Remove reference to old API

0785093 changed the API to use a vector instead of two scalar values
This commit is contained in:
Chris Thrasher 2024-05-12 18:44:44 -05:00
parent b9b8366a45
commit 742dffa0de

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@ -297,8 +297,9 @@ public:
/// ///
/// Although the source texture can be smaller than this texture, /// Although the source texture can be smaller than this texture,
/// this function is usually used for updating the whole texture. /// this function is usually used for updating the whole texture.
/// The other overload, which has (x, y) additional arguments, /// The other overload, which has an additional destination
/// is more convenient for updating a sub-area of this texture. /// argument, is more convenient for updating a sub-area of this
/// texture.
/// ///
/// No additional check is performed on the size of the passed /// No additional check is performed on the size of the passed
/// texture. Passing a texture bigger than this texture /// texture. Passing a texture bigger than this texture
@ -333,8 +334,9 @@ public:
/// ///
/// Although the source image can be smaller than the texture, /// Although the source image can be smaller than the texture,
/// this function is usually used for updating the whole texture. /// this function is usually used for updating the whole texture.
/// The other overload, which has (x, y) additional arguments, /// The other overload, which has an additional destination
/// is more convenient for updating a sub-area of the texture. /// argument, is more convenient for updating a sub-area of the
/// texture.
/// ///
/// No additional check is performed on the size of the image. /// No additional check is performed on the size of the image.
/// Passing an image bigger than the texture will lead to an /// Passing an image bigger than the texture will lead to an
@ -369,8 +371,9 @@ public:
/// ///
/// Although the source window can be smaller than the texture, /// Although the source window can be smaller than the texture,
/// this function is usually used for updating the whole texture. /// this function is usually used for updating the whole texture.
/// The other overload, which has (x, y) additional arguments, /// The other overload, which has an additional destination
/// is more convenient for updating a sub-area of the texture. /// argument, is more convenient for updating a sub-area of the
/// texture.
/// ///
/// No additional check is performed on the size of the window. /// No additional check is performed on the size of the window.
/// Passing a window bigger than the texture will lead to an /// Passing a window bigger than the texture will lead to an