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Add std::shared_ptr
overloads for assigning resources while maintaining lifetime safety
This commit is contained in:
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commit
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@ -34,6 +34,9 @@
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#include <SFML/Graphics/Transformable.hpp>
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#include <SFML/Graphics/Vertex.hpp>
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#include <memory>
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#include <variant>
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namespace sf
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{
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@ -57,6 +60,16 @@ public:
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////////////////////////////////////////////////////////////
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explicit Sprite(const Texture& texture);
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////////////////////////////////////////////////////////////
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/// \brief Construct the sprite from a source texture
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///
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/// \param texture Source texture
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///
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/// \see setTexture
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///
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////////////////////////////////////////////////////////////
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explicit Sprite(std::shared_ptr<const Texture> texture);
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////////////////////////////////////////////////////////////
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/// \brief Disallow construction from a temporary texture
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///
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@ -74,6 +87,17 @@ public:
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////////////////////////////////////////////////////////////
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Sprite(const Texture& texture, const IntRect& rectangle);
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////////////////////////////////////////////////////////////
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/// \brief Construct the sprite from a sub-rectangle of a source texture
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///
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/// \param texture Source texture
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/// \param rectangle Sub-rectangle of the texture to assign to the sprite
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///
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/// \see setTexture, setTextureRect
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///
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////////////////////////////////////////////////////////////
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Sprite(std::shared_ptr<const Texture> texture, const IntRect& rectangle);
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////////////////////////////////////////////////////////////
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/// \brief Disallow construction from a temporary texture
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///
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@ -101,6 +125,21 @@ public:
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////////////////////////////////////////////////////////////
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void setTexture(const Texture& texture, bool resetRect = false);
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////////////////////////////////////////////////////////////
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/// \brief Change the source texture of the sprite
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///
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/// Same as above but using a shared pointer to a texture to
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/// which guarantees that the texture remains alive for the
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/// entire lifetime of the sprite.
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///
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/// \param texture New texture
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/// \param resetRect Should the texture rect be reset to the size of the new texture?
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///
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/// \see getTexture, setTextureRect
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///
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////////////////////////////////////////////////////////////
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void setTexture(std::shared_ptr<const Texture> texture, bool resetRect = false);
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////////////////////////////////////////////////////////////
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/// \brief Disallow setting from a temporary texture
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///
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@ -222,9 +261,10 @@ private:
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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Vertex m_vertices[4]; //!< Vertices defining the sprite's geometry
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const Texture* m_texture{}; //!< Texture of the sprite
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IntRect m_textureRect; //!< Rectangle defining the area of the source texture to display
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using TexturePtr = std::variant<const Texture*, std::shared_ptr<const Texture>>;
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Vertex m_vertices[4]; //!< Vertices defining the sprite's geometry
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TexturePtr m_texture; //!< Texture of the sprite
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IntRect m_textureRect; //!< Rectangle defining the area of the source texture to display
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};
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} // namespace sf
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@ -36,6 +36,8 @@
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#include <SFML/System/String.hpp>
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#include <memory>
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#include <variant>
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#include <vector>
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@ -80,6 +82,20 @@ public:
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////////////////////////////////////////////////////////////
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Text(const Font& font, String string = "", unsigned int characterSize = 30);
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////////////////////////////////////////////////////////////
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/// \brief Construct the text from a string, font and size
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///
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/// Construct as above but using a shared pointer to a font
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/// which guarantees the font remains alive for the lifetime
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/// of the text object.
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///
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/// \param string Text assigned to the string
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/// \param font Font used to draw the string
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/// \param characterSize Base size of characters, in pixels
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///
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////////////////////////////////////////////////////////////
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Text(std::shared_ptr<const Font> font, String string = "", unsigned int characterSize = 30);
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////////////////////////////////////////////////////////////
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/// \brief Disallow construction from a temporary font
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///
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@ -124,6 +140,18 @@ public:
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////////////////////////////////////////////////////////////
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void setFont(const Font& font);
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////////////////////////////////////////////////////////////
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/// \brief Set the text's font
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///
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/// Same as above but using a shared pointer to a font
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/// which guarantees the font remains alive for the lifetime
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/// of the text object.
