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Added working directory initializer.
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1027 4e206d99-4929-0410-ac5d-dfc041789085
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src/SFML/System/Initializer.cpp
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108
src/SFML/System/Initializer.cpp
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2008 Lucas Soltic (elmerod@gmail.com) and Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Config.hpp>
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#ifdef SFML_SYSTEM_MACOS
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#include <CoreFoundation/CoreFoundation.h>
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#include <iostream>
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namespace
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{
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////////////////////////////////////////////////////////////
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/// Under Mac OS X, when launching an application from the Finder,
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/// the default working directory is the user home directory ;
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/// when launching from Xcode, the default one is the directory
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/// containing the application. In order to produce a uniform behaviour
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/// and simplify the use of resources, SFML sets the working directory to
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/// the Resources folder of the application bundle.
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/// The "constructor" attribute forces the function to be called
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/// at library loading time.
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////////////////////////////////////////////////////////////
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void working_directory_initializer(void) __attribute__ ((constructor));
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void working_directory_initializer(void)
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{
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char pathBuffer[4096];
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// Get the application bundle
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CFBundleRef mainBundle = CFBundleGetMainBundle();
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if (!mainBundle)
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{
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std::cerr << "*** SFML: error getting the application main bundle" << std::endl;
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return;
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}
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// Get the resource directory URL
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CFURLRef resourceDirectory = CFBundleCopyResourcesDirectoryURL(mainBundle);
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if (!resourceDirectory)
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{
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std::cerr << "*** SFML: error getting the resource directory of the main bundle" << std::endl;
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return;
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}
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// Convert it as absolute URL
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CFURLRef absoluteURL = CFURLCopyAbsoluteURL(resourceDirectory);
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if (!absoluteURL)
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{
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std::cerr << "*** SFML: error gettint the resource directory as an absolute URL" << std::endl;
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CFRelease(resourceDirectory);
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return;
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}
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// Get the POSIX style path
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CFStringRef absolutePath = CFURLCopyFileSystemPath(absoluteURL, kCFURLPOSIXPathStyle);
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if (!absolutePath)
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{
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std::cerr << "*** SFML: error converting the resource directory URL as a POSIX path" << std::endl;
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CFRelease(absoluteURL);
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CFRelease(resourceDirectory);
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return;
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}
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// Get the path as C string and set it
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if (CFStringGetCString(absolutePath, pathBuffer, 4096, kCFStringEncodingASCII))
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chdir(pathBuffer);
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else
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std::cerr << "*** SFML: error copying the resource directory path in the C buffer" << std::endl;
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CFRelease(absolutePath);
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CFRelease(absoluteURL);
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CFRelease(resourceDirectory);
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}
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} // anonymous namespace
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#endif // SFML_SYSTEM_MACOS
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