mirror of
https://github.com/SFML/SFML.git
synced 2024-11-24 20:31:05 +08:00
Replaced OpenAL with miniaudio.
This commit is contained in:
parent
af5edaab91
commit
7b4a82e620
@ -417,10 +417,6 @@ elseif(SFML_OS_MACOSX)
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if(VORBISFILE_LIBRARY STREQUAL "${PROJECT_SOURCE_DIR}/extlibs/libs-osx/Frameworks/vorbisfile.framework")
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install(DIRECTORY extlibs/libs-osx/Frameworks/vorbisfile.framework DESTINATION ${CMAKE_INSTALL_LIBDIR})
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endif()
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if(OPENAL_LIBRARY STREQUAL "${PROJECT_SOURCE_DIR}/extlibs/libs-osx/Frameworks/OpenAL.framework")
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install(DIRECTORY "${OPENAL_LIBRARY}" DESTINATION ${CMAKE_INSTALL_LIBDIR})
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endif()
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endif()
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# install the Xcode templates if requested
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@ -70,7 +70,6 @@ if(SFML_STATIC_LIBRARIES)
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# SFML::Audio
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list(FIND SFML_FIND_COMPONENTS "Audio" FIND_SFML_AUDIO_COMPONENT_INDEX)
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if(FIND_SFML_AUDIO_COMPONENT_INDEX GREATER -1)
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sfml_bind_dependency(TARGET OpenAL FRIENDLY_NAME "OpenAL" SEARCH_NAMES "OpenAL" "openal" "openal32")
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if(NOT FIND_SFML_OS_IOS)
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sfml_bind_dependency(TARGET VORBIS FRIENDLY_NAME "VorbisFile" SEARCH_NAMES "vorbisfile")
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sfml_bind_dependency(TARGET VORBIS FRIENDLY_NAME "VorbisEnc" SEARCH_NAMES "vorbisenc")
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@ -12,7 +12,6 @@ LOCAL_SHARED_LIBRARIES += sfml-graphics-d
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LOCAL_SHARED_LIBRARIES += sfml-audio-d
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LOCAL_SHARED_LIBRARIES += sfml-network-d
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LOCAL_SHARED_LIBRARIES += sfml-activity-d
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LOCAL_SHARED_LIBRARIES += openal
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LOCAL_WHOLE_STATIC_LIBRARIES := sfml-main-d
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include $(BUILD_SHARED_LIBRARY)
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@ -24,6 +24,30 @@ int main()
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return EXIT_SUCCESS;
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}
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// List the available capture devices
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auto devices = sf::SoundRecorder::getAvailableDevices();
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std::cout << "Available capture devices:\n" << std::endl;
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for (auto i = 0u; i < devices.size(); ++i)
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std::cout << i << ": " << devices[i] << '\n';
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std::cout << std::endl;
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std::size_t deviceIndex = 0;
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// Choose the capture device
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if (devices.size() > 1)
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{
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deviceIndex = devices.size();
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std::cout << "Please choose the capture device to use [0-" << devices.size() - 1 << "]: ";
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do
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{
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std::cin >> deviceIndex;
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std::cin.ignore(10000, '\n');
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} while (deviceIndex >= devices.size());
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}
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// Choose the sample rate
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unsigned int sampleRate;
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std::cout << "Please choose the sample rate for sound capture (44100 is CD quality): ";
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@ -37,6 +61,12 @@ int main()
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// Here we'll use an integrated custom recorder, which saves the captured data into a SoundBuffer
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sf::SoundBufferRecorder recorder;
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if (!recorder.setDevice(devices[deviceIndex]))
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{
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std::cerr << "Failed to set the capture device" << std::endl;
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return EXIT_FAILURE;
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}
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// Audio capture is done in a separate thread, so we can block the main thread while it is capturing
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if (!recorder.start(sampleRate))
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{
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@ -31,7 +31,7 @@ public:
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NetworkAudioStream()
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{
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// Set the sound parameters
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initialize(1, 44100);
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initialize(1, 44100, {sf::SoundChannel::Mono});
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}
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////////////////////////////////////////////////////////////
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6
extlibs/Android.mk
vendored
6
extlibs/Android.mk
vendored
@ -5,9 +5,3 @@ LOCAL_MODULE := freetype
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LOCAL_SRC_FILES := lib/$(TARGET_ARCH_ABI)/libfreetype.a
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LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/include
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include $(PREBUILT_STATIC_LIBRARY)
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include $(CLEAR_VARS)
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LOCAL_MODULE := openal
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LOCAL_SRC_FILES := lib/$(TARGET_ARCH_ABI)/libopenal.so
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LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/include
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include $(PREBUILT_SHARED_LIBRARY)
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BIN
extlibs/bin/x64/openal32.dll
vendored
BIN
extlibs/bin/x64/openal32.dll
vendored
Binary file not shown.
BIN
extlibs/bin/x86/openal32.dll
vendored
BIN
extlibs/bin/x86/openal32.dll
vendored
Binary file not shown.
656
extlibs/headers/AL/al.h
vendored
656
extlibs/headers/AL/al.h
vendored
@ -1,656 +0,0 @@
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#ifndef AL_AL_H
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#define AL_AL_H
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#if defined(__cplusplus)
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extern "C" {
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#endif
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#ifndef AL_API
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#if defined(AL_LIBTYPE_STATIC)
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#define AL_API
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#elif defined(_WIN32)
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#define AL_API __declspec(dllimport)
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#else
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#define AL_API extern
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#endif
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#endif
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#if defined(_WIN32)
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#define AL_APIENTRY __cdecl
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#else
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#define AL_APIENTRY
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#endif
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/** Deprecated macro. */
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#define OPENAL
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#define ALAPI AL_API
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#define ALAPIENTRY AL_APIENTRY
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#define AL_INVALID (-1)
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#define AL_ILLEGAL_ENUM AL_INVALID_ENUM
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#define AL_ILLEGAL_COMMAND AL_INVALID_OPERATION
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/** Supported AL version. */
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#define AL_VERSION_1_0
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#define AL_VERSION_1_1
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/** 8-bit boolean */
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typedef char ALboolean;
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/** character */
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typedef char ALchar;
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/** signed 8-bit 2's complement integer */
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typedef signed char ALbyte;
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/** unsigned 8-bit integer */
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typedef unsigned char ALubyte;
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/** signed 16-bit 2's complement integer */
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typedef short ALshort;
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/** unsigned 16-bit integer */
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typedef unsigned short ALushort;
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/** signed 32-bit 2's complement integer */
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typedef int ALint;
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/** unsigned 32-bit integer */
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typedef unsigned int ALuint;
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/** non-negative 32-bit binary integer size */
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typedef int ALsizei;
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/** enumerated 32-bit value */
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typedef int ALenum;
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/** 32-bit IEEE754 floating-point */
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typedef float ALfloat;
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/** 64-bit IEEE754 floating-point */
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typedef double ALdouble;
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/** void type (for opaque pointers only) */
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typedef void ALvoid;
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/* Enumerant values begin at column 50. No tabs. */
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/** "no distance model" or "no buffer" */
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#define AL_NONE 0
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/** Boolean False. */
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#define AL_FALSE 0
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/** Boolean True. */
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#define AL_TRUE 1
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/**
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* Relative source.
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* Type: ALboolean
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* Range: [AL_TRUE, AL_FALSE]
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* Default: AL_FALSE
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*
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* Specifies if the Source has relative coordinates.
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*/
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#define AL_SOURCE_RELATIVE 0x202
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/**
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* Inner cone angle, in degrees.
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* Type: ALint, ALfloat
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* Range: [0 - 360]
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* Default: 360
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*
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* The angle covered by the inner cone, where the source will not attenuate.
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*/
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#define AL_CONE_INNER_ANGLE 0x1001
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/**
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* Outer cone angle, in degrees.
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* Range: [0 - 360]
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* Default: 360
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*
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* The angle covered by the outer cone, where the source will be fully
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* attenuated.
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*/
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#define AL_CONE_OUTER_ANGLE 0x1002
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/**
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* Source pitch.
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* Type: ALfloat
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* Range: [0.5 - 2.0]
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* Default: 1.0
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*
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* A multiplier for the frequency (sample rate) of the source's buffer.
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*/
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#define AL_PITCH 0x1003
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/**
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* Source or listener position.
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* Type: ALfloat[3], ALint[3]
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* Default: {0, 0, 0}
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*
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* The source or listener location in three dimensional space.
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*
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* OpenAL, like OpenGL, uses a right handed coordinate system, where in a
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* frontal default view X (thumb) points right, Y points up (index finger), and
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* Z points towards the viewer/camera (middle finger).
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*
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* To switch from a left handed coordinate system, flip the sign on the Z
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* coordinate.
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*/
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#define AL_POSITION 0x1004
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/**
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* Source direction.
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* Type: ALfloat[3], ALint[3]
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* Default: {0, 0, 0}
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*
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* Specifies the current direction in local space.
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* A zero-length vector specifies an omni-directional source (cone is ignored).
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*/
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#define AL_DIRECTION 0x1005
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/**
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* Source or listener velocity.
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* Type: ALfloat[3], ALint[3]
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* Default: {0, 0, 0}
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*
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* Specifies the current velocity in local space.
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*/
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#define AL_VELOCITY 0x1006
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/**
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* Source looping.
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* Type: ALboolean
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* Range: [AL_TRUE, AL_FALSE]
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* Default: AL_FALSE
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*
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* Specifies whether source is looping.
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*/
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#define AL_LOOPING 0x1007
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/**
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* Source buffer.
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* Type: ALuint
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* Range: any valid Buffer.
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*
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* Specifies the buffer to provide sound samples.
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*/
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#define AL_BUFFER 0x1009
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/**
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* Source or listener gain.
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* Type: ALfloat
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* Range: [0.0 - ]
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*
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* A value of 1.0 means unattenuated. Each division by 2 equals an attenuation
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* of about -6dB. Each multiplicaton by 2 equals an amplification of about
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* +6dB.
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*
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* A value of 0.0 is meaningless with respect to a logarithmic scale; it is
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* silent.
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*/
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#define AL_GAIN 0x100A
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/**
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* Minimum source gain.
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* Type: ALfloat
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* Range: [0.0 - 1.0]
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*
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* The minimum gain allowed for a source, after distance and cone attenation is
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* applied (if applicable).
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*/
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#define AL_MIN_GAIN 0x100D
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/**
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* Maximum source gain.
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* Type: ALfloat
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* Range: [0.0 - 1.0]
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*
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* The maximum gain allowed for a source, after distance and cone attenation is
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* applied (if applicable).
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*/
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#define AL_MAX_GAIN 0x100E
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/**
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* Listener orientation.
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* Type: ALfloat[6]
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* Default: {0.0, 0.0, -1.0, 0.0, 1.0, 0.0}
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*
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* Effectively two three dimensional vectors. The first vector is the front (or
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* "at") and the second is the top (or "up").
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*
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* Both vectors are in local space.
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*/
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#define AL_ORIENTATION 0x100F
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/**
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* Source state (query only).
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* Type: ALint
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* Range: [AL_INITIAL, AL_PLAYING, AL_PAUSED, AL_STOPPED]
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*/
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#define AL_SOURCE_STATE 0x1010
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/** Source state value. */
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#define AL_INITIAL 0x1011
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#define AL_PLAYING 0x1012
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#define AL_PAUSED 0x1013
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#define AL_STOPPED 0x1014
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/**
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* Source Buffer Queue size (query only).
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* Type: ALint
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*
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* The number of buffers queued using alSourceQueueBuffers, minus the buffers
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* removed with alSourceUnqueueBuffers.
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*/
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#define AL_BUFFERS_QUEUED 0x1015
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/**
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* Source Buffer Queue processed count (query only).
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* Type: ALint
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*
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* The number of queued buffers that have been fully processed, and can be
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* removed with alSourceUnqueueBuffers.
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*
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* Looping sources will never fully process buffers because they will be set to
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* play again for when the source loops.
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*/
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#define AL_BUFFERS_PROCESSED 0x1016
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/**
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* Source reference distance.
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* Type: ALfloat
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* Range: [0.0 - ]
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* Default: 1.0
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*
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* The distance in units that no attenuation occurs.
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*
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* At 0.0, no distance attenuation ever occurs on non-linear attenuation models.
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*/
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#define AL_REFERENCE_DISTANCE 0x1020
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/**
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* Source rolloff factor.
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* Type: ALfloat
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* Range: [0.0 - ]
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* Default: 1.0
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*
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* Multiplier to exaggerate or diminish distance attenuation.
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*
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* At 0.0, no distance attenuation ever occurs.
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*/
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#define AL_ROLLOFF_FACTOR 0x1021
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/**
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* Outer cone gain.
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* Type: ALfloat
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* Range: [0.0 - 1.0]
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* Default: 0.0
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*
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* The gain attenuation applied when the listener is outside of the source's
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* outer cone.
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*/
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#define AL_CONE_OUTER_GAIN 0x1022
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/**
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* Source maximum distance.
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* Type: ALfloat
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* Range: [0.0 - ]
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* Default: +inf
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*
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* The distance above which the source is not attenuated any further with a
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* clamped distance model, or where attenuation reaches 0.0 gain for linear
|
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* distance models with a default rolloff factor.
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*/
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#define AL_MAX_DISTANCE 0x1023
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/** Source buffer position, in seconds */
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#define AL_SEC_OFFSET 0x1024
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/** Source buffer position, in sample frames */
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#define AL_SAMPLE_OFFSET 0x1025
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/** Source buffer position, in bytes */
|
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#define AL_BYTE_OFFSET 0x1026
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/**
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* Source type (query only).
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* Type: ALint
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* Range: [AL_STATIC, AL_STREAMING, AL_UNDETERMINED]
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*
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* A Source is Static if a Buffer has been attached using AL_BUFFER.
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*
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* A Source is Streaming if one or more Buffers have been attached using
|
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* alSourceQueueBuffers.
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*
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* A Source is Undetermined when it has the NULL buffer attached using
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* AL_BUFFER.
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*/
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#define AL_SOURCE_TYPE 0x1027
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/** Source type value. */
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#define AL_STATIC 0x1028
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#define AL_STREAMING 0x1029
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#define AL_UNDETERMINED 0x1030
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/** Buffer format specifier. */
|
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#define AL_FORMAT_MONO8 0x1100
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#define AL_FORMAT_MONO16 0x1101
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#define AL_FORMAT_STEREO8 0x1102
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#define AL_FORMAT_STEREO16 0x1103
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/** Buffer frequency (query only). */
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#define AL_FREQUENCY 0x2001
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/** Buffer bits per sample (query only). */
|
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#define AL_BITS 0x2002
|
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/** Buffer channel count (query only). */
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#define AL_CHANNELS 0x2003
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/** Buffer data size (query only). */
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#define AL_SIZE 0x2004
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|
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/**
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* Buffer state.
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*
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* Not for public use.
|
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*/
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#define AL_UNUSED 0x2010
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#define AL_PENDING 0x2011
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#define AL_PROCESSED 0x2012
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|
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|
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/** No error. */
|
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#define AL_NO_ERROR 0
|
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|
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/** Invalid name paramater passed to AL call. */
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#define AL_INVALID_NAME 0xA001
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/** Invalid enum parameter passed to AL call. */
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#define AL_INVALID_ENUM 0xA002
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/** Invalid value parameter passed to AL call. */
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#define AL_INVALID_VALUE 0xA003
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/** Illegal AL call. */
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#define AL_INVALID_OPERATION 0xA004
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/** Not enough memory. */
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#define AL_OUT_OF_MEMORY 0xA005
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/** Context string: Vendor ID. */
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#define AL_VENDOR 0xB001
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/** Context string: Version. */
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#define AL_VERSION 0xB002
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/** Context string: Renderer ID. */
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#define AL_RENDERER 0xB003
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/** Context string: Space-separated extension list. */
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#define AL_EXTENSIONS 0xB004
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||||
|
||||
|
||||
/**
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||||
* Doppler scale.
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||||
* Type: ALfloat
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||||
* Range: [0.0 - ]
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||||
* Default: 1.0
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||||
*
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||||
* Scale for source and listener velocities.
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||||
*/
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#define AL_DOPPLER_FACTOR 0xC000
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AL_API void AL_APIENTRY alDopplerFactor(ALfloat value);
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/**
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||||
* Doppler velocity (deprecated).
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||||
*
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||||
* A multiplier applied to the Speed of Sound.
|
||||
*/
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||||
#define AL_DOPPLER_VELOCITY 0xC001
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AL_API void AL_APIENTRY alDopplerVelocity(ALfloat value);
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/**
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||||
* Speed of Sound, in units per second.
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||||
* Type: ALfloat
|
||||
* Range: [0.0001 - ]
|
||||
* Default: 343.3
|
||||
*
|
||||
* The speed at which sound waves are assumed to travel, when calculating the
|
||||
* doppler effect.
|
||||
*/
|
||||
#define AL_SPEED_OF_SOUND 0xC003
|
||||
AL_API void AL_APIENTRY alSpeedOfSound(ALfloat value);
|
||||
|
||||
/**
|
||||
* Distance attenuation model.
|
||||
* Type: ALint
|
||||
* Range: [AL_NONE, AL_INVERSE_DISTANCE, AL_INVERSE_DISTANCE_CLAMPED,
|
||||
* AL_LINEAR_DISTANCE, AL_LINEAR_DISTANCE_CLAMPED,
|
||||
* AL_EXPONENT_DISTANCE, AL_EXPONENT_DISTANCE_CLAMPED]
|
||||
* Default: AL_INVERSE_DISTANCE_CLAMPED
|
||||
*
|
||||
* The model by which sources attenuate with distance.
|
||||
*
|
||||
* None - No distance attenuation.
|
||||
* Inverse - Doubling the distance halves the source gain.
|
||||
* Linear - Linear gain scaling between the reference and max distances.
|
||||
* Exponent - Exponential gain dropoff.
|
||||
*
|
||||
* Clamped variations work like the non-clamped counterparts, except the
|
||||
* distance calculated is clamped between the reference and max distances.
|
||||
*/
|
||||
#define AL_DISTANCE_MODEL 0xD000
|
||||
AL_API void AL_APIENTRY alDistanceModel(ALenum distanceModel);
|
||||
|
||||
/** Distance model value. */
|
||||
#define AL_INVERSE_DISTANCE 0xD001
|
||||
#define AL_INVERSE_DISTANCE_CLAMPED 0xD002
|
||||
#define AL_LINEAR_DISTANCE 0xD003
|
||||
#define AL_LINEAR_DISTANCE_CLAMPED 0xD004
|
||||
#define AL_EXPONENT_DISTANCE 0xD005
|
||||
#define AL_EXPONENT_DISTANCE_CLAMPED 0xD006
|
||||
|
||||
/** Renderer State management. */
|
||||
AL_API void AL_APIENTRY alEnable(ALenum capability);
|
||||
AL_API void AL_APIENTRY alDisable(ALenum capability);
|
||||
AL_API ALboolean AL_APIENTRY alIsEnabled(ALenum capability);
|
||||
|
||||
/** State retrieval. */
|
||||
AL_API const ALchar* AL_APIENTRY alGetString(ALenum param);
|
||||
AL_API void AL_APIENTRY alGetBooleanv(ALenum param, ALboolean *values);
|
||||
AL_API void AL_APIENTRY alGetIntegerv(ALenum param, ALint *values);
|
||||
AL_API void AL_APIENTRY alGetFloatv(ALenum param, ALfloat *values);
|
||||
AL_API void AL_APIENTRY alGetDoublev(ALenum param, ALdouble *values);
|
||||
AL_API ALboolean AL_APIENTRY alGetBoolean(ALenum param);
|
||||
AL_API ALint AL_APIENTRY alGetInteger(ALenum param);
|
||||
AL_API ALfloat AL_APIENTRY alGetFloat(ALenum param);
|
||||
AL_API ALdouble AL_APIENTRY alGetDouble(ALenum param);
|
||||
|
||||
/**
|
||||
* Error retrieval.
|
||||
*
|
||||
* Obtain the first error generated in the AL context since the last check.
|
||||
*/
|
||||
AL_API ALenum AL_APIENTRY alGetError(void);
|
||||
|
||||
/**
|
||||
* Extension support.
|
||||
*
|
||||
* Query for the presence of an extension, and obtain any appropriate function
|
||||
* pointers and enum values.
|
||||
*/
|
||||
AL_API ALboolean AL_APIENTRY alIsExtensionPresent(const ALchar *extname);
|
||||
AL_API void* AL_APIENTRY alGetProcAddress(const ALchar *fname);
|
||||
AL_API ALenum AL_APIENTRY alGetEnumValue(const ALchar *ename);
|
||||
|
||||
|
||||
/** Set Listener parameters */
|
||||
AL_API void AL_APIENTRY alListenerf(ALenum param, ALfloat value);
|
||||
AL_API void AL_APIENTRY alListener3f(ALenum param, ALfloat value1, ALfloat value2, ALfloat value3);
|
||||
AL_API void AL_APIENTRY alListenerfv(ALenum param, const ALfloat *values);
|
||||
AL_API void AL_APIENTRY alListeneri(ALenum param, ALint value);
|
||||
AL_API void AL_APIENTRY alListener3i(ALenum param, ALint value1, ALint value2, ALint value3);
|
||||
AL_API void AL_APIENTRY alListeneriv(ALenum param, const ALint *values);
|
||||
|
||||
/** Get Listener parameters */
|
||||
AL_API void AL_APIENTRY alGetListenerf(ALenum param, ALfloat *value);
|
||||
AL_API void AL_APIENTRY alGetListener3f(ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3);
|
||||
AL_API void AL_APIENTRY alGetListenerfv(ALenum param, ALfloat *values);
|
||||
AL_API void AL_APIENTRY alGetListeneri(ALenum param, ALint *value);
|
||||
AL_API void AL_APIENTRY alGetListener3i(ALenum param, ALint *value1, ALint *value2, ALint *value3);
|
||||
AL_API void AL_APIENTRY alGetListeneriv(ALenum param, ALint *values);
|
||||
|
||||
|
||||
/** Create Source objects. */
|
||||
AL_API void AL_APIENTRY alGenSources(ALsizei n, ALuint *sources);
|
||||
/** Delete Source objects. */
|
||||
AL_API void AL_APIENTRY alDeleteSources(ALsizei n, const ALuint *sources);
|
||||
/** Verify a handle is a valid Source. */
|
||||
AL_API ALboolean AL_APIENTRY alIsSource(ALuint source);
|
||||
|
||||
/** Set Source parameters. */
|
||||
AL_API void AL_APIENTRY alSourcef(ALuint source, ALenum param, ALfloat value);
|
||||
AL_API void AL_APIENTRY alSource3f(ALuint source, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3);
|
||||
AL_API void AL_APIENTRY alSourcefv(ALuint source, ALenum param, const ALfloat *values);
|
||||
AL_API void AL_APIENTRY alSourcei(ALuint source, ALenum param, ALint value);
|
||||
AL_API void AL_APIENTRY alSource3i(ALuint source, ALenum param, ALint value1, ALint value2, ALint value3);
|
||||
AL_API void AL_APIENTRY alSourceiv(ALuint source, ALenum param, const ALint *values);
|
||||
|
||||
/** Get Source parameters. */
|
||||
AL_API void AL_APIENTRY alGetSourcef(ALuint source, ALenum param, ALfloat *value);
|
||||
AL_API void AL_APIENTRY alGetSource3f(ALuint source, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3);
|
||||
AL_API void AL_APIENTRY alGetSourcefv(ALuint source, ALenum param, ALfloat *values);
|
||||
AL_API void AL_APIENTRY alGetSourcei(ALuint source, ALenum param, ALint *value);
|
||||
AL_API void AL_APIENTRY alGetSource3i(ALuint source, ALenum param, ALint *value1, ALint *value2, ALint *value3);
|
||||
AL_API void AL_APIENTRY alGetSourceiv(ALuint source, ALenum param, ALint *values);
|
||||
|
||||
|
||||
/** Play, replay, or resume (if paused) a list of Sources */
|
||||
AL_API void AL_APIENTRY alSourcePlayv(ALsizei n, const ALuint *sources);
|
||||
/** Stop a list of Sources */
|
||||
AL_API void AL_APIENTRY alSourceStopv(ALsizei n, const ALuint *sources);
|
||||
/** Rewind a list of Sources */
|
||||
AL_API void AL_APIENTRY alSourceRewindv(ALsizei n, const ALuint *sources);
|
||||
/** Pause a list of Sources */
|
||||
AL_API void AL_APIENTRY alSourcePausev(ALsizei n, const ALuint *sources);
|
||||
|
||||
/** Play, replay, or resume a Source */
|
||||
AL_API void AL_APIENTRY alSourcePlay(ALuint source);
|
||||
/** Stop a Source */
|
||||
AL_API void AL_APIENTRY alSourceStop(ALuint source);
|
||||
/** Rewind a Source (set playback postiton to beginning) */
|
||||
AL_API void AL_APIENTRY alSourceRewind(ALuint source);
|
||||
/** Pause a Source */
|
||||
AL_API void AL_APIENTRY alSourcePause(ALuint source);
|
||||
|
||||
/** Queue buffers onto a source */
|
||||
AL_API void AL_APIENTRY alSourceQueueBuffers(ALuint source, ALsizei nb, const ALuint *buffers);
|
||||
/** Unqueue processed buffers from a source */
|
||||
AL_API void AL_APIENTRY alSourceUnqueueBuffers(ALuint source, ALsizei nb, ALuint *buffers);
|
||||
|
||||
|
||||
/** Create Buffer objects */
|
||||
AL_API void AL_APIENTRY alGenBuffers(ALsizei n, ALuint *buffers);
|
||||
/** Delete Buffer objects */
|
||||
AL_API void AL_APIENTRY alDeleteBuffers(ALsizei n, const ALuint *buffers);
|
||||
/** Verify a handle is a valid Buffer */
|
||||
AL_API ALboolean AL_APIENTRY alIsBuffer(ALuint buffer);
|
||||
|
||||
/** Specifies the data to be copied into a buffer */
|
||||
AL_API void AL_APIENTRY alBufferData(ALuint buffer, ALenum format, const ALvoid *data, ALsizei size, ALsizei freq);
|
||||
|
||||
/** Set Buffer parameters, */
|
||||
AL_API void AL_APIENTRY alBufferf(ALuint buffer, ALenum param, ALfloat value);
|
||||
AL_API void AL_APIENTRY alBuffer3f(ALuint buffer, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3);
|
||||
AL_API void AL_APIENTRY alBufferfv(ALuint buffer, ALenum param, const ALfloat *values);
|
||||
AL_API void AL_APIENTRY alBufferi(ALuint buffer, ALenum param, ALint value);
|
||||
AL_API void AL_APIENTRY alBuffer3i(ALuint buffer, ALenum param, ALint value1, ALint value2, ALint value3);
|
||||
AL_API void AL_APIENTRY alBufferiv(ALuint buffer, ALenum param, const ALint *values);
|
||||
|
||||
/** Get Buffer parameters. */
|
||||
AL_API void AL_APIENTRY alGetBufferf(ALuint buffer, ALenum param, ALfloat *value);
|
||||
AL_API void AL_APIENTRY alGetBuffer3f(ALuint buffer, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3);
|
||||
AL_API void AL_APIENTRY alGetBufferfv(ALuint buffer, ALenum param, ALfloat *values);
|
||||
AL_API void AL_APIENTRY alGetBufferi(ALuint buffer, ALenum param, ALint *value);
|
||||
AL_API void AL_APIENTRY alGetBuffer3i(ALuint buffer, ALenum param, ALint *value1, ALint *value2, ALint *value3);
|
||||
AL_API void AL_APIENTRY alGetBufferiv(ALuint buffer, ALenum param, ALint *values);
|
||||
|
||||
/** Pointer-to-function type, useful for dynamically getting AL entry points. */
|
||||
typedef void (AL_APIENTRY *LPALENABLE)(ALenum capability);
|
||||
typedef void (AL_APIENTRY *LPALDISABLE)(ALenum capability);
|
||||
typedef ALboolean (AL_APIENTRY *LPALISENABLED)(ALenum capability);
|
||||
typedef const ALchar* (AL_APIENTRY *LPALGETSTRING)(ALenum param);
|
||||
typedef void (AL_APIENTRY *LPALGETBOOLEANV)(ALenum param, ALboolean *values);
|
||||
typedef void (AL_APIENTRY *LPALGETINTEGERV)(ALenum param, ALint *values);
|
||||
typedef void (AL_APIENTRY *LPALGETFLOATV)(ALenum param, ALfloat *values);
|
||||
typedef void (AL_APIENTRY *LPALGETDOUBLEV)(ALenum param, ALdouble *values);
|
||||
typedef ALboolean (AL_APIENTRY *LPALGETBOOLEAN)(ALenum param);
|
||||
typedef ALint (AL_APIENTRY *LPALGETINTEGER)(ALenum param);
|
||||
typedef ALfloat (AL_APIENTRY *LPALGETFLOAT)(ALenum param);
|
||||
typedef ALdouble (AL_APIENTRY *LPALGETDOUBLE)(ALenum param);
|
||||
typedef ALenum (AL_APIENTRY *LPALGETERROR)(void);
|
||||
typedef ALboolean (AL_APIENTRY *LPALISEXTENSIONPRESENT)(const ALchar *extname);
|
||||
typedef void* (AL_APIENTRY *LPALGETPROCADDRESS)(const ALchar *fname);
|
||||
typedef ALenum (AL_APIENTRY *LPALGETENUMVALUE)(const ALchar *ename);
|
||||
typedef void (AL_APIENTRY *LPALLISTENERF)(ALenum param, ALfloat value);
|
||||
typedef void (AL_APIENTRY *LPALLISTENER3F)(ALenum param, ALfloat value1, ALfloat value2, ALfloat value3);
|
||||
typedef void (AL_APIENTRY *LPALLISTENERFV)(ALenum param, const ALfloat *values);
|
||||
typedef void (AL_APIENTRY *LPALLISTENERI)(ALenum param, ALint value);
|
||||
typedef void (AL_APIENTRY *LPALLISTENER3I)(ALenum param, ALint value1, ALint value2, ALint value3);
|
||||
typedef void (AL_APIENTRY *LPALLISTENERIV)(ALenum param, const ALint *values);
|
||||
typedef void (AL_APIENTRY *LPALGETLISTENERF)(ALenum param, ALfloat *value);
|
||||
typedef void (AL_APIENTRY *LPALGETLISTENER3F)(ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3);
|
||||
typedef void (AL_APIENTRY *LPALGETLISTENERFV)(ALenum param, ALfloat *values);
|
||||
typedef void (AL_APIENTRY *LPALGETLISTENERI)(ALenum param, ALint *value);
|
||||
typedef void (AL_APIENTRY *LPALGETLISTENER3I)(ALenum param, ALint *value1, ALint *value2, ALint *value3);
|
||||
typedef void (AL_APIENTRY *LPALGETLISTENERIV)(ALenum param, ALint *values);
|
||||
typedef void (AL_APIENTRY *LPALGENSOURCES)(ALsizei n, ALuint *sources);
|
||||
typedef void (AL_APIENTRY *LPALDELETESOURCES)(ALsizei n, const ALuint *sources);
|
||||
typedef ALboolean (AL_APIENTRY *LPALISSOURCE)(ALuint source);
|
||||
typedef void (AL_APIENTRY *LPALSOURCEF)(ALuint source, ALenum param, ALfloat value);
|
||||
typedef void (AL_APIENTRY *LPALSOURCE3F)(ALuint source, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3);
|
||||
typedef void (AL_APIENTRY *LPALSOURCEFV)(ALuint source, ALenum param, const ALfloat *values);
|
||||
typedef void (AL_APIENTRY *LPALSOURCEI)(ALuint source, ALenum param, ALint value);
|
||||
typedef void (AL_APIENTRY *LPALSOURCE3I)(ALuint source, ALenum param, ALint value1, ALint value2, ALint value3);
|
||||
typedef void (AL_APIENTRY *LPALSOURCEIV)(ALuint source, ALenum param, const ALint *values);
|
||||
typedef void (AL_APIENTRY *LPALGETSOURCEF)(ALuint source, ALenum param, ALfloat *value);
|
||||
typedef void (AL_APIENTRY *LPALGETSOURCE3F)(ALuint source, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3);
|
||||
typedef void (AL_APIENTRY *LPALGETSOURCEFV)(ALuint source, ALenum param, ALfloat *values);
|
||||
typedef void (AL_APIENTRY *LPALGETSOURCEI)(ALuint source, ALenum param, ALint *value);
|
||||
typedef void (AL_APIENTRY *LPALGETSOURCE3I)(ALuint source, ALenum param, ALint *value1, ALint *value2, ALint *value3);
|
||||
typedef void (AL_APIENTRY *LPALGETSOURCEIV)(ALuint source, ALenum param, ALint *values);
|
||||
typedef void (AL_APIENTRY *LPALSOURCEPLAYV)(ALsizei n, const ALuint *sources);
|
||||
typedef void (AL_APIENTRY *LPALSOURCESTOPV)(ALsizei n, const ALuint *sources);
|
||||
typedef void (AL_APIENTRY *LPALSOURCEREWINDV)(ALsizei n, const ALuint *sources);
|
||||
typedef void (AL_APIENTRY *LPALSOURCEPAUSEV)(ALsizei n, const ALuint *sources);
|
||||
typedef void (AL_APIENTRY *LPALSOURCEPLAY)(ALuint source);
|
||||
typedef void (AL_APIENTRY *LPALSOURCESTOP)(ALuint source);
|
||||
typedef void (AL_APIENTRY *LPALSOURCEREWIND)(ALuint source);
|
||||
typedef void (AL_APIENTRY *LPALSOURCEPAUSE)(ALuint source);
|
||||
typedef void (AL_APIENTRY *LPALSOURCEQUEUEBUFFERS)(ALuint source, ALsizei nb, const ALuint *buffers);
|
||||
typedef void (AL_APIENTRY *LPALSOURCEUNQUEUEBUFFERS)(ALuint source, ALsizei nb, ALuint *buffers);
|
||||
typedef void (AL_APIENTRY *LPALGENBUFFERS)(ALsizei n, ALuint *buffers);
|
||||
typedef void (AL_APIENTRY *LPALDELETEBUFFERS)(ALsizei n, const ALuint *buffers);
|
||||
typedef ALboolean (AL_APIENTRY *LPALISBUFFER)(ALuint buffer);
|
||||
typedef void (AL_APIENTRY *LPALBUFFERDATA)(ALuint buffer, ALenum format, const ALvoid *data, ALsizei size, ALsizei freq);
|
||||
typedef void (AL_APIENTRY *LPALBUFFERF)(ALuint buffer, ALenum param, ALfloat value);
|
||||
typedef void (AL_APIENTRY *LPALBUFFER3F)(ALuint buffer, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3);
|
||||
typedef void (AL_APIENTRY *LPALBUFFERFV)(ALuint buffer, ALenum param, const ALfloat *values);
|
||||
typedef void (AL_APIENTRY *LPALBUFFERI)(ALuint buffer, ALenum param, ALint value);
|
||||
typedef void (AL_APIENTRY *LPALBUFFER3I)(ALuint buffer, ALenum param, ALint value1, ALint value2, ALint value3);
|
||||
typedef void (AL_APIENTRY *LPALBUFFERIV)(ALuint buffer, ALenum param, const ALint *values);
|
||||
typedef void (AL_APIENTRY *LPALGETBUFFERF)(ALuint buffer, ALenum param, ALfloat *value);
|
||||
typedef void (AL_APIENTRY *LPALGETBUFFER3F)(ALuint buffer, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3);
|
||||
typedef void (AL_APIENTRY *LPALGETBUFFERFV)(ALuint buffer, ALenum param, ALfloat *values);
|
||||
typedef void (AL_APIENTRY *LPALGETBUFFERI)(ALuint buffer, ALenum param, ALint *value);
|
||||
typedef void (AL_APIENTRY *LPALGETBUFFER3I)(ALuint buffer, ALenum param, ALint *value1, ALint *value2, ALint *value3);
|
||||
typedef void (AL_APIENTRY *LPALGETBUFFERIV)(ALuint buffer, ALenum param, ALint *values);
|
||||
typedef void (AL_APIENTRY *LPALDOPPLERFACTOR)(ALfloat value);
|
||||
typedef void (AL_APIENTRY *LPALDOPPLERVELOCITY)(ALfloat value);
|
||||
typedef void (AL_APIENTRY *LPALSPEEDOFSOUND)(ALfloat value);
|
||||
typedef void (AL_APIENTRY *LPALDISTANCEMODEL)(ALenum distanceModel);
|
||||
|
||||
#if defined(__cplusplus)
|
||||
} /* extern "C" */
|
||||
#endif
|
||||
|
||||
#endif /* AL_AL_H */
|
237
extlibs/headers/AL/alc.h
vendored
237
extlibs/headers/AL/alc.h
vendored
@ -1,237 +0,0 @@
|
||||
#ifndef AL_ALC_H
|
||||
#define AL_ALC_H
|
||||
|
||||
#if defined(__cplusplus)
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#ifndef ALC_API
|
||||
#if defined(AL_LIBTYPE_STATIC)
|
||||
#define ALC_API
|
||||
#elif defined(_WIN32)
|
||||
#define ALC_API __declspec(dllimport)
|
||||
#else
|
||||
#define ALC_API extern
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if defined(_WIN32)
|
||||
#define ALC_APIENTRY __cdecl
|
||||
#else
|
||||
#define ALC_APIENTRY
|
||||
#endif
|
||||
|
||||
|
||||
/** Deprecated macro. */
|
||||
#define ALCAPI ALC_API
|
||||
#define ALCAPIENTRY ALC_APIENTRY
|
||||
#define ALC_INVALID 0
|
||||
|
||||
/** Supported ALC version? */
|
||||
#define ALC_VERSION_0_1 1
|
||||
|
||||
/** Opaque device handle */
|
||||
typedef struct ALCdevice_struct ALCdevice;
|
||||
/** Opaque context handle */
|
||||
typedef struct ALCcontext_struct ALCcontext;
|
||||
|
||||
/** 8-bit boolean */
|
||||
typedef char ALCboolean;
|
||||
|
||||
/** character */
|
||||
typedef char ALCchar;
|
||||
|
||||
/** signed 8-bit 2's complement integer */
|
||||
typedef signed char ALCbyte;
|
||||
|
||||
/** unsigned 8-bit integer */
|
||||
typedef unsigned char ALCubyte;
|
||||
|
||||
/** signed 16-bit 2's complement integer */
|
||||
typedef short ALCshort;
|
||||
|
||||
/** unsigned 16-bit integer */
|
||||
typedef unsigned short ALCushort;
|
||||
|
||||
/** signed 32-bit 2's complement integer */
|
||||
typedef int ALCint;
|
||||
|
||||
/** unsigned 32-bit integer */
|
||||
typedef unsigned int ALCuint;
|
||||
|
||||
/** non-negative 32-bit binary integer size */
|
||||
typedef int ALCsizei;
|
||||
|
||||
/** enumerated 32-bit value */
|
||||
typedef int ALCenum;
|
||||
|
||||
/** 32-bit IEEE754 floating-point */
|
||||
typedef float ALCfloat;
|
||||
|
||||
/** 64-bit IEEE754 floating-point */
|
||||
typedef double ALCdouble;
|
||||
|
||||
/** void type (for opaque pointers only) */
|
||||
typedef void ALCvoid;
|
||||
|
||||
|
||||
/* Enumerant values begin at column 50. No tabs. */
|
||||
|
||||
/** Boolean False. */
|
||||
#define ALC_FALSE 0
|
||||
|
||||
/** Boolean True. */
|
||||
#define ALC_TRUE 1
|
||||
|
||||
/** Context attribute: <int> Hz. */
|
||||
#define ALC_FREQUENCY 0x1007
|
||||
|
||||
/** Context attribute: <int> Hz. */
|
||||
#define ALC_REFRESH 0x1008
|
||||
|
||||
/** Context attribute: AL_TRUE or AL_FALSE. */
|
||||
#define ALC_SYNC 0x1009
|
||||
|
||||
/** Context attribute: <int> requested Mono (3D) Sources. */
|
||||
#define ALC_MONO_SOURCES 0x1010
|
||||
|
||||
/** Context attribute: <int> requested Stereo Sources. */
|
||||
#define ALC_STEREO_SOURCES 0x1011
|
||||
|
||||
/** No error. */
|
||||
#define ALC_NO_ERROR 0
|
||||
|
||||
/** Invalid device handle. */
|
||||
#define ALC_INVALID_DEVICE 0xA001
|
||||
|
||||
/** Invalid context handle. */
|
||||
#define ALC_INVALID_CONTEXT 0xA002
|
||||
|
||||
/** Invalid enum parameter passed to an ALC call. */
|
||||
#define ALC_INVALID_ENUM 0xA003
|
||||
|
||||
/** Invalid value parameter passed to an ALC call. */
|
||||
#define ALC_INVALID_VALUE 0xA004
|
||||
|
||||
/** Out of memory. */
|
||||
#define ALC_OUT_OF_MEMORY 0xA005
|
||||
|
||||
|
||||
/** Runtime ALC version. */
|
||||
#define ALC_MAJOR_VERSION 0x1000
|
||||
#define ALC_MINOR_VERSION 0x1001
|
||||
|
||||
/** Context attribute list properties. */
|
||||
#define ALC_ATTRIBUTES_SIZE 0x1002
|
||||
#define ALC_ALL_ATTRIBUTES 0x1003
|
||||
|
||||
/** String for the default device specifier. */
|
||||
#define ALC_DEFAULT_DEVICE_SPECIFIER 0x1004
|
||||
/**
|
||||
* String for the given device's specifier.
