mirror of
https://github.com/SFML/SFML.git
synced 2024-11-28 22:31:09 +08:00
Change most associative containers to their respective 'unordered' version
This commit is contained in:
parent
93410afdc7
commit
51ebeaf383
@ -7,7 +7,7 @@
|
|||||||
#include <sstream>
|
#include <sstream>
|
||||||
#include <iomanip>
|
#include <iomanip>
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <map>
|
#include <unordered_map>
|
||||||
|
|
||||||
|
|
||||||
namespace
|
namespace
|
||||||
@ -18,7 +18,7 @@ namespace
|
|||||||
sf::Text value;
|
sf::Text value;
|
||||||
};
|
};
|
||||||
|
|
||||||
typedef std::map<std::string, JoystickObject> Texts;
|
typedef std::unordered_map<std::string, JoystickObject> Texts;
|
||||||
Texts texts;
|
Texts texts;
|
||||||
std::ostringstream sstr;
|
std::ostringstream sstr;
|
||||||
float threshold = 0.1f;
|
float threshold = 0.1f;
|
||||||
|
@ -33,7 +33,7 @@
|
|||||||
#include <SFML/System/Time.hpp>
|
#include <SFML/System/Time.hpp>
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include <set>
|
#include <unordered_set>
|
||||||
|
|
||||||
|
|
||||||
namespace sf
|
namespace sf
|
||||||
@ -267,7 +267,7 @@ private:
|
|||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
// Types
|
// Types
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
typedef std::set<Sound*> SoundList; //!< Set of unique sound instances
|
typedef std::unordered_set<Sound*> SoundList; //!< Set of unique sound instances
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
// Member data
|
// Member data
|
||||||
|
@ -32,7 +32,7 @@
|
|||||||
#include <SFML/Graphics/Glyph.hpp>
|
#include <SFML/Graphics/Glyph.hpp>
|
||||||
#include <SFML/Graphics/Texture.hpp>
|
#include <SFML/Graphics/Texture.hpp>
|
||||||
#include <SFML/Graphics/Rect.hpp>
|
#include <SFML/Graphics/Rect.hpp>
|
||||||
#include <map>
|
#include <unordered_map>
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
@ -327,7 +327,7 @@ private:
|
|||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
// Types
|
// Types
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
typedef std::map<Uint64, Glyph> GlyphTable; //!< Table mapping a codepoint to its glyph
|
typedef std::unordered_map<Uint64, Glyph> GlyphTable; //!< Table mapping a codepoint to its glyph
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
/// \brief Structure defining a page of glyphs
|
/// \brief Structure defining a page of glyphs
|
||||||
@ -387,7 +387,7 @@ private:
|
|||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
// Types
|
// Types
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
typedef std::map<unsigned int, Page> PageTable; //!< Table mapping a character size to its page (texture)
|
typedef std::unordered_map<unsigned int, Page> PageTable; //!< Table mapping a character size to its page (texture)
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
// Member data
|
// Member data
|
||||||
|
@ -34,8 +34,8 @@
|
|||||||
#include <SFML/System/NonCopyable.hpp>
|
#include <SFML/System/NonCopyable.hpp>
|
||||||
#include <SFML/System/Vector2.hpp>
|
#include <SFML/System/Vector2.hpp>
|
||||||
#include <SFML/System/Vector3.hpp>
|
#include <SFML/System/Vector3.hpp>
|
||||||
#include <map>
|
|
||||||
#include <string>
|
#include <string>
|
||||||
|
#include <unordered_map>
|
||||||
|
|
||||||
|
|
||||||
namespace sf
|
namespace sf
|
||||||
@ -739,8 +739,8 @@ private:
|
|||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
// Types
|
// Types
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
typedef std::map<int, const Texture*> TextureTable;
|
typedef std::unordered_map<int, const Texture*> TextureTable;
|
||||||
typedef std::map<std::string, int> UniformTable;
|
typedef std::unordered_map<std::string, int> UniformTable;
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
// Member data
|
// Member data
|
||||||
|
@ -173,7 +173,7 @@ public:
|
|||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
// Types
|
// Types
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
typedef std::map<std::string, std::string> FieldTable;
|
typedef std::map<std::string, std::string> FieldTable; // Use an ordered map for predictable payloads
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
