Remove 'SFML_DEPRECATED' and replace internal usages with '[[deprecated]]'

This commit is contained in:
Vittorio Romeo 2021-12-03 14:51:17 +00:00 committed by Lukas Dürrenberger
parent 4358a303a7
commit 4e1fcb3775
6 changed files with 14 additions and 53 deletions

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@ -2076,7 +2076,6 @@ PREDEFINED = SFML_SYSTEM_API \
SFML_WINDOW_API \
SFML_AUDIO_API \
SFML_GRAPHICS_API \
SFML_DEPRECATED \
SFML_DOXYGEN
# If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then this

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@ -168,44 +168,6 @@
#endif
////////////////////////////////////////////////////////////
// Cross-platform warning for deprecated functions and classes
//
// Usage:
// class SFML_DEPRECATED MyClass
// {
// SFML_DEPRECATED void memberFunc();
// };
//
// SFML_DEPRECATED void globalFunc();
////////////////////////////////////////////////////////////
#if defined(SFML_NO_DEPRECATED_WARNINGS)
// User explicitly requests to disable deprecation warnings
#define SFML_DEPRECATED
#elif defined(_MSC_VER)
// Microsoft C++ compiler
// Note: On newer MSVC versions, using deprecated functions causes a compiler error. In order to
// trigger a warning instead of an error, the compiler flag /sdl- (instead of /sdl) must be specified.
#define SFML_DEPRECATED __declspec(deprecated)
#elif defined(__GNUC__)
// g++ and Clang
#define SFML_DEPRECATED __attribute__ ((deprecated))
#else
// Other compilers are not supported, leave class or function as-is.
// With a bit of luck, the #pragma directive works, otherwise users get a warning (no error!) for unrecognized #pragma.
#pragma message("SFML_DEPRECATED is not supported for your compiler, please contact the SFML team")
#define SFML_DEPRECATED
#endif
////////////////////////////////////////////////////////////
// Define portable fixed-size types
////////////////////////////////////////////////////////////

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@ -86,7 +86,7 @@ public:
/// \deprecated Use create(unsigned int, unsigned int, const ContextSettings&) instead.
///
////////////////////////////////////////////////////////////
SFML_DEPRECATED bool create(unsigned int width, unsigned int height, bool depthBuffer);
[[deprecated]] bool create(unsigned int width, unsigned int height, bool depthBuffer);
////////////////////////////////////////////////////////////
/// \brief Create the render-texture

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@ -166,7 +166,7 @@ public:
/// \return Image containing the captured contents
///
////////////////////////////////////////////////////////////
SFML_DEPRECATED Image capture() const;
[[deprecated]] Image capture() const;
protected:

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@ -551,7 +551,7 @@ public:
/// \deprecated Use setUniform(const std::string&, float) instead.
///
////////////////////////////////////////////////////////////
SFML_DEPRECATED void setParameter(const std::string& name, float x);
[[deprecated]] void setParameter(const std::string& name, float x);
////////////////////////////////////////////////////////////
/// \brief Change a 2-components vector parameter of the shader
@ -559,7 +559,7 @@ public:
/// \deprecated Use setUniform(const std::string&, const Glsl::Vec2&) instead.
///
////////////////////////////////////////////////////////////
SFML_DEPRECATED void setParameter(const std::string& name, float x, float y);
[[deprecated]] void setParameter(const std::string& name, float x, float y);
////////////////////////////////////////////////////////////
/// \brief Change a 3-components vector parameter of the shader
@ -567,7 +567,7 @@ public:
/// \deprecated Use setUniform(const std::string&, const Glsl::Vec3&) instead.
///
////////////////////////////////////////////////////////////
SFML_DEPRECATED void setParameter(const std::string& name, float x, float y, float z);
[[deprecated]] void setParameter(const std::string& name, float x, float y, float z);
////////////////////////////////////////////////////////////
/// \brief Change a 4-components vector parameter of the shader
@ -575,7 +575,7 @@ public:
/// \deprecated Use setUniform(const std::string&, const Glsl::Vec4&) instead.
///
////////////////////////////////////////////////////////////
SFML_DEPRECATED void setParameter(const std::string& name, float x, float y, float z, float w);
[[deprecated]] void setParameter(const std::string& name, float x, float y, float z, float w);
////////////////////////////////////////////////////////////
/// \brief Change a 2-components vector parameter of the shader
@ -583,7 +583,7 @@ public:
/// \deprecated Use setUniform(const std::string&, const Glsl::Vec2&) instead.
///
////////////////////////////////////////////////////////////
SFML_DEPRECATED void setParameter(const std::string& name, const Vector2f& vector);
[[deprecated]] void setParameter(const std::string& name, const Vector2f& vector);
////////////////////////////////////////////////////////////
/// \brief Change a 3-components vector parameter of the shader
@ -591,7 +591,7 @@ public:
/// \deprecated Use setUniform(const std::string&, const Glsl::Vec3&) instead.
///
////////////////////////////////////////////////////////////
SFML_DEPRECATED void setParameter(const std::string& name, const Vector3f& vector);
[[deprecated]] void setParameter(const std::string& name, const Vector3f& vector);
////////////////////////////////////////////////////////////
/// \brief Change a color parameter of the shader
@ -599,7 +599,7 @@ public:
/// \deprecated Use setUniform(const std::string&, const Glsl::Vec4&) instead.
///
////////////////////////////////////////////////////////////
SFML_DEPRECATED void setParameter(const std::string& name, const Color& color);
[[deprecated]] void setParameter(const std::string& name, const Color& color);
////////////////////////////////////////////////////////////
/// \brief Change a matrix parameter of the shader
@ -607,7 +607,7 @@ public:
/// \deprecated Use setUniform(const std::string&, const Glsl::Mat4&) instead.
///
////////////////////////////////////////////////////////////
SFML_DEPRECATED void setParameter(const std::string& name, const Transform& transform);
[[deprecated]] void setParameter(const std::string& name, const Transform& transform);
////////////////////////////////////////////////////////////
/// \brief Change a texture parameter of the shader
@ -615,7 +615,7 @@ public:
/// \deprecated Use setUniform(const std::string&, const Texture&) instead.
///
////////////////////////////////////////////////////////////
SFML_DEPRECATED void setParameter(const std::string& name, const Texture& texture);
[[deprecated]] void setParameter(const std::string& name, const Texture& texture);
////////////////////////////////////////////////////////////
/// \brief Change a texture parameter of the shader
@ -623,7 +623,7 @@ public:
/// \deprecated Use setUniform(const std::string&, CurrentTextureType) instead.
///
////////////////////////////////////////////////////////////
SFML_DEPRECATED void setParameter(const std::string& name, CurrentTextureType);
[[deprecated]] void setParameter(const std::string& name, CurrentTextureType);
////////////////////////////////////////////////////////////
/// \brief Get the underlying OpenGL handle of the shader.

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@ -207,7 +207,7 @@ public:
/// Use setFillColor() or setOutlineColor() instead.
///
////////////////////////////////////////////////////////////
SFML_DEPRECATED void setColor(const Color& color);
[[deprecated]] void setColor(const Color& color);
////////////////////////////////////////////////////////////
/// \brief Set the fill color of the text
@ -335,7 +335,7 @@ public:
/// Use getFillColor() or getOutlineColor() instead.
///
////////////////////////////////////////////////////////////
SFML_DEPRECATED const Color& getColor() const;
[[deprecated]] const Color& getColor() const;
////////////////////////////////////////////////////////////
/// \brief Get the fill color of the text