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Adding empty joystick implementation handling for OpenBSD
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@ -119,8 +119,8 @@ elseif(SFML_OS_LINUX OR SFML_OS_FREEBSD OR SFML_OS_OPENBSD)
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elseif(SFML_OS_OPENBSD)
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set(PLATFORM_SRC
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${PLATFORM_SRC}
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${SRCROOT}/Android/JoystickImpl.cpp
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${SRCROOT}/Android/JoystickImpl.hpp
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${SRCROOT}/OpenBSD/JoystickImpl.cpp
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${SRCROOT}/OpenBSD/JoystickImpl.hpp
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)
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endif()
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source_group("unix" FILES ${PLATFORM_SRC})
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97
src/SFML/Window/OpenBSD/JoystickImpl.cpp
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97
src/SFML/Window/OpenBSD/JoystickImpl.cpp
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@ -0,0 +1,97 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2013 Jonathan De Wachter (dewachter.jonathan@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Window/JoystickImpl.hpp>
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namespace sf
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{
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namespace priv
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{
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////////////////////////////////////////////////////////////
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void JoystickImpl::initialize()
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{
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// To implement
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}
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////////////////////////////////////////////////////////////
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void JoystickImpl::cleanup()
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{
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// To implement
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}
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////////////////////////////////////////////////////////////
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bool JoystickImpl::isConnected(unsigned int index)
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{
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// To implement
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return false;
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}
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////////////////////////////////////////////////////////////
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bool JoystickImpl::open(unsigned int index)
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{
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// To implement
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return false;
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}
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////////////////////////////////////////////////////////////
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void JoystickImpl::close()
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{
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// To implement
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}
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////////////////////////////////////////////////////////////
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JoystickCaps JoystickImpl::getCapabilities() const
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{
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// To implement
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return JoystickCaps();
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}
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////////////////////////////////////////////////////////////
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Joystick::Identification JoystickImpl::getIdentification() const
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{
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return m_identification;
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}
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////////////////////////////////////////////////////////////
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JoystickState JoystickImpl::update()
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{
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// To implement
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return JoystickState();
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}
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} // namespace priv
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} // namespace sf
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117
src/SFML/Window/OpenBSD/JoystickImpl.hpp
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117
src/SFML/Window/OpenBSD/JoystickImpl.hpp
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@ -0,0 +1,117 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2013 Jonathan De Wachter (dewachter.jonathan@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_JOYSTICKIMPLOPENBSD_HPP
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#define SFML_JOYSTICKIMPLOPENBSD_HPP
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namespace sf
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{
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namespace priv
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{
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////////////////////////////////////////////////////////////
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/// \brief Android implementation of joysticks
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///
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////////////////////////////////////////////////////////////
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class JoystickImpl
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{
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public:
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////////////////////////////////////////////////////////////
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/// \brief Perform the global initialization of the joystick module
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///
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////////////////////////////////////////////////////////////
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static void initialize();
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////////////////////////////////////////////////////////////
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/// \brief Perform the global cleanup of the joystick module
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///
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////////////////////////////////////////////////////////////
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static void cleanup();
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////////////////////////////////////////////////////////////
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/// \brief Check if a joystick is currently connected
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///
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/// \param index Index of the joystick to check
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///
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/// \return True if the joystick is connected, false otherwise
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///
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////////////////////////////////////////////////////////////
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static bool isConnected(unsigned int index);
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////////////////////////////////////////////////////////////
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/// \brief Open the joystick
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///
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/// \param index Index assigned to the joystick
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///
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/// \return True on success, false on failure
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///
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////////////////////////////////////////////////////////////
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bool open(unsigned int index);
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////////////////////////////////////////////////////////////
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/// \brief Close the joystick
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///
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////////////////////////////////////////////////////////////
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void close();
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////////////////////////////////////////////////////////////
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/// \brief Get the joystick capabilities
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///
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/// \return Joystick capabilities
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///
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////////////////////////////////////////////////////////////
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JoystickCaps getCapabilities() const;
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////////////////////////////////////////////////////////////
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/// \brief Get the joystick identification
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///
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/// \return Joystick identification
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///
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////////////////////////////////////////////////////////////
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Joystick::Identification getIdentification() const;
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////////////////////////////////////////////////////////////
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/// \brief Update the joystick and get its new state
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///
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/// \return Joystick state
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///
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////////////////////////////////////////////////////////////
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JoystickState update();
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private:
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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int m_index; ///< Index of the joystick
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Joystick::Identification m_identification; ///< Joystick identification
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};
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} // namespace priv
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} // namespace sf
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#endif // SFML_JOYSTICKIMPLOPENBSD_HPP
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