Adding empty joystick implementation handling for OpenBSD

This commit is contained in:
David Carlier 2018-01-02 19:02:44 +00:00 committed by Lukas Dürrenberger
parent 4d0d331272
commit 763a9fb44e
3 changed files with 216 additions and 2 deletions

View File

@ -119,8 +119,8 @@ elseif(SFML_OS_LINUX OR SFML_OS_FREEBSD OR SFML_OS_OPENBSD)
elseif(SFML_OS_OPENBSD) elseif(SFML_OS_OPENBSD)
set(PLATFORM_SRC set(PLATFORM_SRC
${PLATFORM_SRC} ${PLATFORM_SRC}
${SRCROOT}/Android/JoystickImpl.cpp ${SRCROOT}/OpenBSD/JoystickImpl.cpp
${SRCROOT}/Android/JoystickImpl.hpp ${SRCROOT}/OpenBSD/JoystickImpl.hpp
) )
endif() endif()
source_group("unix" FILES ${PLATFORM_SRC}) source_group("unix" FILES ${PLATFORM_SRC})

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@ -0,0 +1,97 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2013 Jonathan De Wachter (dewachter.jonathan@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Window/JoystickImpl.hpp>
namespace sf
{
namespace priv
{
////////////////////////////////////////////////////////////
void JoystickImpl::initialize()
{
// To implement
}
////////////////////////////////////////////////////////////
void JoystickImpl::cleanup()
{
// To implement
}
////////////////////////////////////////////////////////////
bool JoystickImpl::isConnected(unsigned int index)
{
// To implement
return false;
}
////////////////////////////////////////////////////////////
bool JoystickImpl::open(unsigned int index)
{
// To implement
return false;
}
////////////////////////////////////////////////////////////
void JoystickImpl::close()
{
// To implement
}
////////////////////////////////////////////////////////////
JoystickCaps JoystickImpl::getCapabilities() const
{
// To implement
return JoystickCaps();
}
////////////////////////////////////////////////////////////
Joystick::Identification JoystickImpl::getIdentification() const
{
return m_identification;
}
////////////////////////////////////////////////////////////
JoystickState JoystickImpl::update()
{
// To implement
return JoystickState();
}
} // namespace priv
} // namespace sf

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@ -0,0 +1,117 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2013 Jonathan De Wachter (dewachter.jonathan@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_JOYSTICKIMPLOPENBSD_HPP
#define SFML_JOYSTICKIMPLOPENBSD_HPP
namespace sf
{
namespace priv
{
////////////////////////////////////////////////////////////
/// \brief Android implementation of joysticks
///
////////////////////////////////////////////////////////////
class JoystickImpl
{
public:
////////////////////////////////////////////////////////////
/// \brief Perform the global initialization of the joystick module
///
////////////////////////////////////////////////////////////
static void initialize();
////////////////////////////////////////////////////////////
/// \brief Perform the global cleanup of the joystick module
///
////////////////////////////////////////////////////////////
static void cleanup();
////////////////////////////////////////////////////////////
/// \brief Check if a joystick is currently connected
///
/// \param index Index of the joystick to check
///
/// \return True if the joystick is connected, false otherwise
///
////////////////////////////////////////////////////////////
static bool isConnected(unsigned int index);
////////////////////////////////////////////////////////////
/// \brief Open the joystick
///
/// \param index Index assigned to the joystick
///
/// \return True on success, false on failure
///
////////////////////////////////////////////////////////////
bool open(unsigned int index);
////////////////////////////////////////////////////////////
/// \brief Close the joystick
///
////////////////////////////////////////////////////////////
void close();
////////////////////////////////////////////////////////////
/// \brief Get the joystick capabilities
///
/// \return Joystick capabilities
///
////////////////////////////////////////////////////////////
JoystickCaps getCapabilities() const;
////////////////////////////////////////////////////////////
/// \brief Get the joystick identification
///
/// \return Joystick identification
///
////////////////////////////////////////////////////////////
Joystick::Identification getIdentification() const;
////////////////////////////////////////////////////////////
/// \brief Update the joystick and get its new state
///
/// \return Joystick state
///
////////////////////////////////////////////////////////////
JoystickState update();
private:
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
int m_index; ///< Index of the joystick
Joystick::Identification m_identification; ///< Joystick identification
};
} // namespace priv
} // namespace sf
#endif // SFML_JOYSTICKIMPLOPENBSD_HPP