mirror of
https://github.com/SFML/SFML.git
synced 2024-11-25 12:51:05 +08:00
[Android] Fixed memory leak when loading asset files
This commit is contained in:
parent
891cd261b8
commit
634c3dc2a7
@ -305,6 +305,9 @@ private :
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Info m_info; ///< Information about the font
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mutable PageTable m_pages; ///< Table containing the glyphs pages by character size
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mutable std::vector<Uint8> m_pixelBuffer; ///< Pixel buffer holding a glyph's pixels before being written to the texture
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#ifdef SFML_SYSTEM_ANDROID
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void* m_stream; ///< Asset file streamer (if loaded from file)
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#endif
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};
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} // namespace sf
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@ -55,6 +55,12 @@ public :
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////////////////////////////////////////////////////////////
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Image();
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////////////////////////////////////////////////////////////
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/// \brief Destructor
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///
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////////////////////////////////////////////////////////////
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~Image();
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////////////////////////////////////////////////////////////
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/// \brief Create the image and fill it with a unique color
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///
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@ -259,6 +265,9 @@ private :
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////////////////////////////////////////////////////////////
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Vector2u m_size; ///< Image size
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std::vector<Uint8> m_pixels; ///< Pixels of the image
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#ifdef SFML_SYSTEM_ANDROID
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void* m_stream; ///< Asset file streamer (if loaded from file)
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#endif
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};
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} // namespace sf
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@ -27,8 +27,7 @@
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////////////////////////////////////////////////////////////
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#include <SFML/Audio/SoundFile.hpp>
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#ifdef SFML_SYSTEM_ANDROID
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#include <SFML/System/Android/Activity.hpp>
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#include <SFML/System/Lock.hpp>
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#include <SFML/System/Android/ResourceStream.hpp>
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#endif
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#include <SFML/System/InputStream.hpp>
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#include <SFML/System/Err.hpp>
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@ -59,7 +58,11 @@ m_sampleCount (0),
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m_channelCount(0),
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m_sampleRate (0)
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{
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#ifdef SFML_SYSTEM_ANDROID
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m_resourceStream = NULL;
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#endif
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}
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@ -68,6 +71,13 @@ SoundFile::~SoundFile()
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{
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if (m_file)
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sf_close(m_file);
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#ifdef SFML_SYSTEM_ANDROID
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if (m_resourceStream)
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delete (priv::ResourceStream*)m_resourceStream;
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#endif
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}
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@ -118,39 +128,11 @@ bool SoundFile::openRead(const std::string& filename)
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#else
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priv::ActivityStates* states = priv::getActivity(NULL);
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Lock lock(states->mutex);
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if (m_resourceStream)
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delete (priv::ResourceStream*)m_resourceStream;
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// Open the file
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AAsset* file = NULL;
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file = AAssetManager_open(states->activity->assetManager, filename.c_str(), AASSET_MODE_UNKNOWN);
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if (!file)
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{
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// File not found, abording...
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err() << "Failed to load sound \"" << filename << "\" (couldn't find it)" << std::endl;
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return false;
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}
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// Copy into memory
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off_t size = AAsset_getLength(file);
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void* data = malloc(size);
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int status = AAsset_read(file, data, size);
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if (status <= 0)
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{
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// Something went wrong while we were copying, reading error...