|
||||
*
|
||||
* If device handle is NULL, it is instead a null-char separated list of
|
||||
* strings of known device specifiers (list ends with an empty string).
|
||||
*/
|
||||
#define ALC_DEVICE_SPECIFIER 0x1005
|
||||
/** String for space-separated list of ALC extensions. */
|
||||
#define ALC_EXTENSIONS 0x1006
|
||||
|
||||
|
||||
/** Capture extension */
|
||||
#define ALC_EXT_CAPTURE 1
|
||||
/**
|
||||
* String for the given capture device's specifier.
|
||||
*
|
||||
* If device handle is NULL, it is instead a null-char separated list of
|
||||
* strings of known capture device specifiers (list ends with an empty string).
|
||||
*/
|
||||
#define ALC_CAPTURE_DEVICE_SPECIFIER 0x310
|
||||
/** String for the default capture device specifier. */
|
||||
#define ALC_CAPTURE_DEFAULT_DEVICE_SPECIFIER 0x311
|
||||
/** Number of sample frames available for capture. */
|
||||
#define ALC_CAPTURE_SAMPLES 0x312
|
||||
|
||||
|
||||
/** Enumerate All extension */
|
||||
#define ALC_ENUMERATE_ALL_EXT 1
|
||||
/** String for the default extended device specifier. */
|
||||
#define ALC_DEFAULT_ALL_DEVICES_SPECIFIER 0x1012
|
||||
/**
|
||||
* String for the given extended device's specifier.
|
||||
*
|
||||
* If device handle is NULL, it is instead a null-char separated list of
|
||||
* strings of known extended device specifiers (list ends with an empty string).
|
||||
*/
|
||||
#define ALC_ALL_DEVICES_SPECIFIER 0x1013
|
||||
|
||||
|
||||
/** Context management. */
|
||||
ALC_API ALCcontext* ALC_APIENTRY alcCreateContext(ALCdevice *device, const ALCint* attrlist);
|
||||
ALC_API ALCboolean ALC_APIENTRY alcMakeContextCurrent(ALCcontext *context);
|
||||
ALC_API void ALC_APIENTRY alcProcessContext(ALCcontext *context);
|
||||
ALC_API void ALC_APIENTRY alcSuspendContext(ALCcontext *context);
|
||||
ALC_API void ALC_APIENTRY alcDestroyContext(ALCcontext *context);
|
||||
ALC_API ALCcontext* ALC_APIENTRY alcGetCurrentContext(void);
|
||||
ALC_API ALCdevice* ALC_APIENTRY alcGetContextsDevice(ALCcontext *context);
|
||||
|
||||
/** Device management. */
|
||||
ALC_API ALCdevice* ALC_APIENTRY alcOpenDevice(const ALCchar *devicename);
|
||||
ALC_API ALCboolean ALC_APIENTRY alcCloseDevice(ALCdevice *device);
|
||||
|
||||
|
||||
/**
|
||||
* Error support.
|
||||
*
|
||||
* Obtain the most recent Device error.
|
||||
*/
|
||||
ALC_API ALCenum ALC_APIENTRY alcGetError(ALCdevice *device);
|
||||
|
||||
/**
|
||||
* Extension support.
|
||||
*
|
||||
* Query for the presence of an extension, and obtain any appropriate
|
||||
* function pointers and enum values.
|
||||
*/
|
||||
ALC_API ALCboolean ALC_APIENTRY alcIsExtensionPresent(ALCdevice *device, const ALCchar *extname);
|
||||
ALC_API void* ALC_APIENTRY alcGetProcAddress(ALCdevice *device, const ALCchar *funcname);
|
||||
ALC_API ALCenum ALC_APIENTRY alcGetEnumValue(ALCdevice *device, const ALCchar *enumname);
|
||||
|
||||
/** Query function. */
|
||||
ALC_API const ALCchar* ALC_APIENTRY alcGetString(ALCdevice *device, ALCenum param);
|
||||
ALC_API void ALC_APIENTRY alcGetIntegerv(ALCdevice *device, ALCenum param, ALCsizei size, ALCint *values);
|
||||
|
||||
/** Capture function. */
|
||||
ALC_API ALCdevice* ALC_APIENTRY alcCaptureOpenDevice(const ALCchar *devicename, ALCuint frequency, ALCenum format, ALCsizei buffersize);
|
||||
ALC_API ALCboolean ALC_APIENTRY alcCaptureCloseDevice(ALCdevice *device);
|
||||
ALC_API void ALC_APIENTRY alcCaptureStart(ALCdevice *device);
|
||||
ALC_API void ALC_APIENTRY alcCaptureStop(ALCdevice *device);
|
||||
ALC_API void ALC_APIENTRY alcCaptureSamples(ALCdevice *device, ALCvoid *buffer, ALCsizei samples);
|
||||
|
||||
/** Pointer-to-function type, useful for dynamically getting ALC entry points. */
|
||||
typedef ALCcontext* (ALC_APIENTRY *LPALCCREATECONTEXT)(ALCdevice *device, const ALCint *attrlist);
|
||||
typedef ALCboolean (ALC_APIENTRY *LPALCMAKECONTEXTCURRENT)(ALCcontext *context);
|
||||
typedef void (ALC_APIENTRY *LPALCPROCESSCONTEXT)(ALCcontext *context);
|
||||
typedef void (ALC_APIENTRY *LPALCSUSPENDCONTEXT)(ALCcontext *context);
|
||||
typedef void (ALC_APIENTRY *LPALCDESTROYCONTEXT)(ALCcontext *context);
|
||||
typedef ALCcontext* (ALC_APIENTRY *LPALCGETCURRENTCONTEXT)(void);
|
||||
typedef ALCdevice* (ALC_APIENTRY *LPALCGETCONTEXTSDEVICE)(ALCcontext *context);
|
||||
typedef ALCdevice* (ALC_APIENTRY *LPALCOPENDEVICE)(const ALCchar *devicename);
|
||||
typedef ALCboolean (ALC_APIENTRY *LPALCCLOSEDEVICE)(ALCdevice *device);
|
||||
typedef ALCenum (ALC_APIENTRY *LPALCGETERROR)(ALCdevice *device);
|
||||
typedef ALCboolean (ALC_APIENTRY *LPALCISEXTENSIONPRESENT)(ALCdevice *device, const ALCchar *extname);
|
||||
typedef void* (ALC_APIENTRY *LPALCGETPROCADDRESS)(ALCdevice *device, const ALCchar *funcname);
|
||||
typedef ALCenum (ALC_APIENTRY *LPALCGETENUMVALUE)(ALCdevice *device, const ALCchar *enumname);
|
||||
typedef const ALCchar* (ALC_APIENTRY *LPALCGETSTRING)(ALCdevice *device, ALCenum param);
|
||||
typedef void (ALC_APIENTRY *LPALCGETINTEGERV)(ALCdevice *device, ALCenum param, ALCsizei size, ALCint *values);
|
||||
typedef ALCdevice* (ALC_APIENTRY *LPALCCAPTUREOPENDEVICE)(const ALCchar *devicename, ALCuint frequency, ALCenum format, ALCsizei buffersize);
|
||||
typedef ALCboolean (ALC_APIENTRY *LPALCCAPTURECLOSEDEVICE)(ALCdevice *device);
|
||||
typedef void (ALC_APIENTRY *LPALCCAPTURESTART)(ALCdevice *device);
|
||||
typedef void (ALC_APIENTRY *LPALCCAPTURESTOP)(ALCdevice *device);
|
||||
typedef void (ALC_APIENTRY *LPALCCAPTURESAMPLES)(ALCdevice *device, ALCvoid *buffer, ALCsizei samples);
|
||||
|
||||
#if defined(__cplusplus)
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* AL_ALC_H */
|
355
extlibs/headers/AL/alext.h
vendored
355
extlibs/headers/AL/alext.h
vendored
@ -1,355 +0,0 @@
|
||||
/**
|
||||
* OpenAL cross platform audio library
|
||||
* Copyright (C) 2008 by authors.
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
||||
* Boston, MA 02111-1307, USA.
|
||||
* Or go to http://www.gnu.org/copyleft/lgpl.html
|
||||
*/
|
||||
|
||||
#ifndef AL_ALEXT_H
|
||||
#define AL_ALEXT_H
|
||||
|
||||
#include <stddef.h>
|
||||
/* Define int64_t and uint64_t types */
|
||||
#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
|
||||
#include <inttypes.h>
|
||||
#elif defined(_WIN32) && defined(__GNUC__)
|
||||
#include <stdint.h>
|
||||
#elif defined(_WIN32)
|
||||
typedef __int64 int64_t;
|
||||
typedef unsigned __int64 uint64_t;
|
||||
#else
|
||||
/* Fallback if nothing above works */
|
||||
#include <inttypes.h>
|
||||
#endif
|
||||
|
||||
#include "alc.h"
|
||||
#include "al.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#ifndef AL_LOKI_IMA_ADPCM_format
|
||||
#define AL_LOKI_IMA_ADPCM_format 1
|
||||
#define AL_FORMAT_IMA_ADPCM_MONO16_EXT 0x10000
|
||||
#define AL_FORMAT_IMA_ADPCM_STEREO16_EXT 0x10001
|
||||
#endif
|
||||
|
||||
#ifndef AL_LOKI_WAVE_format
|
||||
#define AL_LOKI_WAVE_format 1
|
||||
#define AL_FORMAT_WAVE_EXT 0x10002
|
||||
#endif
|
||||
|
||||
#ifndef AL_EXT_vorbis
|
||||
#define AL_EXT_vorbis 1
|
||||
#define AL_FORMAT_VORBIS_EXT 0x10003
|
||||
#endif
|
||||
|
||||
#ifndef AL_LOKI_quadriphonic
|
||||
#define AL_LOKI_quadriphonic 1
|
||||
#define AL_FORMAT_QUAD8_LOKI 0x10004
|
||||
#define AL_FORMAT_QUAD16_LOKI 0x10005
|
||||
#endif
|
||||
|
||||
#ifndef AL_EXT_float32
|
||||
#define AL_EXT_float32 1
|
||||
#define AL_FORMAT_MONO_FLOAT32 0x10010
|
||||
#define AL_FORMAT_STEREO_FLOAT32 0x10011
|
||||
#endif
|
||||
|
||||
#ifndef AL_EXT_double
|
||||
#define AL_EXT_double 1
|
||||
#define AL_FORMAT_MONO_DOUBLE_EXT 0x10012
|
||||
#define AL_FORMAT_STEREO_DOUBLE_EXT 0x10013
|
||||
#endif
|
||||
|
||||
#ifndef AL_EXT_MULAW
|
||||
#define AL_EXT_MULAW 1
|
||||
#define AL_FORMAT_MONO_MULAW_EXT 0x10014
|
||||
#define AL_FORMAT_STEREO_MULAW_EXT 0x10015
|
||||
#endif
|
||||
|
||||
#ifndef AL_EXT_ALAW
|
||||
#define AL_EXT_ALAW 1
|
||||
#define AL_FORMAT_MONO_ALAW_EXT 0x10016
|
||||
#define AL_FORMAT_STEREO_ALAW_EXT 0x10017
|
||||
#endif
|
||||
|
||||
#ifndef ALC_LOKI_audio_channel
|
||||
#define ALC_LOKI_audio_channel 1
|
||||
#define ALC_CHAN_MAIN_LOKI 0x500001
|
||||
#define ALC_CHAN_PCM_LOKI 0x500002
|
||||
#define ALC_CHAN_CD_LOKI 0x500003
|
||||
#endif
|
||||
|
||||
#ifndef AL_EXT_MCFORMATS
|
||||
#define AL_EXT_MCFORMATS 1
|
||||
#define AL_FORMAT_QUAD8 0x1204
|
||||
#define AL_FORMAT_QUAD16 0x1205
|
||||
#define AL_FORMAT_QUAD32 0x1206
|
||||
#define AL_FORMAT_REAR8 0x1207
|
||||
#define AL_FORMAT_REAR16 0x1208
|
||||
#define AL_FORMAT_REAR32 0x1209
|
||||
#define AL_FORMAT_51CHN8 0x120A
|
||||
#define AL_FORMAT_51CHN16 0x120B
|
||||
#define AL_FORMAT_51CHN32 0x120C
|
||||
#define AL_FORMAT_61CHN8 0x120D
|
||||
#define AL_FORMAT_61CHN16 0x120E
|
||||
#define AL_FORMAT_61CHN32 0x120F
|
||||
#define AL_FORMAT_71CHN8 0x1210
|
||||
#define AL_FORMAT_71CHN16 0x1211
|
||||
#define AL_FORMAT_71CHN32 0x1212
|
||||
#endif
|
||||
|
||||
#ifndef AL_EXT_MULAW_MCFORMATS
|
||||
#define AL_EXT_MULAW_MCFORMATS 1
|
||||
#define AL_FORMAT_MONO_MULAW 0x10014
|
||||
#define AL_FORMAT_STEREO_MULAW 0x10015
|
||||
#define AL_FORMAT_QUAD_MULAW 0x10021
|
||||
#define AL_FORMAT_REAR_MULAW 0x10022
|
||||
#define AL_FORMAT_51CHN_MULAW 0x10023
|
||||
#define AL_FORMAT_61CHN_MULAW 0x10024
|
||||
#define AL_FORMAT_71CHN_MULAW 0x10025
|
||||
#endif
|
||||
|
||||
#ifndef AL_EXT_IMA4
|
||||
#define AL_EXT_IMA4 1
|
||||
#define AL_FORMAT_MONO_IMA4 0x1300
|
||||
#define AL_FORMAT_STEREO_IMA4 0x1301
|
||||
#endif
|
||||
|
||||
#ifndef AL_EXT_STATIC_BUFFER
|
||||
#define AL_EXT_STATIC_BUFFER 1
|
||||
typedef ALvoid (AL_APIENTRY*PFNALBUFFERDATASTATICPROC)(const ALint,ALenum,ALvoid*,ALsizei,ALsizei);
|
||||
#ifdef AL_ALEXT_PROTOTYPES
|
||||
AL_API ALvoid AL_APIENTRY alBufferDataStatic(const ALint buffer, ALenum format, ALvoid *data, ALsizei len, ALsizei freq);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef ALC_EXT_EFX
|
||||
#define ALC_EXT_EFX 1
|
||||
#include "efx.h"
|
||||
#endif
|
||||
|
||||
#ifndef ALC_EXT_disconnect
|
||||
#define ALC_EXT_disconnect 1
|
||||
#define ALC_CONNECTED 0x313
|
||||
#endif
|
||||
|
||||
#ifndef ALC_EXT_thread_local_context
|
||||
#define ALC_EXT_thread_local_context 1
|
||||
typedef ALCboolean (ALC_APIENTRY*PFNALCSETTHREADCONTEXTPROC)(ALCcontext *context);
|
||||
typedef ALCcontext* (ALC_APIENTRY*PFNALCGETTHREADCONTEXTPROC)(void);
|
||||
#ifdef AL_ALEXT_PROTOTYPES
|
||||
ALC_API ALCboolean ALC_APIENTRY alcSetThreadContext(ALCcontext *context);
|
||||
ALC_API ALCcontext* ALC_APIENTRY alcGetThreadContext(void);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef AL_EXT_source_distance_model
|
||||
#define AL_EXT_source_distance_model 1
|
||||
#define AL_SOURCE_DISTANCE_MODEL 0x200
|
||||
#endif
|
||||
|
||||
#ifndef AL_SOFT_buffer_sub_data
|
||||
#define AL_SOFT_buffer_sub_data 1
|
||||
#define AL_BYTE_RW_OFFSETS_SOFT 0x1031
|
||||
#define AL_SAMPLE_RW_OFFSETS_SOFT 0x1032
|
||||
typedef ALvoid (AL_APIENTRY*PFNALBUFFERSUBDATASOFTPROC)(ALuint,ALenum,const ALvoid*,ALsizei,ALsizei);
|
||||
#ifdef AL_ALEXT_PROTOTYPES
|
||||
AL_API ALvoid AL_APIENTRY alBufferSubDataSOFT(ALuint buffer,ALenum format,const ALvoid *data,ALsizei offset,ALsizei length);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef AL_SOFT_loop_points
|
||||
#define AL_SOFT_loop_points 1
|
||||
#define AL_LOOP_POINTS_SOFT 0x2015
|
||||
#endif
|
||||
|
||||
#ifndef AL_EXT_FOLDBACK
|
||||
#define AL_EXT_FOLDBACK 1
|
||||
#define AL_EXT_FOLDBACK_NAME "AL_EXT_FOLDBACK"
|
||||
#define AL_FOLDBACK_EVENT_BLOCK 0x4112
|
||||
#define AL_FOLDBACK_EVENT_START 0x4111
|
||||
#define AL_FOLDBACK_EVENT_STOP 0x4113
|
||||
#define AL_FOLDBACK_MODE_MONO 0x4101
|
||||
#define AL_FOLDBACK_MODE_STEREO 0x4102
|
||||
typedef void (AL_APIENTRY*LPALFOLDBACKCALLBACK)(ALenum,ALsizei);
|
||||
typedef void (AL_APIENTRY*LPALREQUESTFOLDBACKSTART)(ALenum,ALsizei,ALsizei,ALfloat*,LPALFOLDBACKCALLBACK);
|
||||
typedef void (AL_APIENTRY*LPALREQUESTFOLDBACKSTOP)(void);
|
||||
#ifdef AL_ALEXT_PROTOTYPES
|
||||
AL_API void AL_APIENTRY alRequestFoldbackStart(ALenum mode,ALsizei count,ALsizei length,ALfloat *mem,LPALFOLDBACKCALLBACK callback);
|
||||
AL_API void AL_APIENTRY alRequestFoldbackStop(void);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef ALC_EXT_DEDICATED
|
||||
#define ALC_EXT_DEDICATED 1
|
||||
#define AL_DEDICATED_GAIN 0x0001
|
||||
#define AL_EFFECT_DEDICATED_DIALOGUE 0x9001
|
||||
#define AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT 0x9000
|
||||
#endif
|
||||
|
||||
#ifndef AL_SOFT_buffer_samples
|
||||
#define AL_SOFT_buffer_samples 1
|
||||
/* Channel configurations */
|
||||
#define AL_MONO_SOFT 0x1500
|
||||
#define AL_STEREO_SOFT 0x1501
|
||||
#define AL_REAR_SOFT 0x1502
|
||||
#define AL_QUAD_SOFT 0x1503
|
||||
#define AL_5POINT1_SOFT 0x1504
|
||||
#define AL_6POINT1_SOFT 0x1505
|
||||
#define AL_7POINT1_SOFT 0x1506
|
||||
|
||||
/* Sample types */
|
||||
#define AL_BYTE_SOFT 0x1400
|
||||
#define AL_UNSIGNED_BYTE_SOFT 0x1401
|
||||
#define AL_SHORT_SOFT 0x1402
|
||||
#define AL_UNSIGNED_SHORT_SOFT 0x1403
|
||||
#define AL_INT_SOFT 0x1404
|
||||
#define AL_UNSIGNED_INT_SOFT 0x1405
|
||||
#define AL_FLOAT_SOFT 0x1406
|
||||
#define AL_DOUBLE_SOFT 0x1407
|
||||
#define AL_BYTE3_SOFT 0x1408
|
||||
#define AL_UNSIGNED_BYTE3_SOFT 0x1409
|
||||
|
||||
/* Storage formats */
|
||||
#define AL_MONO8_SOFT 0x1100
|
||||
#define AL_MONO16_SOFT 0x1101
|
||||
#define AL_MONO32F_SOFT 0x10010
|
||||
#define AL_STEREO8_SOFT 0x1102
|
||||
#define AL_STEREO16_SOFT 0x1103
|
||||
#define AL_STEREO32F_SOFT 0x10011
|
||||
#define AL_QUAD8_SOFT 0x1204
|
||||
#define AL_QUAD16_SOFT 0x1205
|
||||
#define AL_QUAD32F_SOFT 0x1206
|
||||
#define AL_REAR8_SOFT 0x1207
|
||||
#define AL_REAR16_SOFT 0x1208
|
||||
#define AL_REAR32F_SOFT 0x1209
|
||||
#define AL_5POINT1_8_SOFT 0x120A
|
||||
#define AL_5POINT1_16_SOFT 0x120B
|
||||
#define AL_5POINT1_32F_SOFT 0x120C
|
||||
#define AL_6POINT1_8_SOFT 0x120D
|
||||
#define AL_6POINT1_16_SOFT 0x120E
|
||||
#define AL_6POINT1_32F_SOFT 0x120F
|
||||
#define AL_7POINT1_8_SOFT 0x1210
|
||||
#define AL_7POINT1_16_SOFT 0x1211
|
||||
#define AL_7POINT1_32F_SOFT 0x1212
|
||||
|
||||
/* Buffer attributes */
|
||||
#define AL_INTERNAL_FORMAT_SOFT 0x2008
|
||||
#define AL_BYTE_LENGTH_SOFT 0x2009
|
||||
#define AL_SAMPLE_LENGTH_SOFT 0x200A
|
||||
#define AL_SEC_LENGTH_SOFT 0x200B
|
||||
|
||||
typedef void (AL_APIENTRY*LPALBUFFERSAMPLESSOFT)(ALuint,ALuint,ALenum,ALsizei,ALenum,ALenum,const ALvoid*);
|
||||
typedef void (AL_APIENTRY*LPALBUFFERSUBSAMPLESSOFT)(ALuint,ALsizei,ALsizei,ALenum,ALenum,const ALvoid*);
|
||||
typedef void (AL_APIENTRY*LPALGETBUFFERSAMPLESSOFT)(ALuint,ALsizei,ALsizei,ALenum,ALenum,ALvoid*);
|
||||
typedef ALboolean (AL_APIENTRY*LPALISBUFFERFORMATSUPPORTEDSOFT)(ALenum);
|
||||
#ifdef AL_ALEXT_PROTOTYPES
|
||||
AL_API void AL_APIENTRY alBufferSamplesSOFT(ALuint buffer, ALuint samplerate, ALenum internalformat, ALsizei samples, ALenum channels, ALenum type, const ALvoid *data);
|
||||
AL_API void AL_APIENTRY alBufferSubSamplesSOFT(ALuint buffer, ALsizei offset, ALsizei samples, ALenum channels, ALenum type, const ALvoid *data);
|
||||
AL_API void AL_APIENTRY alGetBufferSamplesSOFT(ALuint buffer, ALsizei offset, ALsizei samples, ALenum channels, ALenum type, ALvoid *data);
|
||||
AL_API ALboolean AL_APIENTRY alIsBufferFormatSupportedSOFT(ALenum format);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef AL_SOFT_direct_channels
|
||||
#define AL_SOFT_direct_channels 1
|
||||
#define AL_DIRECT_CHANNELS_SOFT 0x1033
|
||||
#endif
|
||||
|
||||
#ifndef ALC_SOFT_loopback
|
||||
#define ALC_SOFT_loopback 1
|
||||
#define ALC_FORMAT_CHANNELS_SOFT 0x1990
|
||||
#define ALC_FORMAT_TYPE_SOFT 0x1991
|
||||
|
||||
/* Sample types */
|
||||
#define ALC_BYTE_SOFT 0x1400
|
||||
#define ALC_UNSIGNED_BYTE_SOFT 0x1401
|
||||
#define ALC_SHORT_SOFT 0x1402
|
||||
#define ALC_UNSIGNED_SHORT_SOFT 0x1403
|
||||
#define ALC_INT_SOFT 0x1404
|
||||
#define ALC_UNSIGNED_INT_SOFT 0x1405
|
||||
#define ALC_FLOAT_SOFT 0x1406
|
||||
|
||||
/* Channel configurations */
|
||||
#define ALC_MONO_SOFT 0x1500
|
||||
#define ALC_STEREO_SOFT 0x1501
|
||||
#define ALC_QUAD_SOFT 0x1503
|
||||
#define ALC_5POINT1_SOFT 0x1504
|
||||
#define ALC_6POINT1_SOFT 0x1505
|
||||
#define ALC_7POINT1_SOFT 0x1506
|
||||
|
||||
typedef ALCdevice* (ALC_APIENTRY*LPALCLOOPBACKOPENDEVICESOFT)(const ALCchar*);
|
||||
typedef ALCboolean (ALC_APIENTRY*LPALCISRENDERFORMATSUPPORTEDSOFT)(ALCdevice*,ALCsizei,ALCenum,ALCenum);
|
||||
typedef void (ALC_APIENTRY*LPALCRENDERSAMPLESSOFT)(ALCdevice*,ALCvoid*,ALCsizei);
|
||||
#ifdef AL_ALEXT_PROTOTYPES
|
||||
ALC_API ALCdevice* ALC_APIENTRY alcLoopbackOpenDeviceSOFT(const ALCchar *deviceName);
|
||||
ALC_API ALCboolean ALC_APIENTRY alcIsRenderFormatSupportedSOFT(ALCdevice *device, ALCsizei freq, ALCenum channels, ALCenum type);
|
||||
ALC_API void ALC_APIENTRY alcRenderSamplesSOFT(ALCdevice *device, ALCvoid *buffer, ALCsizei samples);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef AL_EXT_STEREO_ANGLES
|
||||
#define AL_EXT_STEREO_ANGLES 1
|
||||
#define AL_STEREO_ANGLES 0x1030
|
||||
#endif
|
||||
|
||||
#ifndef AL_EXT_SOURCE_RADIUS
|
||||
#define AL_EXT_SOURCE_RADIUS 1
|
||||
#define AL_SOURCE_RADIUS 0x1031
|
||||
#endif
|
||||
|
||||
#ifndef AL_SOFT_source_latency
|
||||
#define AL_SOFT_source_latency 1
|
||||
#define AL_SAMPLE_OFFSET_LATENCY_SOFT 0x1200
|
||||
#define AL_SEC_OFFSET_LATENCY_SOFT 0x1201
|
||||
typedef int64_t ALint64SOFT;
|
||||
typedef uint64_t ALuint64SOFT;
|
||||
typedef void (AL_APIENTRY*LPALSOURCEDSOFT)(ALuint,ALenum,ALdouble);
|
||||
typedef void (AL_APIENTRY*LPALSOURCE3DSOFT)(ALuint,ALenum,ALdouble,ALdouble,ALdouble);
|
||||
typedef void (AL_APIENTRY*LPALSOURCEDVSOFT)(ALuint,ALenum,const ALdouble*);
|
||||
typedef void (AL_APIENTRY*LPALGETSOURCEDSOFT)(ALuint,ALenum,ALdouble*);
|
||||
typedef void (AL_APIENTRY*LPALGETSOURCE3DSOFT)(ALuint,ALenum,ALdouble*,ALdouble*,ALdouble*);
|
||||
typedef void (AL_APIENTRY*LPALGETSOURCEDVSOFT)(ALuint,ALenum,ALdouble*);
|
||||
typedef void (AL_APIENTRY*LPALSOURCEI64SOFT)(ALuint,ALenum,ALint64SOFT);
|
||||
typedef void (AL_APIENTRY*LPALSOURCE3I64SOFT)(ALuint,ALenum,ALint64SOFT,ALint64SOFT,ALint64SOFT);
|
||||
typedef void (AL_APIENTRY*LPALSOURCEI64VSOFT)(ALuint,ALenum,const ALint64SOFT*);
|
||||
typedef void (AL_APIENTRY*LPALGETSOURCEI64SOFT)(ALuint,ALenum,ALint64SOFT*);
|
||||
typedef void (AL_APIENTRY*LPALGETSOURCE3I64SOFT)(ALuint,ALenum,ALint64SOFT*,ALint64SOFT*,ALint64SOFT*);
|
||||
typedef void (AL_APIENTRY*LPALGETSOURCEI64VSOFT)(ALuint,ALenum,ALint64SOFT*);
|
||||
#ifdef AL_ALEXT_PROTOTYPES
|
||||
AL_API void AL_APIENTRY alSourcedSOFT(ALuint source, ALenum param, ALdouble value);
|
||||
AL_API void AL_APIENTRY alSource3dSOFT(ALuint source, ALenum param, ALdouble value1, ALdouble value2, ALdouble value3);
|
||||
AL_API void AL_APIENTRY alSourcedvSOFT(ALuint source, ALenum param, const ALdouble *values);
|
||||
AL_API void AL_APIENTRY alGetSourcedSOFT(ALuint source, ALenum param, ALdouble *value);
|
||||
AL_API void AL_APIENTRY alGetSource3dSOFT(ALuint source, ALenum param, ALdouble *value1, ALdouble *value2, ALdouble *value3);
|
||||
AL_API void AL_APIENTRY alGetSourcedvSOFT(ALuint source, ALenum param, ALdouble *values);
|
||||
AL_API void AL_APIENTRY alSourcei64SOFT(ALuint source, ALenum param, ALint64SOFT value);
|
||||
AL_API void AL_APIENTRY alSource3i64SOFT(ALuint source, ALenum param, ALint64SOFT value1, ALint64SOFT value2, ALint64SOFT value3);
|
||||
AL_API void AL_APIENTRY alSourcei64vSOFT(ALuint source, ALenum param, const ALint64SOFT *values);
|
||||
AL_API void AL_APIENTRY alGetSourcei64SOFT(ALuint source, ALenum param, ALint64SOFT *value);
|
||||
AL_API void AL_APIENTRY alGetSource3i64SOFT(ALuint source, ALenum param, ALint64SOFT *value1, ALint64SOFT *value2, ALint64SOFT *value3);
|
||||
AL_API void AL_APIENTRY alGetSourcei64vSOFT(ALuint source, ALenum param, ALint64SOFT *values);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
3
extlibs/headers/AL/efx-creative.h
vendored
3
extlibs/headers/AL/efx-creative.h
vendored
@ -1,3 +0,0 @@
|
||||
/* The tokens that would be defined here are already defined in efx.h. This
|
||||
* empty file is here to provide compatibility with Windows-based projects
|
||||
* that would include it. */
|
402
extlibs/headers/AL/efx-presets.h
vendored
402
extlibs/headers/AL/efx-presets.h
vendored
@ -1,402 +0,0 @@
|
||||
/* Reverb presets for EFX */
|
||||
|
||||
#ifndef EFX_PRESETS_H
|
||||
#define EFX_PRESETS_H
|
||||
|
||||
#ifndef EFXEAXREVERBPROPERTIES_DEFINED
|
||||
#define EFXEAXREVERBPROPERTIES_DEFINED
|
||||
typedef struct {
|
||||
float flDensity;
|
||||
float flDiffusion;
|
||||
float flGain;
|
||||
float flGainHF;
|
||||
float flGainLF;
|
||||
float flDecayTime;
|
||||
float flDecayHFRatio;
|
||||
float flDecayLFRatio;
|
||||
float flReflectionsGain;
|
||||
float flReflectionsDelay;
|
||||
float flReflectionsPan[3];
|
||||
float flLateReverbGain;
|
||||
float flLateReverbDelay;
|
||||
float flLateReverbPan[3];
|
||||
float flEchoTime;
|
||||
float flEchoDepth;
|
||||
float flModulationTime;
|
||||
float flModulationDepth;
|
||||
float flAirAbsorptionGainHF;
|
||||
float flHFReference;
|
||||
float flLFReference;
|
||||
float flRoomRolloffFactor;
|
||||
int iDecayHFLimit;
|
||||
} EFXEAXREVERBPROPERTIES, *LPEFXEAXREVERBPROPERTIES;
|
||||
#endif
|
||||
|
||||
/* Default Presets */
|
||||
|
||||
#define EFX_REVERB_PRESET_GENERIC \
|
||||
{ 1.0000f, 1.0000f, 0.3162f, 0.8913f, 1.0000f, 1.4900f, 0.8300f, 1.0000f, 0.0500f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_PADDEDCELL \
|
||||
{ 0.1715f, 1.0000f, 0.3162f, 0.0010f, 1.0000f, 0.1700f, 0.1000f, 1.0000f, 0.2500f, 0.0010f, { 0.0000f, 0.0000f, 0.0000f }, 1.2691f, 0.0020f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_ROOM \
|
||||
{ 0.4287f, 1.0000f, 0.3162f, 0.5929f, 1.0000f, 0.4000f, 0.8300f, 1.0000f, 0.1503f, 0.0020f, { 0.0000f, 0.0000f, 0.0000f }, 1.0629f, 0.0030f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_BATHROOM \
|
||||
{ 0.1715f, 1.0000f, 0.3162f, 0.2512f, 1.0000f, 1.4900f, 0.5400f, 1.0000f, 0.6531f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 3.2734f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_LIVINGROOM \
|
||||
{ 0.9766f, 1.0000f, 0.3162f, 0.0010f, 1.0000f, 0.5000f, 0.1000f, 1.0000f, 0.2051f, 0.0030f, { 0.0000f, 0.0000f, 0.0000f }, 0.2805f, 0.0040f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_STONEROOM \
|
||||
{ 1.0000f, 1.0000f, 0.3162f, 0.7079f, 1.0000f, 2.3100f, 0.6400f, 1.0000f, 0.4411f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.1003f, 0.0170f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_AUDITORIUM \
|
||||
{ 1.0000f, 1.0000f, 0.3162f, 0.5781f, 1.0000f, 4.3200f, 0.5900f, 1.0000f, 0.4032f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 0.7170f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_CONCERTHALL \
|
||||
{ 1.0000f, 1.0000f, 0.3162f, 0.5623f, 1.0000f, 3.9200f, 0.7000f, 1.0000f, 0.2427f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 0.9977f, 0.0290f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_CAVE \
|
||||
{ 1.0000f, 1.0000f, 0.3162f, 1.0000f, 1.0000f, 2.9100f, 1.3000f, 1.0000f, 0.5000f, 0.0150f, { 0.0000f, 0.0000f, 0.0000f }, 0.7063f, 0.0220f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
|
||||
|
||||
#define EFX_REVERB_PRESET_ARENA \
|
||||
{ 1.0000f, 1.0000f, 0.3162f, 0.4477f, 1.0000f, 7.2400f, 0.3300f, 1.0000f, 0.2612f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 1.0186f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_HANGAR \
|
||||
{ 1.0000f, 1.0000f, 0.3162f, 0.3162f, 1.0000f, 10.0500f, 0.2300f, 1.0000f, 0.5000f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 1.2560f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_CARPETEDHALLWAY \
|
||||
{ 0.4287f, 1.0000f, 0.3162f, 0.0100f, 1.0000f, 0.3000f, 0.1000f, 1.0000f, 0.1215f, 0.0020f, { 0.0000f, 0.0000f, 0.0000f }, 0.1531f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_HALLWAY \
|
||||
{ 0.3645f, 1.0000f, 0.3162f, 0.7079f, 1.0000f, 1.4900f, 0.5900f, 1.0000f, 0.2458f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.6615f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_STONECORRIDOR \
|
||||
{ 1.0000f, 1.0000f, 0.3162f, 0.7612f, 1.0000f, 2.7000f, 0.7900f, 1.0000f, 0.2472f, 0.0130f, { 0.0000f, 0.0000f, 0.0000f }, 1.5758f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_ALLEY \
|
||||
{ 1.0000f, 0.3000f, 0.3162f, 0.7328f, 1.0000f, 1.4900f, 0.8600f, 1.0000f, 0.2500f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 0.9954f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.1250f, 0.9500f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_FOREST \
|
||||
{ 1.0000f, 0.3000f, 0.3162f, 0.0224f, 1.0000f, 1.4900f, 0.5400f, 1.0000f, 0.0525f, 0.1620f, { 0.0000f, 0.0000f, 0.0000f }, 0.7682f, 0.0880f, { 0.0000f, 0.0000f, 0.0000f }, 0.1250f, 1.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_CITY \
|
||||
{ 1.0000f, 0.5000f, 0.3162f, 0.3981f, 1.0000f, 1.4900f, 0.6700f, 1.0000f, 0.0730f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 0.1427f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_MOUNTAINS \
|
||||
{ 1.0000f, 0.2700f, 0.3162f, 0.0562f, 1.0000f, 1.4900f, 0.2100f, 1.0000f, 0.0407f, 0.3000f, { 0.0000f, 0.0000f, 0.0000f }, 0.1919f, 0.1000f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 1.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
|
||||
|
||||
#define EFX_REVERB_PRESET_QUARRY \
|
||||
{ 1.0000f, 1.0000f, 0.3162f, 0.3162f, 1.0000f, 1.4900f, 0.8300f, 1.0000f, 0.0000f, 0.0610f, { 0.0000f, 0.0000f, 0.0000f }, 1.7783f, 0.0250f, { 0.0000f, 0.0000f, 0.0000f }, 0.1250f, 0.7000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_PLAIN \
|
||||
{ 1.0000f, 0.2100f, 0.3162f, 0.1000f, 1.0000f, 1.4900f, 0.5000f, 1.0000f, 0.0585f, 0.1790f, { 0.0000f, 0.0000f, 0.0000f }, 0.1089f, 0.1000f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 1.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_PARKINGLOT \
|
||||
{ 1.0000f, 1.0000f, 0.3162f, 1.0000f, 1.0000f, 1.6500f, 1.5000f, 1.0000f, 0.2082f, 0.0080f, { 0.0000f, 0.0000f, 0.0000f }, 0.2652f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
|
||||
|
||||
#define EFX_REVERB_PRESET_SEWERPIPE \
|
||||
{ 0.3071f, 0.8000f, 0.3162f, 0.3162f, 1.0000f, 2.8100f, 0.1400f, 1.0000f, 1.6387f, 0.0140f, { 0.0000f, 0.0000f, 0.0000f }, 3.2471f, 0.0210f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_UNDERWATER \
|
||||
{ 0.3645f, 1.0000f, 0.3162f, 0.0100f, 1.0000f, 1.4900f, 0.1000f, 1.0000f, 0.5963f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 7.0795f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 1.1800f, 0.3480f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_DRUGGED \
|
||||
{ 0.4287f, 0.5000f, 0.3162f, 1.0000f, 1.0000f, 8.3900f, 1.3900f, 1.0000f, 0.8760f, 0.0020f, { 0.0000f, 0.0000f, 0.0000f }, 3.1081f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 1.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
|
||||
|
||||
#define EFX_REVERB_PRESET_DIZZY \
|
||||
