|
||||
///
|
||||
/// \param width : New width
|
||||
/// \param height : New height
|
||||
/// \param width New width, in pixels
|
||||
/// \param height New height, in pixels
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void SetSize(unsigned int width, unsigned int height);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Show or hide the window
|
||||
/// \brief Show or hide the window
|
||||
///
|
||||
/// \param show : True to show, false to hide
|
||||
/// The window is shown by default.
|
||||
///
|
||||
/// \param show True to show, false to hide
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void Show(bool show);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Enable or disable automatic key-repeat.
|
||||
/// Automatic key-repeat is enabled by default
|
||||
/// \brief Enable or disable automatic key-repeat
|
||||
///
|
||||
/// \param Enabled : True to enable, false to disable
|
||||
/// If key repeat is enabled, you will receive repeated
|
||||
/// KeyPress events while keeping a key pressed. If it is disabled,
|
||||
/// you will only get a single event when the key is pressed.
|
||||
///
|
||||
/// Key repeat is enabled by default.
|
||||
///
|
||||
/// \param enabled True to enable, false to disable
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void EnableKeyRepeat(bool Enabled);
|
||||
void EnableKeyRepeat(bool enabled);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Change the window's icon
|
||||
/// \brief Change the window's icon
|
||||
///
|
||||
/// \param width : Icon's width, in pixels
|
||||
/// \param height : Icon's height, in pixels
|
||||
/// \param pixels : Pointer to the pixels in memory, format must be RGBA 32 bits
|
||||
/// \a pixels must be an array of \a width x \a height pixels
|
||||
/// in 32-bits RGBA format.
|
||||
///
|
||||
/// The OS default icon is used by default.
|
||||
///
|
||||
/// \param width Icon's width, in pixels
|
||||
/// \param height Icon's height, in pixels
|
||||
/// \param pixels Pointer to the array of pixels in memory
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void SetIcon(unsigned int width, unsigned int height, const Uint8* pixels);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Activate or deactivate the window as the current target
|
||||
/// for rendering
|
||||
/// \brief Activate or deactivate the window as the current target
|
||||
/// for OpenGL rendering
|
||||
///
|
||||
/// \param active : True to activate, false to deactivate
|
||||
/// A window is active only on the current thread, if you want to
|
||||
/// make it active on another thread you have to deactivate it
|
||||
/// on the previous thread first if it was active.
|
||||
/// Only one window can be active on a thread at a time, thus
|
||||
/// the window previously active (if any) automatically gets deactivated.
|
||||
///
|
||||
/// \param active True to activate, false to deactivate
|
||||
///
|
||||
/// \return True if operation was successful, false otherwise
|
||||
///
|
||||
@ -244,29 +325,45 @@ public :
|
||||
bool SetActive(bool active = true) const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Display the window on screen
|
||||
/// \brief Display on screen what has been rendered to the
|
||||
/// window so far
|
||||
///
|
||||
/// This function is typically called after all OpenGL rendering
|
||||
/// has been done for the current frame, in order to show
|
||||
/// it on screen.
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void Display();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the input manager of the window
|
||||
/// \brief Get the input manager attached the window
|
||||
///
|
||||
/// \return Reference to the input
|
||||
/// This input gives access to the real-time state of
|
||||
/// keyboard, mouse and joysticks for this window.
|
||||
///
|
||||
/// \return Read-only reference to the input manager
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
const Input& GetInput() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Limit the framerate to a maximum fixed frequency
|
||||
/// \brief Limit the framerate to a maximum fixed frequency
|
||||
///
|
||||
/// \param limit : Framerate limit, in frames per seconds (use 0 to disable limit)
|
||||
/// If a limit is set, the window will use a small delay after
|
||||
/// each call to Display() to ensure that the current frame
|
||||
/// lasted long enough to match the framerate limit.
|
||||
///
|
||||
/// \param limit Framerate limit, in frames per seconds (use 0 to disable limit)
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void SetFramerateLimit(unsigned int limit);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get time elapsed since last frame
|
||||
/// \brief Get the time elapsed since the last frame
|
||||
///
|
||||
/// This function returns the time elapsed during the last frame.
|
||||
/// This can be useful for calculating the framerate, or for
|
||||
/// updating the application's objects.
|
||||
///
|
||||
/// \return Time elapsed, in seconds
|
||||
///
|
||||
@ -274,10 +371,14 @@ public :
|
||||
float GetFrameTime() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Change the joystick threshold, ie. the value below which
|
||||
/// no move event will be generated
|
||||
/// \brief Change the joystick threshold
|
||||
///
|
||||
/// \param threshold : New threshold, in range [0, 100]
|
||||
/// Ths joystick threshold is the value below which
|
||||
/// no JoyMoved event will be generated.