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///
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/// \see getFont
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///
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////////////////////////////////////////////////////////////
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void setFont(std::shared_ptr<const Font> font);
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////////////////////////////////////////////////////////////
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/// \brief Disallow setting from a temporary font
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///
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@ -406,8 +434,9 @@ private:
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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using FontPtr = std::variant<const Font*, std::shared_ptr<const Font>>;
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String m_string; //!< String to display
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const Font* m_font{}; //!< Font used to display the string
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FontPtr m_font; //!< Font used to display the string
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unsigned int m_characterSize{30}; //!< Base size of characters, in pixels
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float m_letterSpacingFactor{1.f}; //!< Spacing factor between letters
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float m_lineSpacingFactor{1.f}; //!< Spacing factor between lines
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@ -42,6 +42,13 @@ Sprite::Sprite(const Texture& texture)
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}
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////////////////////////////////////////////////////////////
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Sprite::Sprite(std::shared_ptr<const Texture> texture)
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{
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setTexture(std::move(texture), true);
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}
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////////////////////////////////////////////////////////////
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Sprite::Sprite(const Texture& texture, const IntRect& rectangle)
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{
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@ -52,6 +59,16 @@ Sprite::Sprite(const Texture& texture, const IntRect& rectangle)
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}
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////////////////////////////////////////////////////////////
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Sprite::Sprite(std::shared_ptr<const Texture> texture, const IntRect& rectangle)
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{
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// Compute the texture area
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setTextureRect(rectangle);
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// Assign texture
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setTexture(std::move(texture), false);
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}
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////////////////////////////////////////////////////////////
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void Sprite::setTexture(const Texture& texture, bool resetRect)
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{
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@ -66,6 +83,22 @@ void Sprite::setTexture(const Texture& texture, bool resetRect)
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}
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////////////////////////////////////////////////////////////
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void Sprite::setTexture(std::shared_ptr<const Texture> texture, bool resetRect)
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{
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assert(texture && "Sprite::setTexture() Texture cannot be null");
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// Recompute the texture area if requested
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if (resetRect)
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{
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setTextureRect(IntRect({0, 0}, Vector2i(texture->getSize())));
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}
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// Assign the new texture
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m_texture = std::move(texture);
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}
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////////////////////////////////////////////////////////////
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void Sprite::setTextureRect(const IntRect& rectangle)
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{
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@ -92,7 +125,18 @@ void Sprite::setColor(const Color& color)
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////////////////////////////////////////////////////////////
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const Texture& Sprite::getTexture() const
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{
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return *m_texture;
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static const struct Visitor
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{
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const sf::Texture* operator()(const sf::Texture* texture) const
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{
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return texture;
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}
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const sf::Texture* operator()(const std::shared_ptr<const sf::Texture>& texture) const
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{