{ 0.3645f, 0.6000f, 0.3162f, 0.6310f, 1.0000f, 17.2300f, 0.5600f, 1.0000f, 0.1392f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 0.4937f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 1.0000f, 0.8100f, 0.3100f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
|
||||
|
||||
#define EFX_REVERB_PRESET_PSYCHOTIC \
|
||||
{ 0.0625f, 0.5000f, 0.3162f, 0.8404f, 1.0000f, 7.5600f, 0.9100f, 1.0000f, 0.4864f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 2.4378f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 4.0000f, 1.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
|
||||
|
||||
/* Castle Presets */
|
||||
|
||||
#define EFX_REVERB_PRESET_CASTLE_SMALLROOM \
|
||||
{ 1.0000f, 0.8900f, 0.3162f, 0.3981f, 0.1000f, 1.2200f, 0.8300f, 0.3100f, 0.8913f, 0.0220f, { 0.0000f, 0.0000f, 0.0000f }, 1.9953f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.1380f, 0.0800f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_CASTLE_SHORTPASSAGE \
|
||||
{ 1.0000f, 0.8900f, 0.3162f, 0.3162f, 0.1000f, 2.3200f, 0.8300f, 0.3100f, 0.8913f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0230f, { 0.0000f, 0.0000f, 0.0000f }, 0.1380f, 0.0800f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_CASTLE_MEDIUMROOM \
|
||||
{ 1.0000f, 0.9300f, 0.3162f, 0.2818f, 0.1000f, 2.0400f, 0.8300f, 0.4600f, 0.6310f, 0.0220f, { 0.0000f, 0.0000f, 0.0000f }, 1.5849f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.1550f, 0.0300f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_CASTLE_LARGEROOM \
|
||||
{ 1.0000f, 0.8200f, 0.3162f, 0.2818f, 0.1259f, 2.5300f, 0.8300f, 0.5000f, 0.4467f, 0.0340f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0160f, { 0.0000f, 0.0000f, 0.0000f }, 0.1850f, 0.0700f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_CASTLE_LONGPASSAGE \
|
||||
{ 1.0000f, 0.8900f, 0.3162f, 0.3981f, 0.1000f, 3.4200f, 0.8300f, 0.3100f, 0.8913f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0230f, { 0.0000f, 0.0000f, 0.0000f }, 0.1380f, 0.0800f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_CASTLE_HALL \
|
||||
{ 1.0000f, 0.8100f, 0.3162f, 0.2818f, 0.1778f, 3.1400f, 0.7900f, 0.6200f, 0.1778f, 0.0560f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0240f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_CASTLE_CUPBOARD \
|
||||
{ 1.0000f, 0.8900f, 0.3162f, 0.2818f, 0.1000f, 0.6700f, 0.8700f, 0.3100f, 1.4125f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 3.5481f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 0.1380f, 0.0800f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_CASTLE_COURTYARD \
|
||||
{ 1.0000f, 0.4200f, 0.3162f, 0.4467f, 0.1995f, 2.1300f, 0.6100f, 0.2300f, 0.2239f, 0.1600f, { 0.0000f, 0.0000f, 0.0000f }, 0.7079f, 0.0360f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.3700f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
|
||||
|
||||
#define EFX_REVERB_PRESET_CASTLE_ALCOVE \
|
||||
{ 1.0000f, 0.8900f, 0.3162f, 0.5012f, 0.1000f, 1.6400f, 0.8700f, 0.3100f, 1.0000f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0340f, { 0.0000f, 0.0000f, 0.0000f }, 0.1380f, 0.0800f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 }
|
||||
|
||||
/* Factory Presets */
|
||||
|
||||
#define EFX_REVERB_PRESET_FACTORY_SMALLROOM \
|
||||
{ 0.3645f, 0.8200f, 0.3162f, 0.7943f, 0.5012f, 1.7200f, 0.6500f, 1.3100f, 0.7079f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.7783f, 0.0240f, { 0.0000f, 0.0000f, 0.0000f }, 0.1190f, 0.0700f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_FACTORY_SHORTPASSAGE \
|
||||
{ 0.3645f, 0.6400f, 0.2512f, 0.7943f, 0.5012f, 2.5300f, 0.6500f, 1.3100f, 1.0000f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0380f, { 0.0000f, 0.0000f, 0.0000f }, 0.1350f, 0.2300f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_FACTORY_MEDIUMROOM \
|
||||
{ 0.4287f, 0.8200f, 0.2512f, 0.7943f, 0.5012f, 2.7600f, 0.6500f, 1.3100f, 0.2818f, 0.0220f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0230f, { 0.0000f, 0.0000f, 0.0000f }, 0.1740f, 0.0700f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_FACTORY_LARGEROOM \
|
||||
{ 0.4287f, 0.7500f, 0.2512f, 0.7079f, 0.6310f, 4.2400f, 0.5100f, 1.3100f, 0.1778f, 0.0390f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0230f, { 0.0000f, 0.0000f, 0.0000f }, 0.2310f, 0.0700f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_FACTORY_LONGPASSAGE \
|
||||
{ 0.3645f, 0.6400f, 0.2512f, 0.7943f, 0.5012f, 4.0600f, 0.6500f, 1.3100f, 1.0000f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0370f, { 0.0000f, 0.0000f, 0.0000f }, 0.1350f, 0.2300f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_FACTORY_HALL \
|
||||
{ 0.4287f, 0.7500f, 0.3162f, 0.7079f, 0.6310f, 7.4300f, 0.5100f, 1.3100f, 0.0631f, 0.0730f, { 0.0000f, 0.0000f, 0.0000f }, 0.8913f, 0.0270f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0700f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_FACTORY_CUPBOARD \
|
||||
{ 0.3071f, 0.6300f, 0.2512f, 0.7943f, 0.5012f, 0.4900f, 0.6500f, 1.3100f, 1.2589f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.9953f, 0.0320f, { 0.0000f, 0.0000f, 0.0000f }, 0.1070f, 0.0700f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_FACTORY_COURTYARD \
|
||||
{ 0.3071f, 0.5700f, 0.3162f, 0.3162f, 0.6310f, 2.3200f, 0.2900f, 0.5600f, 0.2239f, 0.1400f, { 0.0000f, 0.0000f, 0.0000f }, 0.3981f, 0.0390f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.2900f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_FACTORY_ALCOVE \
|
||||
{ 0.3645f, 0.5900f, 0.2512f, 0.7943f, 0.5012f, 3.1400f, 0.6500f, 1.3100f, 1.4125f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.0000f, 0.0380f, { 0.0000f, 0.0000f, 0.0000f }, 0.1140f, 0.1000f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 }
|
||||
|
||||
/* Ice Palace Presets */
|
||||
|
||||
#define EFX_REVERB_PRESET_ICEPALACE_SMALLROOM \
|
||||
{ 1.0000f, 0.8400f, 0.3162f, 0.5623f, 0.2818f, 1.5100f, 1.5300f, 0.2700f, 0.8913f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.1640f, 0.1400f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_ICEPALACE_SHORTPASSAGE \
|
||||
{ 1.0000f, 0.7500f, 0.3162f, 0.5623f, 0.2818f, 1.7900f, 1.4600f, 0.2800f, 0.5012f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0190f, { 0.0000f, 0.0000f, 0.0000f }, 0.1770f, 0.0900f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_ICEPALACE_MEDIUMROOM \
|
||||
{ 1.0000f, 0.8700f, 0.3162f, 0.5623f, 0.4467f, 2.2200f, 1.5300f, 0.3200f, 0.3981f, 0.0390f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0270f, { 0.0000f, 0.0000f, 0.0000f }, 0.1860f, 0.1200f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_ICEPALACE_LARGEROOM \
|
||||
{ 1.0000f, 0.8100f, 0.3162f, 0.5623f, 0.4467f, 3.1400f, 1.5300f, 0.3200f, 0.2512f, 0.0390f, { 0.0000f, 0.0000f, 0.0000f }, 1.0000f, 0.0270f, { 0.0000f, 0.0000f, 0.0000f }, 0.2140f, 0.1100f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_ICEPALACE_LONGPASSAGE \
|
||||
{ 1.0000f, 0.7700f, 0.3162f, 0.5623f, 0.3981f, 3.0100f, 1.4600f, 0.2800f, 0.7943f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0250f, { 0.0000f, 0.0000f, 0.0000f }, 0.1860f, 0.0400f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_ICEPALACE_HALL \
|
||||
{ 1.0000f, 0.7600f, 0.3162f, 0.4467f, 0.5623f, 5.4900f, 1.5300f, 0.3800f, 0.1122f, 0.0540f, { 0.0000f, 0.0000f, 0.0000f }, 0.6310f, 0.0520f, { 0.0000f, 0.0000f, 0.0000f }, 0.2260f, 0.1100f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_ICEPALACE_CUPBOARD \
|
||||
{ 1.0000f, 0.8300f, 0.3162f, 0.5012f, 0.2239f, 0.7600f, 1.5300f, 0.2600f, 1.1220f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.9953f, 0.0160f, { 0.0000f, 0.0000f, 0.0000f }, 0.1430f, 0.0800f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_ICEPALACE_COURTYARD \
|
||||
{ 1.0000f, 0.5900f, 0.3162f, 0.2818f, 0.3162f, 2.0400f, 1.2000f, 0.3800f, 0.3162f, 0.1730f, { 0.0000f, 0.0000f, 0.0000f }, 0.3162f, 0.0430f, { 0.0000f, 0.0000f, 0.0000f }, 0.2350f, 0.4800f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_ICEPALACE_ALCOVE \
|
||||
{ 1.0000f, 0.8400f, 0.3162f, 0.5623f, 0.2818f, 2.7600f, 1.4600f, 0.2800f, 1.1220f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 0.8913f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.1610f, 0.0900f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 }
|
||||
|
||||
/* Space Station Presets */
|
||||
|
||||
#define EFX_REVERB_PRESET_SPACESTATION_SMALLROOM \
|
||||
{ 0.2109f, 0.7000f, 0.3162f, 0.7079f, 0.8913f, 1.7200f, 0.8200f, 0.5500f, 0.7943f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0130f, { 0.0000f, 0.0000f, 0.0000f }, 0.1880f, 0.2600f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_SPACESTATION_SHORTPASSAGE \
|
||||
{ 0.2109f, 0.8700f, 0.3162f, 0.6310f, 0.8913f, 3.5700f, 0.5000f, 0.5500f, 1.0000f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0160f, { 0.0000f, 0.0000f, 0.0000f }, 0.1720f, 0.2000f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_SPACESTATION_MEDIUMROOM \
|
||||
{ 0.2109f, 0.7500f, 0.3162f, 0.6310f, 0.8913f, 3.0100f, 0.5000f, 0.5500f, 0.3981f, 0.0340f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0350f, { 0.0000f, 0.0000f, 0.0000f }, 0.2090f, 0.3100f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_SPACESTATION_LARGEROOM \
|
||||
{ 0.3645f, 0.8100f, 0.3162f, 0.6310f, 0.8913f, 3.8900f, 0.3800f, 0.6100f, 0.3162f, 0.0560f, { 0.0000f, 0.0000f, 0.0000f }, 0.8913f, 0.0350f, { 0.0000f, 0.0000f, 0.0000f }, 0.2330f, 0.2800f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_SPACESTATION_LONGPASSAGE \
|
||||
{ 0.4287f, 0.8200f, 0.3162f, 0.6310f, 0.8913f, 4.6200f, 0.6200f, 0.5500f, 1.0000f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0310f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.2300f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_SPACESTATION_HALL \
|
||||
{ 0.4287f, 0.8700f, 0.3162f, 0.6310f, 0.8913f, 7.1100f, 0.3800f, 0.6100f, 0.1778f, 0.1000f, { 0.0000f, 0.0000f, 0.0000f }, 0.6310f, 0.0470f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.2500f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_SPACESTATION_CUPBOARD \
|
||||
{ 0.1715f, 0.5600f, 0.3162f, 0.7079f, 0.8913f, 0.7900f, 0.8100f, 0.5500f, 1.4125f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.7783f, 0.0180f, { 0.0000f, 0.0000f, 0.0000f }, 0.1810f, 0.3100f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_SPACESTATION_ALCOVE \
|
||||
{ 0.2109f, 0.7800f, 0.3162f, 0.7079f, 0.8913f, 1.1600f, 0.8100f, 0.5500f, 1.4125f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.0000f, 0.0180f, { 0.0000f, 0.0000f, 0.0000f }, 0.1920f, 0.2100f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 }
|
||||
|
||||
/* Wooden Galleon Presets */
|
||||
|
||||
#define EFX_REVERB_PRESET_WOODEN_SMALLROOM \
|
||||
{ 1.0000f, 1.0000f, 0.3162f, 0.1122f, 0.3162f, 0.7900f, 0.3200f, 0.8700f, 1.0000f, 0.0320f, { 0.0000f, 0.0000f, 0.0000f }, 0.8913f, 0.0290f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_WOODEN_SHORTPASSAGE \
|
||||
{ 1.0000f, 1.0000f, 0.3162f, 0.1259f, 0.3162f, 1.7500f, 0.5000f, 0.8700f, 0.8913f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 0.6310f, 0.0240f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_WOODEN_MEDIUMROOM \
|
||||
{ 1.0000f, 1.0000f, 0.3162f, 0.1000f, 0.2818f, 1.4700f, 0.4200f, 0.8200f, 0.8913f, 0.0490f, { 0.0000f, 0.0000f, 0.0000f }, 0.8913f, 0.0290f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_WOODEN_LARGEROOM \
|
||||
{ 1.0000f, 1.0000f, 0.3162f, 0.0891f, 0.2818f, 2.6500f, 0.3300f, 0.8200f, 0.8913f, 0.0660f, { 0.0000f, 0.0000f, 0.0000f }, 0.7943f, 0.0490f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_WOODEN_LONGPASSAGE \
|
||||
{ 1.0000f, 1.0000f, 0.3162f, 0.1000f, 0.3162f, 1.9900f, 0.4000f, 0.7900f, 1.0000f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 0.4467f, 0.0360f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_WOODEN_HALL \
|
||||
{ 1.0000f, 1.0000f, 0.3162f, 0.0794f, 0.2818f, 3.4500f, 0.3000f, 0.8200f, 0.8913f, 0.0880f, { 0.0000f, 0.0000f, 0.0000f }, 0.7943f, 0.0630f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_WOODEN_CUPBOARD \
|
||||
{ 1.0000f, 1.0000f, 0.3162f, 0.1413f, 0.3162f, 0.5600f, 0.4600f, 0.9100f, 1.1220f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0280f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_WOODEN_COURTYARD \
|
||||
{ 1.0000f, 0.6500f, 0.3162f, 0.0794f, 0.3162f, 1.7900f, 0.3500f, 0.7900f, 0.5623f, 0.1230f, { 0.0000f, 0.0000f, 0.0000f }, 0.1000f, 0.0320f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_WOODEN_ALCOVE \
|
||||
{ 1.0000f, 1.0000f, 0.3162f, 0.1259f, 0.3162f, 1.2200f, 0.6200f, 0.9100f, 1.1220f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 0.7079f, 0.0240f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 }
|
||||
|
||||
/* Sports Presets */
|
||||
|
||||
#define EFX_REVERB_PRESET_SPORT_EMPTYSTADIUM \
|
||||
{ 1.0000f, 1.0000f, 0.3162f, 0.4467f, 0.7943f, 6.2600f, 0.5100f, 1.1000f, 0.0631f, 0.1830f, { 0.0000f, 0.0000f, 0.0000f }, 0.3981f, 0.0380f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_SPORT_SQUASHCOURT \
|
||||
{ 1.0000f, 0.7500f, 0.3162f, 0.3162f, 0.7943f, 2.2200f, 0.9100f, 1.1600f, 0.4467f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 0.7943f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.1260f, 0.1900f, 0.2500f, 0.0000f, 0.9943f, 7176.8999f, 211.2000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_SPORT_SMALLSWIMMINGPOOL \
|
||||
{ 1.0000f, 0.7000f, 0.3162f, 0.7943f, 0.8913f, 2.7600f, 1.2500f, 1.1400f, 0.6310f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 0.7943f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.1790f, 0.1500f, 0.8950f, 0.1900f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
|
||||
|
||||
#define EFX_REVERB_PRESET_SPORT_LARGESWIMMINGPOOL \
|
||||
{ 1.0000f, 0.8200f, 0.3162f, 0.7943f, 1.0000f, 5.4900f, 1.3100f, 1.1400f, 0.4467f, 0.0390f, { 0.0000f, 0.0000f, 0.0000f }, 0.5012f, 0.0490f, { 0.0000f, 0.0000f, 0.0000f }, 0.2220f, 0.5500f, 1.1590f, 0.2100f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
|
||||
|
||||
#define EFX_REVERB_PRESET_SPORT_GYMNASIUM \
|
||||
{ 1.0000f, 0.8100f, 0.3162f, 0.4467f, 0.8913f, 3.1400f, 1.0600f, 1.3500f, 0.3981f, 0.0290f, { 0.0000f, 0.0000f, 0.0000f }, 0.5623f, 0.0450f, { 0.0000f, 0.0000f, 0.0000f }, 0.1460f, 0.1400f, 0.2500f, 0.0000f, 0.9943f, 7176.8999f, 211.2000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_SPORT_FULLSTADIUM \
|
||||
{ 1.0000f, 1.0000f, 0.3162f, 0.0708f, 0.7943f, 5.2500f, 0.1700f, 0.8000f, 0.1000f, 0.1880f, { 0.0000f, 0.0000f, 0.0000f }, 0.2818f, 0.0380f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_SPORT_STADIUMTANNOY \
|
||||
{ 1.0000f, 0.7800f, 0.3162f, 0.5623f, 0.5012f, 2.5300f, 0.8800f, 0.6800f, 0.2818f, 0.2300f, { 0.0000f, 0.0000f, 0.0000f }, 0.5012f, 0.0630f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.2000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
|
||||
|
||||
/* Prefab Presets */
|
||||
|
||||
#define EFX_REVERB_PRESET_PREFAB_WORKSHOP \
|
||||
{ 0.4287f, 1.0000f, 0.3162f, 0.1413f, 0.3981f, 0.7600f, 1.0000f, 1.0000f, 1.0000f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
|
||||
|
||||
#define EFX_REVERB_PRESET_PREFAB_SCHOOLROOM \
|
||||
{ 0.4022f, 0.6900f, 0.3162f, 0.6310f, 0.5012f, 0.9800f, 0.4500f, 0.1800f, 1.4125f, 0.0170f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0150f, { 0.0000f, 0.0000f, 0.0000f }, 0.0950f, 0.1400f, 0.2500f, 0.0000f, 0.9943f, 7176.8999f, 211.2000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_PREFAB_PRACTISEROOM \
|
||||
{ 0.4022f, 0.8700f, 0.3162f, 0.3981f, 0.5012f, 1.1200f, 0.5600f, 0.1800f, 1.2589f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.0950f, 0.1400f, 0.2500f, 0.0000f, 0.9943f, 7176.8999f, 211.2000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_PREFAB_OUTHOUSE \
|
||||
{ 1.0000f, 0.8200f, 0.3162f, 0.1122f, 0.1585f, 1.3800f, 0.3800f, 0.3500f, 0.8913f, 0.0240f, { 0.0000f, 0.0000f, -0.0000f }, 0.6310f, 0.0440f, { 0.0000f, 0.0000f, 0.0000f }, 0.1210f, 0.1700f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 107.5000f, 0.0000f, 0x0 }
|
||||
|
||||
#define EFX_REVERB_PRESET_PREFAB_CARAVAN \
|
||||
{ 1.0000f, 1.0000f, 0.3162f, 0.0891f, 0.1259f, 0.4300f, 1.5000f, 1.0000f, 1.0000f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.9953f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
|
||||
|
||||
/* Dome and Pipe Presets */
|
||||
|
||||
#define EFX_REVERB_PRESET_DOME_TOMB \
|
||||
{ 1.0000f, 0.7900f, 0.3162f, 0.3548f, 0.2239f, 4.1800f, 0.2100f, 0.1000f, 0.3868f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 1.6788f, 0.0220f, { 0.0000f, 0.0000f, 0.0000f }, 0.1770f, 0.1900f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 20.0000f, 0.0000f, 0x0 }
|
||||
|
||||
#define EFX_REVERB_PRESET_PIPE_SMALL \
|
||||
{ 1.0000f, 1.0000f, 0.3162f, 0.3548f, 0.2239f, 5.0400f, 0.1000f, 0.1000f, 0.5012f, 0.0320f, { 0.0000f, 0.0000f, 0.0000f }, 2.5119f, 0.0150f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 20.0000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_DOME_SAINTPAULS \
|
||||
{ 1.0000f, 0.8700f, 0.3162f, 0.3548f, 0.2239f, 10.4800f, 0.1900f, 0.1000f, 0.1778f, 0.0900f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0420f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.1200f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 20.0000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_PIPE_LONGTHIN \
|
||||
{ 0.2560f, 0.9100f, 0.3162f, 0.4467f, 0.2818f, 9.2100f, 0.1800f, 0.1000f, 0.7079f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 0.7079f, 0.0220f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 20.0000f, 0.0000f, 0x0 }
|
||||
|
||||
#define EFX_REVERB_PRESET_PIPE_LARGE \
|
||||
{ 1.0000f, 1.0000f, 0.3162f, 0.3548f, 0.2239f, 8.4500f, 0.1000f, 0.1000f, 0.3981f, 0.0460f, { 0.0000f, 0.0000f, 0.0000f }, 1.5849f, 0.0320f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 20.0000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_PIPE_RESONANT \
|
||||
{ 0.1373f, 0.9100f, 0.3162f, 0.4467f, 0.2818f, 6.8100f, 0.1800f, 0.1000f, 0.7079f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.0000f, 0.0220f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 20.0000f, 0.0000f, 0x0 }
|
||||
|
||||
/* Outdoors Presets */
|
||||
|
||||
#define EFX_REVERB_PRESET_OUTDOORS_BACKYARD \
|
||||
{ 1.0000f, 0.4500f, 0.3162f, 0.2512f, 0.5012f, 1.1200f, 0.3400f, 0.4600f, 0.4467f, 0.0690f, { 0.0000f, 0.0000f, -0.0000f }, 0.7079f, 0.0230f, { 0.0000f, 0.0000f, 0.0000f }, 0.2180f, 0.3400f, 0.2500f, 0.0000f, 0.9943f, 4399.1001f, 242.9000f, 0.0000f, 0x0 }
|
||||
|
||||
#define EFX_REVERB_PRESET_OUTDOORS_ROLLINGPLAINS \
|
||||
{ 1.0000f, 0.0000f, 0.3162f, 0.0112f, 0.6310f, 2.1300f, 0.2100f, 0.4600f, 0.1778f, 0.3000f, { 0.0000f, 0.0000f, -0.0000f }, 0.4467f, 0.0190f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 1.0000f, 0.2500f, 0.0000f, 0.9943f, 4399.1001f, 242.9000f, 0.0000f, 0x0 }
|
||||
|
||||
#define EFX_REVERB_PRESET_OUTDOORS_DEEPCANYON \
|
||||
{ 1.0000f, 0.7400f, 0.3162f, 0.1778f, 0.6310f, 3.8900f, 0.2100f, 0.4600f, 0.3162f, 0.2230f, { 0.0000f, 0.0000f, -0.0000f }, 0.3548f, 0.0190f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 1.0000f, 0.2500f, 0.0000f, 0.9943f, 4399.1001f, 242.9000f, 0.0000f, 0x0 }
|
||||
|
||||
#define EFX_REVERB_PRESET_OUTDOORS_CREEK \
|
||||
{ 1.0000f, 0.3500f, 0.3162f, 0.1778f, 0.5012f, 2.1300f, 0.2100f, 0.4600f, 0.3981f, 0.1150f, { 0.0000f, 0.0000f, -0.0000f }, 0.1995f, 0.0310f, { 0.0000f, 0.0000f, 0.0000f }, 0.2180f, 0.3400f, 0.2500f, 0.0000f, 0.9943f, 4399.1001f, 242.9000f, 0.0000f, 0x0 }
|
||||
|
||||
#define EFX_REVERB_PRESET_OUTDOORS_VALLEY \
|
||||
{ 1.0000f, 0.2800f, 0.3162f, 0.0282f, 0.1585f, 2.8800f, 0.2600f, 0.3500f, 0.1413f, 0.2630f, { 0.0000f, 0.0000f, -0.0000f }, 0.3981f, 0.1000f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.3400f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 107.5000f, 0.0000f, 0x0 }
|
||||
|
||||
/* Mood Presets */
|
||||
|
||||
#define EFX_REVERB_PRESET_MOOD_HEAVEN \
|
||||
{ 1.0000f, 0.9400f, 0.3162f, 0.7943f, 0.4467f, 5.0400f, 1.1200f, 0.5600f, 0.2427f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0290f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0800f, 2.7420f, 0.0500f, 0.9977f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_MOOD_HELL \
|
||||
{ 1.0000f, 0.5700f, 0.3162f, 0.3548f, 0.4467f, 3.5700f, 0.4900f, 2.0000f, 0.0000f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.1100f, 0.0400f, 2.1090f, 0.5200f, 0.9943f, 5000.0000f, 139.5000f, 0.0000f, 0x0 }
|
||||
|
||||
#define EFX_REVERB_PRESET_MOOD_MEMORY \
|
||||
{ 1.0000f, 0.8500f, 0.3162f, 0.6310f, 0.3548f, 4.0600f, 0.8200f, 0.5600f, 0.0398f, 0.0000f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0000f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.4740f, 0.4500f, 0.9886f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
|
||||
|
||||
/* Driving Presets */
|
||||
|
||||
#define EFX_REVERB_PRESET_DRIVING_COMMENTATOR \
|
||||
{ 1.0000f, 0.0000f, 3.1623f, 0.5623f, 0.5012f, 2.4200f, 0.8800f, 0.6800f, 0.1995f, 0.0930f, { 0.0000f, 0.0000f, 0.0000f }, 0.2512f, 0.0170f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 1.0000f, 0.2500f, 0.0000f, 0.9886f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_DRIVING_PITGARAGE \
|
||||
{ 0.4287f, 0.5900f, 0.3162f, 0.7079f, 0.5623f, 1.7200f, 0.9300f, 0.8700f, 0.5623f, 0.0000f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0160f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.1100f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
|
||||
|
||||
#define EFX_REVERB_PRESET_DRIVING_INCAR_RACER \
|
||||
{ 0.0832f, 0.8000f, 0.3162f, 1.0000f, 0.7943f, 0.1700f, 2.0000f, 0.4100f, 1.7783f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 0.7079f, 0.0150f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 10268.2002f, 251.0000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_DRIVING_INCAR_SPORTS \
|
||||
{ 0.0832f, 0.8000f, 0.3162f, 0.6310f, 1.0000f, 0.1700f, 0.7500f, 0.4100f, 1.0000f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 0.5623f, 0.0000f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 10268.2002f, 251.0000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_DRIVING_INCAR_LUXURY \
|
||||
{ 0.2560f, 1.0000f, 0.3162f, 0.1000f, 0.5012f, 0.1300f, 0.4100f, 0.4600f, 0.7943f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.5849f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 10268.2002f, 251.0000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_DRIVING_FULLGRANDSTAND \
|
||||
{ 1.0000f, 1.0000f, 0.3162f, 0.2818f, 0.6310f, 3.0100f, 1.3700f, 1.2800f, 0.3548f, 0.0900f, { 0.0000f, 0.0000f, 0.0000f }, 0.1778f, 0.0490f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 10420.2002f, 250.0000f, 0.0000f, 0x0 }
|
||||
|
||||
#define EFX_REVERB_PRESET_DRIVING_EMPTYGRANDSTAND \
|
||||
{ 1.0000f, 1.0000f, 0.3162f, 1.0000f, 0.7943f, 4.6200f, 1.7500f, 1.4000f, 0.2082f, 0.0900f, { 0.0000f, 0.0000f, 0.0000f }, 0.2512f, 0.0490f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 10420.2002f, 250.0000f, 0.0000f, 0x0 }
|
||||
|
||||
#define EFX_REVERB_PRESET_DRIVING_TUNNEL \
|
||||
{ 1.0000f, 0.8100f, 0.3162f, 0.3981f, 0.8913f, 3.4200f, 0.9400f, 1.3100f, 0.7079f, 0.0510f, { 0.0000f, 0.0000f, 0.0000f }, 0.7079f, 0.0470f, { 0.0000f, 0.0000f, 0.0000f }, 0.2140f, 0.0500f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 155.3000f, 0.0000f, 0x1 }
|
||||
|
||||
/* City Presets */
|
||||
|
||||
#define EFX_REVERB_PRESET_CITY_STREETS \
|
||||
{ 1.0000f, 0.7800f, 0.3162f, 0.7079f, 0.8913f, 1.7900f, 1.1200f, 0.9100f, 0.2818f, 0.0460f, { 0.0000f, 0.0000f, 0.0000f }, 0.1995f, 0.0280f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.2000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_CITY_SUBWAY \
|
||||
{ 1.0000f, 0.7400f, 0.3162f, 0.7079f, 0.8913f, 3.0100f, 1.2300f, 0.9100f, 0.7079f, 0.0460f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0280f, { 0.0000f, 0.0000f, 0.0000f }, 0.1250f, 0.2100f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_CITY_MUSEUM \
|
||||
{ 1.0000f, 0.8200f, 0.3162f, 0.1778f, 0.1778f, 3.2800f, 1.4000f, 0.5700f, 0.2512f, 0.0390f, { 0.0000f, 0.0000f, -0.0000f }, 0.8913f, 0.0340f, { 0.0000f, 0.0000f, 0.0000f }, 0.1300f, 0.1700f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 107.5000f, 0.0000f, 0x0 }
|
||||
|
||||
#define EFX_REVERB_PRESET_CITY_LIBRARY \
|
||||
{ 1.0000f, 0.8200f, 0.3162f, 0.2818f, 0.0891f, 2.7600f, 0.8900f, 0.4100f, 0.3548f, 0.0290f, { 0.0000f, 0.0000f, -0.0000f }, 0.8913f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 0.1300f, 0.1700f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 107.5000f, 0.0000f, 0x0 }
|
||||
|
||||
#define EFX_REVERB_PRESET_CITY_UNDERPASS \
|
||||
{ 1.0000f, 0.8200f, 0.3162f, 0.4467f, 0.8913f, 3.5700f, 1.1200f, 0.9100f, 0.3981f, 0.0590f, { 0.0000f, 0.0000f, 0.0000f }, 0.8913f, 0.0370f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.1400f, 0.2500f, 0.0000f, 0.9920f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_CITY_ABANDONED \
|
||||
{ 1.0000f, 0.6900f, 0.3162f, 0.7943f, 0.8913f, 3.2800f, 1.1700f, 0.9100f, 0.4467f, 0.0440f, { 0.0000f, 0.0000f, 0.0000f }, 0.2818f, 0.0240f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.2000f, 0.2500f, 0.0000f, 0.9966f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
|
||||
|
||||
/* Misc. Presets */
|
||||
|
||||
#define EFX_REVERB_PRESET_DUSTYROOM \
|
||||
{ 0.3645f, 0.5600f, 0.3162f, 0.7943f, 0.7079f, 1.7900f, 0.3800f, 0.2100f, 0.5012f, 0.0020f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0060f, { 0.0000f, 0.0000f, 0.0000f }, 0.2020f, 0.0500f, 0.2500f, 0.0000f, 0.9886f, 13046.0000f, 163.3000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_CHAPEL \
|
||||
{ 1.0000f, 0.8400f, 0.3162f, 0.5623f, 1.0000f, 4.6200f, 0.6400f, 1.2300f, 0.4467f, 0.0320f, { 0.0000f, 0.0000f, 0.0000f }, 0.7943f, 0.0490f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.1100f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
|
||||
|
||||
#define EFX_REVERB_PRESET_SMALLWATERROOM \
|
||||
{ 1.0000f, 0.7000f, 0.3162f, 0.4477f, 1.0000f, 1.5100f, 1.2500f, 1.1400f, 0.8913f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.1790f, 0.1500f, 0.8950f, 0.1900f, 0.9920f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
|
||||
|
||||
#endif /* EFX_PRESETS_H */
|
761
extlibs/headers/AL/efx.h
vendored
761
extlibs/headers/AL/efx.h
vendored
@ -1,761 +0,0 @@
|
||||
#ifndef AL_EFX_H
|
||||
#define AL_EFX_H
|
||||
|
||||
|
||||
#include "alc.h"
|
||||
#include "al.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#define ALC_EXT_EFX_NAME "ALC_EXT_EFX"
|
||||
|
||||
#define ALC_EFX_MAJOR_VERSION 0x20001
|
||||
#define ALC_EFX_MINOR_VERSION 0x20002
|
||||
#define ALC_MAX_AUXILIARY_SENDS 0x20003
|
||||
|
||||
|
||||
/* Listener properties. */
|
||||
#define AL_METERS_PER_UNIT 0x20004
|
||||
|
||||
/* Source properties. */
|
||||
#define AL_DIRECT_FILTER 0x20005
|
||||
#define AL_AUXILIARY_SEND_FILTER 0x20006
|
||||
#define AL_AIR_ABSORPTION_FACTOR 0x20007
|
||||
#define AL_ROOM_ROLLOFF_FACTOR 0x20008
|
||||
#define AL_CONE_OUTER_GAINHF 0x20009
|
||||
#define AL_DIRECT_FILTER_GAINHF_AUTO 0x2000A
|
||||
#define AL_AUXILIARY_SEND_FILTER_GAIN_AUTO 0x2000B
|
||||
#define AL_AUXILIARY_SEND_FILTER_GAINHF_AUTO 0x2000C
|
||||
|
||||
|
||||
/* Effect properties. */
|
||||
|
||||
/* Reverb effect parameters */
|
||||
#define AL_REVERB_DENSITY 0x0001