// Member data
|
// Member data
|
||||||
@ -333,7 +333,7 @@ public:
|
|||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
// Types
|
// Types
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
typedef std::map<std::string, std::string> FieldTable;
|
typedef std::map<std::string, std::string> FieldTable; // Use an ordered map for predictable payloads
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
// Member data
|
// Member data
|
||||||
|
@ -39,7 +39,7 @@
|
|||||||
#include <cassert>
|
#include <cassert>
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
#include <map>
|
#include <unordered_map>
|
||||||
|
|
||||||
|
|
||||||
// GL_QUADS is unavailable on OpenGL ES, thus we need to define GL_QUADS ourselves
|
// GL_QUADS is unavailable on OpenGL ES, thus we need to define GL_QUADS ourselves
|
||||||
@ -71,7 +71,7 @@ namespace
|
|||||||
|
|
||||||
// Map to help us detect whether a different RenderTarget
|
// Map to help us detect whether a different RenderTarget
|
||||||
// has been activated within a single context
|
// has been activated within a single context
|
||||||
typedef std::map<sf::Uint64, sf::Uint64> ContextRenderTargetMap;
|
typedef std::unordered_map<sf::Uint64, sf::Uint64> ContextRenderTargetMap;
|
||||||
ContextRenderTargetMap contextRenderTargetMap;
|
ContextRenderTargetMap contextRenderTargetMap;
|
||||||
|
|
||||||
// Check if a RenderTarget with the given ID is active in the current context
|
// Check if a RenderTarget with the given ID is active in the current context
|
||||||
|
@ -32,6 +32,8 @@
|
|||||||
#include <SFML/System/Lock.hpp>
|
#include <SFML/System/Lock.hpp>
|
||||||
#include <SFML/System/Err.hpp>
|
#include <SFML/System/Err.hpp>
|
||||||
#include <utility>
|
#include <utility>
|
||||||
|
#include <unordered_map>
|
||||||
|
#include <unordered_set>
|
||||||
#include <set>
|
#include <set>
|
||||||
|
|
||||||
|
|
||||||
@ -40,7 +42,7 @@ namespace
|
|||||||
// Set to track all active FBO mappings
|
// Set to track all active FBO mappings
|
||||||
// This is used to free active FBOs while their owning
|
// This is used to free active FBOs while their owning
|
||||||
// RenderTextureImplFBO is still alive
|
// RenderTextureImplFBO is still alive
|
||||||
std::set<std::map<sf::Uint64, unsigned int>*> frameBuffers;
|
std::unordered_set<std::unordered_map<sf::Uint64, unsigned int>*> frameBuffers;
|
||||||
|
|
||||||
// Set to track all stale FBOs
|
// Set to track all stale FBOs
|
||||||
// This is used to free stale FBOs after their owning
|
// This is used to free stale FBOs after their owning
|
||||||
@ -84,9 +86,9 @@ namespace
|
|||||||
sf::Uint64 contextId = sf::Context::getActiveContextId();
|
sf::Uint64 contextId = sf::Context::getActiveContextId();
|
||||||
|
|
||||||
// Destroy active frame buffer objects
|
// Destroy active frame buffer objects
|
||||||
for (std::set<std::map<sf::Uint64, unsigned int>*>::iterator frameBuffersIter = frameBuffers.begin(); frameBuffersIter != frameBuffers.end(); ++frameBuffersIter)
|
for (std::unordered_set<std::unordered_map<sf::Uint64, unsigned int>*>::iterator frameBuffersIter = frameBuffers.begin(); frameBuffersIter != frameBuffers.end(); ++frameBuffersIter)
|
||||||
{
|
{
|
||||||
for (std::map<sf::Uint64, unsigned int>::iterator iter = (*frameBuffersIter)->begin(); iter != (*frameBuffersIter)->end(); ++iter)
|
for (std::unordered_map<sf::Uint64, unsigned int>::iterator iter = (*frameBuffersIter)->begin(); iter != (*frameBuffersIter)->end(); ++iter)
|
||||||
{
|
{
|
||||||
if (iter->first == contextId)
|
if (iter->first == contextId)
|
||||||
{
|
{
|
||||||
@ -160,10 +162,10 @@ RenderTextureImplFBO::~RenderTextureImplFBO()
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Move all frame buffer objects to stale set
|
// Move all frame buffer objects to stale set
|
||||||
for (std::map<Uint64, unsigned int>::iterator iter = m_frameBuffers.begin(); iter != m_frameBuffers.end(); ++iter)
|
for (std::unordered_map<Uint64, unsigned int>::iterator iter = m_frameBuffers.begin(); iter != m_frameBuffers.end(); ++iter)
|
||||||
staleFrameBuffers.emplace(iter->first, iter->second);
|
staleFrameBuffers.emplace(iter->first, iter->second);