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return texture.get();
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}
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} visitor;
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return *std::visit(visitor, m_texture);
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}
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@ -133,7 +177,7 @@ void Sprite::draw(RenderTarget& target, const RenderStates& states) const
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RenderStates statesCopy(states);
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statesCopy.transform *= getTransform();
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statesCopy.texture = m_texture;
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statesCopy.texture = &getTexture();
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target.draw(m_vertices, 4, PrimitiveType::TriangleStrip, statesCopy);
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}
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@ -33,6 +33,7 @@
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#include <algorithm>
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#include <utility>
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#include <cassert>
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#include <cmath>
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@ -104,6 +105,16 @@ m_characterSize(characterSize)
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}
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////////////////////////////////////////////////////////////
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Text::Text(std::shared_ptr<const Font> font, String string, unsigned int characterSize) :
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m_string(std::move(string)),
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m_characterSize(characterSize)
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{
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assert(font && "Text::Text() Font cannot be null");
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m_font = std::move(font);
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}
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////////////////////////////////////////////////////////////
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void Text::setString(const String& string)
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{
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@ -118,7 +129,7 @@ void Text::setString(const String& string)
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////////////////////////////////////////////////////////////
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void Text::setFont(const Font& font)
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{
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if (m_font != &font)
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if (&getFont() != &font)
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{
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m_font = &font;
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m_geometryNeedUpdate = true;
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@ -126,6 +137,19 @@ void Text::setFont(const Font& font)
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}
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////////////////////////////////////////////////////////////
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void Text::setFont(std::shared_ptr<const Font> font)
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{
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assert(font && "Text::setFont() Font cannot be null");
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if (&getFont() != font.get())
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{
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m_font = std::move(font);
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m_geometryNeedUpdate = true;
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}
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}
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////////////////////////////////////////////////////////////
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void Text::setCharacterSize(unsigned int size)
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{
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@ -227,7 +251,18 @@ const String& Text::getString() const
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////////////////////////////////////////////////////////////
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const Font& Text::getFont() const
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{
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return *m_font;
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static const struct Visitor
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{
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const sf::Font* operator()(const sf::Font* font) const
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{
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return font;
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}
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const sf::Font* operator()(const std::shared_ptr<const sf::Font>& font) const
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{
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return font.get();
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}
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} visitor;
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return *std::visit(visitor, m_font);
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}
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@ -289,10 +324,10 @@ Vector2f Text::findCharacterPos(std::size_t index) const
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// Precompute the variables needed by the algorithm
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const bool isBold = m_style & Bold;