|
||||
#define AL_REVERB_DIFFUSION 0x0002
|
||||
#define AL_REVERB_GAIN 0x0003
|
||||
#define AL_REVERB_GAINHF 0x0004
|
||||
#define AL_REVERB_DECAY_TIME 0x0005
|
||||
#define AL_REVERB_DECAY_HFRATIO 0x0006
|
||||
#define AL_REVERB_REFLECTIONS_GAIN 0x0007
|
||||
#define AL_REVERB_REFLECTIONS_DELAY 0x0008
|
||||
#define AL_REVERB_LATE_REVERB_GAIN 0x0009
|
||||
#define AL_REVERB_LATE_REVERB_DELAY 0x000A
|
||||
#define AL_REVERB_AIR_ABSORPTION_GAINHF 0x000B
|
||||
#define AL_REVERB_ROOM_ROLLOFF_FACTOR 0x000C
|
||||
#define AL_REVERB_DECAY_HFLIMIT 0x000D
|
||||
|
||||
/* EAX Reverb effect parameters */
|
||||
#define AL_EAXREVERB_DENSITY 0x0001
|
||||
#define AL_EAXREVERB_DIFFUSION 0x0002
|
||||
#define AL_EAXREVERB_GAIN 0x0003
|
||||
#define AL_EAXREVERB_GAINHF 0x0004
|
||||
#define AL_EAXREVERB_GAINLF 0x0005
|
||||
#define AL_EAXREVERB_DECAY_TIME 0x0006
|
||||
#define AL_EAXREVERB_DECAY_HFRATIO 0x0007
|
||||
#define AL_EAXREVERB_DECAY_LFRATIO 0x0008
|
||||
#define AL_EAXREVERB_REFLECTIONS_GAIN 0x0009
|
||||
#define AL_EAXREVERB_REFLECTIONS_DELAY 0x000A
|
||||
#define AL_EAXREVERB_REFLECTIONS_PAN 0x000B
|
||||
#define AL_EAXREVERB_LATE_REVERB_GAIN 0x000C
|
||||
#define AL_EAXREVERB_LATE_REVERB_DELAY 0x000D
|
||||
#define AL_EAXREVERB_LATE_REVERB_PAN 0x000E
|
||||
#define AL_EAXREVERB_ECHO_TIME 0x000F
|
||||
#define AL_EAXREVERB_ECHO_DEPTH 0x0010
|
||||
#define AL_EAXREVERB_MODULATION_TIME 0x0011
|
||||
#define AL_EAXREVERB_MODULATION_DEPTH 0x0012
|
||||
#define AL_EAXREVERB_AIR_ABSORPTION_GAINHF 0x0013
|
||||
#define AL_EAXREVERB_HFREFERENCE 0x0014
|
||||
#define AL_EAXREVERB_LFREFERENCE 0x0015
|
||||
#define AL_EAXREVERB_ROOM_ROLLOFF_FACTOR 0x0016
|
||||
#define AL_EAXREVERB_DECAY_HFLIMIT 0x0017
|
||||
|
||||
/* Chorus effect parameters */
|
||||
#define AL_CHORUS_WAVEFORM 0x0001
|
||||
#define AL_CHORUS_PHASE 0x0002
|
||||
#define AL_CHORUS_RATE 0x0003
|
||||
#define AL_CHORUS_DEPTH 0x0004
|
||||
#define AL_CHORUS_FEEDBACK 0x0005
|
||||
#define AL_CHORUS_DELAY 0x0006
|
||||
|
||||
/* Distortion effect parameters */
|
||||
#define AL_DISTORTION_EDGE 0x0001
|
||||
#define AL_DISTORTION_GAIN 0x0002
|
||||
#define AL_DISTORTION_LOWPASS_CUTOFF 0x0003
|
||||
#define AL_DISTORTION_EQCENTER 0x0004
|
||||
#define AL_DISTORTION_EQBANDWIDTH 0x0005
|
||||
|
||||
/* Echo effect parameters */
|
||||
#define AL_ECHO_DELAY 0x0001
|
||||
#define AL_ECHO_LRDELAY 0x0002
|
||||
#define AL_ECHO_DAMPING 0x0003
|
||||
#define AL_ECHO_FEEDBACK 0x0004
|
||||
#define AL_ECHO_SPREAD 0x0005
|
||||
|
||||
/* Flanger effect parameters */
|
||||
#define AL_FLANGER_WAVEFORM 0x0001
|
||||
#define AL_FLANGER_PHASE 0x0002
|
||||
#define AL_FLANGER_RATE 0x0003
|
||||
#define AL_FLANGER_DEPTH 0x0004
|
||||
#define AL_FLANGER_FEEDBACK 0x0005
|
||||
#define AL_FLANGER_DELAY 0x0006
|
||||
|
||||
/* Frequency shifter effect parameters */
|
||||
#define AL_FREQUENCY_SHIFTER_FREQUENCY 0x0001
|
||||
#define AL_FREQUENCY_SHIFTER_LEFT_DIRECTION 0x0002
|
||||
#define AL_FREQUENCY_SHIFTER_RIGHT_DIRECTION 0x0003
|
||||
|
||||
/* Vocal morpher effect parameters */
|
||||
#define AL_VOCAL_MORPHER_PHONEMEA 0x0001
|
||||
#define AL_VOCAL_MORPHER_PHONEMEA_COARSE_TUNING 0x0002
|
||||
#define AL_VOCAL_MORPHER_PHONEMEB 0x0003
|
||||
#define AL_VOCAL_MORPHER_PHONEMEB_COARSE_TUNING 0x0004
|
||||
#define AL_VOCAL_MORPHER_WAVEFORM 0x0005
|
||||
#define AL_VOCAL_MORPHER_RATE 0x0006
|
||||
|
||||
/* Pitchshifter effect parameters */
|
||||
#define AL_PITCH_SHIFTER_COARSE_TUNE 0x0001
|
||||
#define AL_PITCH_SHIFTER_FINE_TUNE 0x0002
|
||||
|
||||
/* Ringmodulator effect parameters */
|
||||
#define AL_RING_MODULATOR_FREQUENCY 0x0001
|
||||
#define AL_RING_MODULATOR_HIGHPASS_CUTOFF 0x0002
|
||||
#define AL_RING_MODULATOR_WAVEFORM 0x0003
|
||||
|
||||
/* Autowah effect parameters */
|
||||
#define AL_AUTOWAH_ATTACK_TIME 0x0001
|
||||
#define AL_AUTOWAH_RELEASE_TIME 0x0002
|
||||
#define AL_AUTOWAH_RESONANCE 0x0003
|
||||
#define AL_AUTOWAH_PEAK_GAIN 0x0004
|
||||
|
||||
/* Compressor effect parameters */
|
||||
#define AL_COMPRESSOR_ONOFF 0x0001
|
||||
|
||||
/* Equalizer effect parameters */
|
||||
#define AL_EQUALIZER_LOW_GAIN 0x0001
|
||||
#define AL_EQUALIZER_LOW_CUTOFF 0x0002
|
||||
#define AL_EQUALIZER_MID1_GAIN 0x0003
|
||||
#define AL_EQUALIZER_MID1_CENTER 0x0004
|
||||
#define AL_EQUALIZER_MID1_WIDTH 0x0005
|
||||
#define AL_EQUALIZER_MID2_GAIN 0x0006
|
||||
#define AL_EQUALIZER_MID2_CENTER 0x0007
|
||||
#define AL_EQUALIZER_MID2_WIDTH 0x0008
|
||||
#define AL_EQUALIZER_HIGH_GAIN 0x0009
|
||||
#define AL_EQUALIZER_HIGH_CUTOFF 0x000A
|
||||
|
||||
/* Effect type */
|
||||
#define AL_EFFECT_FIRST_PARAMETER 0x0000
|
||||
#define AL_EFFECT_LAST_PARAMETER 0x8000
|
||||
#define AL_EFFECT_TYPE 0x8001
|
||||
|
||||
/* Effect types, used with the AL_EFFECT_TYPE property */
|
||||
#define AL_EFFECT_NULL 0x0000
|
||||
#define AL_EFFECT_REVERB 0x0001
|
||||
#define AL_EFFECT_CHORUS 0x0002
|
||||
#define AL_EFFECT_DISTORTION 0x0003
|
||||
#define AL_EFFECT_ECHO 0x0004
|
||||
#define AL_EFFECT_FLANGER 0x0005
|
||||
#define AL_EFFECT_FREQUENCY_SHIFTER 0x0006
|
||||
#define AL_EFFECT_VOCAL_MORPHER 0x0007
|
||||
#define AL_EFFECT_PITCH_SHIFTER 0x0008
|
||||
#define AL_EFFECT_RING_MODULATOR 0x0009
|
||||
#define AL_EFFECT_AUTOWAH 0x000A
|
||||
#define AL_EFFECT_COMPRESSOR 0x000B
|
||||
#define AL_EFFECT_EQUALIZER 0x000C
|
||||
#define AL_EFFECT_EAXREVERB 0x8000
|
||||
|
||||
/* Auxiliary Effect Slot properties. */
|
||||
#define AL_EFFECTSLOT_EFFECT 0x0001
|
||||
#define AL_EFFECTSLOT_GAIN 0x0002
|
||||
#define AL_EFFECTSLOT_AUXILIARY_SEND_AUTO 0x0003
|
||||
|
||||
/* NULL Auxiliary Slot ID to disable a source send. */
|
||||
#define AL_EFFECTSLOT_NULL 0x0000
|
||||
|
||||
|
||||
/* Filter properties. */
|
||||
|
||||
/* Lowpass filter parameters */
|
||||
#define AL_LOWPASS_GAIN 0x0001
|
||||
#define AL_LOWPASS_GAINHF 0x0002
|
||||
|
||||
/* Highpass filter parameters */
|
||||
#define AL_HIGHPASS_GAIN 0x0001
|
||||
#define AL_HIGHPASS_GAINLF 0x0002
|
||||
|
||||
/* Bandpass filter parameters */
|
||||
#define AL_BANDPASS_GAIN 0x0001
|
||||
#define AL_BANDPASS_GAINLF 0x0002
|
||||
#define AL_BANDPASS_GAINHF 0x0003
|
||||
|
||||
/* Filter type */
|
||||
#define AL_FILTER_FIRST_PARAMETER 0x0000
|
||||
#define AL_FILTER_LAST_PARAMETER 0x8000
|
||||
#define AL_FILTER_TYPE 0x8001
|
||||
|
||||
/* Filter types, used with the AL_FILTER_TYPE property */
|
||||
#define AL_FILTER_NULL 0x0000
|
||||
#define AL_FILTER_LOWPASS 0x0001
|
||||
#define AL_FILTER_HIGHPASS 0x0002
|
||||
#define AL_FILTER_BANDPASS 0x0003
|
||||
|
||||
|
||||
/* Effect object function types. */
|
||||
typedef void (AL_APIENTRY *LPALGENEFFECTS)(ALsizei, ALuint*);
|
||||
typedef void (AL_APIENTRY *LPALDELETEEFFECTS)(ALsizei, const ALuint*);
|
||||
typedef ALboolean (AL_APIENTRY *LPALISEFFECT)(ALuint);
|
||||
typedef void (AL_APIENTRY *LPALEFFECTI)(ALuint, ALenum, ALint);
|
||||
typedef void (AL_APIENTRY *LPALEFFECTIV)(ALuint, ALenum, const ALint*);
|
||||
typedef void (AL_APIENTRY *LPALEFFECTF)(ALuint, ALenum, ALfloat);
|
||||
typedef void (AL_APIENTRY *LPALEFFECTFV)(ALuint, ALenum, const ALfloat*);
|
||||
typedef void (AL_APIENTRY *LPALGETEFFECTI)(ALuint, ALenum, ALint*);
|
||||
typedef void (AL_APIENTRY *LPALGETEFFECTIV)(ALuint, ALenum, ALint*);
|
||||
typedef void (AL_APIENTRY *LPALGETEFFECTF)(ALuint, ALenum, ALfloat*);
|
||||
typedef void (AL_APIENTRY *LPALGETEFFECTFV)(ALuint, ALenum, ALfloat*);
|
||||
|
||||
/* Filter object function types. */
|
||||
typedef void (AL_APIENTRY *LPALGENFILTERS)(ALsizei, ALuint*);
|
||||
typedef void (AL_APIENTRY *LPALDELETEFILTERS)(ALsizei, const ALuint*);
|
||||
typedef ALboolean (AL_APIENTRY *LPALISFILTER)(ALuint);
|
||||
typedef void (AL_APIENTRY *LPALFILTERI)(ALuint, ALenum, ALint);
|
||||
typedef void (AL_APIENTRY *LPALFILTERIV)(ALuint, ALenum, const ALint*);
|
||||
typedef void (AL_APIENTRY *LPALFILTERF)(ALuint, ALenum, ALfloat);
|
||||
typedef void (AL_APIENTRY *LPALFILTERFV)(ALuint, ALenum, const ALfloat*);
|
||||
typedef void (AL_APIENTRY *LPALGETFILTERI)(ALuint, ALenum, ALint*);
|
||||
typedef void (AL_APIENTRY *LPALGETFILTERIV)(ALuint, ALenum, ALint*);
|
||||
typedef void (AL_APIENTRY *LPALGETFILTERF)(ALuint, ALenum, ALfloat*);
|
||||
typedef void (AL_APIENTRY *LPALGETFILTERFV)(ALuint, ALenum, ALfloat*);
|
||||
|
||||
/* Auxiliary Effect Slot object function types. */
|
||||
typedef void (AL_APIENTRY *LPALGENAUXILIARYEFFECTSLOTS)(ALsizei, ALuint*);
|
||||
typedef void (AL_APIENTRY *LPALDELETEAUXILIARYEFFECTSLOTS)(ALsizei, const ALuint*);
|
||||
typedef ALboolean (AL_APIENTRY *LPALISAUXILIARYEFFECTSLOT)(ALuint);
|
||||
typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTI)(ALuint, ALenum, ALint);
|
||||
typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTIV)(ALuint, ALenum, const ALint*);
|
||||
typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTF)(ALuint, ALenum, ALfloat);
|
||||
typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTFV)(ALuint, ALenum, const ALfloat*);
|
||||
typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTI)(ALuint, ALenum, ALint*);
|
||||
typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTIV)(ALuint, ALenum, ALint*);
|
||||
typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTF)(ALuint, ALenum, ALfloat*);
|
||||
typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTFV)(ALuint, ALenum, ALfloat*);
|
||||
|
||||
#ifdef AL_ALEXT_PROTOTYPES
|
||||
AL_API ALvoid AL_APIENTRY alGenEffects(ALsizei n, ALuint *effects);
|
||||
AL_API ALvoid AL_APIENTRY alDeleteEffects(ALsizei n, const ALuint *effects);
|
||||
AL_API ALboolean AL_APIENTRY alIsEffect(ALuint effect);
|
||||
AL_API ALvoid AL_APIENTRY alEffecti(ALuint effect, ALenum param, ALint iValue);
|
||||
AL_API ALvoid AL_APIENTRY alEffectiv(ALuint effect, ALenum param, const ALint *piValues);
|
||||
AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue);
|
||||
AL_API ALvoid AL_APIENTRY alEffectfv(ALuint effect, ALenum param, const ALfloat *pflValues);
|
||||
AL_API ALvoid AL_APIENTRY alGetEffecti(ALuint effect, ALenum param, ALint *piValue);
|
||||
AL_API ALvoid AL_APIENTRY alGetEffectiv(ALuint effect, ALenum param, ALint *piValues);
|
||||
AL_API ALvoid AL_APIENTRY alGetEffectf(ALuint effect, ALenum param, ALfloat *pflValue);
|
||||
AL_API ALvoid AL_APIENTRY alGetEffectfv(ALuint effect, ALenum param, ALfloat *pflValues);
|
||||
|
||||
AL_API ALvoid AL_APIENTRY alGenFilters(ALsizei n, ALuint *filters);
|
||||
AL_API ALvoid AL_APIENTRY alDeleteFilters(ALsizei n, const ALuint *filters);
|
||||
AL_API ALboolean AL_APIENTRY alIsFilter(ALuint filter);
|
||||
AL_API ALvoid AL_APIENTRY alFilteri(ALuint filter, ALenum param, ALint iValue);
|
||||
AL_API ALvoid AL_APIENTRY alFilteriv(ALuint filter, ALenum param, const ALint *piValues);
|
||||
AL_API ALvoid AL_APIENTRY alFilterf(ALuint filter, ALenum param, ALfloat flValue);
|
||||
AL_API ALvoid AL_APIENTRY alFilterfv(ALuint filter, ALenum param, const ALfloat *pflValues);
|
||||
AL_API ALvoid AL_APIENTRY alGetFilteri(ALuint filter, ALenum param, ALint *piValue);
|
||||
AL_API ALvoid AL_APIENTRY alGetFilteriv(ALuint filter, ALenum param, ALint *piValues);
|
||||
AL_API ALvoid AL_APIENTRY alGetFilterf(ALuint filter, ALenum param, ALfloat *pflValue);
|
||||
AL_API ALvoid AL_APIENTRY alGetFilterfv(ALuint filter, ALenum param, ALfloat *pflValues);
|
||||
|
||||
AL_API ALvoid AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots);
|
||||
AL_API ALvoid AL_APIENTRY alDeleteAuxiliaryEffectSlots(ALsizei n, const ALuint *effectslots);
|
||||
AL_API ALboolean AL_APIENTRY alIsAuxiliaryEffectSlot(ALuint effectslot);
|
||||
AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint iValue);
|
||||
AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, const ALint *piValues);
|
||||
AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat flValue);
|
||||
AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, const ALfloat *pflValues);
|
||||
AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint *piValue);
|
||||
AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, ALint *piValues);
|
||||
AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat *pflValue);
|
||||
AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, ALfloat *pflValues);
|
||||
#endif
|
||||
|
||||
/* Filter ranges and defaults. */
|
||||
|
||||
/* Lowpass filter */
|
||||
#define AL_LOWPASS_MIN_GAIN (0.0f)
|
||||
#define AL_LOWPASS_MAX_GAIN (1.0f)
|
||||
#define AL_LOWPASS_DEFAULT_GAIN (1.0f)
|
||||
|
||||
#define AL_LOWPASS_MIN_GAINHF (0.0f)
|
||||
#define AL_LOWPASS_MAX_GAINHF (1.0f)
|
||||
#define AL_LOWPASS_DEFAULT_GAINHF (1.0f)
|
||||
|
||||
/* Highpass filter */
|
||||
#define AL_HIGHPASS_MIN_GAIN (0.0f)
|
||||
#define AL_HIGHPASS_MAX_GAIN (1.0f)
|
||||
#define AL_HIGHPASS_DEFAULT_GAIN (1.0f)
|
||||
|
||||
#define AL_HIGHPASS_MIN_GAINLF (0.0f)
|
||||
#define AL_HIGHPASS_MAX_GAINLF (1.0f)
|
||||
#define AL_HIGHPASS_DEFAULT_GAINLF (1.0f)
|
||||
|
||||
/* Bandpass filter */
|
||||
#define AL_BANDPASS_MIN_GAIN (0.0f)
|
||||
#define AL_BANDPASS_MAX_GAIN (1.0f)
|
||||
#define AL_BANDPASS_DEFAULT_GAIN (1.0f)
|
||||
|
||||
#define AL_BANDPASS_MIN_GAINHF (0.0f)
|
||||
#define AL_BANDPASS_MAX_GAINHF (1.0f)
|
||||
#define AL_BANDPASS_DEFAULT_GAINHF (1.0f)
|
||||
|
||||
#define AL_BANDPASS_MIN_GAINLF (0.0f)
|
||||
#define AL_BANDPASS_MAX_GAINLF (1.0f)
|
||||
#define AL_BANDPASS_DEFAULT_GAINLF (1.0f)
|
||||
|
||||
|
||||
/* Effect parameter ranges and defaults. */
|
||||
|
||||
/* Standard reverb effect */
|
||||
#define AL_REVERB_MIN_DENSITY (0.0f)
|
||||
#define AL_REVERB_MAX_DENSITY (1.0f)
|
||||
#define AL_REVERB_DEFAULT_DENSITY (1.0f)
|
||||
|
||||
#define AL_REVERB_MIN_DIFFUSION (0.0f)
|
||||
#define AL_REVERB_MAX_DIFFUSION (1.0f)
|
||||
#define AL_REVERB_DEFAULT_DIFFUSION (1.0f)
|
||||
|
||||
#define AL_REVERB_MIN_GAIN (0.0f)
|
||||
#define AL_REVERB_MAX_GAIN (1.0f)
|
||||
#define AL_REVERB_DEFAULT_GAIN (0.32f)
|
||||
|
||||
#define AL_REVERB_MIN_GAINHF (0.0f)
|
||||
#define AL_REVERB_MAX_GAINHF (1.0f)
|
||||
#define AL_REVERB_DEFAULT_GAINHF (0.89f)
|
||||
|
||||
#define AL_REVERB_MIN_DECAY_TIME (0.1f)
|
||||
#define AL_REVERB_MAX_DECAY_TIME (20.0f)
|
||||
#define AL_REVERB_DEFAULT_DECAY_TIME (1.49f)
|
||||
|
||||
#define AL_REVERB_MIN_DECAY_HFRATIO (0.1f)
|
||||
#define AL_REVERB_MAX_DECAY_HFRATIO (2.0f)
|
||||
#define AL_REVERB_DEFAULT_DECAY_HFRATIO (0.83f)
|
||||
|
||||
#define AL_REVERB_MIN_REFLECTIONS_GAIN (0.0f)
|
||||
#define AL_REVERB_MAX_REFLECTIONS_GAIN (3.16f)
|
||||
#define AL_REVERB_DEFAULT_REFLECTIONS_GAIN (0.05f)
|
||||
|
||||
#define AL_REVERB_MIN_REFLECTIONS_DELAY (0.0f)
|
||||
#define AL_REVERB_MAX_REFLECTIONS_DELAY (0.3f)
|
||||
#define AL_REVERB_DEFAULT_REFLECTIONS_DELAY (0.007f)
|
||||
|
||||
#define AL_REVERB_MIN_LATE_REVERB_GAIN (0.0f)
|
||||
#define AL_REVERB_MAX_LATE_REVERB_GAIN (10.0f)
|
||||
#define AL_REVERB_DEFAULT_LATE_REVERB_GAIN (1.26f)
|
||||
|
||||
#define AL_REVERB_MIN_LATE_REVERB_DELAY (0.0f)
|
||||
#define AL_REVERB_MAX_LATE_REVERB_DELAY (0.1f)
|
||||
#define AL_REVERB_DEFAULT_LATE_REVERB_DELAY (0.011f)
|
||||
|
||||
#define AL_REVERB_MIN_AIR_ABSORPTION_GAINHF (0.892f)
|
||||
#define AL_REVERB_MAX_AIR_ABSORPTION_GAINHF (1.0f)
|
||||
#define AL_REVERB_DEFAULT_AIR_ABSORPTION_GAINHF (0.994f)
|
||||
|
||||
#define AL_REVERB_MIN_ROOM_ROLLOFF_FACTOR (0.0f)
|
||||
#define AL_REVERB_MAX_ROOM_ROLLOFF_FACTOR (10.0f)
|
||||
#define AL_REVERB_DEFAULT_ROOM_ROLLOFF_FACTOR (0.0f)
|
||||
|
||||
#define AL_REVERB_MIN_DECAY_HFLIMIT AL_FALSE
|
||||
#define AL_REVERB_MAX_DECAY_HFLIMIT AL_TRUE
|
||||
#define AL_REVERB_DEFAULT_DECAY_HFLIMIT AL_TRUE
|
||||
|
||||
/* EAX reverb effect */
|
||||
#define AL_EAXREVERB_MIN_DENSITY (0.0f)
|
||||
#define AL_EAXREVERB_MAX_DENSITY (1.0f)
|
||||
#define AL_EAXREVERB_DEFAULT_DENSITY (1.0f)
|
||||
|
||||
#define AL_EAXREVERB_MIN_DIFFUSION (0.0f)
|
||||
#define AL_EAXREVERB_MAX_DIFFUSION (1.0f)
|
||||
#define AL_EAXREVERB_DEFAULT_DIFFUSION (1.0f)
|
||||
|
||||
#define AL_EAXREVERB_MIN_GAIN (0.0f)
|
||||
#define AL_EAXREVERB_MAX_GAIN (1.0f)
|
||||
#define AL_EAXREVERB_DEFAULT_GAIN (0.32f)
|
||||
|
||||
#define AL_EAXREVERB_MIN_GAINHF (0.0f)
|
||||
#define AL_EAXREVERB_MAX_GAINHF (1.0f)
|
||||
#define AL_EAXREVERB_DEFAULT_GAINHF (0.89f)
|
||||
|
||||
#define AL_EAXREVERB_MIN_GAINLF (0.0f)
|
||||
#define AL_EAXREVERB_MAX_GAINLF (1.0f)
|
||||
#define AL_EAXREVERB_DEFAULT_GAINLF (1.0f)
|
||||
|
||||
#define AL_EAXREVERB_MIN_DECAY_TIME (0.1f)
|
||||
#define AL_EAXREVERB_MAX_DECAY_TIME (20.0f)
|
||||
#define AL_EAXREVERB_DEFAULT_DECAY_TIME (1.49f)
|
||||
|
||||
#define AL_EAXREVERB_MIN_DECAY_HFRATIO (0.1f)
|
||||
#define AL_EAXREVERB_MAX_DECAY_HFRATIO (2.0f)
|
||||
#define AL_EAXREVERB_DEFAULT_DECAY_HFRATIO (0.83f)
|
||||
|
||||
#define AL_EAXREVERB_MIN_DECAY_LFRATIO (0.1f)
|
||||
#define AL_EAXREVERB_MAX_DECAY_LFRATIO (2.0f)
|
||||
#define AL_EAXREVERB_DEFAULT_DECAY_LFRATIO (1.0f)
|
||||
|
||||
#define AL_EAXREVERB_MIN_REFLECTIONS_GAIN (0.0f)
|
||||
#define AL_EAXREVERB_MAX_REFLECTIONS_GAIN (3.16f)
|
||||
#define AL_EAXREVERB_DEFAULT_REFLECTIONS_GAIN (0.05f)
|
||||
|
||||
#define AL_EAXREVERB_MIN_REFLECTIONS_DELAY (0.0f)
|
||||
#define AL_EAXREVERB_MAX_REFLECTIONS_DELAY (0.3f)
|
||||
#define AL_EAXREVERB_DEFAULT_REFLECTIONS_DELAY (0.007f)
|
||||
|
||||
#define AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ (0.0f)
|
||||
|
||||
#define AL_EAXREVERB_MIN_LATE_REVERB_GAIN (0.0f)
|
||||
#define AL_EAXREVERB_MAX_LATE_REVERB_GAIN (10.0f)
|
||||
#define AL_EAXREVERB_DEFAULT_LATE_REVERB_GAIN (1.26f)
|
||||
|
||||
#define AL_EAXREVERB_MIN_LATE_REVERB_DELAY (0.0f)
|
||||
#define AL_EAXREVERB_MAX_LATE_REVERB_DELAY (0.1f)
|
||||
#define AL_EAXREVERB_DEFAULT_LATE_REVERB_DELAY (0.011f)
|
||||
|
||||
#define AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ (0.0f)
|
||||
|
||||
#define AL_EAXREVERB_MIN_ECHO_TIME (0.075f)
|
||||
#define AL_EAXREVERB_MAX_ECHO_TIME (0.25f)
|
||||
#define AL_EAXREVERB_DEFAULT_ECHO_TIME (0.25f)
|
||||
|
||||
#define AL_EAXREVERB_MIN_ECHO_DEPTH (0.0f)
|
||||
#define AL_EAXREVERB_MAX_ECHO_DEPTH (1.0f)
|
||||
#define AL_EAXREVERB_DEFAULT_ECHO_DEPTH (0.0f)
|
||||
|
||||
#define AL_EAXREVERB_MIN_MODULATION_TIME (0.04f)
|
||||
#define AL_EAXREVERB_MAX_MODULATION_TIME (4.0f)
|
||||
#define AL_EAXREVERB_DEFAULT_MODULATION_TIME (0.25f)
|
||||
|
||||
#define AL_EAXREVERB_MIN_MODULATION_DEPTH (0.0f)
|
||||
#define AL_EAXREVERB_MAX_MODULATION_DEPTH (1.0f)
|
||||
#define AL_EAXREVERB_DEFAULT_MODULATION_DEPTH (0.0f)
|
||||
|
||||
#define AL_EAXREVERB_MIN_AIR_ABSORPTION_GAINHF (0.892f)
|
||||
#define AL_EAXREVERB_MAX_AIR_ABSORPTION_GAINHF (1.0f)
|
||||
#define AL_EAXREVERB_DEFAULT_AIR_ABSORPTION_GAINHF (0.994f)
|
||||
|
||||
#define AL_EAXREVERB_MIN_HFREFERENCE (1000.0f)
|
||||
#define AL_EAXREVERB_MAX_HFREFERENCE (20000.0f)
|
||||
#define AL_EAXREVERB_DEFAULT_HFREFERENCE (5000.0f)
|
||||
|
||||
#define AL_EAXREVERB_MIN_LFREFERENCE (20.0f)
|
||||
#define AL_EAXREVERB_MAX_LFREFERENCE (1000.0f)
|
||||
#define AL_EAXREVERB_DEFAULT_LFREFERENCE (250.0f)
|
||||
|
||||
#define AL_EAXREVERB_MIN_ROOM_ROLLOFF_FACTOR (0.0f)
|
||||
#define AL_EAXREVERB_MAX_ROOM_ROLLOFF_FACTOR (10.0f)
|
||||
#define AL_EAXREVERB_DEFAULT_ROOM_ROLLOFF_FACTOR (0.0f)
|
||||
|
||||
#define AL_EAXREVERB_MIN_DECAY_HFLIMIT AL_FALSE
|
||||
#define AL_EAXREVERB_MAX_DECAY_HFLIMIT AL_TRUE
|
||||
#define AL_EAXREVERB_DEFAULT_DECAY_HFLIMIT AL_TRUE
|
||||
|
||||
/* Chorus effect */
|
||||
#define AL_CHORUS_WAVEFORM_SINUSOID (0)
|
||||
#define AL_CHORUS_WAVEFORM_TRIANGLE (1)
|
||||
|
||||
#define AL_CHORUS_MIN_WAVEFORM (0)
|
||||
#define AL_CHORUS_MAX_WAVEFORM (1)
|
||||
#define AL_CHORUS_DEFAULT_WAVEFORM (1)
|
||||
|
||||
#define AL_CHORUS_MIN_PHASE (-180)
|
||||
#define AL_CHORUS_MAX_PHASE (180)
|
||||
#define AL_CHORUS_DEFAULT_PHASE (90)
|
||||
|
||||
#define AL_CHORUS_MIN_RATE (0.0f)
|
||||
#define AL_CHORUS_MAX_RATE (10.0f)
|
||||
#define AL_CHORUS_DEFAULT_RATE (1.1f)
|
||||
|
||||
#define AL_CHORUS_MIN_DEPTH (0.0f)
|
||||
#define AL_CHORUS_MAX_DEPTH (1.0f)
|
||||
#define AL_CHORUS_DEFAULT_DEPTH (0.1f)
|
||||
|
||||
#define AL_CHORUS_MIN_FEEDBACK (-1.0f)
|
||||
#define AL_CHORUS_MAX_FEEDBACK (1.0f)
|
||||
#define AL_CHORUS_DEFAULT_FEEDBACK (0.25f)
|
||||
|
||||
#define AL_CHORUS_MIN_DELAY (0.0f)
|
||||
#define AL_CHORUS_MAX_DELAY (0.016f)
|
||||
#define AL_CHORUS_DEFAULT_DELAY (0.016f)
|
||||
|
||||
/* Distortion effect */
|
||||
#define AL_DISTORTION_MIN_EDGE (0.0f)
|
||||
#define AL_DISTORTION_MAX_EDGE (1.0f)
|
||||
#define AL_DISTORTION_DEFAULT_EDGE (0.2f)
|
||||
|
||||
#define AL_DISTORTION_MIN_GAIN (0.01f)
|
||||
#define AL_DISTORTION_MAX_GAIN (1.0f)
|
||||
#define AL_DISTORTION_DEFAULT_GAIN (0.05f)
|
||||
|
||||
#define AL_DISTORTION_MIN_LOWPASS_CUTOFF (80.0f)
|
||||
#define AL_DISTORTION_MAX_LOWPASS_CUTOFF (24000.0f)
|
||||
#define AL_DISTORTION_DEFAULT_LOWPASS_CUTOFF (8000.0f)
|
||||
|
||||
#define AL_DISTORTION_MIN_EQCENTER (80.0f)
|
||||
#define AL_DISTORTION_MAX_EQCENTER (24000.0f)
|
||||
#define AL_DISTORTION_DEFAULT_EQCENTER (3600.0f)
|
||||
|
||||
#define AL_DISTORTION_MIN_EQBANDWIDTH (80.0f)
|
||||
#define AL_DISTORTION_MAX_EQBANDWIDTH (24000.0f)
|
||||
#define AL_DISTORTION_DEFAULT_EQBANDWIDTH (3600.0f)
|
||||
|
||||
/* Echo effect */
|
||||
#define AL_ECHO_MIN_DELAY (0.0f)
|
||||
#define AL_ECHO_MAX_DELAY (0.207f)
|
||||
#define AL_ECHO_DEFAULT_DELAY (0.1f)
|
||||
|
||||
#define AL_ECHO_MIN_LRDELAY (0.0f)
|
||||
#define AL_ECHO_MAX_LRDELAY (0.404f)
|
||||
#define AL_ECHO_DEFAULT_LRDELAY (0.1f)
|
||||
|
||||
#define AL_ECHO_MIN_DAMPING (0.0f)
|
||||
#define AL_ECHO_MAX_DAMPING (0.99f)
|
||||
#define AL_ECHO_DEFAULT_DAMPING (0.5f)
|
||||
|
||||
#define AL_ECHO_MIN_FEEDBACK (0.0f)
|
||||
#define AL_ECHO_MAX_FEEDBACK (1.0f)
|
||||
#define AL_ECHO_DEFAULT_FEEDBACK (0.5f)
|
||||
|
||||
#define AL_ECHO_MIN_SPREAD (-1.0f)
|
||||
#define AL_ECHO_MAX_SPREAD (1.0f)
|
||||
#define AL_ECHO_DEFAULT_SPREAD (-1.0f)
|
||||
|
||||
/* Flanger effect */
|
||||
#define AL_FLANGER_WAVEFORM_SINUSOID (0)
|
||||
#define AL_FLANGER_WAVEFORM_TRIANGLE (1)
|
||||
|
||||
#define AL_FLANGER_MIN_WAVEFORM (0)
|
||||
#define AL_FLANGER_MAX_WAVEFORM (1)
|
||||
#define AL_FLANGER_DEFAULT_WAVEFORM (1)
|
||||
|
||||
#define AL_FLANGER_MIN_PHASE (-180)
|
||||
#define AL_FLANGER_MAX_PHASE (180)
|
||||
#define AL_FLANGER_DEFAULT_PHASE (0)
|
||||
|
||||
#define AL_FLANGER_MIN_RATE (0.0f)
|
||||
#define AL_FLANGER_MAX_RATE (10.0f)
|
||||
#define AL_FLANGER_DEFAULT_RATE (0.27f)
|
||||
|
||||
#define AL_FLANGER_MIN_DEPTH (0.0f)
|
||||
#define AL_FLANGER_MAX_DEPTH (1.0f)
|
||||
#define AL_FLANGER_DEFAULT_DEPTH (1.0f)
|
||||
|
||||
#define AL_FLANGER_MIN_FEEDBACK (-1.0f)
|
||||
#define AL_FLANGER_MAX_FEEDBACK (1.0f)
|
||||
#define AL_FLANGER_DEFAULT_FEEDBACK (-0.5f)
|
||||
|
||||
#define AL_FLANGER_MIN_DELAY (0.0f)
|
||||
#define AL_FLANGER_MAX_DELAY (0.004f)
|
||||
#define AL_FLANGER_DEFAULT_DELAY (0.002f)
|
||||
|
||||
/* Frequency shifter effect */
|
||||
#define AL_FREQUENCY_SHIFTER_MIN_FREQUENCY (0.0f)
|
||||
#define AL_FREQUENCY_SHIFTER_MAX_FREQUENCY (24000.0f)
|
||||
#define AL_FREQUENCY_SHIFTER_DEFAULT_FREQUENCY (0.0f)
|
||||
|
||||
#define AL_FREQUENCY_SHIFTER_MIN_LEFT_DIRECTION (0)
|
||||
#define AL_FREQUENCY_SHIFTER_MAX_LEFT_DIRECTION (2)
|
||||
#define AL_FREQUENCY_SHIFTER_DEFAULT_LEFT_DIRECTION (0)
|
||||
|
||||
#define AL_FREQUENCY_SHIFTER_DIRECTION_DOWN (0)
|
||||
#define AL_FREQUENCY_SHIFTER_DIRECTION_UP (1)
|
||||
#define AL_FREQUENCY_SHIFTER_DIRECTION_OFF (2)
|
||||
|
||||
#define AL_FREQUENCY_SHIFTER_MIN_RIGHT_DIRECTION (0)
|
||||
#define AL_FREQUENCY_SHIFTER_MAX_RIGHT_DIRECTION (2)
|
||||
#define AL_FREQUENCY_SHIFTER_DEFAULT_RIGHT_DIRECTION (0)
|
||||
|
||||
/* Vocal morpher effect */
|
||||
#define AL_VOCAL_MORPHER_MIN_PHONEMEA (0)
|
||||
#define AL_VOCAL_MORPHER_MAX_PHONEMEA (29)
|
||||
#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEA (0)
|
||||
|
||||
#define AL_VOCAL_MORPHER_MIN_PHONEMEA_COARSE_TUNING (-24)
|
||||
#define AL_VOCAL_MORPHER_MAX_PHONEMEA_COARSE_TUNING (24)
|
||||
#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEA_COARSE_TUNING (0)
|
||||
|
||||
#define AL_VOCAL_MORPHER_MIN_PHONEMEB (0)
|
||||
#define AL_VOCAL_MORPHER_MAX_PHONEMEB (29)
|
||||
#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEB (10)
|
||||
|
||||
#define AL_VOCAL_MORPHER_MIN_PHONEMEB_COARSE_TUNING (-24)
|
||||
#define AL_VOCAL_MORPHER_MAX_PHONEMEB_COARSE_TUNING (24)
|
||||
#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEB_COARSE_TUNING (0)
|
||||
|
||||
#define AL_VOCAL_MORPHER_PHONEME_A (0)
|
||||
#define AL_VOCAL_MORPHER_PHONEME_E (1)
|
||||
#define AL_VOCAL_MORPHER_PHONEME_I (2)
|
||||
#define AL_VOCAL_MORPHER_PHONEME_O (3)
|
||||
#define AL_VOCAL_MORPHER_PHONEME_U (4)
|
||||
#define AL_VOCAL_MORPHER_PHONEME_AA (5)
|
||||
#define AL_VOCAL_MORPHER_PHONEME_AE (6)
|
||||
#define AL_VOCAL_MORPHER_PHONEME_AH (7)
|
||||
#define AL_VOCAL_MORPHER_PHONEME_AO (8)
|
||||
#define AL_VOCAL_MORPHER_PHONEME_EH (9)
|
||||
#define AL_VOCAL_MORPHER_PHONEME_ER (10)
|
||||
#define AL_VOCAL_MORPHER_PHONEME_IH (11)
|
||||
#define AL_VOCAL_MORPHER_PHONEME_IY (12)
|
||||
#define AL_VOCAL_MORPHER_PHONEME_UH (13)
|
||||
#define AL_VOCAL_MORPHER_PHONEME_UW (14)
|
||||
#define AL_VOCAL_MORPHER_PHONEME_B (15)
|
||||
#define AL_VOCAL_MORPHER_PHONEME_D (16)
|
||||
#define AL_VOCAL_MORPHER_PHONEME_F (17)
|
||||
#define AL_VOCAL_MORPHER_PHONEME_G (18)
|
||||
#define AL_VOCAL_MORPHER_PHONEME_J (19)
|
||||
#define AL_VOCAL_MORPHER_PHONEME_K (20)
|
||||
#define AL_VOCAL_MORPHER_PHONEME_L (21)
|
||||
#define AL_VOCAL_MORPHER_PHONEME_M (22)
|
||||
#define AL_VOCAL_MORPHER_PHONEME_N (23)
|
||||
#define AL_VOCAL_MORPHER_PHONEME_P (24)
|
||||
#define AL_VOCAL_MORPHER_PHONEME_R (25)
|
||||
#define AL_VOCAL_MORPHER_PHONEME_S (26)
|
||||
#define AL_VOCAL_MORPHER_PHONEME_T (27)
|
||||
#define AL_VOCAL_MORPHER_PHONEME_V (28)
|
||||
#define AL_VOCAL_MORPHER_PHONEME_Z (29)
|
||||
|
||||
#define AL_VOCAL_MORPHER_WAVEFORM_SINUSOID (0)
|
||||
#define AL_VOCAL_MORPHER_WAVEFORM_TRIANGLE (1)
|
||||
#define AL_VOCAL_MORPHER_WAVEFORM_SAWTOOTH (2)
|
||||
|
||||
#define AL_VOCAL_MORPHER_MIN_WAVEFORM (0)
|
||||
#define AL_VOCAL_MORPHER_MAX_WAVEFORM (2)
|
||||
#define AL_VOCAL_MORPHER_DEFAULT_WAVEFORM (0)
|
||||
|
||||
#define AL_VOCAL_MORPHER_MIN_RATE (0.0f)
|
||||
#define AL_VOCAL_MORPHER_MAX_RATE (10.0f)
|
||||
#define AL_VOCAL_MORPHER_DEFAULT_RATE (1.41f)
|
||||
|
||||
/* Pitch shifter effect */
|
||||
#define AL_PITCH_SHIFTER_MIN_COARSE_TUNE (-12)
|
||||
#define AL_PITCH_SHIFTER_MAX_COARSE_TUNE (12)
|
||||
#define AL_PITCH_SHIFTER_DEFAULT_COARSE_TUNE (12)
|
||||
|
||||
#define AL_PITCH_SHIFTER_MIN_FINE_TUNE (-50)
|
||||
#define AL_PITCH_SHIFTER_MAX_FINE_TUNE (50)
|
||||
#define AL_PITCH_SHIFTER_DEFAULT_FINE_TUNE (0)
|
||||
|
||||
/* Ring modulator effect */
|
||||
#define AL_RING_MODULATOR_MIN_FREQUENCY (0.0f)
|
||||
#define AL_RING_MODULATOR_MAX_FREQUENCY (8000.0f)
|
||||
#define AL_RING_MODULATOR_DEFAULT_FREQUENCY (440.0f)
|
||||
|
||||
#define AL_RING_MODULATOR_MIN_HIGHPASS_CUTOFF (0.0f)
|
||||
#define AL_RING_MODULATOR_MAX_HIGHPASS_CUTOFF (24000.0f)
|
||||
