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Fix white square problem in OpenGL example
Because the sf::Texture::m_texture value changes when the texture is reloaded from disk, we need to rebind the texture since the previously bound sf::Texture::m_texture value is no longer a valid identifier.
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@ -221,6 +221,9 @@ int main()
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// We simply reload the texture to disable mipmapping
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texture = sf::Texture::loadFromFile(resourcesDir() / "logo.png").value();
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// Rebind the texture
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sf::Texture::bind(&texture);
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mipmapEnabled = false;
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}
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else if (texture.generateMipmap())
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