|
||||
///
|
||||
/// The threshold value is 0.1 by default.
|
||||
///
|
||||
/// \param threshold New threshold, in the range [0, 100]
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void SetJoystickThreshold(float threshold);
|
||||
@ -285,27 +386,35 @@ public :
|
||||
private :
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Called after the window has been created
|
||||
/// \brief Function called after the window has been created
|
||||
///
|
||||
/// This function is called so that derived classes can
|
||||
/// perform their own specific initialization as soon as
|
||||
/// the window is created.
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual void OnCreate();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Called before the window has been displayed
|
||||
/// \brief Function called before the window is displayed
|
||||
///
|
||||
/// This function is called so that derived classes can
|
||||
/// perform their own specific tasks right before the
|
||||
/// rendered contents are displayed on screen.
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual void OnDisplay();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// /see WindowListener::OnEvent
|
||||
/// \brief Called each time an event is received from the internal window
|
||||
///
|
||||
/// \param event : Event received
|
||||
/// \param event Event received
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual void OnEvent(const Event& event);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Do some common internal initializations
|
||||
/// \brief Perform some common internal initializations
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void Initialize();
|
||||
@ -319,7 +428,7 @@ private :
|
||||
Input myInput; ///< Input manager connected to window
|
||||
Clock myClock; ///< Clock for measuring the elapsed time between frames
|
||||
float myLastFrameTime; ///< Time elapsed since last frame
|
||||
bool myIsExternal; ///< Tell whether the window is internal or external (created by SFML or not)
|
||||
bool myIsExternal; ///< Tell whether the window is internal or external (i.e. created by SFML or not)
|
||||
unsigned int myFramerateLimit; ///< Current framerate limit
|
||||
int mySetCursorPosX; ///< X coordinate passed to the last call to SetCursorPosition
|
||||
int mySetCursorPosY; ///< Y coordinate passed to the last call to SetCursorPosition
|
||||
@ -329,3 +438,62 @@ private :
|
||||
|
||||
|
||||
#endif // SFML_WINDOW_HPP
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \class sf::Window
|
||||
///
|
||||
/// sf::Window is the main class of the Window module. It defines
|
||||
/// an OS window that is able to receive an OpenGL rendering.
|
||||
///
|
||||
/// A sf::Window can create its own new window, or be embedded into
|
||||
/// an already existing control using the Create(handle) function.
|
||||
/// This can be useful for embedding an OpenGL rendering area into
|
||||
/// a view which is part of a bigger GUI with existing windows,
|
||||
/// controls, etc. It can also serve as embedding an OpenGL rendering
|
||||
/// area into a window created by another (probably richer) GUI library
|
||||
/// like Qt or wxWidgets.
|
||||
///
|
||||
/// The sf::Window class provides a simple interface for manipulating
|
||||
/// the window: move, resize, show/hide, control mouse cursor, etc.
|
||||
/// It also provides event handling through its GetEvent() function,
|
||||
/// and real-time state handling with its attached sf::Input object
|
||||
/// (see GetInput()).
|
||||
///
|
||||
/// Note that OpenGL experts can pass their own parameters (antialiasing
|
||||
/// level, bits for the depth and stencil buffers, etc.) to the
|
||||
/// OpenGL context attached to the window, with the sf::ContextSettings
|
||||
/// structure which is passed as an optional argument when creating the
|
||||
/// window.
|
||||
///
|
||||
/// Usage example:
|
||||
/// \code
|
||||
/// // Declare and create a new window
|
||||
/// sf::Window window(sf::VideoMode(800, 600), "SFML window");
|
||||
///
|
||||
/// // Limit the framerate to 60 frames per second (this step is optional)
|
||||
/// window.SetFramerateLimit(60);
|
||||
///
|
||||
/// // The main loop - ends as soon as the window is closed
|
||||
/// while (window.IsOpened())
|
||||
/// {
|
||||
/// // Event processing
|
||||
/// sf::Event event;
|
||||
/// while (window.GetEvent(event))
|
||||
/// {
|
||||
/// // Request for closing the window
|
||||
/// if (event.Type == sf::Event::Closed)
|
||||
/// window.Close();
|
||||
/// }
|
||||
///
|
||||
/// // Activate the window for OpenGL rendering
|
||||
/// window.SetActive();
|
||||
///
|
||||
/// // OpenGL drawing commands go here...