#define AL_RING_MODULATOR_DEFAULT_HIGHPASS_CUTOFF (800.0f)
|
||||
|
||||
#define AL_RING_MODULATOR_SINUSOID (0)
|
||||
#define AL_RING_MODULATOR_SAWTOOTH (1)
|
||||
#define AL_RING_MODULATOR_SQUARE (2)
|
||||
|
||||
#define AL_RING_MODULATOR_MIN_WAVEFORM (0)
|
||||
#define AL_RING_MODULATOR_MAX_WAVEFORM (2)
|
||||
#define AL_RING_MODULATOR_DEFAULT_WAVEFORM (0)
|
||||
|
||||
/* Autowah effect */
|
||||
#define AL_AUTOWAH_MIN_ATTACK_TIME (0.0001f)
|
||||
#define AL_AUTOWAH_MAX_ATTACK_TIME (1.0f)
|
||||
#define AL_AUTOWAH_DEFAULT_ATTACK_TIME (0.06f)
|
||||
|
||||
#define AL_AUTOWAH_MIN_RELEASE_TIME (0.0001f)
|
||||
#define AL_AUTOWAH_MAX_RELEASE_TIME (1.0f)
|
||||
#define AL_AUTOWAH_DEFAULT_RELEASE_TIME (0.06f)
|
||||
|
||||
#define AL_AUTOWAH_MIN_RESONANCE (2.0f)
|
||||
#define AL_AUTOWAH_MAX_RESONANCE (1000.0f)
|
||||
#define AL_AUTOWAH_DEFAULT_RESONANCE (1000.0f)
|
||||
|
||||
#define AL_AUTOWAH_MIN_PEAK_GAIN (0.00003f)
|
||||
#define AL_AUTOWAH_MAX_PEAK_GAIN (31621.0f)
|
||||
#define AL_AUTOWAH_DEFAULT_PEAK_GAIN (11.22f)
|
||||
|
||||
/* Compressor effect */
|
||||
#define AL_COMPRESSOR_MIN_ONOFF (0)
|
||||
#define AL_COMPRESSOR_MAX_ONOFF (1)
|
||||
#define AL_COMPRESSOR_DEFAULT_ONOFF (1)
|
||||
|
||||
/* Equalizer effect */
|
||||
#define AL_EQUALIZER_MIN_LOW_GAIN (0.126f)
|
||||
#define AL_EQUALIZER_MAX_LOW_GAIN (7.943f)
|
||||
#define AL_EQUALIZER_DEFAULT_LOW_GAIN (1.0f)
|
||||
|
||||
#define AL_EQUALIZER_MIN_LOW_CUTOFF (50.0f)
|
||||
#define AL_EQUALIZER_MAX_LOW_CUTOFF (800.0f)
|
||||
#define AL_EQUALIZER_DEFAULT_LOW_CUTOFF (200.0f)
|
||||
|
||||
#define AL_EQUALIZER_MIN_MID1_GAIN (0.126f)
|
||||
#define AL_EQUALIZER_MAX_MID1_GAIN (7.943f)
|
||||
#define AL_EQUALIZER_DEFAULT_MID1_GAIN (1.0f)
|
||||
|
||||
#define AL_EQUALIZER_MIN_MID1_CENTER (200.0f)
|
||||
#define AL_EQUALIZER_MAX_MID1_CENTER (3000.0f)
|
||||
#define AL_EQUALIZER_DEFAULT_MID1_CENTER (500.0f)
|
||||
|
||||
#define AL_EQUALIZER_MIN_MID1_WIDTH (0.01f)
|
||||
#define AL_EQUALIZER_MAX_MID1_WIDTH (1.0f)
|
||||
#define AL_EQUALIZER_DEFAULT_MID1_WIDTH (1.0f)
|
||||
|
||||
#define AL_EQUALIZER_MIN_MID2_GAIN (0.126f)
|
||||
#define AL_EQUALIZER_MAX_MID2_GAIN (7.943f)
|
||||
#define AL_EQUALIZER_DEFAULT_MID2_GAIN (1.0f)
|
||||
|
||||
#define AL_EQUALIZER_MIN_MID2_CENTER (1000.0f)
|
||||
#define AL_EQUALIZER_MAX_MID2_CENTER (8000.0f)
|
||||
#define AL_EQUALIZER_DEFAULT_MID2_CENTER (3000.0f)
|
||||
|
||||
#define AL_EQUALIZER_MIN_MID2_WIDTH (0.01f)
|
||||
#define AL_EQUALIZER_MAX_MID2_WIDTH (1.0f)
|
||||
#define AL_EQUALIZER_DEFAULT_MID2_WIDTH (1.0f)
|
||||
|
||||
#define AL_EQUALIZER_MIN_HIGH_GAIN (0.126f)
|
||||
#define AL_EQUALIZER_MAX_HIGH_GAIN (7.943f)
|
||||
#define AL_EQUALIZER_DEFAULT_HIGH_GAIN (1.0f)
|
||||
|
||||
#define AL_EQUALIZER_MIN_HIGH_CUTOFF (4000.0f)
|
||||
#define AL_EQUALIZER_MAX_HIGH_CUTOFF (16000.0f)
|
||||
#define AL_EQUALIZER_DEFAULT_HIGH_CUTOFF (6000.0f)
|
||||
|
||||
|
||||
/* Source parameter value ranges and defaults. */
|
||||
#define AL_MIN_AIR_ABSORPTION_FACTOR (0.0f)
|
||||
#define AL_MAX_AIR_ABSORPTION_FACTOR (10.0f)
|
||||
#define AL_DEFAULT_AIR_ABSORPTION_FACTOR (0.0f)
|
||||
|
||||
#define AL_MIN_ROOM_ROLLOFF_FACTOR (0.0f)
|
||||
#define AL_MAX_ROOM_ROLLOFF_FACTOR (10.0f)
|
||||
#define AL_DEFAULT_ROOM_ROLLOFF_FACTOR (0.0f)
|
||||
|
||||
#define AL_MIN_CONE_OUTER_GAINHF (0.0f)
|
||||
#define AL_MAX_CONE_OUTER_GAINHF (1.0f)
|
||||
#define AL_DEFAULT_CONE_OUTER_GAINHF (1.0f)
|
||||
|
||||
#define AL_MIN_DIRECT_FILTER_GAINHF_AUTO AL_FALSE
|
||||
#define AL_MAX_DIRECT_FILTER_GAINHF_AUTO AL_TRUE
|
||||
#define AL_DEFAULT_DIRECT_FILTER_GAINHF_AUTO AL_TRUE
|
||||
|
||||
#define AL_MIN_AUXILIARY_SEND_FILTER_GAIN_AUTO AL_FALSE
|
||||
#define AL_MAX_AUXILIARY_SEND_FILTER_GAIN_AUTO AL_TRUE
|
||||
#define AL_DEFAULT_AUXILIARY_SEND_FILTER_GAIN_AUTO AL_TRUE
|
||||
|
||||
#define AL_MIN_AUXILIARY_SEND_FILTER_GAINHF_AUTO AL_FALSE
|
||||
#define AL_MAX_AUXILIARY_SEND_FILTER_GAINHF_AUTO AL_TRUE
|
||||
#define AL_DEFAULT_AUXILIARY_SEND_FILTER_GAINHF_AUTO AL_TRUE
|
||||
|
||||
|
||||
/* Listener parameter value ranges and defaults. */
|
||||
#define AL_MIN_METERS_PER_UNIT FLT_MIN
|
||||
#define AL_MAX_METERS_PER_UNIT FLT_MAX
|
||||
#define AL_DEFAULT_METERS_PER_UNIT (1.0f)
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
} /* extern "C" */
|
||||
#endif
|
||||
|
||||
#endif /* AL_EFX_H */
|
93221
extlibs/headers/miniaudio/miniaudio.h
vendored
Normal file
93221
extlibs/headers/miniaudio/miniaudio.h
vendored
Normal file
File diff suppressed because it is too large
Load Diff
BIN
extlibs/libs-msvc-universal/x64/openal32.lib
vendored
BIN
extlibs/libs-msvc-universal/x64/openal32.lib
vendored
Binary file not shown.
BIN
extlibs/libs-msvc-universal/x86/openal32.lib
vendored
BIN
extlibs/libs-msvc-universal/x86/openal32.lib
vendored
Binary file not shown.
@ -1 +0,0 @@
|
||||
Versions/Current/OpenAL
|
@ -1 +0,0 @@
|
||||
Versions/Current/Resources
|
Binary file not shown.
@ -1,20 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>English</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>OpenAL</string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>org.sfml-dev.OpenAL</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>FMWK</string>
|
||||
<key>CFBundleSignature</key>
|
||||
<string>????</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>1.0</string>
|
||||
</dict>
|
||||
</plist>
|
@ -1 +0,0 @@
|
||||
A
|
@ -29,27 +29,29 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Audio/Export.hpp>
|
||||
|
||||
#include <memory>
|
||||
|
||||
|
||||
namespace sf
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Base class for classes that require an OpenAL context
|
||||
/// \brief Base class for classes that require an audio device
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
class SFML_AUDIO_API AlResource
|
||||
class SFML_AUDIO_API AudioResource
|
||||
{
|
||||
protected:
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Default constructor
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
AlResource();
|
||||
AudioResource();
|
||||
|
||||
private:
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Destructor
|
||||
///
|
||||
// Member data
|
||||
////////////////////////////////////////////////////////////
|
||||
~AlResource();
|
||||
const std::shared_ptr<void> m_device; //!< Sound device
|
||||
};
|
||||
|
||||
} // namespace sf
|
||||
@ -60,7 +62,7 @@ protected:
|
||||
/// \ingroup audio
|
||||
///
|
||||
/// This class is for internal use only, it must be the base
|
||||
/// of every class that requires a valid OpenAL context in
|
||||
/// of every class that requires a valid audio device in
|
||||
/// order to work.
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
@ -33,6 +33,7 @@
|
||||
|
||||
#include <filesystem>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
#include <cstddef>
|
||||
|
||||
@ -124,6 +125,19 @@ public:
|
||||
////////////////////////////////////////////////////////////
|
||||
unsigned int getSampleRate() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the map of position in sample frame to sound channel
|
||||
///
|
||||
/// This is used to map a sample in the sample stream to a
|
||||
/// position during spatialisation.
|
||||
///
|
||||
/// \return Map of position in sample frame to sound channel
|
||||
///
|
||||
/// \see getSampleRate, getChannelCount, getDuration
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
std::vector<SoundChannel> getChannelMap() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the total duration of the sound file
|
||||
///
|
||||
@ -228,6 +242,7 @@ private:
|
||||
std::uint64_t m_sampleCount{}; //!< Total number of samples in the file
|
||||
unsigned int m_channelCount{}; //!< Number of channels of the sound
|
||||
unsigned int m_sampleRate{}; //!< Number of samples per second
|
||||
std::vector<SoundChannel> m_channelMap; //!< The map of position in sample frame to sound channel
|
||||
};
|
||||
|
||||
} // namespace sf
|
||||
|
@ -29,6 +29,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Audio/Export.hpp>
|
||||
|
||||
#include <SFML/System/Angle.hpp>
|
||||
#include <SFML/System/Vector3.hpp>
|
||||
|
||||
|
||||
@ -39,6 +40,24 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
namespace sf::Listener
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Structure defining the properties of a directional cone
|
||||
///
|
||||
/// Sounds will play at gain 1 when they are positioned
|
||||
/// within the inner angle of the cone. Sounds will play
|
||||
/// at outerGain when they are positioned outside the
|
||||
/// outer angle of the cone. The gain declines linearly
|
||||
/// from 1 to outerGain as the sound moves from the inner
|
||||
/// angle to the outer angle.
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
struct Cone
|
||||
{
|
||||
Angle innerAngle; //!< Inner angle, default is 360 degrees
|
||||
Angle outerAngle; //!< Outer angle, default is 360 degrees
|
||||
float outerGain; //!< Outer gain, default is 1
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Change the global volume of all the sounds and musics
|
||||
///
|
||||
@ -112,6 +131,51 @@ SFML_AUDIO_API void setDirection(const Vector3f& direction);
|
||||
////////////////////////////////////////////////////////////
|
||||
SFML_AUDIO_API Vector3f getDirection();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the velocity of the listener in the scene
|
||||
///
|
||||
/// The default listener's velocity is (0, 0, -1).
|
||||
///
|
||||
/// \param velocity New listener's velocity
|
||||
///
|
||||
/// \see getVelocity, getDirection, setUpVector, setPosition
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
SFML_AUDIO_API void setVelocity(const Vector3f& velocity);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the current forward vector of the listener in the scene
|
||||
///
|
||||
/// \return Listener's velocity
|
||||
///
|
||||
/// \see setVelocity
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
SFML_AUDIO_API Vector3f getVelocity();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the cone properties of the listener in the audio scene
|
||||
///
|
||||
/// The cone defines how directional attenuation is applied.
|
||||
/// The default cone of a sound is {2 * PI, 2 * PI, 1}.
|
||||
///
|
||||
/// \param cone Cone properties of the listener in the scene
|
||||
///
|
||||
/// \see getCone
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
SFML_AUDIO_API void setCone(const Listener::Cone& cone);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the cone properties of the listener in the audio scene
|
||||
///
|
||||
/// \return Cone properties of the listener
|
||||
///
|
||||
/// \see setCone
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
SFML_AUDIO_API Listener::Cone getCone();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the upward vector of the listener in the scene
|
||||
///
|
||||
|
@ -29,11 +29,9 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Audio/Export.hpp>
|
||||
|
||||
#include <SFML/Audio/InputSoundFile.hpp>
|
||||
#include <SFML/Audio/SoundStream.hpp>
|
||||
|
||||
#include <filesystem>
|
||||
#include <vector>
|
||||
|
||||
|
||||
namespace sf
|
||||
@ -62,6 +60,12 @@ public:
|
||||
// Define the relevant Span types
|
||||
using TimeSpan = Span<Time>;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Default constructor
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
Music();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Destructor
|
||||
///
|
||||
@ -244,10 +248,8 @@ private:
|
||||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
////////////////////////////////////////////////////////////
|
||||
InputSoundFile m_file; //!< The streamed music file
|
||||
std::vector<std::int16_t> m_samples; //!< Temporary buffer of samples
|
||||
std::recursive_mutex m_mutex; //!< Mutex protecting the data
|
||||
Span<std::uint64_t> m_loopSpan; //!< Loop Range Specifier
|
||||
struct Impl;
|
||||
const std::unique_ptr<Impl> m_impl; //!< Implementation details
|
||||
};
|
||||
|
||||
} // namespace sf
|
||||
|
@ -29,6 +29,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Audio/Export.hpp>
|
||||
|
||||
#include <SFML/Audio/SoundChannel.hpp>
|
||||
#include <SFML/Audio/SoundFileWriter.hpp>
|
||||
|
||||
#include <filesystem>
|
||||
@ -58,11 +59,15 @@ public:
|
||||
/// \param filename Path of the sound file to write
|
||||
/// \param sampleRate Sample rate of the sound
|
||||
/// \param channelCount Number of channels in the sound
|
||||
/// \param channelMap Map of position in sample frame to sound channel
|
||||
///
|
||||
/// \return True if the file was successfully opened
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
[[nodiscard]] bool openFromFile(const std::filesystem::path& filename, unsigned int sampleRate, unsigned int channelCount);
|
||||
[[nodiscard]] bool openFromFile(const std::filesystem::path& filename,
|
||||
unsigned int sampleRate,
|
||||
unsigned int channelCount,
|
||||
const std::vector<SoundChannel>& channelMap);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Write audio samples to the file
|
||||
|
@ -32,6 +32,7 @@
|
||||
#include <SFML/Audio/SoundSource.hpp>
|
||||
|
||||
#include <cstdlib>
|
||||
#include <memory>
|
||||
|
||||
|
||||
namespace sf
|
||||
@ -225,10 +226,19 @@ public:
|
||||
void resetBuffer();
|
||||
|
||||
private:
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the sound object
|
||||
///
|
||||
/// \return The sound object
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void* getSound() const override;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
////////////////////////////////////////////////////////////
|
||||
const SoundBuffer* m_buffer{}; //!< Sound buffer bound to the source
|
||||
struct Impl;
|
||||
const std::unique_ptr<Impl> m_impl; //!< Implementation details
|
||||
};
|
||||
|
||||
} // namespace sf
|
||||
|
@ -29,13 +29,12 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Audio/Export.hpp>
|
||||
|
||||
#include <SFML/Audio/AlResource.hpp>
|
||||
#include <SFML/Audio/SoundChannel.hpp>
|
||||
|
||||
#include <SFML/System/Time.hpp>
|
||||
|
||||
#include <filesystem>
|
||||
#include <string>
|
||||
#include <unordered_set>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
|
||||
@ -49,7 +48,7 @@ class InputStream;
|
||||
/// \brief Storage for audio samples defining a sound
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
class SFML_AUDIO_API SoundBuffer : AlResource
|
||||
class SFML_AUDIO_API SoundBuffer
|
||||
{
|
||||
public:
|
||||
////////////////////////////////////////////////////////////
|
||||
@ -127,16 +126,18 @@ public:
|
||||
/// \param sampleCount Number of samples in the array
|
||||
/// \param channelCount Number of channels (1 = mono, 2 = stereo, ...)
|
||||
/// \param sampleRate Sample rate (number of samples to play per second)
|
||||
/// \param channelMap Map of position in sample frame to sound channel
|
||||
///
|
||||
/// \return True if loading succeeded, false if it failed
|
||||
///
|
||||
/// \see loadFromFile, loadFromMemory, saveToFile
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
[[nodiscard]] bool loadFromSamples(const std::int16_t* samples,
|
||||
std::uint64_t sampleCount,
|
||||
unsigned int channelCount,
|
||||
unsigned int sampleRate);
|
||||
[[nodiscard]] bool loadFromSamples(const std::int16_t* samples,
|
||||
std::uint64_t sampleCount,
|
||||
unsigned int channelCount,
|
||||
unsigned int sampleRate,
|
||||
const std::vector<SoundChannel>& channelMap);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Save the sound buffer to an audio file
|
||||
@ -189,7 +190,7 @@ public:
|
||||
///
|
||||
/// \return Sample rate (number of samples per second)
|
||||
///
|
||||
/// \see getChannelCount, getDuration
|
||||
/// \see getChannelCount, getChannelmap, getDuration
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
unsigned int getSampleRate() const;
|
||||
@ -202,17 +203,30 @@ public:
|
||||
///
|
||||
/// \return Number of channels
|
||||
///
|
||||
/// \see getSampleRate, getDuration
|
||||
/// \see getSampleRate, getChannelmap, getDuration
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
unsigned int getChannelCount() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the map of position in sample frame to sound channel
|
||||
///
|
||||
/// This is used to map a sample in the sample stream to a
|
||||
/// position during spatialisation.
|
||||
///
|
||||
/// \return Map of position in sample frame to sound channel
|
||||
///
|
||||
/// \see getSampleRate, getChannelCount, getDuration
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
std::vector<SoundChannel> getChannelMap() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the total duration of the sound
|
||||
///
|
||||
/// \return Sound duration
|
||||
///
|
||||
/// \see getSampleRate, getChannelCount
|
||||
/// \see getSampleRate, getChannelCount, getChannelmap
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
Time getDuration() const;
|
||||
@ -245,11 +259,12 @@ private:
|
||||
///
|
||||
/// \param channelCount Number of channels
|
||||
/// \param sampleRate Sample rate (number of samples per second)
|
||||
/// \param channelMap Map of position in sample frame to sound channel
|
||||
///
|
||||
/// \return True on success, false if any error happened
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
[[nodiscard]] bool update(unsigned int channelCount, unsigned int sampleRate);
|
||||
[[nodiscard]] bool update(unsigned int channelCount, unsigned int sampleRate, const std::vector<SoundChannel>& channelMap);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Add a sound to the list of sounds that use this buffer
|
||||
@ -267,18 +282,11 @@ private:
|
||||
////////////////////////////////////////////////////////////
|
||||
void detachSound(Sound* sound) const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Types
|
||||
////////////////////////////////////////////////////////////
|
||||
using SoundList = std::unordered_set<Sound*>; //!< Set of unique sound instances
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
////////////////////////////////////////////////////////////
|
||||
unsigned int m_buffer{}; //!< OpenAL buffer identifier
|
||||
std::vector<std::int16_t> m_samples; //!< Samples buffer
|
||||
Time m_duration; //!< Sound duration
|
||||
mutable SoundList m_sounds; //!< List of sounds that are using this buffer
|
||||
struct Impl;
|
||||
const std::unique_ptr<Impl> m_impl; //!< Implementation details
|
||||
};
|
||||
|
||||
} // namespace sf
|
||||
|
@ -29,14 +29,15 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Audio/Export.hpp>
|
||||
|
||||
#include <SFML/Audio/SoundBuffer.hpp>
|
||||
#include <SFML/Audio/SoundRecorder.hpp>
|
||||
|
||||
#include <vector>
|
||||
#include <memory>
|
||||
|
||||
|
||||
namespace sf
|
||||
{
|
||||
class SoundBuffer;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Specialized SoundRecorder which stores the captured
|
||||
/// audio data into a sound buffer
|
||||
@ -45,6 +46,12 @@ namespace sf
|
||||
class SFML_AUDIO_API SoundBufferRecorder : public SoundRecorder
|
||||
{
|
||||
public:
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Default constructor
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
SoundBufferRecorder();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief destructor
|
||||
///
|
||||
@ -94,8 +101,8 @@ private:
|
||||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
////////////////////////////////////////////////////////////
|
||||
std::vector<std::int16_t> m_samples; //!< Temporary sample buffer to hold the recorded data
|
||||
SoundBuffer m_buffer; //!< Sound buffer that will contain the recorded data
|
||||
struct Impl;
|
||||
const std::unique_ptr<Impl> m_impl; //!< Implementation details
|
||||
};
|
||||
|
||||
} // namespace sf
|
||||
|
65
include/SFML/Audio/SoundChannel.hpp
Normal file
65
include/SFML/Audio/SoundChannel.hpp
Normal file
@ -0,0 +1,65 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace sf
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \ingroup audio
|
||||
/// \brief Types of sound channels that can be read/written from sound buffers/files
|
||||
///
|
||||
/// In multi-channel audio, each sound channel can be
|
||||
/// assigned a position. The position of the channel is
|
||||
/// used to determine where to place a sound when it
|
||||
/// is spatialised. Assigning an incorrect sound channel
|
||||
/// will result in multi-channel audio being positioned
|
||||
/// incorrectly when using spatialisation.
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
enum class SoundChannel
|
||||
{
|
||||
Unspecified,
|
||||
Mono,
|
||||
FrontLeft,
|
||||
FrontRight,
|
||||
FrontCenter,
|
||||
FrontLeftOfCenter,
|
||||
FrontRightOfCenter,
|
||||
LowFrequencyEffects,
|
||||
BackLeft,
|
||||
BackRight,
|
||||
BackCenter,
|
||||
SideLeft,
|
||||
SideRight,
|
||||
TopCenter,
|
||||
TopFrontLeft,
|
||||
TopFrontRight,
|
||||
TopFrontCenter,
|
||||
TopBackLeft,
|
||||
TopBackRight,
|
||||
TopBackCenter
|
||||
};
|
||||
|
||||
} // namespace sf
|
@ -29,7 +29,10 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Audio/Export.hpp>
|
||||
|
||||
#include <SFML/Audio/SoundChannel.hpp>
|
||||
|
||||
#include <cstdint>
|
||||
#include <vector>
|
||||
|
||||
|
||||
namespace sf
|
||||
@ -49,9 +52,10 @@ public:
|
||||
////////////////////////////////////////////////////////////
|
||||
struct Info
|
||||
{
|
||||
std::uint64_t sampleCount{}; //!< Total number of samples in the file
|
||||
unsigned int channelCount{}; //!< Number of channels of the sound
|
||||
unsigned int sampleRate{}; //!< Samples rate of the sound, in samples per second
|
||||
std::uint64_t sampleCount{}; //!< Total number of samples in the file
|
||||
unsigned int channelCount{}; //!< Number of channels of the sound
|
||||
unsigned int sampleRate{}; //!< Samples rate of the sound, in samples per second
|
||||
std::vector<SoundChannel> channelMap; //!< Map of position in sample frame to sound channel
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
|
@ -29,6 +29,8 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Audio/Export.hpp>
|
||||
|
||||
#include <SFML/Audio/SoundChannel.hpp>
|
||||
|
||||
#include <filesystem>
|
||||
|
||||
|
||||
@ -53,13 +55,15 @@ public:
|
||||
/// \param filename Path of the file to open
|
||||
/// \param sampleRate Sample rate of the sound
|
||||
/// \param channelCount Number of channels of the sound
|
||||
/// \param channelMap Map of position in sample frame to sound channel
|
||||
///
|
||||
/// \return True if the file was successfully opened
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
[[nodiscard]] virtual bool open(const std::filesystem::path& filename,
|
||||
unsigned int sampleRate,
|
||||
unsigned int channelCount) = 0;
|
||||
[[nodiscard]] virtual bool open(const std::filesystem::path& filename,
|
||||
unsigned int sampleRate,
|
||||
unsigned int channelCount,
|
||||
const std::vector<SoundChannel>& channelMap) = 0;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Write audio samples to the open file
|
||||
@ -101,7 +105,7 @@ public:
|
||||
/// // return true if the writer can handle the format
|
||||
/// }
|
||||
///
|
||||
/// [[nodiscard]] bool open(const std::filesystem::path& filename, unsigned int sampleRate, unsigned int channelCount) override
|
||||
/// [[nodiscard]] bool open(const std::filesystem::path& filename, unsigned int sampleRate, unsigned int channelCount, const std::vector<SoundChannel>& channelMap) override
|
||||
/// {
|
||||
/// // open the file 'filename' for writing,
|
||||
/// // write the given sample rate and channel count to the file header
|
||||
|
@ -29,12 +29,12 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Audio/Export.hpp>
|
||||
|
||||
#include <SFML/Audio/AlResource.hpp>
|
||||
#include <SFML/Audio/SoundChannel.hpp>
|
||||
|
||||
#include <SFML/System/Time.hpp>
|
||||
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <thread>
|
||||
#include <vector>
|
||||
|
||||
|
||||
@ -44,7 +44,7 @@ namespace sf
|
||||
/// \brief Abstract base class for capturing sound data
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
class SFML_AUDIO_API SoundRecorder : AlResource
|
||||
class SFML_AUDIO_API SoundRecorder
|
||||
{
|
||||
public:
|
||||
////////////////////////////////////////////////////////////
|
||||
@ -173,6 +173,17 @@ public:
|
||||
////////////////////////////////////////////////////////////
|
||||
unsigned int getChannelCount() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the map of position in sample frame to sound channel
|
||||
///
|
||||
/// This is used to map a sample in the sample stream to a
|
||||
/// position during spatialisation.
|
||||
///
|
||||
/// \return Map of position in sample frame to sound channel
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
std::vector<SoundChannel> getChannelMap() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Check if the system supports audio capture
|
||||
///
|
||||
@ -195,24 +206,6 @@ protected:
|
||||
////////////////////////////////////////////////////////////
|
||||
SoundRecorder();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the processing interval
|
||||
///
|
||||
/// The processing interval controls the period
|
||||
/// between calls to the onProcessSamples function. You may
|
||||
/// want to use a small interval if you want to process the
|
||||
/// recorded data in real time, for example.
|
||||
///
|
||||
/// Note: this is only a hint, the actual period may vary.
|
||||
/// So don't rely on this parameter to implement precise timing.
|
||||
///
|
||||
/// The default processing interval is 100 ms.
|
||||
///
|
||||
/// \param interval Processing interval
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void setProcessingInterval(Time interval);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Start capturing audio data
|
||||
///
|
||||
@ -254,61 +247,11 @@ protected:
|
||||
virtual void onStop();
|
||||
|
||||
private:
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Function called as the entry point of the thread
|
||||
///
|
||||
/// This function starts the recording loop, and returns
|
||||
/// only when the capture is stopped.
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void record();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the new available audio samples and process them
|
||||
///
|
||||
/// This function is called continuously during the
|
||||
/// capture loop. It retrieves the captured samples and
|
||||
/// forwards them to the derived class.
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void processCapturedSamples();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Clean up the recorder's internal resources
|
||||
///
|
||||
/// This function is called when the capture stops.
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void cleanup();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Launch a new capture thread running 'record'
|
||||
///
|
||||
/// This function is called when the capture is started or
|
||||
/// when the device is changed.