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float whitespaceWidth = m_font->getGlyph(U' ', m_characterSize, isBold).advance;
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float whitespaceWidth = getFont().getGlyph(U' ', m_characterSize, isBold).advance;
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const float letterSpacing = (whitespaceWidth / 3.f) * (m_letterSpacingFactor - 1.f);
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whitespaceWidth += letterSpacing;
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const float lineSpacing = m_font->getLineSpacing(m_characterSize) * m_lineSpacingFactor;
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const float lineSpacing = getFont().getLineSpacing(m_characterSize) * m_lineSpacingFactor;
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// Compute the position
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Vector2f position;
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@ -302,7 +337,7 @@ Vector2f Text::findCharacterPos(std::size_t index) const
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const std::uint32_t curChar = m_string[i];
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// Apply the kerning offset
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position.x += m_font->getKerning(prevChar, curChar, m_characterSize, isBold);
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position.x += getFont().getKerning(prevChar, curChar, m_characterSize, isBold);
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prevChar = curChar;
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// Handle special characters
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@ -321,7 +356,7 @@ Vector2f Text::findCharacterPos(std::size_t index) const
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}
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// For regular characters, add the advance offset of the glyph
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position.x += m_font->getGlyph(curChar, m_characterSize, isBold).advance + letterSpacing;
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position.x += getFont().getGlyph(curChar, m_characterSize, isBold).advance + letterSpacing;
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}
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// Transform the position to global coordinates
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@ -355,7 +390,7 @@ void Text::draw(RenderTarget& target, const RenderStates& states) const
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RenderStates statesCopy(states);
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statesCopy.transform *= getTransform();
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statesCopy.texture = &m_font->getTexture(m_characterSize);
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statesCopy.texture = &getFont().getTexture(m_characterSize);
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// Only draw the outline if there is something to draw
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if (m_outlineThickness != 0)
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@ -369,11 +404,11 @@ void Text::draw(RenderTarget& target, const RenderStates& states) const
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void Text::ensureGeometryUpdate() const
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{
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// Do nothing, if geometry has not changed and the font texture has not changed
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if (!m_geometryNeedUpdate && m_font->getTexture(m_characterSize).m_cacheId == m_fontTextureId)
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if (!m_geometryNeedUpdate && getFont().getTexture(m_characterSize).m_cacheId == m_fontTextureId)
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return;
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// Save the current fonts texture id
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m_fontTextureId = m_font->getTexture(m_characterSize).m_cacheId;
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m_fontTextureId = getFont().getTexture(m_characterSize).m_cacheId;
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// Mark geometry as updated
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m_geometryNeedUpdate = false;
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@ -392,20 +427,20 @@ void Text::ensureGeometryUpdate() const
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const bool isUnderlined = m_style & Underlined;
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const bool isStrikeThrough = m_style & StrikeThrough;
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const float italicShear = (m_style & Italic) ? sf::degrees(12).asRadians() : 0.f;
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const float underlineOffset = m_font->getUnderlinePosition(m_characterSize);
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const float underlineThickness = m_font->getUnderlineThickness(m_characterSize);
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const float underlineOffset = getFont().getUnderlinePosition(m_characterSize);
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const float underlineThickness = getFont().getUnderlineThickness(m_characterSize);
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// Compute the location of the strike through dynamically
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// We use the center point of the lowercase 'x' glyph as the reference
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// We reuse the underline thickness as the thickness of the strike through as well
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const FloatRect xBounds = m_font->getGlyph(U'x', m_characterSize, isBold).bounds;
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const FloatRect xBounds = getFont().getGlyph(U'x', m_characterSize, isBold).bounds;
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const float strikeThroughOffset = xBounds.top + xBounds.height / 2.f;
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// Precompute the variables needed by the algorithm