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err() << "Failed to load sound \"" << filename << "\" (couldn't read it)" << std::endl;
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return false;
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}
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// Load from our fresh memory
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bool ret = openRead(data, size);
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// Close the file
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AAsset_close(file);
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return ret;
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m_resourceStream = new priv::ResourceStream(filename);
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return openRead(*(priv::ResourceStream*)m_resourceStream);
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#endif
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}
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@ -218,6 +218,9 @@ private :
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std::size_t m_sampleCount; ///< Total number of samples in the file
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unsigned int m_channelCount; ///< Number of channels used by the sound
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unsigned int m_sampleRate; ///< Number of samples per second
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#ifdef SFML_SYSTEM_ANDROID
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void* m_resourceStream; ///< Asset file streamer (if loaded from file)
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#endif
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};
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} // namespace priv
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@ -28,8 +28,7 @@
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#include <SFML/Graphics/Font.hpp>
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#include <SFML/Graphics/GLCheck.hpp>
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#ifdef SFML_SYSTEM_ANDROID
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#include <SFML/System/Android/Activity.hpp>
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#include <SFML/System/Lock.hpp>
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#include <SFML/System/Android/ResourceStream.hpp>
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#endif
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#include <SFML/System/InputStream.hpp>
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#include <SFML/System/Err.hpp>
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@ -88,6 +87,10 @@ m_info (copy.m_info),
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m_pages (copy.m_pages),
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m_pixelBuffer(copy.m_pixelBuffer)
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{
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#ifdef SFML_SYSTEM_ANDROID
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m_stream = NULL;
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#endif
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// Note: as FreeType doesn't provide functions for copying/cloning,
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// we must share all the FreeType pointers
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@ -100,6 +103,13 @@ m_pixelBuffer(copy.m_pixelBuffer)
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Font::~Font()
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{
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cleanup();
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#ifdef SFML_SYSTEM_ANDROID
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if (m_stream)
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delete (priv::ResourceStream*)m_stream;
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#endif
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}
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@ -149,39 +159,11 @@ bool Font::loadFromFile(const std::string& filename)
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#else
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priv::ActivityStates* states = priv::getActivity(NULL);
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Lock lock(states->mutex);
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if (m_stream)
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delete (priv::ResourceStream*)m_stream;
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// Open the file
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AAsset* file = NULL;
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file = AAssetManager_open(states->activity->assetManager, filename.c_str(), AASSET_MODE_UNKNOWN);
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if (!file)
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{
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// File not found, abording...
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err() << "Failed to load font \"" << filename << "\" (couldn't find it)" << std::endl;
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return false;
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}
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// Copy into memory
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off_t size = AAsset_getLength(file);
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void* data = malloc(size);
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int status = AAsset_read(file, data, size);
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if (status <= 0)
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{
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// Something went wrong while we were copying, reading error...
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err() << "Failed to load font \"" << filename << "\" (couldn't read it)" << std::endl;
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return false;
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}
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// Load from our fresh memory
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bool ret = loadFromMemory(data, size);
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// Close the file
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AAsset_close(file);
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return ret;
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m_stream = new priv::ResourceStream(filename);
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return loadFromStream(*(priv::ResourceStream*)m_stream);
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#endif
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}
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@ -27,11 +27,10 @@
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////////////////////////////////////////////////////////////
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#include <SFML/Graphics/Image.hpp>
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#include <SFML/Graphics/ImageLoader.hpp>
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#ifdef SFML_SYSTEM_ANDROID
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#include <SFML/System/Android/Activity.hpp>
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#include <SFML/System/Lock.hpp>
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#endif
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#include <SFML/System/Err.hpp>
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#ifdef SFML_SYSTEM_ANDROID
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#include <SFML/System/Android/ResourceStream.hpp>
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#endif
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#include <algorithm>
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#include <cstring>
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@ -42,7 +41,23 @@ namespace sf
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Image::Image() :
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m_size(0, 0)
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{
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#ifdef SFML_SYSTEM_ANDROID
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m_stream = NULL;
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#endif
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}
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////////////////////////////////////////////////////////////
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Image::~Image()
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{
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#ifdef SFML_SYSTEM_ANDROID
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if (m_stream)
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delete (priv::ResourceStream*)m_stream;
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#endif
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}
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@ -112,39 +127,11 @@ bool Image::loadFromFile(const std::string& filename)
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#else
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priv::ActivityStates* states = priv::getActivity(NULL);
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Lock lock(states->mutex);
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if (m_stream)
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delete (priv::ResourceStream*)m_stream;
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// Open the file
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AAsset* file = NULL;
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file = AAssetManager_open(states->activity->assetManager, filename.c_str(), AASSET_MODE_UNKNOWN);
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if (!file)
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{
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// File not found, abording...
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err() << "Failed to load image \"" << filename << "\" (couldn't find it)" << std::endl;
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return false;
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}
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// Copy into memory
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off_t size = AAsset_getLength(file);
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void* data = malloc(size);
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int status = AAsset_read(file, data, size);
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if (status <= 0)
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{
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// Something went wrong while we were copying, reading error...