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void launchCapturingThread();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Stop capturing and wait for 'm_thread' to join
|
||||
///
|
||||
/// This function is called when the capture is stopped or
|
||||
/// when the device is changed.
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void awaitCapturingThread();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
////////////////////////////////////////////////////////////
|
||||
std::thread m_thread; //!< Thread running the background recording task
|
||||
std::vector<std::int16_t> m_samples; //!< Buffer to store captured samples
|
||||
unsigned int m_sampleRate{}; //!< Sample rate
|
||||
Time m_processingInterval{milliseconds(100)}; //!< Time period between calls to onProcessSamples
|
||||
bool m_isCapturing{}; //!< Capturing state
|
||||
std::string m_deviceName{getDefaultDevice()}; //!< Name of the audio capture device
|
||||
unsigned int m_channelCount{1}; //!< Number of recording channels
|
||||
struct Impl;
|
||||
const std::unique_ptr<Impl> m_impl; //!< Implementation details
|
||||
};
|
||||
|
||||
} // namespace sf
|
||||
|
@ -29,10 +29,13 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Audio/Export.hpp>
|
||||
|
||||
#include <SFML/Audio/AlResource.hpp>
|
||||
#include <SFML/Audio/AudioResource.hpp>
|
||||
#include <SFML/System/Angle.hpp>
|
||||
|
||||
#include <SFML/System/Vector3.hpp>
|
||||
|
||||
#include <memory>
|
||||
|
||||
|
||||
namespace sf
|
||||
{
|
||||
@ -41,7 +44,7 @@ namespace sf
|
||||
/// \brief Base class defining a sound's properties
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
class SFML_AUDIO_API SoundSource : AlResource
|
||||
class SFML_AUDIO_API SoundSource : protected AudioResource
|
||||
{
|
||||
public:
|
||||
////////////////////////////////////////////////////////////
|
||||
@ -55,6 +58,24 @@ public:
|
||||
Playing //!< Sound is playing
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Structure defining the properties of a directional cone
|
||||
///
|
||||
/// Sounds will play at gain 1 when the listener
|
||||
/// is positioned within the inner angle of the cone.
|
||||
/// Sounds will play at outerGain when the listener is
|
||||
/// positioned outside the outer angle of the cone.
|
||||
/// The gain declines linearly from 1 to outerGain as the
|
||||
/// listener moves from the inner angle to the outer angle.
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
struct Cone
|
||||
{
|
||||
Angle innerAngle; //!< Inner angle, default is 360 degrees
|
||||
Angle outerAngle; //!< Outer angle, default is 360 degrees
|
||||
float outerGain; //!< Outer gain, default is 1
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Copy constructor
|
||||
///
|
||||
@ -67,7 +88,7 @@ public:
|
||||
/// \brief Destructor
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual ~SoundSource();
|
||||
virtual ~SoundSource() = default;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the pitch of the sound
|
||||
@ -85,6 +106,21 @@ public:
|
||||
////////////////////////////////////////////////////////////
|
||||
void setPitch(float pitch);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the pan of the sound
|
||||
///
|
||||
/// Using panning, a mono sound can be panned between
|
||||
/// stereo channels. When the pan is set to -1, the sound
|
||||
/// is played only on the left channel, when the pan is set
|
||||
/// to +1, the sound is played only on the right channel.
|
||||
///
|
||||
/// \param pan New pan to apply to the sound [-1, +1]
|
||||
///
|
||||
/// \see getPan
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void setPan(float pan);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the volume of the sound
|
||||
///
|
||||
@ -98,6 +134,21 @@ public:
|
||||
////////////////////////////////////////////////////////////
|
||||
void setVolume(float volume);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set whether spatialization of the sound is enabled
|
||||
///
|
||||
/// Spatialization is the application of various effects to
|
||||
/// simulate a sound being emitted at a virtual position in
|
||||
/// 3D space and exhibiting various physical phenomena such as
|
||||
/// directional attenuation and doppler shift.
|
||||
///
|
||||
/// \param enabled True to enable spatialization, false to disable
|
||||
///
|
||||
/// \see isSpatializationEnabled
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void setSpatializationEnabled(bool enabled);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the 3D position of the sound in the audio scene
|
||||
///
|
||||
@ -112,6 +163,79 @@ public:
|
||||
////////////////////////////////////////////////////////////
|
||||
void setPosition(const Vector3f& position);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the 3D direction of the sound in the audio scene
|
||||
///
|
||||
/// The direction defines where the sound source is facing
|
||||
/// in 3D space. It will affect how the sound is attenuated
|
||||
/// if facing away from the listener.
|
||||
/// The default direction of a sound is (0, 0, -1).
|
||||
///
|
||||
/// \param direction Direction of the sound in the scene
|
||||
///
|
||||
/// \see getDirection
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void setDirection(const Vector3f& direction);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the cone properties of the sound in the audio scene
|
||||
///
|
||||
/// The cone defines how directional attenuation is applied.
|
||||
/// The default cone of a sound is {2 * PI, 2 * PI, 1}.
|
||||
///
|
||||
/// \param cone Cone properties of the sound in the scene
|
||||
///
|
||||
/// \see getCone
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void setCone(const Cone& cone);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the 3D velocity of the sound in the audio scene
|
||||
///
|
||||
/// The velocity is used to determine how to doppler shift
|
||||
/// the sound. Sounds moving towards the listener will be
|
||||
/// perceived to have a higher pitch and sounds moving away
|
||||
/// from the listener will be perceived to have a lower pitch.
|
||||
///
|
||||
/// \param velocity Velocity of the sound in the scene
|
||||
///
|
||||
/// \see getVelocity
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void setVelocity(const Vector3f& velocity);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the doppler factor of the sound
|
||||
///
|
||||
/// The doppler factor determines how strong the doppler
|
||||
/// shift will be.
|
||||
///
|
||||
/// \param factor New doppler factor to apply to the sound
|
||||
///
|
||||
/// \see getDopplerFactor
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void setDopplerFactor(float factor);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the directional attenuation factor of the sound
|
||||
///
|
||||
/// Depending on the virtual position of an output channel
|
||||
/// relative to the listener (such as in surround sound
|
||||
/// setups), sounds will be attenuated when emitting them
|
||||
/// from certain channels. This factor determines how strong
|
||||
/// the attenuation based on output channel position
|
||||
/// relative to the listener is.
|
||||
///
|
||||
/// \param factor New directional attenuation factor to apply to the sound
|
||||
///
|
||||
/// \see getDirectionalAttenuationFactor
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void setDirectionalAttenuationFactor(float factor);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Make the sound's position relative to the listener or absolute
|
||||
///
|
||||
@ -145,6 +269,51 @@ public:
|
||||
////////////////////////////////////////////////////////////
|
||||
void setMinDistance(float distance);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the maximum distance of the sound
|
||||
///
|
||||
/// The "maximum distance" of a sound is the minimum
|
||||
/// distance at which it is heard at its minimum volume. Closer
|
||||
/// than the maximum distance, it will start to fade in according
|
||||
/// to its attenuation factor.
|
||||
/// The default value of the maximum distance is the maximum
|
||||
/// value a float can represent.
|
||||
///
|
||||
/// \param distance New maximum distance of the sound
|
||||
///
|
||||
/// \see getMaxDistance, setAttenuation
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void setMaxDistance(float distance);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the minimum gain of the sound
|
||||
///
|
||||
/// When the sound is further away from the listener than
|
||||
/// the "maximum distance" the attenuated gain is clamped
|
||||
/// so it cannot go below the minimum gain value.
|
||||
///
|
||||
/// \param distance New minimum gain of the sound
|
||||
///
|
||||
/// \see getMinGain, setAttenuation
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void setMinGain(float gain);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the maximum gain of the sound
|
||||
///
|
||||
/// When the sound is closer from the listener than
|
||||
/// the "minimum distance" the attenuated gain is clamped
|
||||
/// so it cannot go above the maximum gain value.
|
||||
///
|
||||
/// \param gain New maximum gain of the sound
|
||||
///
|
||||
/// \see getMaxGain, setAttenuation
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void setMaxGain(float gain);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the attenuation factor of the sound
|
||||
///
|
||||
@ -174,6 +343,16 @@ public:
|
||||
////////////////////////////////////////////////////////////
|
||||
float getPitch() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the pan of the sound
|
||||
///
|
||||
/// \return Pan of the sound
|
||||
///
|
||||
/// \see setPan
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
float getPan() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the volume of the sound
|
||||
///
|
||||
@ -184,6 +363,16 @@ public:
|
||||
////////////////////////////////////////////////////////////
|
||||
float getVolume() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Tell whether spatialization of the sound is enabled
|
||||
///
|
||||
/// \return True if spatialization is enabled, false if it's disabled
|
||||
///
|
||||
/// \see setSpatializationEnabled
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
bool isSpatializationEnabled() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the 3D position of the sound in the audio scene
|
||||
///
|
||||
@ -194,6 +383,56 @@ public:
|
||||
////////////////////////////////////////////////////////////
|
||||
Vector3f getPosition() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the 3D direction of the sound in the audio scene
|
||||
///
|
||||
/// \return Direction of the sound
|
||||
///
|
||||
/// \see setDirection
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
Vector3f getDirection() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the cone properties of the sound in the audio scene
|
||||
///
|
||||
/// \return Cone properties of the sound
|
||||
///
|
||||
/// \see setCone
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
Cone getCone() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the 3D velocity of the sound in the audio scene
|
||||
///
|
||||
/// \return Velocity of the sound
|
||||
///
|
||||
/// \see setVelocity
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
Vector3f getVelocity() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the doppler factor of the sound
|
||||
///
|
||||
/// \return Doppler factor of the sound
|
||||
///
|
||||
/// \see setDopplerFactor
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
float getDopplerFactor() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the directional attenuation factor of the sound
|
||||
///
|
||||
/// \return Directional attenuation factor of the sound
|
||||
///
|
||||
/// \see setDirectionalAttenuationFactor
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
float getDirectionalAttenuationFactor() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Tell whether the sound's position is relative to the
|
||||
/// listener or is absolute
|
||||
@ -215,6 +454,36 @@ public:
|
||||
////////////////////////////////////////////////////////////
|
||||
float getMinDistance() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the maximum distance of the sound
|
||||
///
|
||||
/// \return Maximum distance of the sound
|
||||
///
|
||||
/// \see setMaxDistance, getAttenuation
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
float getMaxDistance() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the minimum gain of the sound
|
||||
///
|
||||
/// \return Minimum gain of the sound
|
||||
///
|
||||
/// \see setMinGain, getAttenuation
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
float getMinGain() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the maximum gain of the sound
|
||||
///
|
||||
/// \return Maximum gain of the sound
|
||||
///
|
||||
/// \see setMaxGain, getAttenuation
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
float getMaxGain() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the attenuation factor of the sound
|
||||
///
|
||||
@ -285,12 +554,16 @@ protected:
|
||||
/// This constructor is meant to be called by derived classes only.
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
SoundSource();
|
||||
SoundSource() = default;
|
||||
|
||||
private:
|
||||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
/// \brief Get the sound object
|
||||
///
|
||||
/// \return The sound object
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
unsigned int m_source; //!< OpenAL source identifier
|
||||
virtual void* getSound() const = 0;
|
||||
};
|
||||
|
||||
// NOLINTEND(readability-make-member-function-const)
|
||||
|
@ -29,12 +29,13 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Audio/Export.hpp>
|
||||
|
||||
#include <SFML/Audio/SoundChannel.hpp>
|
||||
#include <SFML/Audio/SoundSource.hpp>
|
||||
|
||||
#include <SFML/System/Time.hpp>
|
||||
|
||||
#include <mutex>
|
||||
#include <thread>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
#include <cstdlib>
|
||||
|
||||
@ -122,6 +123,17 @@ public:
|
||||
////////////////////////////////////////////////////////////
|
||||
unsigned int getSampleRate() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the map of position in sample frame to sound channel
|
||||
///
|
||||
/// This is used to map a sample in the sample stream to a
|
||||
/// position during spatialisation.
|
||||
///
|
||||
/// \return Map of position in sample frame to sound channel
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
std::vector<SoundChannel> getChannelMap() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the current status of the stream (stopped, paused, playing)
|
||||
///
|
||||
@ -206,9 +218,10 @@ protected:
|
||||
///
|
||||
/// \param channelCount Number of channels of the stream
|
||||
/// \param sampleRate Sample rate, in samples per second
|
||||
/// \param channelMap Map of position in sample frame to sound channel
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void initialize(unsigned int channelCount, unsigned int sampleRate);
|
||||
void initialize(unsigned int channelCount, unsigned int sampleRate, const std::vector<SoundChannel>& channelMap);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Request a new chunk of audio samples from the stream source
|
||||
@ -252,103 +265,20 @@ protected:
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual std::int64_t onLoop();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the processing interval
|
||||
///
|
||||
/// The processing interval controls the period at which the
|
||||
/// audio buffers are filled by calls to onGetData. A smaller
|
||||
/// interval may be useful for low-latency streams. Note that
|
||||
/// the given period is only a hint and the actual period may
|
||||
/// vary. The default processing interval is 10 ms.
|
||||
///
|
||||
/// \param interval Processing interval
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void setProcessingInterval(Time interval);
|
||||
|
||||
private:
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Function called as the entry point of the thread
|
||||
/// \brief Get the sound object
|
||||
///
|
||||
/// This function starts the streaming loop, and returns
|
||||
/// only when the sound is stopped.
|
||||
/// \return The sound object
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void streamData();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Fill a new buffer with audio samples, and append
|
||||
/// it to the playing queue
|
||||
///
|
||||
/// This function is called as soon as a buffer has been fully
|
||||
/// consumed; it fills it again and inserts it back into the
|
||||
/// playing queue.
|
||||
///
|
||||
/// \param bufferNum Number of the buffer to fill (in [0, BufferCount])
|
||||
/// \param immediateLoop Treat empty buffers as spent, and act on loops immediately
|
||||
///
|
||||
/// \return True if the stream source has requested to stop, false otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
[[nodiscard]] bool fillAndPushBuffer(unsigned int bufferNum, bool immediateLoop = false);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Fill the audio buffers and put them all into the playing queue
|
||||
///
|
||||
/// This function is called when playing starts and the
|
||||
/// playing queue is empty.
|
||||
///
|
||||
/// \return True if the derived class has requested to stop, false otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
[[nodiscard]] bool fillQueue();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Clear all the audio buffers and empty the playing queue
|
||||
///
|
||||
/// This function is called when the stream is stopped.
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void clearQueue();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Launch a new stream thread running 'streamData'
|
||||
///
|
||||
/// This function is called when the stream is played or
|
||||
/// when the playing offset is changed.
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void launchStreamingThread(Status threadStartState);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Stop streaming and wait for 'm_thread' to join
|
||||
///
|
||||
/// This function is called when the playback is stopped or
|
||||
/// when the sound stream is destroyed.
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void awaitStreamingThread();
|
||||
|
||||
// NOLINTBEGIN(readability-identifier-naming)
|
||||
static constexpr unsigned int BufferCount{3}; //!< Number of audio buffers used by the streaming loop
|
||||
static constexpr unsigned int BufferRetries{2}; //!< Number of retries (excluding initial try) for onGetData()
|
||||
// NOLINTEND(readability-identifier-naming)
|
||||
void* getSound() const override;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
////////////////////////////////////////////////////////////
|
||||
std::thread m_thread; //!< Thread running the background tasks
|
||||
mutable std::recursive_mutex m_threadMutex; //!< Thread mutex
|
||||
Status m_threadStartState{Stopped}; //!< State the thread starts in (Playing, Paused, Stopped)
|
||||
bool m_isStreaming{}; //!< Streaming state (true = playing, false = stopped)
|
||||
unsigned int m_buffers[BufferCount]{}; //!< Sound buffers used to store temporary audio data
|
||||
unsigned int m_channelCount{}; //!< Number of channels (1 = mono, 2 = stereo, ...)
|
||||
unsigned int m_sampleRate{}; //!< Frequency (samples / second)
|
||||
std::int32_t m_format{}; //!< Format of the internal sound buffers
|
||||
bool m_loop{}; //!< Loop flag (true to loop, false to play once)
|
||||
std::uint64_t m_samplesProcessed{}; //!< Number of samples processed since beginning of the stream
|
||||
std::int64_t m_bufferSeeks[BufferCount]{}; //!< If buffer is an "end buffer", holds next seek position, else NoLoop. For play offset calculation.
|
||||
Time m_processingInterval{milliseconds(10)}; //!< Interval for checking and filling the internal sound buffers.
|
||||
struct Impl;
|
||||
const std::unique_ptr<Impl> m_impl; //!< Implementation details
|
||||
};
|
||||
|
||||
} // namespace sf
|
||||
|
@ -42,7 +42,7 @@ include $(CLEAR_VARS)
|
||||
LOCAL_MODULE := sfml-audio
|
||||
LOCAL_SRC_FILES := lib/$(TARGET_ARCH_ABI)/libsfml-audio.so
|
||||
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/include
|
||||
LOCAL_SHARED_LIBRARIES := sfml-window sfml-system openal
|
||||
LOCAL_SHARED_LIBRARIES := sfml-window sfml-system
|
||||
|
||||
prebuilt_path := $(call local-prebuilt-path,$(LOCAL_SRC_FILES))
|
||||
prebuilt := $(strip $(wildcard $(prebuilt_path)))
|
||||
@ -132,7 +132,7 @@ include $(CLEAR_VARS)
|
||||
LOCAL_MODULE := sfml-audio-d
|
||||
LOCAL_SRC_FILES := lib/$(TARGET_ARCH_ABI)/libsfml-audio-d.so
|
||||
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/include
|
||||
LOCAL_SHARED_LIBRARIES := sfml-window-d sfml-system-d openal
|
||||
LOCAL_SHARED_LIBRARIES := sfml-window-d sfml-system-d
|
||||
|
||||
prebuilt_path := $(call local-prebuilt-path,$(LOCAL_SRC_FILES))
|
||||
prebuilt := $(strip $(wildcard $(prebuilt_path)))
|
||||
|
@ -1,117 +0,0 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Audio/ALCheck.hpp>
|
||||
|
||||
#include <SFML/System/Err.hpp>
|
||||
|
||||
#include <ostream>
|
||||
#include <string>
|
||||
#include <utility>
|
||||
|
||||
#if defined(__APPLE__)
|
||||
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
|
||||
#endif
|
||||
|
||||
namespace
|
||||
{
|
||||
// A nested named namespace is used here to allow unity builds of SFML.
|
||||
namespace AlCheckImpl
|
||||
{
|
||||
thread_local ALenum lastError(AL_NO_ERROR);
|
||||
} // namespace AlCheckImpl
|
||||
} // namespace
|
||||
|
||||
namespace sf::priv
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
void alCheckError(const std::filesystem::path& file, unsigned int line, std::string_view expression)
|
||||
{
|
||||
// Get the last error
|
||||
const ALenum errorCode = alGetError();
|
||||
|
||||
if (errorCode != AL_NO_ERROR)
|
||||
{
|
||||
AlCheckImpl::lastError = errorCode;
|
||||
|
||||
std::string error = "Unknown error";
|
||||
std::string description = "No description";
|
||||
|
||||
// Decode the error code
|
||||
switch (errorCode)
|
||||
{
|
||||
case AL_INVALID_NAME:
|
||||
{
|
||||
error = "AL_INVALID_NAME";
|
||||
description = "A bad name (ID) has been specified.";
|
||||
break;
|
||||
}
|
||||
|
||||
case AL_INVALID_ENUM:
|
||||
{
|
||||
error = "AL_INVALID_ENUM";
|
||||
description = "An unacceptable value has been specified for an enumerated argument.";
|
||||
break;
|
||||
}
|
||||
|
||||
case AL_INVALID_VALUE:
|
||||
{
|
||||
error = "AL_INVALID_VALUE";
|
||||
description = "A numeric argument is out of range.";
|
||||
break;
|
||||
}
|
||||
|
||||
case AL_INVALID_OPERATION:
|
||||
{
|
||||
error = "AL_INVALID_OPERATION";
|
||||
description = "The specified operation is not allowed in the current state.";
|
||||
break;
|
||||
}
|
||||
|
||||
case AL_OUT_OF_MEMORY:
|
||||
{
|
||||
error = "AL_OUT_OF_MEMORY";
|
||||
description = "There is not enough memory left to execute the command.";
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Log the error
|
||||
err() << "An internal OpenAL call failed in " << file.filename() << "(" << line << ")."
|
||||
<< "\nExpression:\n " << expression << "\nError description:\n " << error << "\n " << description << '\n'
|
||||
<< std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
ALenum alGetLastErrorImpl()
|
||||
{
|
||||
return std::exchange(AlCheckImpl::lastError, AL_NO_ERROR);
|
||||
}
|
||||
|
||||
} // namespace sf::priv
|
@ -1,93 +0,0 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#pragma once
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Config.hpp>
|
||||
|
||||
#include <filesystem>
|
||||
#include <string_view>
|
||||
|
||||
#if defined(__APPLE__)
|
||||
#pragma GCC diagnostic push
|
||||
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
|
||||
#endif
|
||||
|
||||
#include <al.h>
|
||||
#include <alc.h>
|
||||
|
||||
namespace sf::priv
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Let's define a macro to quickly check every OpenAL API call
|
||||
////////////////////////////////////////////////////////////
|
||||
#ifdef SFML_DEBUG
|
||||
|
||||
// If in debug mode, perform a test on every call
|
||||
// The do-while loop is needed so that alCheck can be used as a single statement in if/else branches
|
||||
#define alCheck(expr) \
|
||||
do \
|
||||
{ \
|
||||
expr; \
|
||||
sf::priv::alCheckError(__FILE__, __LINE__, #expr); \
|
||||
} while (false)
|
||||
#define alGetLastError sf::priv::alGetLastErrorImpl
|
||||
|
||||
#else
|
||||
|
||||
// Else, we don't add any overhead
|
||||
#define alCheck(expr) (expr)
|
||||
#define alGetLastError alGetError
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Check the last OpenAL error
|
||||
///
|
||||
/// \param file Source file where the call is located
|
||||
/// \param line Line number of the source file where the call is located
|
||||
/// \param expression The evaluated expression as a string
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void alCheckError(const std::filesystem::path& file, unsigned int line, std::string_view expression);
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the last OpenAL error on this thread
|
||||
///
|
||||
/// \return The last OpenAL error on this thread
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
ALenum alGetLastErrorImpl();
|
||||
|
||||
} // namespace sf::priv
|
||||
|
||||
|
||||
#if defined(__APPLE__)
|
||||
#pragma GCC diagnostic pop
|
||||
#endif
|
@ -25,211 +25,348 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Audio/ALCheck.hpp>
|
||||
#include <SFML/Audio/AudioDevice.hpp>
|
||||
#include <SFML/Audio/Listener.hpp>
|
||||
|
||||
#include <SFML/System/Err.hpp>
|
||||
|
||||
#include <algorithm>
|
||||
#define MINIAUDIO_IMPLEMENTATION
|
||||
#include <miniaudio.h>
|
||||
#include <optional>
|
||||
#include <ostream>
|
||||
|
||||
#if defined(__APPLE__)
|
||||
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
|
||||
#endif
|
||||
|
||||
namespace
|
||||
{
|
||||
ALCdevice* audioDevice = nullptr;
|
||||
ALCcontext* audioContext = nullptr;
|
||||
|
||||
float listenerVolume = 100.f;
|
||||
sf::Vector3f listenerPosition(0.f, 0.f, 0.f);
|
||||
sf::Vector3f listenerDirection(0.f, 0.f, -1.f);
|
||||
sf::Vector3f listenerUpVector(0.f, 1.f, 0.f);
|
||||
} // namespace
|
||||
|
||||
namespace sf::priv
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
AudioDevice::AudioDevice()
|
||||
struct AudioDevice::Impl
|
||||
{
|
||||
// Create the device
|
||||
audioDevice = alcOpenDevice(nullptr);
|
||||
|
||||
if (audioDevice)
|
||||
Impl()
|
||||
{
|
||||
// Create the context
|
||||
audioContext = alcCreateContext(audioDevice, nullptr);
|
||||
// Ensure we only ever have a single AudioDevice instance
|
||||
assert(getInstance() == nullptr);
|
||||
|
||||
if (audioContext)
|
||||
{
|
||||
// Set the context as the current one (we'll only need one)
|
||||
alcMakeContextCurrent(audioContext);
|
||||
|
||||
// Apply the listener properties the user might have set
|
||||
float orientation[] = {listenerDirection.x,
|
||||
listenerDirection.y,
|
||||
listenerDirection.z,
|
||||
listenerUpVector.x,
|
||||
listenerUpVector.y,
|
||||
listenerUpVector.z};
|
||||
alCheck(alListenerf(AL_GAIN, listenerVolume * 0.01f));
|
||||
alCheck(alListener3f(AL_POSITION, listenerPosition.x, listenerPosition.y, listenerPosition.z));
|
||||
alCheck(alListenerfv(AL_ORIENTATION, orientation));
|
||||
}
|
||||
else
|
||||
{
|
||||
err() << "Failed to create the audio context" << std::endl;
|
||||
}
|
||||
getInstance() = this;
|
||||
}
|
||||
else
|
||||
|
||||
~Impl()
|
||||
{
|
||||
err() << "Failed to open the audio device" << std::endl;
|
||||
// Ensure we only ever have a single AudioDevice instance
|
||||
assert(getInstance() != nullptr);
|
||||
|
||||
getInstance() = nullptr;
|
||||
}
|
||||
|
||||
// This function makes sure the instance pointer is initialized before using it
|
||||
static Impl*& getInstance()
|
||||
{
|
||||
static Impl* instance{};
|
||||
|
||||
return instance;
|
||||
}
|
||||
|
||||
struct ListenerProperties
|
||||
{
|
||||
float volume = 100.f;
|
||||
sf::Vector3f position = sf::Vector3f(0.f, 0.f, 0.f);
|
||||
sf::Vector3f direction = sf::Vector3f(0.f, 0.f, -1.f);
|
||||
sf::Vector3f velocity = sf::Vector3f(0.f, 0.f, 0.f);
|
||||
Listener::Cone cone = Listener::Cone{sf::degrees(360), sf::degrees(360), 1};
|
||||
sf::Vector3f upVector = sf::Vector3f(0.f, 1.f, 0.f);
|
||||
};
|
||||
|
||||
static ListenerProperties& getListenerProperties()
|
||||
{
|
||||
static ListenerProperties properties;
|
||||
|
||||
return properties;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
////////////////////////////////////////////////////////////
|
||||
std::optional<ma_log> m_log; //!< The miniaudio log
|
||||
std::optional<ma_context> m_context; //!< The miniaudio context
|
||||
std::optional<ma_device> m_playbackDevice; //!< The miniaudio playback device
|
||||
std::optional<ma_engine> m_engine; //!< The miniaudio engine (used for effects and spatialisation)
|
||||
};
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
AudioDevice::AudioDevice() : m_impl(std::make_unique<Impl>())
|
||||
{
|
||||
// Create the log
|
||||
m_impl->m_log.emplace();
|
||||
|
||||
if (auto result = ma_log_init(nullptr, &*m_impl->m_log); result != MA_SUCCESS)
|
||||
{
|
||||
m_impl->m_log.reset();
|
||||
err() << "Failed to initialize the audio log: " << ma_result_description(result) << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
// Register our logging callback to output any warning/error messages
|
||||
if (auto result = ma_log_register_callback(&*m_impl->m_log,
|
||||
ma_log_callback_init(
|
||||
[](void*, ma_uint32 level, const char* message)
|
||||
{
|
||||
if (level <= MA_LOG_LEVEL_WARNING)
|
||||
err() << "miniaudio " << ma_log_level_to_string(level)
|
||||
<< ": " << message << std::flush;
|
||||
},
|
||||
nullptr));
|
||||
result != MA_SUCCESS)
|
||||
err() << "Failed to register audio log callback: " << ma_result_description(result) << std::endl;
|
||||
|
||||
// Create the context
|
||||
m_impl->m_context.emplace();
|
||||
|
||||
auto contextConfig = ma_context_config_init();
|
||||
contextConfig.pLog = &*m_impl->m_log;
|
||||
|
||||
if (auto result = ma_context_init(nullptr, 0, &contextConfig, &*m_impl->m_context); result != MA_SUCCESS)
|
||||
{
|
||||
m_impl->m_context.reset();
|
||||
err() << "Failed to initialize the audio context: " << ma_result_description(result) << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
// Create the playback device
|
||||
m_impl->m_playbackDevice.emplace();
|
||||
|
||||
auto playbackDeviceConfig = ma_device_config_init(ma_device_type_playback);
|
||||
playbackDeviceConfig.dataCallback = [](ma_device* device, void* output, const void*, ma_uint32 frameCount)
|
||||
{
|
||||
auto& impl = *static_cast<Impl*>(device->pUserData);
|
||||
|
||||
if (impl.m_engine)
|
||||
{
|
||||
if (auto result = ma_engine_read_pcm_frames(&*impl.m_engine, output, frameCount, nullptr); result != MA_SUCCESS)
|
||||
err() << "Failed to read PCM frames from audio engine: " << ma_result_description(result) << std::endl;
|
||||
}
|
||||
};
|
||||
playbackDeviceConfig.pUserData = m_impl.get();
|
||||
|
||||
if (auto result = ma_device_init(&*m_impl->m_context, &playbackDeviceConfig, &*m_impl->m_playbackDevice);
|
||||
result != MA_SUCCESS)
|
||||
{
|
||||
m_impl->m_playbackDevice.reset();
|
||||
err() << "Failed to initialize the audio playback device: " << ma_result_description(result) << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
// Create the engine
|
||||
auto engineConfig = ma_engine_config_init();
|
||||
engineConfig.pContext = &*m_impl->m_context;
|
||||
engineConfig.pDevice = &*m_impl->m_playbackDevice;
|
||||
engineConfig.listenerCount = 1;
|
||||
|
||||
m_impl->m_engine.emplace();
|
||||
|
||||
if (auto result = ma_engine_init(&engineConfig, &*m_impl->m_engine); result != MA_SUCCESS)
|
||||
{
|
||||
m_impl->m_engine.reset();
|
||||
err() << "Failed to initialize the audio engine: " << ma_result_description(result) << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
// Set master volume, position, velocity, cone and world up vector
|
||||
if (auto result = ma_device_set_master_volume(ma_engine_get_device(&*m_impl->m_engine),
|
||||
Impl::getListenerProperties().volume * 0.01f);
|
||||
result != MA_SUCCESS)
|
||||
err() << "Failed to set audio device master volume: " << ma_result_description(result) << std::endl;
|
||||
|
||||
ma_engine_listener_set_position(&*m_impl->m_engine,
|
||||
0,
|
||||
Impl::getListenerProperties().position.x,
|
||||
Impl::getListenerProperties().position.y,
|
||||
Impl::getListenerProperties().position.z);
|
||||
ma_engine_listener_set_velocity(&*m_impl->m_engine,
|
||||
0,
|
||||
Impl::getListenerProperties().velocity.x,
|
||||
Impl::getListenerProperties().velocity.y,
|
||||
Impl::getListenerProperties().velocity.z);
|
||||
ma_engine_listener_set_cone(&*m_impl->m_engine,
|
||||
0,
|
||||
Impl::getListenerProperties().cone.innerAngle.asRadians(),
|
||||
Impl::getListenerProperties().cone.outerAngle.asRadians(),
|
||||
Impl::getListenerProperties().cone.outerGain);
|
||||
ma_engine_listener_set_world_up(&*m_impl->m_engine,
|
||||
0,
|
||||
Impl::getListenerProperties().upVector.x,
|
||||
Impl::getListenerProperties().upVector.y,
|
||||
Impl::getListenerProperties().upVector.z);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
AudioDevice::~AudioDevice()
|
||||
{
|
||||
// Destroy the engine
|
||||
if (m_impl->m_engine)
|
||||
ma_engine_uninit(&*m_impl->m_engine);
|
||||
|
||||
// Destroy the playback device
|
||||
if (m_impl->m_playbackDevice)
|
||||
ma_device_uninit(&*m_impl->m_playbackDevice);
|
||||
|
||||
// Destroy the context
|
||||
alcMakeContextCurrent(nullptr);
|
||||
if (audioContext)
|
||||
alcDestroyContext(audioContext);
|
||||
if (m_impl->m_context)
|
||||
ma_context_uninit(&*m_impl->m_context);
|
||||
|
||||
// Destroy the device
|
||||
if (audioDevice)
|
||||
alcCloseDevice(audioDevice);
|
||||
// Destroy the log
|
||||
if (m_impl->m_log)
|
||||
ma_log_uninit(&*m_impl->m_log);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
bool AudioDevice::isExtensionSupported(const std::string& extension)
|
||||
void* AudioDevice::getEngine()
|
||||
{
|
||||
// Create a temporary audio device in case none exists yet.
|
||||
// This device will not be used in this function and merely
|
||||
// makes sure there is a valid OpenAL device for extension
|
||||
// queries if none has been created yet.
|
||||
std::optional<AudioDevice> device;
|
||||
if (!audioDevice)
|
||||
device.emplace();
|
||||
auto* instance = Impl::getInstance();
|
||||
|
||||
if ((extension.length() > 2) && (extension.substr(0, 3) == "ALC"))
|
||||
return alcIsExtensionPresent(audioDevice, extension.c_str()) != AL_FALSE;
|
||||
else
|
||||
return alIsExtensionPresent(extension.c_str()) != AL_FALSE;
|
||||
}
|
||||
if (instance && instance->m_engine)
|
||||
return &*instance->m_engine;
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
int AudioDevice::getFormatFromChannelCount(unsigned int channelCount)
|
||||
{
|
||||
// Create a temporary audio device in case none exists yet.
|
||||
// This device will not be used in this function and merely
|
||||
// makes sure there is a valid OpenAL device for format
|
||||
// queries if none has been created yet.