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float whitespaceWidth = m_font->getGlyph(U' ', m_characterSize, isBold).advance;
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float whitespaceWidth = getFont().getGlyph(U' ', m_characterSize, isBold).advance;
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const float letterSpacing = (whitespaceWidth / 3.f) * (m_letterSpacingFactor - 1.f);
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whitespaceWidth += letterSpacing;
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const float lineSpacing = m_font->getLineSpacing(m_characterSize) * m_lineSpacingFactor;
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const float lineSpacing = getFont().getLineSpacing(m_characterSize) * m_lineSpacingFactor;
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float x = 0.f;
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auto y = static_cast<float>(m_characterSize);
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@ -424,7 +459,7 @@ void Text::ensureGeometryUpdate() const
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continue;
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// Apply the kerning offset
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x += m_font->getKerning(prevChar, curChar, m_characterSize, isBold);
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x += getFont().getKerning(prevChar, curChar, m_characterSize, isBold);
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// If we're using the underlined style and there's a new line, draw a line
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if (isUnderlined && (curChar == U'\n' && prevChar != U'\n'))
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@ -478,14 +513,14 @@ void Text::ensureGeometryUpdate() const
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// Apply the outline
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if (m_outlineThickness != 0)
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{
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const Glyph& glyph = m_font->getGlyph(curChar, m_characterSize, isBold, m_outlineThickness);
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const Glyph& glyph = getFont().getGlyph(curChar, m_characterSize, isBold, m_outlineThickness);
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// Add the outline glyph to the vertices
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addGlyphQuad(m_outlineVertices, Vector2f(x, y), m_outlineColor, glyph, italicShear);
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}
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// Extract the current glyph's description
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const Glyph& glyph = m_font->getGlyph(curChar, m_characterSize, isBold);
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const Glyph& glyph = getFont().getGlyph(curChar, m_characterSize, isBold);
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// Add the glyph to the vertices
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addGlyphQuad(m_vertices, Vector2f(x, y), m_fillColor, glyph, italicShear);
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@ -20,36 +20,72 @@ TEST_CASE("[Graphics] sf::Sprite", runDisplayTests())
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}
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const sf::Texture texture;
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const auto texturePtr = std::make_shared<const sf::Texture>();
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SECTION("Construction")
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{
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SECTION("Texture constructor")
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{
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const sf::Sprite sprite(texture);
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CHECK(&sprite.getTexture() == &texture);
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CHECK(sprite.getTextureRect() == sf::IntRect());
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CHECK(sprite.getColor() == sf::Color::White);
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CHECK(sprite.getLocalBounds() == sf::FloatRect());
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CHECK(sprite.getGlobalBounds() == sf::FloatRect());
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SECTION("const Texture&")
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{
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const sf::Sprite sprite(texture);
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CHECK(&sprite.getTexture() == &texture);
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CHECK(sprite.getTextureRect() == sf::IntRect());
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CHECK(sprite.getColor() == sf::Color::White);
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CHECK(sprite.getLocalBounds() == sf::FloatRect());
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CHECK(sprite.getGlobalBounds() == sf::FloatRect());
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}
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SECTION("std::shared_ptr<const Texture>")
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{
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const sf::Sprite sprite(texturePtr);
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CHECK(&sprite.getTexture() == texturePtr.get());
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CHECK(sprite.getTextureRect() == sf::IntRect());
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CHECK(sprite.getColor() == sf::Color::White);
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CHECK(sprite.getLocalBounds() == sf::FloatRect());
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CHECK(sprite.getGlobalBounds() == sf::FloatRect());
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}
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}
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SECTION("Texture and rectangle constructor")
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{