|
||||||
|
|
||||||
for (std::map<Uint64, unsigned int>::iterator iter = m_multisampleFrameBuffers.begin(); iter != m_multisampleFrameBuffers.end(); ++iter)
|
for (std::unordered_map<Uint64, unsigned int>::iterator iter = m_multisampleFrameBuffers.begin(); iter != m_multisampleFrameBuffers.end(); ++iter)
|
||||||
staleFrameBuffers.emplace(iter->first, iter->second);
|
staleFrameBuffers.emplace(iter->first, iter->second);
|
||||||
|
|
||||||
// Clean up FBOs
|
// Clean up FBOs
|
||||||
@ -540,7 +542,7 @@ bool RenderTextureImplFBO::activate(bool active)
|
|||||||
{
|
{
|
||||||
Lock lock(mutex);
|
Lock lock(mutex);
|
||||||
|
|
||||||
std::map<Uint64, unsigned int>::iterator iter;
|
std::unordered_map<Uint64, unsigned int>::iterator iter;
|
||||||
|
|
||||||
if (m_multisample)
|
if (m_multisample)
|
||||||
{
|
{
|
||||||
@ -594,8 +596,8 @@ void RenderTextureImplFBO::updateTexture(unsigned int)
|
|||||||
|
|
||||||
Lock lock(mutex);
|
Lock lock(mutex);
|
||||||
|
|
||||||
std::map<Uint64, unsigned int>::iterator iter = m_frameBuffers.find(contextId);
|
std::unordered_map<Uint64, unsigned int>::iterator iter = m_frameBuffers.find(contextId);
|
||||||
std::map<Uint64, unsigned int>::iterator multisampleIter = m_multisampleFrameBuffers.find(contextId);
|
std::unordered_map<Uint64, unsigned int>::iterator multisampleIter = m_multisampleFrameBuffers.find(contextId);
|
||||||
|
|
||||||
if ((iter != m_frameBuffers.end()) && (multisampleIter != m_multisampleFrameBuffers.end()))
|
if ((iter != m_frameBuffers.end()) && (multisampleIter != m_multisampleFrameBuffers.end()))
|
||||||
{
|
{
|
||||||
|
@ -31,7 +31,7 @@
|
|||||||
#include <SFML/Graphics/RenderTextureImpl.hpp>
|
#include <SFML/Graphics/RenderTextureImpl.hpp>
|
||||||
#include <SFML/Window/Context.hpp>
|
#include <SFML/Window/Context.hpp>
|
||||||
#include <SFML/Window/GlResource.hpp>
|
#include <SFML/Window/GlResource.hpp>
|
||||||
#include <map>
|
#include <unordered_map>
|
||||||
|
|
||||||
|
|
||||||
namespace sf
|
namespace sf
|
||||||
@ -136,8 +136,8 @@ private:
|
|||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
// Member data
|
// Member data
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
std::map<Uint64, unsigned int> m_frameBuffers; //!< OpenGL frame buffer objects per context
|
std::unordered_map<Uint64, unsigned int> m_frameBuffers; //!< OpenGL frame buffer objects per context
|
||||||
std::map<Uint64, unsigned int> m_multisampleFrameBuffers; //!< Optional per-context OpenGL frame buffer objects with multisample attachments
|
std::unordered_map<Uint64, unsigned int> m_multisampleFrameBuffers; //!< Optional per-context OpenGL frame buffer objects with multisample attachments
|
||||||
unsigned int m_depthStencilBuffer; //!< Optional depth/stencil buffer attached to the frame buffer
|
unsigned int m_depthStencilBuffer; //!< Optional depth/stencil buffer attached to the frame buffer
|
||||||
unsigned int m_colorBuffer; //!< Optional multisample color buffer attached to the frame buffer
|
unsigned int m_colorBuffer; //!< Optional multisample color buffer attached to the frame buffer
|
||||||
unsigned int m_width; //!< Width of the attachments
|
unsigned int m_width; //!< Width of the attachments
|
||||||
|
@ -34,7 +34,7 @@
|
|||||||
#include <android/native_activity.h>
|
#include <android/native_activity.h>
|
||||||
#include <android/configuration.h>
|
#include <android/configuration.h>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include <map>
|
#include <unordered_map>
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <fstream>
|
#include <fstream>
|
||||||
|
|
||||||
@ -73,7 +73,7 @@ struct ActivityStates
|
|||||||
void (*forwardEvent)(const Event& event);
|
void (*forwardEvent)(const Event& event);
|
||||||
int (*processEvent)(int fd, int events, void* data);
|
int (*processEvent)(int fd, int events, void* data);
|
||||||
|
|
||||||
std::map<int, Vector2i> touchEvents;
|
std::unordered_map<int, Vector2i> touchEvents;
|
||||||
Vector2i mousePosition;
|
Vector2i mousePosition;
|
||||||
bool isButtonPressed[Mouse::ButtonCount];
|
bool isButtonPressed[Mouse::ButtonCount];
|
||||||
|
|
||||||
|
@ -32,7 +32,7 @@