|
||||
std::optional<AudioDevice> device;
|
||||
if (!audioDevice)
|
||||
device.emplace();
|
||||
|
||||
// Find the good format according to the number of channels
|
||||
int format = 0;
|
||||
|
||||
// clang-format off
|
||||
switch (channelCount)
|
||||
{
|
||||
case 1: format = AL_FORMAT_MONO16; break;
|
||||
case 2: format = AL_FORMAT_STEREO16; break;
|
||||
case 4: format = alGetEnumValue("AL_FORMAT_QUAD16"); break;
|
||||
case 6: format = alGetEnumValue("AL_FORMAT_51CHN16"); break;
|
||||
case 7: format = alGetEnumValue("AL_FORMAT_61CHN16"); break;
|
||||
case 8: format = alGetEnumValue("AL_FORMAT_71CHN16"); break;
|
||||
default: format = 0; break;
|
||||
}
|
||||
// clang-format on
|
||||
|
||||
// Fixes a bug on OS X
|
||||
if (format == -1)
|
||||
format = 0;
|
||||
|
||||
return format;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void AudioDevice::setGlobalVolume(float volume)
|
||||
{
|
||||
if (audioContext)
|
||||
alCheck(alListenerf(AL_GAIN, volume * 0.01f));
|
||||
// Store the volume in case no audio device exists yet
|
||||
Impl::getListenerProperties().volume = volume;
|
||||
|
||||
listenerVolume = volume;
|
||||
auto* instance = Impl::getInstance();
|
||||
|
||||
if (!instance || !instance->m_engine)
|
||||
return;
|
||||
|
||||
if (auto result = ma_device_set_master_volume(ma_engine_get_device(&*instance->m_engine), volume * 0.01f);
|
||||
result != MA_SUCCESS)
|
||||
err() << "Failed to set audio device master volume: " << ma_result_description(result) << std::endl;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
float AudioDevice::getGlobalVolume()
|
||||
{
|
||||
return listenerVolume;
|
||||
return Impl::getListenerProperties().volume;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void AudioDevice::setPosition(const Vector3f& position)
|
||||
{
|
||||
if (audioContext)
|
||||
alCheck(alListener3f(AL_POSITION, position.x, position.y, position.z));
|
||||
// Store the position in case no audio device exists yet
|
||||
Impl::getListenerProperties().position = position;
|
||||
|
||||
listenerPosition = position;
|
||||
auto* instance = Impl::getInstance();
|
||||
|
||||
if (!instance || !instance->m_engine)
|
||||
return;
|
||||
|
||||
ma_engine_listener_set_position(&*instance->m_engine, 0, position.x, position.y, position.z);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
Vector3f AudioDevice::getPosition()
|
||||
{
|
||||
return listenerPosition;
|
||||
return Impl::getListenerProperties().position;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void AudioDevice::setDirection(const Vector3f& direction)
|
||||
{
|
||||
if (audioContext)
|
||||
{
|
||||
float orientation[] =
|
||||
{direction.x, direction.y, direction.z, listenerUpVector.x, listenerUpVector.y, listenerUpVector.z};
|
||||
alCheck(alListenerfv(AL_ORIENTATION, orientation));
|
||||
}
|
||||
// Store the direction in case no audio device exists yet
|
||||
Impl::getListenerProperties().direction = direction;
|
||||
|
||||
listenerDirection = direction;
|
||||
auto* instance = Impl::getInstance();
|
||||
|
||||
if (!instance || !instance->m_engine)
|
||||
return;
|
||||
|
||||
ma_engine_listener_set_direction(&*instance->m_engine, 0, direction.x, direction.y, direction.z);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
Vector3f AudioDevice::getDirection()
|
||||
{
|
||||
return listenerDirection;
|
||||
return Impl::getListenerProperties().direction;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void AudioDevice::setVelocity(const Vector3f& velocity)
|
||||
{
|
||||
// Store the velocity in case no audio device exists yet
|
||||
Impl::getListenerProperties().velocity = velocity;
|
||||
|
||||
auto* instance = Impl::getInstance();
|
||||
|
||||
if (!instance || !instance->m_engine)
|
||||
return;
|
||||
|
||||
ma_engine_listener_set_velocity(&*instance->m_engine, 0, velocity.x, velocity.y, velocity.z);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
Vector3f AudioDevice::getVelocity()
|
||||
{
|
||||
return Impl::getListenerProperties().velocity;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void AudioDevice::setCone(const Listener::Cone& cone)
|
||||
{
|
||||
// Store the cone in case no audio device exists yet
|
||||
Impl::getListenerProperties().cone = cone;
|
||||
|
||||
auto* instance = Impl::getInstance();
|
||||
|
||||
if (!instance || !instance->m_engine)
|
||||
return;
|
||||
|
||||
ma_engine_listener_set_cone(&*instance->m_engine,
|
||||
0,
|
||||
std::clamp(cone.innerAngle.asRadians(), 0.f, sf::degrees(360).asRadians()),
|
||||
std::clamp(cone.outerAngle.asRadians(), 0.f, sf::degrees(360).asRadians()),
|
||||
cone.outerGain);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
Listener::Cone AudioDevice::getCone()
|
||||
{
|
||||
return Impl::getListenerProperties().cone;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void AudioDevice::setUpVector(const Vector3f& upVector)
|
||||
{
|
||||
if (audioContext)
|
||||
{
|
||||
float orientation[] =
|
||||
{listenerDirection.x, listenerDirection.y, listenerDirection.z, upVector.x, upVector.y, upVector.z};
|
||||
alCheck(alListenerfv(AL_ORIENTATION, orientation));
|
||||
}
|
||||
// Store the up vector in case no audio device exists yet
|
||||
Impl::getListenerProperties().upVector = upVector;
|
||||
|
||||
listenerUpVector = upVector;
|
||||
auto* instance = Impl::getInstance();
|
||||
|
||||
if (!instance || !instance->m_engine)
|
||||
return;
|
||||
|
||||
ma_engine_listener_set_world_up(&*instance->m_engine, 0, upVector.x, upVector.y, upVector.z);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
Vector3f AudioDevice::getUpVector()
|
||||
{
|
||||
return listenerUpVector;
|
||||
return Impl::getListenerProperties().upVector;
|
||||
}
|
||||
|
||||
} // namespace sf::priv
|
||||
|
@ -27,9 +27,10 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Audio/Listener.hpp>
|
||||
#include <SFML/System/Vector3.hpp>
|
||||
|
||||
#include <string>
|
||||
#include <memory>
|
||||
|
||||
|
||||
namespace sf::priv
|
||||
@ -56,28 +57,16 @@ public:
|
||||
~AudioDevice();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Check if an OpenAL extension is supported
|
||||
/// \brief Get the audio engine
|
||||
///
|
||||
/// This functions automatically finds whether it
|
||||
/// is an AL or ALC extension, and calls the corresponding
|
||||
/// function.
|
||||
/// There should only be a single instance of AudioDevice.
|
||||
/// As long as an AudioResource exists, this function should
|
||||
/// always return a valid pointer to the audio engine.
|
||||
///
|
||||
/// \param extension Name of the extension to test
|
||||
///
|
||||
/// \return True if the extension is supported, false if not
|
||||
/// \return The audio engine
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static bool isExtensionSupported(const std::string& extension);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the OpenAL format that matches the given number of channels
|
||||
///
|
||||
/// \param channelCount Number of channels
|
||||
///
|
||||
/// \return Corresponding format
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static int getFormatFromChannelCount(unsigned int channelCount);
|
||||
static void* getEngine();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Change the global volume of all the sounds and musics
|
||||
@ -152,6 +141,51 @@ public:
|
||||
////////////////////////////////////////////////////////////
|
||||
static Vector3f getDirection();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the velocity of the listener in the scene
|
||||
///
|
||||
/// The default listener's velocity is (0, 0, -1).
|
||||
///
|
||||
/// \param velocity New listener's velocity
|
||||
///
|
||||
/// \see getVelocity, getDirection, setUpVector, setPosition
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static void setVelocity(const Vector3f& velocity);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the current forward vector of the listener in the scene
|
||||
///
|
||||
/// \return Listener's velocity
|
||||
///
|
||||
/// \see setVelocity
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static Vector3f getVelocity();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the cone properties of the listener in the audio scene
|
||||
///
|
||||
/// The cone defines how directional attenuation is applied.
|
||||
/// The default cone of a sound is {2 * PI, 2 * PI, 1}.
|
||||
///
|
||||
/// \param cone Cone properties of the listener in the scene
|
||||
///
|
||||
/// \see getCone
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static void setCone(const Listener::Cone& cone);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the cone properties of the listener in the audio scene
|
||||
///
|
||||
/// \return Cone properties of the listener
|
||||
///
|
||||
/// \see setCone
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static Listener::Cone getCone();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the upward vector of the listener in the scene
|
||||
///
|
||||
@ -178,6 +212,13 @@ public:
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static Vector3f getUpVector();
|
||||
|
||||
private:
|
||||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
////////////////////////////////////////////////////////////
|
||||
struct Impl;
|
||||
const std::unique_ptr<Impl> m_impl; //!< Implementation details
|
||||
};
|
||||
|
||||
} // namespace sf::priv
|
||||
|
@ -25,55 +25,38 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Audio/AlResource.hpp>
|
||||
#include <SFML/Audio/AudioDevice.hpp>
|
||||
#include <SFML/Audio/AudioResource.hpp>
|
||||
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
|
||||
|
||||
namespace
|
||||
{
|
||||
// OpenAL resources counter and its mutex
|
||||
unsigned int count = 0;
|
||||
std::recursive_mutex mutex;
|
||||
|
||||
// The audio device is instantiated on demand rather than at global startup,
|
||||
// which solves a lot of weird crashes and errors.
|
||||
// It is destroyed when it is no longer needed.
|
||||
std::unique_ptr<sf::priv::AudioDevice> globalDevice;
|
||||
} // namespace
|
||||
|
||||
|
||||
namespace sf
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
AlResource::AlResource()
|
||||
AudioResource::AudioResource() :
|
||||
m_device(
|
||||
[]()
|
||||
{
|
||||
// Ensure we only ever create a single instance of an
|
||||
// AudioDevice that is shared between all AudioResources
|
||||
static std::mutex mutex;
|
||||
static std::weak_ptr<sf::priv::AudioDevice> weakAudioDevice;
|
||||
|
||||
std::lock_guard lock(mutex);
|
||||
|
||||
auto audioDevice = weakAudioDevice.lock();
|
||||
|
||||
if (audioDevice == nullptr)
|
||||
{
|
||||
audioDevice = std::make_shared<priv::AudioDevice>();
|
||||
weakAudioDevice = audioDevice;
|
||||
}
|
||||
|
||||
return audioDevice;
|
||||
}())
|
||||
{
|
||||
// Protect from concurrent access
|
||||
const std::lock_guard lock(mutex);
|
||||
|
||||
// If this is the very first resource, trigger the global device initialization
|
||||
if (count == 0)
|
||||
globalDevice = std::make_unique<priv::AudioDevice>();
|
||||
|
||||
// Increment the resources counter
|
||||
++count;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
AlResource::~AlResource()
|
||||
{
|
||||
// Protect from concurrent access
|
||||
const std::lock_guard lock(mutex);
|
||||
|
||||
// Decrement the resources counter
|
||||
--count;
|
||||
|
||||
// If there's no more resource alive, we can destroy the device
|
||||
if (count == 0)
|
||||
globalDevice.reset();
|
||||
}
|
||||
|
||||
} // namespace sf
|
@ -4,10 +4,8 @@ set(SRCROOT ${PROJECT_SOURCE_DIR}/src/SFML/Audio)
|
||||
|
||||
# all source files
|
||||
set(SRC
|
||||
${SRCROOT}/ALCheck.cpp
|
||||
${SRCROOT}/ALCheck.hpp
|
||||
${SRCROOT}/AlResource.cpp
|
||||
${INCROOT}/AlResource.hpp
|
||||
${SRCROOT}/AudioResource.cpp
|
||||
${INCROOT}/AudioResource.hpp
|
||||
${SRCROOT}/AudioDevice.cpp
|
||||
${SRCROOT}/AudioDevice.hpp
|
||||
${INCROOT}/Export.hpp
|
||||
@ -21,6 +19,7 @@ set(SRC
|
||||
${INCROOT}/SoundBuffer.hpp
|
||||
${SRCROOT}/SoundBufferRecorder.cpp
|
||||
${INCROOT}/SoundBufferRecorder.hpp
|
||||
${INCROOT}/SoundChannel.hpp
|
||||
${SRCROOT}/InputSoundFile.cpp
|
||||
${INCROOT}/InputSoundFile.hpp
|
||||
${SRCROOT}/OutputSoundFile.cpp
|
||||
@ -57,18 +56,14 @@ set(CODECS_SRC
|
||||
)
|
||||
source_group("codecs" FILES ${CODECS_SRC})
|
||||
|
||||
# let CMake know about our additional audio libraries paths (on Windows and OSX)
|
||||
if(SFML_OS_WINDOWS)
|
||||
list(APPEND CMAKE_INCLUDE_PATH "${PROJECT_SOURCE_DIR}/extlibs/headers/AL")
|
||||
elseif(SFML_OS_MACOSX)
|
||||
# let CMake know about our additional audio libraries paths (on Android and OSX)
|
||||
if(SFML_OS_MACOSX)
|
||||
list(APPEND CMAKE_LIBRARY_PATH "${PROJECT_SOURCE_DIR}/extlibs/libs-osx/Frameworks")
|
||||
elseif(SFML_OS_ANDROID)
|
||||
list(APPEND CMAKE_INCLUDE_PATH "${PROJECT_SOURCE_DIR}/extlibs/headers/AL")
|
||||
list(APPEND CMAKE_INCLUDE_PATH "${PROJECT_SOURCE_DIR}/extlibs/android")
|
||||
endif()
|
||||
|
||||
# find external libraries
|
||||
sfml_find_package(OpenAL INCLUDE "OPENAL_INCLUDE_DIR" LINK "OPENAL_LIBRARY")
|
||||
sfml_find_package(VORBIS INCLUDE "VORBIS_INCLUDE_DIRS" LINK "VORBIS_LIBRARIES")
|
||||
sfml_find_package(FLAC INCLUDE "FLAC_INCLUDE_DIR" LINK "FLAC_LIBRARY")
|
||||
|
||||
@ -83,7 +78,10 @@ sfml_add_library(Audio
|
||||
# setup dependencies
|
||||
target_link_libraries(sfml-audio
|
||||
PUBLIC SFML::System
|
||||
PRIVATE OpenAL VORBIS FLAC)
|
||||
PRIVATE VORBIS FLAC)
|
||||
|
||||
# miniaudio sources
|
||||
target_include_directories(sfml-audio SYSTEM PRIVATE "${PROJECT_SOURCE_DIR}/extlibs/headers/miniaudio")
|
||||
|
||||
# minimp3 sources
|
||||
target_include_directories(sfml-audio SYSTEM PRIVATE "${PROJECT_SOURCE_DIR}/extlibs/headers/minimp3")
|
||||
|
@ -97,6 +97,7 @@ bool InputSoundFile::openFromFile(const std::filesystem::path& filename)
|
||||
m_sampleCount = info.sampleCount;
|
||||
m_channelCount = info.channelCount;
|
||||
m_sampleRate = info.sampleRate;
|
||||
m_channelMap = info.channelMap;
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -132,6 +133,7 @@ bool InputSoundFile::openFromMemory(const void* data, std::size_t sizeInBytes)
|
||||
m_sampleCount = info.sampleCount;
|
||||
m_channelCount = info.channelCount;
|
||||
m_sampleRate = info.sampleRate;
|
||||
m_channelMap = info.channelMap;
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -168,6 +170,7 @@ bool InputSoundFile::openFromStream(InputStream& stream)
|
||||
m_sampleCount = info.sampleCount;
|
||||
m_channelCount = info.channelCount;
|
||||
m_sampleRate = info.sampleRate;
|
||||
m_channelMap = info.channelMap;
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -194,6 +197,13 @@ unsigned int InputSoundFile::getSampleRate() const
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
std::vector<SoundChannel> InputSoundFile::getChannelMap() const
|
||||
{
|
||||
return m_channelMap;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
Time InputSoundFile::getDuration() const
|
||||
{
|
||||
@ -270,6 +280,7 @@ void InputSoundFile::close()
|
||||
m_sampleCount = 0;
|
||||
m_channelCount = 0;
|
||||
m_sampleRate = 0;
|
||||
m_channelMap.clear();
|
||||
}
|
||||
|
||||
} // namespace sf
|
||||
|
@ -73,6 +73,34 @@ Vector3f Listener::getDirection()
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void Listener::setVelocity(const Vector3f& velocity)
|
||||
{
|
||||
priv::AudioDevice::setVelocity(velocity);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
Vector3f Listener::getVelocity()
|
||||
{
|
||||
return priv::AudioDevice::getVelocity();
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void Listener::setCone(const Listener::Cone& cone)
|
||||
{
|
||||
priv::AudioDevice::setCone(cone);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
Listener::Cone Listener::getCone()
|
||||
{
|
||||
return priv::AudioDevice::getCone();
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void Listener::setUpVector(const Vector3f& upVector)
|
||||
{
|
||||
|
@ -25,9 +25,10 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Audio/ALCheck.hpp>
|
||||
#include <SFML/Audio/Music.hpp>
|
||||
|
||||
#include <SFML/Audio/InputSoundFile.hpp>
|
||||
|
||||
#include <SFML/System/Err.hpp>
|
||||
#include <SFML/System/Time.hpp>
|
||||
|
||||
@ -35,13 +36,29 @@
|
||||
#include <fstream>
|
||||
#include <mutex>
|
||||
#include <ostream>
|
||||
#include <vector>
|
||||
|
||||
#if defined(__APPLE__)
|
||||
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
|
||||
#endif
|
||||
|
||||
namespace sf
|
||||
{
|
||||
struct Music::Impl
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
////////////////////////////////////////////////////////////
|
||||
InputSoundFile m_file; //!< The streamed music file
|
||||
std::vector<std::int16_t> m_samples; //!< Temporary buffer of samples
|
||||
std::recursive_mutex m_mutex; //!< Mutex protecting the data
|
||||
Span<std::uint64_t> m_loopSpan; //!< Loop Range Specifier
|
||||
};
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
Music::Music() : m_impl(std::make_unique<Impl>())
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
Music::~Music()
|
||||
{
|
||||
@ -57,7 +74,7 @@ bool Music::openFromFile(const std::filesystem::path& filename)
|
||||
stop();
|
||||
|
||||
// Open the underlying sound file
|
||||
if (!m_file.openFromFile(filename))
|
||||
if (!m_impl->m_file.openFromFile(filename))
|
||||
return false;
|
||||
|
||||
// Perform common initializations
|
||||
@ -74,7 +91,7 @@ bool Music::openFromMemory(const void* data, std::size_t sizeInBytes)
|
||||
stop();
|
||||
|
||||
// Open the underlying sound file
|
||||
if (!m_file.openFromMemory(data, sizeInBytes))
|
||||
if (!m_impl->m_file.openFromMemory(data, sizeInBytes))
|
||||
return false;
|
||||
|
||||
// Perform common initializations
|
||||
@ -91,7 +108,7 @@ bool Music::openFromStream(InputStream& stream)
|
||||
stop();
|
||||
|
||||
// Open the underlying sound file
|
||||
if (!m_file.openFromStream(stream))
|
||||
if (!m_impl->m_file.openFromStream(stream))
|
||||
return false;
|
||||
|
||||
// Perform common initializations
|
||||
@ -104,14 +121,14 @@ bool Music::openFromStream(InputStream& stream)
|
||||
////////////////////////////////////////////////////////////
|
||||
Time Music::getDuration() const
|
||||
{
|
||||
return m_file.getDuration();
|
||||
return m_impl->m_file.getDuration();
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
Music::TimeSpan Music::getLoopPoints() const
|
||||
{
|
||||
return TimeSpan{samplesToTime(m_loopSpan.offset), samplesToTime(m_loopSpan.length)};
|
||||
return TimeSpan{samplesToTime(m_impl->m_loopSpan.offset), samplesToTime(m_impl->m_loopSpan.length)};
|
||||
}
|
||||
|
||||
|
||||
@ -121,7 +138,7 @@ void Music::setLoopPoints(TimeSpan timePoints)
|
||||
Span<std::uint64_t> samplePoints{timeToSamples(timePoints.offset), timeToSamples(timePoints.length)};
|
||||
|
||||
// Check our state. This averts a divide-by-zero. GetChannelCount() is cheap enough to use often
|
||||
if (getChannelCount() == 0 || m_file.getSampleCount() == 0)
|
||||
if (getChannelCount() == 0 || m_impl->m_file.getSampleCount() == 0)
|
||||
{
|
||||
err() << "Music is not in a valid state to assign Loop Points." << std::endl;
|
||||
return;
|
||||
@ -134,7 +151,7 @@ void Music::setLoopPoints(TimeSpan timePoints)
|
||||
samplePoints.length -= (samplePoints.length % getChannelCount());
|
||||
|
||||
// Validate
|
||||
if (samplePoints.offset >= m_file.getSampleCount())
|
||||
if (samplePoints.offset >= m_impl->m_file.getSampleCount())
|
||||
{
|
||||
err() << "LoopPoints offset val must be in range [0, Duration)." << std::endl;
|
||||
return;
|
||||
@ -146,23 +163,23 @@ void Music::setLoopPoints(TimeSpan timePoints)
|
||||
}
|
||||
|
||||
// Clamp End Point
|
||||
samplePoints.length = std::min(samplePoints.length, m_file.getSampleCount() - samplePoints.offset);
|
||||
samplePoints.length = std::min(samplePoints.length, m_impl->m_file.getSampleCount() - samplePoints.offset);
|
||||
|
||||
// If this change has no effect, we can return without touching anything
|
||||
if (samplePoints.offset == m_loopSpan.offset && samplePoints.length == m_loopSpan.length)
|
||||
if (samplePoints.offset == m_impl->m_loopSpan.offset && samplePoints.length == m_impl->m_loopSpan.length)
|
||||
return;
|
||||
|
||||
// When we apply this change, we need to "reset" this instance and its buffer
|
||||
|
||||
// Get old playing status and position
|
||||
const Status oldStatus = getStatus();
|
||||
const Time oldPos = getPlayingOffset();
|
||||
Status oldStatus = getStatus();
|
||||
Time oldPos = getPlayingOffset();
|
||||
|
||||
// Unload
|
||||
stop();
|
||||
|
||||
// Set
|
||||
m_loopSpan = samplePoints;
|
||||
m_impl->m_loopSpan = samplePoints;
|
||||
|
||||
// Restore
|
||||
if (oldPos != Time::Zero)
|
||||
@ -177,34 +194,34 @@ void Music::setLoopPoints(TimeSpan timePoints)
|
||||
////////////////////////////////////////////////////////////
|
||||
bool Music::onGetData(SoundStream::Chunk& data)
|
||||
{
|
||||
const std::lock_guard lock(m_mutex);
|
||||
std::lock_guard lock(m_impl->m_mutex);
|
||||
|
||||
std::size_t toFill = m_samples.size();
|
||||
std::uint64_t currentOffset = m_file.getSampleOffset();
|
||||
const std::uint64_t loopEnd = m_loopSpan.offset + m_loopSpan.length;
|
||||
std::size_t toFill = m_impl->m_samples.size();
|
||||
std::uint64_t currentOffset = m_impl->m_file.getSampleOffset();
|
||||
std::uint64_t loopEnd = m_impl->m_loopSpan.offset + m_impl->m_loopSpan.length;
|
||||
|
||||
// If the loop end is enabled and imminent, request less data.
|
||||
// This will trip an "onLoop()" call from the underlying SoundStream,
|
||||
// and we can then take action.
|
||||
if (getLoop() && (m_loopSpan.length != 0) && (currentOffset <= loopEnd) && (currentOffset + toFill > loopEnd))
|
||||
if (getLoop() && (m_impl->m_loopSpan.length != 0) && (currentOffset <= loopEnd) && (currentOffset + toFill > loopEnd))
|
||||
toFill = static_cast<std::size_t>(loopEnd - currentOffset);
|
||||
|
||||
// Fill the chunk parameters
|
||||
data.samples = m_samples.data();
|
||||
data.sampleCount = static_cast<std::size_t>(m_file.read(m_samples.data(), toFill));
|
||||
data.samples = m_impl->m_samples.data();
|
||||
data.sampleCount = static_cast<std::size_t>(m_impl->m_file.read(m_impl->m_samples.data(), toFill));
|
||||
currentOffset += data.sampleCount;
|
||||
|
||||
// Check if we have stopped obtaining samples or reached either the EOF or the loop end point
|
||||
return (data.sampleCount != 0) && (currentOffset < m_file.getSampleCount()) &&
|
||||
(currentOffset != loopEnd || m_loopSpan.length == 0);
|
||||
return (data.sampleCount != 0) && (currentOffset < m_impl->m_file.getSampleCount()) &&
|
||||
(currentOffset != loopEnd || m_impl->m_loopSpan.length == 0);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void Music::onSeek(Time timeOffset)
|
||||
{
|
||||
const std::lock_guard lock(m_mutex);
|
||||
m_file.seek(timeOffset);
|
||||
std::lock_guard lock(m_impl->m_mutex);
|
||||
m_impl->m_file.seek(timeOffset);
|
||||
}
|
||||
|
||||
|
||||
@ -212,19 +229,20 @@ void Music::onSeek(Time timeOffset)
|
||||
std::int64_t Music::onLoop()
|
||||
{
|
||||
// Called by underlying SoundStream so we can determine where to loop.
|
||||
const std::lock_guard lock(m_mutex);
|
||||
const std::uint64_t currentOffset = m_file.getSampleOffset();
|
||||
if (getLoop() && (m_loopSpan.length != 0) && (currentOffset == m_loopSpan.offset + m_loopSpan.length))
|
||||
std::lock_guard lock(m_impl->m_mutex);
|
||||
std::uint64_t currentOffset = m_impl->m_file.getSampleOffset();
|
||||
if (getLoop() && (m_impl->m_loopSpan.length != 0) &&
|
||||
(currentOffset == m_impl->m_loopSpan.offset + m_impl->m_loopSpan.length))
|
||||
{
|
||||
// Looping is enabled, and either we're at the loop end, or we're at the EOF
|
||||
// when it's equivalent to the loop end (loop end takes priority). Send us to loop begin
|
||||
m_file.seek(m_loopSpan.offset);
|
||||
return static_cast<std::int64_t>(m_file.getSampleOffset());
|
||||
m_impl->m_file.seek(m_impl->m_loopSpan.offset);
|
||||
return static_cast<std::int64_t>(m_impl->m_file.getSampleOffset());
|
||||
}
|
||||
else if (getLoop() && (currentOffset >= m_file.getSampleCount()))
|
||||
else if (getLoop() && (currentOffset >= m_impl->m_file.getSampleCount()))
|
||||
{
|
||||
// If we're at the EOF, reset to 0
|
||||
m_file.seek(0);
|
||||
m_impl->m_file.seek(0);
|
||||
return 0;
|
||||
}
|
||||
return NoLoop;
|
||||
@ -235,14 +253,14 @@ std::int64_t Music::onLoop()
|
||||
void Music::initialize()
|
||||
{
|
||||
// Compute the music positions
|
||||
m_loopSpan.offset = 0;
|
||||
m_loopSpan.length = m_file.getSampleCount();
|
||||
m_impl->m_loopSpan.offset = 0;
|
||||
m_impl->m_loopSpan.length = m_impl->m_file.getSampleCount();
|
||||
|
||||
// Resize the internal buffer so that it can contain 1 second of audio samples
|
||||
m_samples.resize(m_file.getSampleRate() * m_file.getChannelCount());
|
||||
m_impl->m_samples.resize(m_impl->m_file.getSampleRate() * m_impl->m_file.getChannelCount());
|
||||
|
||||
// Initialize the stream
|
||||
SoundStream::initialize(m_file.getChannelCount(), m_file.getSampleRate());
|
||||
SoundStream::initialize(m_impl->m_file.getChannelCount(), m_impl->m_file.getSampleRate(), m_impl->m_file.getChannelMap());
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
|
@ -37,7 +37,10 @@ OutputSoundFile::OutputSoundFile() = default;
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
bool OutputSoundFile::openFromFile(const std::filesystem::path& filename, unsigned int sampleRate, unsigned int channelCount)
|
||||
bool OutputSoundFile::openFromFile(const std::filesystem::path& filename,
|
||||
unsigned int sampleRate,
|
||||
unsigned int channelCount,
|
||||
const std::vector<SoundChannel>& channelMap)
|
||||
{
|
||||
// If the file is already open, first close it
|
||||
close();
|
||||
@ -48,7 +51,7 @@ bool OutputSoundFile::openFromFile(const std::filesystem::path& filename, unsign
|
||||
return false;
|
||||
|
||||
// Pass the stream to the reader
|
||||
if (!m_writer->open(filename, sampleRate, channelCount))
|
||||
if (!m_writer->open(filename, sampleRate, channelCount, channelMap))
|
||||
{
|
||||
close();
|
||||
return false;
|
||||
|
@ -25,32 +25,334 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Audio/ALCheck.hpp>
|
||||
#include <SFML/Audio/Sound.hpp>
|
||||
#include <SFML/Audio/SoundBuffer.hpp>
|
||||
|
||||
#if defined(__APPLE__)
|
||||
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
|
||||
#endif
|
||||
#include <SFML/Audio/AudioDevice.hpp>
|
||||
#include <SFML/Audio/SoundBuffer.hpp>
|
||||
#include <SFML/System/Err.hpp>
|
||||
|
||||
#include <algorithm>
|
||||
#include <cassert>
|
||||
#include <limits>
|
||||
#include <miniaudio.h>
|
||||
#include <ostream>
|
||||
|
||||
|
||||
namespace sf
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
Sound::Sound() = default;
|
||||
struct Sound::Impl
|
||||
{
|
||||
Impl()
|
||||
{
|
||||
// Set this object up as a miniaudio data source
|
||||
ma_data_source_config config = ma_data_source_config_init();
|
||||
|
||||
static ma_data_source_vtable vtable{read, seek, getFormat, getCursor, getLength, setLooping, 0};
|
||||
|
||||
config.vtable = &vtable;
|
||||
|
||||
if (auto result = ma_data_source_init(&config, &m_dataSourceBase); result != MA_SUCCESS)
|
||||
err() << "Failed to initialize audio data source: " << ma_result_description(result) << std::endl;
|
||||
|
||||
// Initialize sound structure and set default settings
|
||||
initialize();
|
||||
|
||||
ma_sound_set_pitch(&m_sound, 1.f);
|
||||
ma_sound_set_pan(&m_sound, 0.f);
|
||||
ma_sound_set_volume(&m_sound, 1.f);
|
||||
ma_sound_set_spatialization_enabled(&m_sound, MA_TRUE);
|
||||
ma_sound_set_position(&m_sound, 0.f, 0.f, 0.f);
|
||||
ma_sound_set_direction(&m_sound, 0.f, 0.f, -1.f);
|
||||
ma_sound_set_cone(&m_sound, sf::degrees(360).asRadians(), sf::degrees(360).asRadians(), 0.f); // inner = 360 degrees, outer = 360 degrees, gain = 0
|
||||
ma_sound_set_directional_attenuation_factor(&m_sound, 1.f);
|
||||
ma_sound_set_velocity(&m_sound, 0.f, 0.f, 0.f);
|
||||
ma_sound_set_doppler_factor(&m_sound, 1.f);
|
||||
ma_sound_set_positioning(&m_sound, ma_positioning_absolute);
|
||||
ma_sound_set_min_distance(&m_sound, 1.f);
|
||||
ma_sound_set_max_distance(&m_sound, std::numeric_limits<float>::max());
|
||||
ma_sound_set_min_gain(&m_sound, 0.f);
|
||||
ma_sound_set_max_gain(&m_sound, 1.f);
|
||||
ma_sound_set_rolloff(&m_sound, 1.f);
|
||||
}
|
||||
|
||||
~Impl()
|
||||
{
|
||||
ma_sound_uninit(&m_sound);
|
||||
|
||||
ma_data_source_uninit(&m_dataSourceBase);
|
||||
}
|
||||
|
||||
void initialize()
|
||||
{
|
||||
// Initialize the sound
|
||||
auto* engine = static_cast<ma_engine*>(priv::AudioDevice::getEngine());
|
||||
|
||||
assert(engine != nullptr);
|
||||
|
||||
ma_sound_config soundConfig;
|
||||
|
||||
soundConfig = ma_sound_config_init();
|
||||
soundConfig.pDataSource = this;
|
||||
soundConfig.endCallback = [](void*, ma_sound* sound)
|
||||
{
|
||||
// Seek back to the start of the sound when it finishes playing
|
||||
if (auto result = ma_sound_seek_to_pcm_frame(sound, 0); result != MA_SUCCESS)
|
||||
err() << "Failed to seek sound to frame 0: " << ma_result_description(result) << std::endl;
|
||||
};
|
||||
|
||||
if (auto result = ma_sound_init_ex(engine, &soundConfig, &m_sound); result != MA_SUCCESS)
|
||||
err() << "Failed to initialize sound: " << ma_result_description(result) << std::endl;
|
||||
|
||||
// Because we are providing a custom data source, we have to provide the channel map ourselves
|
||||
if (m_buffer && !m_buffer->getChannelMap().empty())
|
||||
{
|
||||
m_channelMap.clear();
|
||||
|
||||
for (auto channel : m_buffer->getChannelMap())
|
||||
{
|
||||
switch (channel)
|
||||
{
|
||||
case SoundChannel::Unspecified:
|
||||
m_channelMap.push_back(MA_CHANNEL_NONE);
|
||||
break;
|
||||
case SoundChannel::Mono:
|
||||
m_channelMap.push_back(MA_CHANNEL_MONO);
|
||||
break;
|
||||
case SoundChannel::FrontLeft:
|
||||
m_channelMap.push_back(MA_CHANNEL_FRONT_LEFT);
|
||||
break;
|
||||
case SoundChannel::FrontRight:
|
||||
m_channelMap.push_back(MA_CHANNEL_FRONT_RIGHT);
|
||||
break;
|
||||
case SoundChannel::FrontCenter:
|
||||
m_channelMap.push_back(MA_CHANNEL_FRONT_CENTER);
|
||||
break;
|
||||
case SoundChannel::FrontLeftOfCenter:
|
||||
m_channelMap.push_back(MA_CHANNEL_FRONT_LEFT_CENTER);
|
||||
break;
|
||||
case SoundChannel::FrontRightOfCenter:
|
||||
m_channelMap.push_back(MA_CHANNEL_FRONT_RIGHT_CENTER);
|
||||
break;
|
||||
case SoundChannel::LowFrequencyEffects:
|
||||
m_channelMap.push_back(MA_CHANNEL_LFE);
|
||||
break;
|
||||
case SoundChannel::BackLeft:
|
||||
m_channelMap.push_back(MA_CHANNEL_BACK_LEFT);
|
||||
break;
|
||||
case SoundChannel::BackRight:
|
||||
m_channelMap.push_back(MA_CHANNEL_BACK_RIGHT);
|
||||
break;
|
||||
case SoundChannel::BackCenter:
|
||||
m_channelMap.push_back(MA_CHANNEL_BACK_CENTER);
|
||||
break;
|
||||
case SoundChannel::SideLeft:
|
||||
m_channelMap.push_back(MA_CHANNEL_SIDE_LEFT);
|
||||
break;
|
||||
case SoundChannel::SideRight:
|
||||
m_channelMap.push_back(MA_CHANNEL_SIDE_RIGHT);
|
||||
break;
|
||||
case SoundChannel::TopCenter:
|
||||
m_channelMap.push_back(MA_CHANNEL_TOP_CENTER);
|
||||
break;
|
||||
case SoundChannel::TopFrontLeft:
|
||||
m_channelMap.push_back(MA_CHANNEL_TOP_FRONT_LEFT);
|
||||
break;
|
||||
case SoundChannel::TopFrontRight:
|
||||
m_channelMap.push_back(MA_CHANNEL_TOP_FRONT_RIGHT);
|
||||
break;
|
||||
case SoundChannel::TopFrontCenter:
|
||||
m_channelMap.push_back(MA_CHANNEL_TOP_FRONT_CENTER);
|
||||
break;
|
||||
case SoundChannel::TopBackLeft:
|
||||
m_channelMap.push_back(MA_CHANNEL_TOP_BACK_LEFT);
|
||||
break;
|
||||
case SoundChannel::TopBackRight:
|
||||
m_channelMap.push_back(MA_CHANNEL_TOP_BACK_RIGHT);
|
||||
break;
|
||||
case SoundChannel::TopBackCenter:
|
||||
m_channelMap.push_back(MA_CHANNEL_TOP_BACK_CENTER);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
m_sound.engineNode.spatializer.pChannelMapIn = m_channelMap.data();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_sound.engineNode.spatializer.pChannelMapIn = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void reinitialize()
|
||||
{
|
||||
// Save and re-apply settings
|
||||
auto pitch = ma_sound_get_pitch(&m_sound);
|
||||
auto pan = ma_sound_get_pan(&m_sound);
|
||||
auto volume = ma_sound_get_volume(&m_sound);
|
||||
auto spatializationEnabled = ma_sound_is_spatialization_enabled(&m_sound);
|
||||
auto position = ma_sound_get_position(&m_sound);
|
||||
auto direction = ma_sound_get_direction(&m_sound);
|
||||
auto directionalAttenuationFactor = ma_sound_get_directional_attenuation_factor(&m_sound);
|
||||
auto velocity = ma_sound_get_velocity(&m_sound);
|
||||
auto dopplerFactor = ma_sound_get_doppler_factor(&m_sound);
|
||||