|
||||
///
|
||||
/// // End the current frame and display its contents on screen
|
||||
/// window.Display();
|
||||
/// }
|
||||
/// \endcode
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
|
@ -124,7 +124,7 @@ public :
|
||||
/// This can avoid some visual artifacts, and limit the framerate
|
||||
/// to a good value (but not constant across different computers).
|
||||
///
|
||||
/// \param enabled : True to enable v-sync, false to deactivate
|
||||
/// \param enabled True to enable v-sync, false to deactivate
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual void UseVerticalSync(bool enabled) = 0;
|
||||
|
@ -45,8 +45,6 @@ namespace
|
||||
namespace sf
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Default constructor
|
||||
////////////////////////////////////////////////////////////
|
||||
Window::Window() :
|
||||
myWindow (NULL),
|
||||
myContext (NULL),
|
||||
@ -60,8 +58,6 @@ mySetCursorPosY (0xFFFF)
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Construct a new window
|
||||
////////////////////////////////////////////////////////////
|
||||
Window::Window(VideoMode mode, const std::string& title, unsigned long style, const ContextSettings& settings) :
|
||||
myWindow (NULL),
|
||||
@ -76,8 +72,6 @@ mySetCursorPosY (0xFFFF)
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Construct the window from an existing control
|
||||
////////////////////////////////////////////////////////////
|
||||
Window::Window(WindowHandle handle, const ContextSettings& settings) :
|
||||
myWindow (NULL),
|
||||
@ -92,8 +86,6 @@ mySetCursorPosY (0xFFFF)
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Destructor
|
||||
////////////////////////////////////////////////////////////
|
||||
Window::~Window()
|
||||
{
|
||||
@ -101,8 +93,6 @@ Window::~Window()
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Create the window
|
||||
////////////////////////////////////////////////////////////
|
||||
void Window::Create(VideoMode mode, const std::string& title, unsigned long style, const ContextSettings& settings)
|
||||
{
|
||||
@ -154,8 +144,6 @@ void Window::Create(VideoMode mode, const std::string& title, unsigned long styl
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Create the window from an existing control
|
||||
////////////////////////////////////////////////////////////
|
||||
void Window::Create(WindowHandle handle, const ContextSettings& settings)
|
||||
{
|
||||
@ -177,10 +165,6 @@ void Window::Create(WindowHandle handle, const ContextSettings& settings)
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Close (destroy) the window.
|
||||
/// The sf::Window instance remains valid and you can call
|
||||
/// Create to recreate the window
|
||||
////////////////////////////////////////////////////////////
|
||||
void Window::Close()
|
||||
{
|
||||
@ -204,10 +188,6 @@ void Window::Close()
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Tell whether or not the window is opened (ie. has been created).
|
||||
/// Note that a hidden window (Show(false))
|
||||
/// will still return true
|
||||
////////////////////////////////////////////////////////////
|
||||
bool Window::IsOpened() const
|
||||
{
|
||||
@ -215,8 +195,6 @@ bool Window::IsOpened() const
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the width of the rendering region of the window
|
||||
////////////////////////////////////////////////////////////
|
||||
unsigned int Window::GetWidth() const
|
||||
{
|
||||
@ -224,8 +202,6 @@ unsigned int Window::GetWidth() const
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the height of the rendering region of the window
|
||||
////////////////////////////////////////////////////////////
|
||||
unsigned int Window::GetHeight() const
|
||||
{
|
||||
@ -233,8 +209,6 @@ unsigned int Window::GetHeight() const
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the creation settings of the window
|
||||
////////////////////////////////////////////////////////////
|
||||
const ContextSettings& Window::GetSettings() const
|
||||
{
|
||||
@ -244,8 +218,6 @@ const ContextSettings& Window::GetSettings() const
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the event on top of events stack, if any
|
||||
////////////////////////////////////////////////////////////
|
||||
bool Window::GetEvent(Event& event)
|
||||
{
|
||||
@ -266,8 +238,6 @@ bool Window::GetEvent(Event& event)
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Enable / disable vertical synchronization
|
||||
////////////////////////////////////////////////////////////
|
||||
void Window::UseVerticalSync(bool enabled)
|
||||
{
|
||||
@ -276,8 +246,6 @@ void Window::UseVerticalSync(bool enabled)
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Show or hide the mouse cursor
|
||||
////////////////////////////////////////////////////////////
|
||||
void Window::ShowMouseCursor(bool show)
|
||||
{
|
||||
@ -286,8 +254,6 @@ void Window::ShowMouseCursor(bool show)
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Change the position of the mouse cursor
|
||||
////////////////////////////////////////////////////////////
|
||||
void Window::SetCursorPosition(unsigned int left, unsigned int top)
|
||||
{
|
||||
@ -302,8 +268,6 @@ void Window::SetCursorPosition(unsigned int left, unsigned int top)
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Change the position of the window on screen
|
||||
////////////////////////////////////////////////////////////
|
||||
void Window::SetPosition(int left, int top)
|
||||
{
|
||||
@ -312,8 +276,6 @@ void Window::SetPosition(int left, int top)
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Change the size of the rendering region of the window
|
||||
////////////////////////////////////////////////////////////
|
||||
void Window::SetSize(unsigned int width, unsigned int height)
|
||||
{
|
||||
@ -322,8 +284,6 @@ void Window::SetSize(unsigned int width, unsigned int height)
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Show or hide the window
|
||||
////////////////////////////////////////////////////////////
|
||||
void Window::Show(bool show)
|
||||
{
|
||||
@ -332,9 +292,6 @@ void Window::Show(bool show)
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Enable or disable automatic key-repeat.