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err() << "Failed to load image \"" << filename << "\" (couldn't read it)" << std::endl;
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return false;
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}
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// Load from our fresh memory
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bool ret = loadFromMemory(data, size);
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// Close the file
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AAsset_close(file);
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return ret;
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m_stream = new priv::ResourceStream(filename);
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return loadFromStream(*(priv::ResourceStream*)m_stream);
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#endif
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}
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85
src/SFML/System/Android/ResourceStream.cpp
Normal file
85
src/SFML/System/Android/ResourceStream.cpp
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@ -0,0 +1,85 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2013 Jonathan De Wachter (dewachter.jonathan@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/System/Android/ResourceStream.hpp>
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#include <SFML/System/Android/Activity.hpp>
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#include <SFML/System/Lock.hpp>
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namespace sf
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{
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namespace priv
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{
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////////////////////////////////////////////////////////////
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ResourceStream::ResourceStream(const std::string& filename) :
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m_file (NULL)
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{
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ActivityStates* states = getActivity(NULL);
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Lock(states->mutex);
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m_file = AAssetManager_open(states->activity->assetManager, filename.c_str(), AASSET_MODE_UNKNOWN);
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}
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////////////////////////////////////////////////////////////
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ResourceStream::~ResourceStream()
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{
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AAsset_close(m_file);
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}
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////////////////////////////////////////////////////////////
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Int64 ResourceStream::read(void *data, Int64 size)
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{
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return AAsset_read(m_file, data, size);
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}
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////////////////////////////////////////////////////////////
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Int64 ResourceStream::seek(Int64 position)
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{
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AAsset_seek(m_file, position, SEEK_SET);
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}
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////////////////////////////////////////////////////////////
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Int64 ResourceStream::tell()
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{
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return getSize() - AAsset_getRemainingLength(m_file);
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}
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////////////////////////////////////////////////////////////
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Int64 ResourceStream::getSize()
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{
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return AAsset_getLength(m_file);
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}
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} // namespace priv
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} // namespace sf
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113
src/SFML/System/Android/ResourceStream.hpp
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113
src/SFML/System/Android/ResourceStream.hpp
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@ -0,0 +1,113 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2013 Jonathan De Wachter (dewachter.jonathan@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_RESOURCESTREAM_HPP
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#define SFML_RESOURCESTREAM_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/System/Export.hpp>
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#include <SFML/System/InputStream.hpp>
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#include <android/asset_manager.h>
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#include <string>
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namespace sf
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{
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namespace priv
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{
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////////////////////////////////////////////////////////////
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/// \brief Read from Android asset files
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///
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////////////////////////////////////////////////////////////
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class SFML_SYSTEM_API ResourceStream : public InputStream
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{
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public :
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////////////////////////////////////////////////////////////
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/// \brief Default constructor
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///
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/// \param filename Filename of the asset
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///
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////////////////////////////////////////////////////////////
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ResourceStream(const std::string& filename);
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////////////////////////////////////////////////////////////
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/// \brief Destructor
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///
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////////////////////////////////////////////////////////////
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~ResourceStream();
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////////////////////////////////////////////////////////////
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/// \brief Read data from the asset
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///
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/// \param data Buffer where the asset data is copied
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/// \param size Number of bytes read
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///
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/// \return The number of bytes actually read, or -1 on error
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///
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////////////////////////////////////////////////////////////
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Int64 read(void *data, Int64 size);
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////////////////////////////////////////////////////////////
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/// \brief Change the current reading position in the asset file
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///
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/// \param position The position to seek to, from the beginning
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///
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/// \return The position actually sought to, or -1 on error
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///
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////////////////////////////////////////////////////////////
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Int64 seek(Int64 position);
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////////////////////////////////////////////////////////////
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/// \brief Get the current reading position in the asset file
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///
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/// \return The current position, or -1 on error.
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///
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////////////////////////////////////////////////////////////
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Int64 tell();
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////////////////////////////////////////////////////////////
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/// \brief Return the size of the asset file
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///
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/// \return The total number of bytes available in the asset, or -1 on error
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///
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////////////////////////////////////////////////////////////
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Int64 getSize();
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private :
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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AAsset* m_file; ///< The asset file to read
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};
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} // namespace priv
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} // namespace sf
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#endif // SFML_RESOURCESTREAM_HPP
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@ -71,6 +71,8 @@ else()
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set(PLATFORM_SRC ${PLATFORM_SRC}
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${SRCROOT}/Android/Activity.hpp
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${SRCROOT}/Android/Activity.cpp
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${SRCROOT}/Android/ResourceStream.cpp
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${SRCROOT}/Android/ResourceStream.cpp
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)
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endif()
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@ -91,7 +93,7 @@ endif()
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# pthread is implicitly linked by the NDK
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if(SFML_OS_ANDROID)
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set(SYSTEM_EXT_LIBS "")
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set(SYSTEM_EXT_LIBS android)
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endif()
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# define the sfml-system target
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