|
|||||||
#include <fcntl.h>
|
#include <fcntl.h>
|
||||||
#include <unistd.h>
|
#include <unistd.h>
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
#include <map>
|
#include <unordered_map>
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <utility>
|
#include <utility>
|
||||||
|
|
||||||
@ -49,8 +49,8 @@
|
|||||||
|
|
||||||
namespace
|
namespace
|
||||||
{
|
{
|
||||||
std::map<unsigned int, std::string> plugged;
|
std::unordered_map<unsigned int, std::string> plugged;
|
||||||
std::map<int, std::pair<int, int> > hatValueMap;
|
std::unordered_map<int, std::pair<int, int> > hatValueMap;
|
||||||
|
|
||||||
bool isJoystick(const char *name)
|
bool isJoystick(const char *name)
|
||||||
{
|
{
|
||||||
|
@ -36,7 +36,7 @@
|
|||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <set>
|
#include <unordered_map>
|
||||||
#include <utility>
|
#include <utility>
|
||||||
#include <cstdlib>
|
#include <cstdlib>
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
@ -176,7 +176,7 @@ namespace
|
|||||||
// context is going to be destroyed
|
// context is going to be destroyed
|
||||||
// Unshareable OpenGL resources rely on this to clean up properly
|
// Unshareable OpenGL resources rely on this to clean up properly
|
||||||
// whenever a context containing them is destroyed
|
// whenever a context containing them is destroyed
|
||||||
typedef std::set<std::pair<sf::ContextDestroyCallback, void*> > ContextDestroyCallbacks;
|
typedef std::unordered_map<sf::ContextDestroyCallback, void*> ContextDestroyCallbacks;
|
||||||
ContextDestroyCallbacks contextDestroyCallbacks;
|
ContextDestroyCallbacks contextDestroyCallbacks;
|
||||||
|
|
||||||
// This structure contains all the state necessary to
|
// This structure contains all the state necessary to
|
||||||
|
@ -32,7 +32,7 @@
|
|||||||
#include <fcntl.h>
|
#include <fcntl.h>
|
||||||
#include <unistd.h>
|
#include <unistd.h>
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
#include <map>
|
#include <unordered_map>
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <utility>
|
#include <utility>
|
||||||
|
|
||||||
@ -44,8 +44,8 @@
|
|||||||
|
|
||||||
namespace
|
namespace
|
||||||
{
|
{
|
||||||
std::map<unsigned int, std::string> plugged;
|
std::unordered_map<unsigned int, std::string> plugged;
|
||||||
std::map<int, std::pair<int, int> > hatValueMap;
|
std::unordered_map<int, std::pair<int, int> > hatValueMap;
|
||||||
|
|
||||||
bool isJoystick(const char *name)
|
bool isJoystick(const char *name)
|
||||||
{
|
{
|
||||||
|
@ -34,7 +34,7 @@
|
|||||||
#include <CoreFoundation/CoreFoundation.h>
|
#include <CoreFoundation/CoreFoundation.h>
|
||||||
#include <IOKit/hid/IOHIDDevice.h>
|
#include <IOKit/hid/IOHIDDevice.h>
|
||||||
#include <IOKit/hid/IOHIDKeys.h>
|
#include <IOKit/hid/IOHIDKeys.h>
|
||||||
#include <map>
|
#include <unordered_map>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
namespace sf
|
namespace sf
|
||||||
@ -117,7 +117,7 @@ private:
|
|||||||
// Member data
|
// Member data
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
typedef long Location;
|
typedef long Location;
|
||||||
typedef std::map<sf::Joystick::Axis, IOHIDElementRef> AxisMap;
|
typedef std::unordered_map<sf::Joystick::Axis, IOHIDElementRef> AxisMap;
|
||||||
typedef std::vector<IOHIDElementRef> ButtonsVector;
|
typedef std::vector<IOHIDElementRef> ButtonsVector;
|
||||||
|
|
||||||
AxisMap m_axis; ///< Axes (but not POV/Hat) of the joystick
|
AxisMap m_axis; ///< Axes (but not POV/Hat) of the joystick
|
||||||
|
@ -32,7 +32,7 @@
|
|||||||
#include <X11/keysym.h>
|
#include <X11/keysym.h>
|
||||||
#include <cassert>
|
#include <cassert>
|
||||||
#include <cstdlib>
|
#include <cstdlib>
|
||||||
#include <map>
|
#include <unordered_map>
|
||||||
|
|
||||||
|
|
||||||
namespace
|
namespace
|
||||||
@ -42,7 +42,7 @@ namespace
|
|||||||
unsigned int referenceCount = 0;
|
unsigned int referenceCount = 0;
|
||||||
sf::Mutex mutex;
|
sf::Mutex mutex;
|
||||||
|
|
||||||
typedef std::map<std::string, Atom> AtomMap;
|
typedef std::unordered_map<std::string, Atom> AtomMap;
|
||||||
AtomMap atoms;
|
AtomMap atoms;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user