|
||||
/// Automatic key-repeat is enabled by default
|
||||
////////////////////////////////////////////////////////////
|
||||
void Window::EnableKeyRepeat(bool enabled)
|
||||
{
|
||||
@ -343,8 +300,6 @@ void Window::EnableKeyRepeat(bool enabled)
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Change the window's icon
|
||||
////////////////////////////////////////////////////////////
|
||||
void Window::SetIcon(unsigned int width, unsigned int height, const Uint8* pixels)
|
||||
{
|
||||
@ -353,9 +308,6 @@ void Window::SetIcon(unsigned int width, unsigned int height, const Uint8* pixel
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Activate or deactivate the window as the current target
|
||||
/// for rendering
|
||||
////////////////////////////////////////////////////////////
|
||||
bool Window::SetActive(bool active) const
|
||||
{
|
||||
@ -378,8 +330,6 @@ bool Window::SetActive(bool active) const
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Display the window on screen
|
||||
////////////////////////////////////////////////////////////
|
||||
void Window::Display()
|
||||
{
|
||||
@ -407,8 +357,6 @@ void Window::Display()
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the input manager of the window
|
||||
////////////////////////////////////////////////////////////
|
||||
const Input& Window::GetInput() const
|
||||
{
|
||||
@ -417,16 +365,11 @@ const Input& Window::GetInput() const
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Set the framerate at a fixed frequency
|
||||
////////////////////////////////////////////////////////////
|
||||
void Window::SetFramerateLimit(unsigned int limit)
|
||||
{
|
||||
myFramerateLimit = limit;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get time elapsed since last frame
|
||||
////////////////////////////////////////////////////////////
|
||||
float Window::GetFrameTime() const
|
||||
{
|
||||
@ -434,9 +377,6 @@ float Window::GetFrameTime() const
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Change the joystick threshold, ie. the value below which
|
||||
/// no move event will be generated
|
||||
////////////////////////////////////////////////////////////
|
||||
void Window::SetJoystickThreshold(float threshold)
|
||||
{
|
||||
@ -445,8 +385,6 @@ void Window::SetJoystickThreshold(float threshold)
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Called after the window has been created
|
||||
////////////////////////////////////////////////////////////
|
||||
void Window::OnCreate()
|
||||
{
|
||||
@ -454,8 +392,6 @@ void Window::OnCreate()
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Called before the window has been displayed
|
||||
////////////////////////////////////////////////////////////
|
||||
void Window::OnDisplay()
|
||||
{
|
||||
@ -463,8 +399,6 @@ void Window::OnDisplay()
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Receive an event from window
|
||||
////////////////////////////////////////////////////////////
|
||||
void Window::OnEvent(const Event& event)
|
||||
{
|
||||
@ -482,8 +416,6 @@ void Window::OnEvent(const Event& event)
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Do some common internal initializations
|
||||
////////////////////////////////////////////////////////////
|
||||
void Window::Initialize()
|
||||
{
|
||||
|
@ -166,8 +166,8 @@ public :
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Change the size of the rendering region of the window
|
||||
///
|
||||
/// \param width New width
|
||||
/// \param height New height
|
||||
/// \param width New width, in pixels
|
||||
/// \param height New height, in pixels
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual void SetSize(unsigned int width, unsigned int height) = 0;
|
||||
|
Loading…
Reference in New Issue
Block a user