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const sf::Sprite sprite(texture, {{0, 0}, {40, 60}});
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CHECK(&sprite.getTexture() == &texture);
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CHECK(sprite.getTextureRect() == sf::IntRect({0, 0}, {40, 60}));
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CHECK(sprite.getColor() == sf::Color::White);
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CHECK(sprite.getLocalBounds() == sf::FloatRect({0, 0}, {40, 60}));
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CHECK(sprite.getGlobalBounds() == sf::FloatRect({0, 0}, {40, 60}));
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SECTION("const Texture&")
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{
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const sf::Sprite sprite(texture, {{0, 0}, {40, 60}});
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CHECK(&sprite.getTexture() == &texture);
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CHECK(sprite.getTextureRect() == sf::IntRect({0, 0}, {40, 60}));
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CHECK(sprite.getColor() == sf::Color::White);
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CHECK(sprite.getLocalBounds() == sf::FloatRect({0, 0}, {40, 60}));
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CHECK(sprite.getGlobalBounds() == sf::FloatRect({0, 0}, {40, 60}));
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}
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SECTION("std::shared_ptr<const Texture>")
|
||||
{
|
||||
const sf::Sprite sprite(texturePtr, {{0, 0}, {40, 60}});
|
||||
CHECK(&sprite.getTexture() == texturePtr.get());
|
||||
CHECK(sprite.getTextureRect() == sf::IntRect({0, 0}, {40, 60}));
|
||||
CHECK(sprite.getColor() == sf::Color::White);
|
||||
CHECK(sprite.getLocalBounds() == sf::FloatRect({0, 0}, {40, 60}));
|
||||
CHECK(sprite.getGlobalBounds() == sf::FloatRect({0, 0}, {40, 60}));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SECTION("Set/get texture")
|
||||
{
|
||||
sf::Sprite sprite(texture);
|
||||
const sf::Texture otherTexture;
|
||||
sprite.setTexture(otherTexture);
|
||||
CHECK(&sprite.getTexture() == &otherTexture);
|
||||
SECTION("const Texture&")
|
||||
{
|
||||
sf::Sprite sprite(texturePtr);
|
||||
sprite.setTexture(texture);
|
||||
CHECK(&sprite.getTexture() == &texture);
|
||||
}
|
||||
|
||||
SECTION("std::shared_ptr<const Texture>")
|
||||
{
|
||||
sf::Sprite sprite(texture);
|
||||
sprite.setTexture(texturePtr);
|
||||
CHECK(&sprite.getTexture() == texturePtr.get());
|
||||
}
|
||||
}
|
||||
|
||||
SECTION("Set/get texture rect")
|
||||
|
@ -19,7 +19,8 @@ TEST_CASE("[Graphics] sf::Text", runDisplayTests())
|
||||
STATIC_CHECK(std::is_nothrow_move_assignable_v<sf::Text>);
|
||||
}
|
||||
|
||||
sf::Font font;
|
||||
const auto fontPtr = std::make_shared<const sf::Font>();
|
||||
sf::Font font;
|
||||
REQUIRE(font.loadFromFile("Graphics/tuffy.ttf"));
|
||||
|
||||
SECTION("Construction")
|
||||
@ -78,19 +79,39 @@ TEST_CASE("[Graphics] sf::Text", runDisplayTests())
|
||||
|
||||
SECTION("Font, string, and character size constructor")
|
||||
{
|
||||
const sf::Text text(font, "abcdefghijklmnopqrstuvwxyz", 24);
|
||||
CHECK(text.getString() == "abcdefghijklmnopqrstuvwxyz");
|
||||
CHECK(&text.getFont() == &font);
|
||||
CHECK(text.getCharacterSize() == 24);
|
||||
CHECK(text.getLetterSpacing() == 1.f);
|
||||
CHECK(text.getLineSpacing() == 1.f);
|
||||
CHECK(text.getStyle() == sf::Text::Regular);
|
||||
CHECK(text.getFillColor() == sf::Color::White);
|
||||
CHECK(text.getOutlineColor() == sf::Color::Black);
|
||||
CHECK(text.getOutlineThickness() == 0);
|
||||
CHECK(text.findCharacterPos(0) == sf::Vector2f());
|
||||
CHECK(text.getLocalBounds() == sf::FloatRect({1, 7}, {290, 22}));
|
||||
CHECK(text.getGlobalBounds() == sf::FloatRect({1, 7}, {290, 22}));
|
||||
SECTION("const Font&")
|
||||
{
|
||||
const sf::Text text(font, "abcdefghijklmnopqrstuvwxyz", 24);
|
||||
CHECK(text.getString() == "abcdefghijklmnopqrstuvwxyz");
|
||||
CHECK(&text.getFont() == &font);
|
||||
CHECK(text.getCharacterSize() == 24);
|
||||
CHECK(text.getLetterSpacing() == 1.f);
|
||||
CHECK(text.getLineSpacing() == 1.f);
|
||||
CHECK(text.getStyle() == sf::Text::Regular);
|
||||
CHECK(text.getFillColor() == sf::Color::White);
|
||||
CHECK(text.getOutlineColor() == sf::Color::Black);
|
||||
CHECK(text.getOutlineThickness() == 0);
|
||||
CHECK(text.findCharacterPos(0) == sf::Vector2f());
|
||||
CHECK(text.getLocalBounds() == sf::FloatRect({1, 7}, {290, 22}));
|
||||
CHECK(text.getGlobalBounds() == sf::FloatRect({1, 7}, {290, 22}));
|
||||
}
|
||||
|
||||
SECTION("std::shared_ptr<const Font>")
|
||||
{
|
||||
const sf::Text text(fontPtr, "abcdefghijklmnopqrstuvwxyz", 24);
|
||||
CHECK(text.getString() == "abcdefghijklmnopqrstuvwxyz");
|
||||
CHECK(&text.getFont() == fontPtr.get());
|
||||
CHECK(text.getCharacterSize() == 24);
|
||||
CHECK(text.getLetterSpacing() == 1.f);
|
||||
CHECK(text.getLineSpacing() == 1.f);
|
||||
CHECK(text.getStyle() == sf::Text::Regular);
|
||||
CHECK(text.getFillColor() == sf::Color::White);
|
||||
CHECK(text.getOutlineColor() == sf::Color::Black);
|
||||
CHECK(text.getOutlineThickness() == 0);
|
||||
CHECK(text.findCharacterPos(0) == sf::Vector2f());
|
||||
CHECK(text.getLocalBounds() == sf::FloatRect({0, 24}, {0, 0}));
|
||||
CHECK(text.getGlobalBounds() == sf::FloatRect({0, 24}, {0, 0}));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -103,10 +124,19 @@ TEST_CASE("[Graphics] sf::Text", runDisplayTests())
|
||||
|
||||
SECTION("Set/get font")
|
||||
{
|
||||
sf::Text text(font);
|
||||
const sf::Font otherFont;
|
||||
text.setFont(otherFont);
|
||||
CHECK(&text.getFont() == &otherFont);
|
||||
SECTION("const Font&")
|
||||
{
|
||||
sf::Text text(fontPtr);
|
||||
text.setFont(font);
|
||||
CHECK(&text.getFont() == &font);
|
||||
}
|
||||
|
||||
SECTION("std::shared_ptr<const Font>")
|
||||
{
|
||||
sf::Text text(font);
|
||||
text.setFont(fontPtr);
|
||||
CHECK(&text.getFont() == fontPtr.get());
|
||||
}
|
||||
}
|
||||
|
||||
SECTION("Set/get character size")
|
||||
|
Loading…
Reference in New Issue
Block a user