auto positioning = ma_sound_get_positioning(&m_sound);
|
||||
auto minDistance = ma_sound_get_min_distance(&m_sound);
|
||||
auto maxDistance = ma_sound_get_max_distance(&m_sound);
|
||||
auto minGain = ma_sound_get_min_gain(&m_sound);
|
||||
auto maxGain = ma_sound_get_max_gain(&m_sound);
|
||||
auto rollOff = ma_sound_get_rolloff(&m_sound);
|
||||
|
||||
float innerAngle;
|
||||
float outerAngle;
|
||||
float outerGain;
|
||||
ma_sound_get_cone(&m_sound, &innerAngle, &outerAngle, &outerGain);
|
||||
|
||||
ma_sound_uninit(&m_sound);
|
||||
|
||||
initialize();
|
||||
|
||||
ma_sound_set_pitch(&m_sound, pitch);
|
||||
ma_sound_set_pan(&m_sound, pan);
|
||||
ma_sound_set_volume(&m_sound, volume);
|
||||
ma_sound_set_spatialization_enabled(&m_sound, spatializationEnabled);
|
||||
ma_sound_set_position(&m_sound, position.x, position.y, position.z);
|
||||
ma_sound_set_direction(&m_sound, direction.x, direction.y, direction.z);
|
||||
ma_sound_set_directional_attenuation_factor(&m_sound, directionalAttenuationFactor);
|
||||
ma_sound_set_velocity(&m_sound, velocity.x, velocity.y, velocity.z);
|
||||
ma_sound_set_doppler_factor(&m_sound, dopplerFactor);
|
||||
ma_sound_set_positioning(&m_sound, positioning);
|
||||
ma_sound_set_min_distance(&m_sound, minDistance);
|
||||
ma_sound_set_max_distance(&m_sound, maxDistance);
|
||||
ma_sound_set_min_gain(&m_sound, minGain);
|
||||
ma_sound_set_max_gain(&m_sound, maxGain);
|
||||
ma_sound_set_rolloff(&m_sound, rollOff);
|
||||
|
||||
ma_sound_set_cone(&m_sound, innerAngle, outerAngle, outerGain);
|
||||
}
|
||||
|
||||
static ma_result read(ma_data_source* dataSource, void* framesOut, ma_uint64 frameCount, ma_uint64* framesRead)
|
||||
{
|
||||
auto& impl = *static_cast<Impl*>(dataSource);
|
||||
const auto* buffer = impl.m_buffer;
|
||||
|
||||
if (buffer == nullptr)
|
||||
return MA_NO_DATA_AVAILABLE;
|
||||
|
||||
// Determine how many frames we can read
|
||||
*framesRead = std::min(frameCount, (buffer->getSampleCount() - impl.m_cursor) / buffer->getChannelCount());
|
||||
|
||||
// Copy the samples to the output
|
||||
const auto sampleCount = *framesRead * buffer->getChannelCount();
|
||||
|
||||
std::memcpy(framesOut, buffer->getSamples() + impl.m_cursor, sampleCount * sizeof(buffer->getSamples()[0]));
|
||||
|
||||
impl.m_cursor += sampleCount;
|
||||
|
||||
// If we are looping and at the end of the sound, set the cursor back to the start
|
||||
if (impl.m_looping && (impl.m_cursor >= buffer->getSampleCount()))
|
||||
impl.m_cursor = 0;
|
||||
|
||||
return MA_SUCCESS;
|
||||
}
|
||||
|
||||
static ma_result seek(ma_data_source* dataSource, ma_uint64 frameIndex)
|
||||
{
|
||||
auto& impl = *static_cast<Impl*>(dataSource);
|
||||
const auto* buffer = impl.m_buffer;
|
||||
|
||||
if (buffer == nullptr)
|
||||
return MA_NO_DATA_AVAILABLE;
|
||||
|
||||
impl.m_cursor = frameIndex * buffer->getChannelCount();
|
||||
|
||||
return MA_SUCCESS;
|
||||
}
|
||||
|
||||
static ma_result getFormat(ma_data_source* dataSource,
|
||||
ma_format* format,
|
||||
ma_uint32* channels,
|
||||
ma_uint32* sampleRate,
|
||||
ma_channel*,
|
||||
size_t)
|
||||
{
|
||||
const auto& impl = *static_cast<const Impl*>(dataSource);
|
||||
const auto* buffer = impl.m_buffer;
|
||||
|
||||
// If we don't have valid values yet, initialize with defaults so sound creation doesn't fail
|
||||
*format = ma_format_s16;
|
||||
*channels = buffer && buffer->getChannelCount() ? buffer->getChannelCount() : 1;
|
||||
*sampleRate = buffer && buffer->getSampleRate() ? buffer->getSampleRate() : 44100;
|
||||
|
||||
return MA_SUCCESS;
|
||||
}
|
||||
|
||||
static ma_result getCursor(ma_data_source* dataSource, ma_uint64* cursor)
|
||||
{
|
||||
const auto& impl = *static_cast<const Impl*>(dataSource);
|
||||
const auto* buffer = impl.m_buffer;
|
||||
|
||||
if (buffer == nullptr)
|
||||
return MA_NO_DATA_AVAILABLE;
|
||||
|
||||
*cursor = impl.m_cursor / buffer->getChannelCount();
|
||||
|
||||
return MA_SUCCESS;
|
||||
}
|
||||
|
||||
static ma_result getLength(ma_data_source* dataSource, ma_uint64* length)
|
||||
{
|
||||
const auto& impl = *static_cast<const Impl*>(dataSource);
|
||||
const auto* buffer = impl.m_buffer;
|
||||
|
||||
if (buffer == nullptr)
|
||||
return MA_NO_DATA_AVAILABLE;
|
||||
|
||||
*length = buffer->getSampleCount() / buffer->getChannelCount();
|
||||
|
||||
return MA_SUCCESS;
|
||||
}
|
||||
|
||||
static ma_result setLooping(ma_data_source* dataSource, ma_bool32 looping)
|
||||
{
|
||||
auto& impl = *static_cast<Impl*>(dataSource);
|
||||
|
||||
impl.m_looping = (looping == MA_TRUE);
|
||||
|
||||
return MA_SUCCESS;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
////////////////////////////////////////////////////////////
|
||||
ma_data_source_base m_dataSourceBase{}; //!< The struct that makes this object a miniaudio data source (must be first member)
|
||||
std::vector<ma_channel> m_channelMap; //!< The map of position in sample frame to sound channel (miniaudio channels)
|
||||
ma_sound m_sound{}; //!< The sound
|
||||
std::size_t m_cursor{}; //!< The current playing position
|
||||
bool m_looping{}; //!< True if we are looping the sound
|
||||
const SoundBuffer* m_buffer{}; //!< Sound buffer bound to the source
|
||||
};
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
Sound::Sound(const SoundBuffer& buffer)
|
||||
Sound::Sound() : m_impl(std::make_unique<Impl>())
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
Sound::Sound(const SoundBuffer& buffer) : m_impl(std::make_unique<Impl>())
|
||||
{
|
||||
setBuffer(buffer);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
Sound::Sound(const Sound& copy) : SoundSource(copy)
|
||||
Sound::Sound(const Sound& copy) : m_impl(std::make_unique<Impl>())
|
||||
{
|
||||
if (copy.m_buffer)
|
||||
setBuffer(*copy.m_buffer);
|
||||
if (copy.m_impl->m_buffer)
|
||||
setBuffer(*copy.m_impl->m_buffer);
|
||||
setLoop(copy.getLoop());
|
||||
}
|
||||
|
||||
@ -59,29 +361,38 @@ Sound::Sound(const Sound& copy) : SoundSource(copy)
|
||||
Sound::~Sound()
|
||||
{
|
||||
stop();
|
||||
if (m_buffer)
|
||||
m_buffer->detachSound(this);
|
||||
if (m_impl->m_buffer)
|
||||
m_impl->m_buffer->detachSound(this);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void Sound::play()
|
||||
{
|
||||
alCheck(alSourcePlay(m_source));
|
||||
if (auto result = ma_sound_start(&m_impl->m_sound); result != MA_SUCCESS)
|
||||
err() << "Failed to start playing sound: " << ma_result_description(result) << std::endl;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void Sound::pause()
|
||||
{
|
||||
alCheck(alSourcePause(m_source));
|
||||
if (auto result = ma_sound_stop(&m_impl->m_sound); result != MA_SUCCESS)
|
||||
err() << "Failed to stop playing sound: " << ma_result_description(result) << std::endl;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void Sound::stop()
|
||||
{
|
||||
alCheck(alSourceStop(m_source));
|
||||
if (auto result = ma_sound_stop(&m_impl->m_sound); result != MA_SUCCESS)
|
||||
{
|
||||
err() << "Failed to stop playing sound: " << ma_result_description(result) << std::endl;
|
||||
}
|
||||
else
|
||||
{
|
||||
setPlayingOffset(Time::Zero);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -89,57 +400,78 @@ void Sound::stop()
|
||||
void Sound::setBuffer(const SoundBuffer& buffer)
|
||||
{
|
||||
// First detach from the previous buffer
|
||||
if (m_buffer)
|
||||
if (m_impl->m_buffer)
|
||||
{
|
||||
stop();
|
||||
m_buffer->detachSound(this);
|
||||
|
||||
// Reset cursor
|
||||
m_impl->m_cursor = 0;
|
||||
m_impl->m_buffer->detachSound(this);
|
||||
}
|
||||
|
||||
// Assign and use the new buffer
|
||||
m_buffer = &buffer;
|
||||
m_buffer->attachSound(this);
|
||||
alCheck(alSourcei(m_source, AL_BUFFER, static_cast<ALint>(m_buffer->m_buffer)));
|
||||
m_impl->m_buffer = &buffer;
|
||||
m_impl->m_buffer->attachSound(this);
|
||||
|
||||
m_impl->reinitialize();
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void Sound::setLoop(bool loop)
|
||||
{
|
||||
alCheck(alSourcei(m_source, AL_LOOPING, loop));
|
||||
ma_sound_set_looping(&m_impl->m_sound, loop ? MA_TRUE : MA_FALSE);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void Sound::setPlayingOffset(Time timeOffset)
|
||||
{
|
||||
alCheck(alSourcef(m_source, AL_SEC_OFFSET, timeOffset.asSeconds()));
|
||||
ma_uint32 sampleRate{};
|
||||
|
||||
if (auto result = ma_sound_get_data_format(&m_impl->m_sound, nullptr, nullptr, &sampleRate, nullptr, 0);
|
||||
result != MA_SUCCESS)
|
||||
err() << "Failed to get sound data format: " << ma_result_description(result) << std::endl;
|
||||
|
||||
const auto frameIndex = static_cast<ma_uint64>(timeOffset.asSeconds() * static_cast<double>(sampleRate));
|
||||
|
||||
if (auto result = ma_sound_seek_to_pcm_frame(&m_impl->m_sound, frameIndex); result != MA_SUCCESS)
|
||||
err() << "Failed to seek sound to pcm frame: " << ma_result_description(result) << std::endl;
|
||||
|
||||
if (m_impl->m_buffer)
|
||||
m_impl->m_cursor = frameIndex * m_impl->m_buffer->getChannelCount();
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
const SoundBuffer* Sound::getBuffer() const
|
||||
{
|
||||
return m_buffer;
|
||||
return m_impl->m_buffer;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
bool Sound::getLoop() const
|
||||
{
|
||||
ALint loop;
|
||||
alCheck(alGetSourcei(m_source, AL_LOOPING, &loop));
|
||||
|
||||
return loop != 0;
|
||||
return ma_sound_is_looping(&m_impl->m_sound) == MA_TRUE;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
Time Sound::getPlayingOffset() const
|
||||
{
|
||||
ALfloat secs = 0.f;
|
||||
alCheck(alGetSourcef(m_source, AL_SEC_OFFSET, &secs));
|
||||
if (!m_impl->m_buffer || m_impl->m_buffer->getChannelCount() == 0 || m_impl->m_buffer->getSampleRate() == 0)
|
||||
return Time();
|
||||
|
||||
return seconds(secs);
|
||||
auto cursor = 0.f;
|
||||
|
||||
if (auto result = ma_sound_get_cursor_in_seconds(&m_impl->m_sound, &cursor); result != MA_SUCCESS)
|
||||
{
|
||||
err() << "Failed to get sound cursor: " << ma_result_description(result) << std::endl;
|
||||
return Time();
|
||||
}
|
||||
|
||||
return seconds(cursor);
|
||||
}
|
||||
|
||||
|
||||
@ -154,8 +486,7 @@ Sound::Status Sound::getStatus() const
|
||||
Sound& Sound::operator=(const Sound& right)
|
||||
{
|
||||
// Here we don't use the copy-and-swap idiom, because it would mess up
|
||||
// the list of sound instances contained in the buffers and unnecessarily
|
||||
// destroy/create OpenAL sound sources
|
||||
// the list of sound instances contained in the buffers
|
||||
|
||||
// Handle self-assignment here, as no copy-and-swap idiom is being used
|
||||
if (this == &right)
|
||||
@ -165,16 +496,16 @@ Sound& Sound::operator=(const Sound& right)
|
||||
SoundSource::operator=(right);
|
||||
|
||||
// Detach the sound instance from the previous buffer (if any)
|
||||
if (m_buffer)
|
||||
if (m_impl->m_buffer)
|
||||
{
|
||||
stop();
|
||||
m_buffer->detachSound(this);
|
||||
m_buffer = nullptr;
|
||||
m_impl->m_buffer->detachSound(this);
|
||||
m_impl->m_buffer = nullptr;
|
||||
}
|
||||
|
||||
// Copy the remaining sound attributes
|
||||
if (right.m_buffer)
|
||||
setBuffer(*right.m_buffer);
|
||||
if (right.m_impl->m_buffer)
|
||||
setBuffer(*right.m_impl->m_buffer);
|
||||
setLoop(right.getLoop());
|
||||
|
||||
return *this;
|
||||
@ -188,12 +519,19 @@ void Sound::resetBuffer()
|
||||
stop();
|
||||
|
||||
// Detach the buffer
|
||||
if (m_buffer)
|
||||
if (m_impl->m_buffer)
|
||||
{
|
||||
alCheck(alSourcei(m_source, AL_BUFFER, 0));
|
||||
m_buffer->detachSound(this);
|
||||
m_buffer = nullptr;
|
||||
// alCheck(alSourcei(m_source, AL_BUFFER, 0));
|
||||
m_impl->m_buffer->detachSound(this);
|
||||
m_impl->m_buffer = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void* Sound::getSound() const
|
||||
{
|
||||
return &m_impl->m_sound;
|
||||
}
|
||||
|
||||
} // namespace sf
|
||||
|
@ -25,8 +25,6 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Audio/ALCheck.hpp>
|
||||
#include <SFML/Audio/AudioDevice.hpp>
|
||||
#include <SFML/Audio/InputSoundFile.hpp>
|
||||
#include <SFML/Audio/OutputSoundFile.hpp>
|
||||
#include <SFML/Audio/Sound.hpp>
|
||||
@ -37,30 +35,48 @@
|
||||
|
||||
#include <memory>
|
||||
#include <ostream>
|
||||
#include <string>
|
||||
#include <unordered_set>
|
||||
#include <vector>
|
||||
|
||||
#if defined(__APPLE__)
|
||||
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
|
||||
#endif
|
||||
|
||||
namespace sf
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
SoundBuffer::SoundBuffer()
|
||||
struct SoundBuffer::Impl
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
// Types
|
||||
////////////////////////////////////////////////////////////
|
||||
using SoundList = std::unordered_set<Sound*>; //!< Set of unique sound instances
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
////////////////////////////////////////////////////////////
|
||||
std::vector<std::int16_t> m_samples; //!< Samples buffer
|
||||
unsigned int m_channelCount{1}; //!< Number of channels of the sound
|
||||
unsigned int m_sampleRate{44100}; //!< Number of samples per second
|
||||
std::vector<SoundChannel> m_channelMap{SoundChannel::Mono}; //!< The map of position in sample frame to sound channel
|
||||
Time m_duration; //!< Sound duration
|
||||
mutable SoundList m_sounds; //!< List of sounds that are using this buffer
|
||||
};
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
SoundBuffer::SoundBuffer() : m_impl(std::make_unique<Impl>())
|
||||
{
|
||||
// Create the buffer
|
||||
alCheck(alGenBuffers(1, &m_buffer));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
SoundBuffer::SoundBuffer(const SoundBuffer& copy) : m_samples(copy.m_samples), m_duration(copy.m_duration)
|
||||
// don't copy the attached sounds
|
||||
SoundBuffer::SoundBuffer(const SoundBuffer& copy) : SoundBuffer()
|
||||
{
|
||||
// Create the buffer
|
||||
alCheck(alGenBuffers(1, &m_buffer));
|
||||
// don't copy the attached sounds
|
||||
m_impl->m_samples = copy.m_impl->m_samples;
|
||||
m_impl->m_duration = copy.m_impl->m_duration;
|
||||
|
||||
// Update the internal buffer with the new samples
|
||||
if (!update(copy.getChannelCount(), copy.getSampleRate()))
|
||||
if (!update(copy.getChannelCount(), copy.getSampleRate(), copy.getChannelMap()))
|
||||
err() << "Failed to update copy-constructed sound buffer" << std::endl;
|
||||
}
|
||||
|
||||
@ -71,16 +87,12 @@ SoundBuffer::~SoundBuffer()
|
||||
// To prevent the iterator from becoming invalid, move the entire buffer to another
|
||||
// container. Otherwise calling resetBuffer would result in detachSound being
|
||||
// called which removes the sound from the internal list.
|
||||
SoundList sounds;
|
||||
sounds.swap(m_sounds);
|
||||
Impl::SoundList sounds;
|
||||
sounds.swap(m_impl->m_sounds);
|
||||
|
||||
// Detach the buffer from the sounds that use it (to avoid OpenAL errors)
|
||||
// Detach the buffer from the sounds that use it
|
||||
for (Sound* soundPtr : sounds)
|
||||
soundPtr->resetBuffer();
|
||||
|
||||
// Destroy the buffer
|
||||
if (m_buffer)
|
||||
alCheck(alDeleteBuffers(1, &m_buffer));
|
||||
}
|
||||
|
||||
|
||||
@ -118,18 +130,19 @@ bool SoundBuffer::loadFromStream(InputStream& stream)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
bool SoundBuffer::loadFromSamples(const std::int16_t* samples,
|
||||
std::uint64_t sampleCount,
|
||||
unsigned int channelCount,
|
||||
unsigned int sampleRate)
|
||||
bool SoundBuffer::loadFromSamples(const std::int16_t* samples,
|
||||
std::uint64_t sampleCount,
|
||||
unsigned int channelCount,
|
||||
unsigned int sampleRate,
|
||||
const std::vector<SoundChannel>& channelMap)
|
||||
{
|
||||
if (samples && sampleCount && channelCount && sampleRate)
|
||||
if (samples && sampleCount && channelCount && sampleRate && !channelMap.empty())
|
||||
{
|
||||
// Copy the new audio samples
|
||||
m_samples.assign(samples, samples + sampleCount);
|
||||
m_impl->m_samples.assign(samples, samples + sampleCount);
|
||||
|
||||
// Update the internal buffer with the new samples
|
||||
return update(channelCount, sampleRate);
|
||||
return update(channelCount, sampleRate, channelMap);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -150,10 +163,10 @@ bool SoundBuffer::saveToFile(const std::filesystem::path& filename) const
|
||||
{
|
||||
// Create the sound file in write mode
|
||||
OutputSoundFile file;
|
||||
if (file.openFromFile(filename, getSampleRate(), getChannelCount()))
|
||||
if (file.openFromFile(filename, getSampleRate(), getChannelCount(), getChannelMap()))
|
||||
{
|
||||
// Write the samples to the opened file
|
||||
file.write(m_samples.data(), m_samples.size());
|
||||
file.write(m_impl->m_samples.data(), m_impl->m_samples.size());
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -167,41 +180,42 @@ bool SoundBuffer::saveToFile(const std::filesystem::path& filename) const
|
||||
////////////////////////////////////////////////////////////
|
||||
const std::int16_t* SoundBuffer::getSamples() const
|
||||
{
|
||||
return m_samples.empty() ? nullptr : m_samples.data();
|
||||
return m_impl->m_samples.empty() ? nullptr : m_impl->m_samples.data();
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
std::uint64_t SoundBuffer::getSampleCount() const
|
||||
{
|
||||
return m_samples.size();
|
||||
return m_impl->m_samples.size();
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
unsigned int SoundBuffer::getSampleRate() const
|
||||
{
|
||||
ALint sampleRate;
|
||||
alCheck(alGetBufferi(m_buffer, AL_FREQUENCY, &sampleRate));
|
||||
|
||||
return static_cast<unsigned int>(sampleRate);
|
||||
return m_impl->m_sampleRate;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
unsigned int SoundBuffer::getChannelCount() const
|
||||
{
|
||||
ALint channelCount;
|
||||
alCheck(alGetBufferi(m_buffer, AL_CHANNELS, &channelCount));
|
||||
return m_impl->m_channelCount;
|
||||
}
|
||||
|
||||
return static_cast<unsigned int>(channelCount);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
std::vector<SoundChannel> SoundBuffer::getChannelMap() const
|
||||
{
|
||||
return m_impl->m_channelMap;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
Time SoundBuffer::getDuration() const
|
||||
{
|
||||
return m_duration;
|
||||
return m_impl->m_duration;
|
||||
}
|
||||
|
||||
|
||||
@ -210,10 +224,12 @@ SoundBuffer& SoundBuffer::operator=(const SoundBuffer& right)
|
||||
{
|
||||
SoundBuffer temp(right);
|
||||
|
||||
std::swap(m_samples, temp.m_samples);
|
||||
std::swap(m_buffer, temp.m_buffer);
|
||||
std::swap(m_duration, temp.m_duration);
|
||||
std::swap(m_sounds, temp.m_sounds); // swap sounds too, so that they are detached when temp is destroyed
|
||||
std::swap(m_impl->m_samples, temp.m_impl->m_samples);
|
||||
std::swap(m_impl->m_channelCount, temp.m_impl->m_channelCount);
|
||||
std::swap(m_impl->m_sampleRate, temp.m_impl->m_sampleRate);
|
||||
std::swap(m_impl->m_channelMap, temp.m_impl->m_channelMap);
|
||||
std::swap(m_impl->m_duration, temp.m_impl->m_duration);
|
||||
std::swap(m_impl->m_sounds, temp.m_impl->m_sounds); // swap sounds too, so that they are detached when temp is destroyed
|
||||
|
||||
return *this;
|
||||
}
|
||||
@ -223,16 +239,14 @@ SoundBuffer& SoundBuffer::operator=(const SoundBuffer& right)
|
||||
bool SoundBuffer::initialize(InputSoundFile& file)
|
||||
{
|
||||
// Retrieve the sound parameters
|
||||
const std::uint64_t sampleCount = file.getSampleCount();
|
||||
const unsigned int channelCount = file.getChannelCount();
|
||||
const unsigned int sampleRate = file.getSampleRate();
|
||||
std::uint64_t sampleCount = file.getSampleCount();
|
||||
|
||||
// Read the samples from the provided file
|
||||
m_samples.resize(static_cast<std::size_t>(sampleCount));
|
||||
if (file.read(m_samples.data(), sampleCount) == sampleCount)
|
||||
m_impl->m_samples.resize(static_cast<std::size_t>(sampleCount));
|
||||
if (file.read(m_impl->m_samples.data(), sampleCount) == sampleCount)
|
||||
{
|
||||
// Update the internal buffer with the new samples
|
||||
return update(channelCount, sampleRate);
|
||||
return update(file.getChannelCount(), file.getSampleRate(), file.getChannelMap());
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -242,36 +256,26 @@ bool SoundBuffer::initialize(InputSoundFile& file)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
bool SoundBuffer::update(unsigned int channelCount, unsigned int sampleRate)
|
||||
bool SoundBuffer::update(unsigned int channelCount, unsigned int sampleRate, const std::vector<SoundChannel>& channelMap)
|
||||
{
|
||||
// Check parameters
|
||||
if (!channelCount || !sampleRate || m_samples.empty())
|
||||
if (!channelCount || !sampleRate || (channelMap.size() != channelCount))
|
||||
return false;
|
||||
|
||||
// Find the good format according to the number of channels
|
||||
const ALenum format = priv::AudioDevice::getFormatFromChannelCount(channelCount);
|
||||
|
||||
// Check if the format is valid
|
||||
if (format == 0)
|
||||
{
|
||||
err() << "Failed to load sound buffer (unsupported number of channels: " << channelCount << ")" << std::endl;
|
||||
return false;
|
||||
}
|
||||
m_impl->m_channelCount = channelCount;
|
||||
m_impl->m_sampleRate = sampleRate;
|
||||
m_impl->m_channelMap = channelMap;
|
||||
|
||||
// First make a copy of the list of sounds so we can reattach later
|
||||
const SoundList sounds(m_sounds);
|
||||
Impl::SoundList sounds(m_impl->m_sounds);
|
||||
|
||||
// Detach the buffer from the sounds that use it (to avoid OpenAL errors)
|
||||
// Detach the buffer from the sounds that use it
|
||||
for (Sound* soundPtr : sounds)
|
||||
soundPtr->resetBuffer();
|
||||
|
||||
// Fill the buffer
|
||||
const auto size = static_cast<ALsizei>(m_samples.size() * sizeof(std::int16_t));
|
||||
alCheck(alBufferData(m_buffer, format, m_samples.data(), size, static_cast<ALsizei>(sampleRate)));
|
||||
|
||||
// Compute the duration
|
||||
m_duration = seconds(
|
||||
static_cast<float>(m_samples.size()) / static_cast<float>(sampleRate) / static_cast<float>(channelCount));
|
||||
m_impl->m_duration = seconds(
|
||||
static_cast<float>(m_impl->m_samples.size()) / static_cast<float>(sampleRate) / static_cast<float>(channelCount));
|
||||
|
||||
// Now reattach the buffer to the sounds that use it
|
||||
for (Sound* soundPtr : sounds)
|
||||
@ -284,14 +288,14 @@ bool SoundBuffer::update(unsigned int channelCount, unsigned int sampleRate)
|
||||
////////////////////////////////////////////////////////////
|
||||
void SoundBuffer::attachSound(Sound* sound) const
|
||||
{
|
||||
m_sounds.insert(sound);
|
||||
m_impl->m_sounds.insert(sound);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void SoundBuffer::detachSound(Sound* sound) const
|
||||
{
|
||||
m_sounds.erase(sound);
|
||||
m_impl->m_sounds.erase(sound);
|
||||
}
|
||||
|
||||
} // namespace sf
|
||||
|
@ -27,15 +27,34 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Audio/SoundBufferRecorder.hpp>
|
||||
|
||||
#include <SFML/Audio/SoundBuffer.hpp>
|
||||
|
||||
#include <SFML/System/Err.hpp>
|
||||
|
||||
#include <algorithm>
|
||||
#include <iterator>
|
||||
#include <ostream>
|
||||
#include <vector>
|
||||
|
||||
|
||||
namespace sf
|
||||
{
|
||||
struct SoundBufferRecorder::Impl
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
////////////////////////////////////////////////////////////
|
||||
std::vector<std::int16_t> m_samples; //!< Temporary sample buffer to hold the recorded data
|
||||
SoundBuffer m_buffer; //!< Sound buffer that will contain the recorded data
|
||||
};
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
SoundBufferRecorder::SoundBufferRecorder() : m_impl(std::make_unique<Impl>())
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
SoundBufferRecorder::~SoundBufferRecorder()
|
||||
{
|
||||
@ -47,8 +66,8 @@ SoundBufferRecorder::~SoundBufferRecorder()
|
||||
////////////////////////////////////////////////////////////
|
||||
bool SoundBufferRecorder::onStart()
|
||||
{
|
||||
m_samples.clear();
|
||||
m_buffer = SoundBuffer();
|
||||
m_impl->m_samples.clear();
|
||||
m_impl->m_buffer = SoundBuffer();
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -57,7 +76,7 @@ bool SoundBufferRecorder::onStart()
|
||||
////////////////////////////////////////////////////////////
|
||||
bool SoundBufferRecorder::onProcessSamples(const std::int16_t* samples, std::size_t sampleCount)
|
||||
{
|
||||
std::copy(samples, samples + sampleCount, std::back_inserter(m_samples));
|
||||
std::copy(samples, samples + sampleCount, std::back_inserter(m_impl->m_samples));
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -66,10 +85,14 @@ bool SoundBufferRecorder::onProcessSamples(const std::int16_t* samples, std::siz
|
||||
////////////////////////////////////////////////////////////
|
||||
void SoundBufferRecorder::onStop()
|
||||
{
|
||||
if (m_samples.empty())
|
||||
if (m_impl->m_samples.empty())
|
||||
return;
|
||||
|
||||
if (!m_buffer.loadFromSamples(m_samples.data(), m_samples.size(), getChannelCount(), getSampleRate()))
|
||||
if (!m_impl->m_buffer.loadFromSamples(m_impl->m_samples.data(),
|
||||
m_impl->m_samples.size(),
|
||||
getChannelCount(),
|
||||
getSampleRate(),
|
||||
getChannelMap()))
|
||||
err() << "Failed to stop capturing audio data" << std::endl;
|
||||
}
|
||||
|
||||
@ -77,7 +100,7 @@ void SoundBufferRecorder::onStop()
|
||||
////////////////////////////////////////////////////////////
|
||||
const SoundBuffer& SoundBufferRecorder::getBuffer() const
|
||||
{
|
||||
return m_buffer;
|
||||
return m_impl->m_buffer;
|
||||
}
|
||||
|
||||
} // namespace sf
|
||||
|
@ -172,6 +172,69 @@ void streamMetadata(const FLAC__StreamDecoder*, const FLAC__StreamMetadata* meta
|
||||
data->info.sampleCount = meta->data.stream_info.total_samples * meta->data.stream_info.channels;
|
||||
data->info.sampleRate = meta->data.stream_info.sample_rate;
|
||||
data->info.channelCount = meta->data.stream_info.channels;
|
||||
|
||||
// For FLAC channel mapping refer to: https://xiph.org/flac/format.html#frame_header
|
||||
switch (data->info.channelCount)
|
||||
{
|
||||
case 0:
|
||||
sf::err() << "No channels in FLAC file" << std::endl;
|
||||
break;
|
||||
case 1:
|
||||
data->info.channelMap = {sf::SoundChannel::Mono};
|
||||
break;
|
||||
case 2:
|
||||
data->info.channelMap = {sf::SoundChannel::FrontLeft, sf::SoundChannel::FrontRight};
|
||||
break;
|
||||
case 3:
|
||||
data->info.channelMap = {sf::SoundChannel::FrontLeft,
|
||||
sf::SoundChannel::FrontRight,
|
||||
sf::SoundChannel::FrontCenter};
|
||||
break;
|
||||
case 4:
|
||||
data->info.channelMap = {sf::SoundChannel::FrontLeft,
|
||||
sf::SoundChannel::FrontRight,
|
||||
sf::SoundChannel::BackLeft,
|
||||
sf::SoundChannel::BackRight};
|
||||
break;
|
||||
case 5:
|
||||
data->info.channelMap = {sf::SoundChannel::FrontLeft,
|
||||
sf::SoundChannel::FrontRight,
|
||||
sf::SoundChannel::FrontCenter,
|
||||
sf::SoundChannel::BackLeft,
|
||||
sf::SoundChannel::BackRight};
|
||||
break;
|
||||
case 6:
|
||||
data->info.channelMap = {sf::SoundChannel::FrontLeft,
|
||||
sf::SoundChannel::FrontRight,
|
||||
sf::SoundChannel::FrontCenter,
|
||||
sf::SoundChannel::LowFrequencyEffects,
|
||||
sf::SoundChannel::BackLeft,
|
||||
sf::SoundChannel::BackRight};
|
||||
break;
|
||||
case 7:
|
||||
data->info.channelMap = {sf::SoundChannel::FrontLeft,
|
||||
sf::SoundChannel::FrontRight,
|
||||
sf::SoundChannel::FrontCenter,
|
||||
sf::SoundChannel::LowFrequencyEffects,
|
||||
sf::SoundChannel::BackCenter,
|
||||
sf::SoundChannel::SideLeft,
|
||||
sf::SoundChannel::SideRight};
|
||||
break;
|
||||
case 8:
|
||||
data->info.channelMap = {sf::SoundChannel::FrontLeft,
|
||||
sf::SoundChannel::FrontRight,
|
||||
sf::SoundChannel::FrontCenter,
|
||||
sf::SoundChannel::LowFrequencyEffects,
|
||||
sf::SoundChannel::BackLeft,
|
||||
sf::SoundChannel::BackRight,
|
||||
sf::SoundChannel::SideLeft,
|
||||
sf::SoundChannel::SideRight};
|
||||
break;
|
||||
default:
|
||||
sf::err() << "FLAC files with more than 8 channels not supported" << std::endl;
|
||||
assert(false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -52,11 +52,14 @@
|
||||
|
||||
#include <SFML/Audio/SoundFileReaderMp3.hpp>
|
||||
|
||||
#include <SFML/System/Err.hpp>
|
||||
#include <SFML/System/InputStream.hpp>
|
||||
|
||||
#include <algorithm>
|
||||
#include <ostream>
|
||||
|
||||
#include <cstdint>
|
||||
#include <cassert>
|
||||
#include <cstring>
|
||||
|
||||
|
||||
@ -134,6 +137,24 @@ bool SoundFileReaderMp3::open(InputStream& stream, Info& info)
|
||||
info.sampleRate = static_cast<unsigned int>(m_decoder.info.hz);
|
||||
info.sampleCount = m_decoder.samples;
|
||||
|
||||
// MP3 only supports mono/stereo channels
|
||||
switch (info.channelCount)
|
||||
{
|
||||
case 0:
|
||||
sf::err() << "No channels in MP3 file" << std::endl;
|
||||
break;
|
||||
case 1:
|
||||
info.channelMap = {sf::SoundChannel::Mono};
|
||||
break;
|
||||
case 2:
|
||||
info.channelMap = {sf::SoundChannel::SideLeft, sf::SoundChannel::SideRight};
|
||||
break;
|
||||
default:
|
||||
sf::err() << "MP3 files with more than 2 channels not supported" << std::endl;
|
||||
assert(false);
|
||||
break;
|
||||
}
|
||||
|
||||
m_numSamples = info.sampleCount;
|
||||
return true;
|
||||
}
|
||||
|
@ -118,6 +118,64 @@ bool SoundFileReaderOgg::open(InputStream& stream, Info& info)
|
||||
info.sampleRate = static_cast<unsigned int>(vorbisInfo->rate);
|
||||
info.sampleCount = static_cast<std::size_t>(ov_pcm_total(&m_vorbis, -1) * vorbisInfo->channels);
|
||||
|
||||
// For Vorbis channel mapping refer to: https://xiph.org/vorbis/doc/Vorbis_I_spec.html#x1-810004.3.9
|
||||
switch (info.channelCount)
|
||||
{
|
||||
case 0:
|
||||
err() << "No channels in Vorbis file" << std::endl;
|
||||
break;
|
||||
case 1:
|
||||
info.channelMap = {SoundChannel::Mono};
|
||||
break;
|
||||
case 2:
|
||||
info.channelMap = {SoundChannel::FrontLeft, SoundChannel::FrontRight};
|
||||
break;
|
||||
case 3:
|
||||
info.channelMap = {SoundChannel::FrontLeft, SoundChannel::FrontCenter, SoundChannel::FrontRight};
|
||||
break;
|
||||
case 4:
|
||||
info.channelMap = {SoundChannel::FrontLeft, SoundChannel::FrontRight, SoundChannel::BackLeft, SoundChannel::BackRight};
|
||||
break;
|
||||
case 5:
|
||||
info.channelMap = {SoundChannel::FrontLeft,
|
||||
SoundChannel::FrontCenter,
|
||||
SoundChannel::FrontRight,
|
||||
SoundChannel::BackLeft,
|
||||
SoundChannel::BackRight};
|
||||
break;
|
||||
case 6:
|
||||
info.channelMap = {SoundChannel::FrontLeft,
|
||||
SoundChannel::FrontCenter,
|
||||
SoundChannel::FrontRight,
|
||||
SoundChannel::BackLeft,
|
||||
SoundChannel::BackRight,
|
||||
SoundChannel::LowFrequencyEffects};
|
||||
break;
|
||||
case 7:
|
||||
info.channelMap = {SoundChannel::FrontLeft,
|
||||
SoundChannel::FrontCenter,
|
||||
SoundChannel::FrontRight,
|
||||
SoundChannel::SideLeft,
|
||||
SoundChannel::SideRight,
|
||||
SoundChannel::BackCenter,
|
||||
SoundChannel::LowFrequencyEffects};
|
||||
break;
|
||||
case 8:
|
||||
info.channelMap = {SoundChannel::FrontLeft,
|
||||
SoundChannel::FrontCenter,
|
||||
SoundChannel::FrontRight,
|
||||
SoundChannel::SideLeft,
|
||||
SoundChannel::SideRight,
|
||||
SoundChannel::BackLeft,
|
||||
SoundChannel::BackRight,
|
||||
SoundChannel::LowFrequencyEffects};
|
||||
break;
|
||||
default:
|
||||
err() << "Vorbis files with more than 8 channels not supported" << std::endl;
|
||||
assert(false);
|
||||
break;
|
||||
}
|
||||
|
||||
// We must keep the channel count for the seek function
|
||||
m_channelCount = info.channelCount;
|
||||
|
||||
|
@ -307,6 +307,61 @@ bool SoundFileReaderWav::parseHeader(Info& info)
|
||||
if (!decode(*m_stream, channelMask))
|
||||
return false;
|
||||
|
||||
// For WAVE channel mapping refer to: https://learn.microsoft.com/en-us/previous-versions/windows/hardware/design/dn653308(v=vs.85)#default-channel-ordering
|
||||
static constexpr auto SPEAKER_FRONT_LEFT = 0x1u;
|
||||
static constexpr auto SPEAKER_FRONT_RIGHT = 0x2u;
|
||||
static constexpr auto SPEAKER_FRONT_CENTER = 0x4u;
|
||||
static constexpr auto SPEAKER_LOW_FREQUENCY = 0x8u;
|
||||
static constexpr auto SPEAKER_BACK_LEFT = 0x10u;
|
||||
static constexpr auto SPEAKER_BACK_RIGHT = 0x20u;
|
||||
static constexpr auto SPEAKER_FRONT_LEFT_OF_CENTER = 0x40u;
|
||||
static constexpr auto SPEAKER_FRONT_RIGHT_OF_CENTER = 0x80u;
|
||||
static constexpr auto SPEAKER_BACK_CENTER = 0x100u;
|
||||
static constexpr auto SPEAKER_SIDE_LEFT = 0x200u;
|
||||
static constexpr auto SPEAKER_SIDE_RIGHT = 0x400u;
|
||||
static constexpr auto SPEAKER_TOP_CENTER = 0x800u;
|
||||
static constexpr auto SPEAKER_TOP_FRONT_LEFT = 0x1000u;
|
||||
static constexpr auto SPEAKER_TOP_FRONT_CENTER = 0x2000u;
|
||||
static constexpr auto SPEAKER_TOP_FRONT_RIGHT = 0x4000u;
|
||||
static constexpr auto SPEAKER_TOP_BACK_LEFT = 0x8000u;
|
||||
static constexpr auto SPEAKER_TOP_BACK_CENTER = 0x10000u;
|
||||
static constexpr auto SPEAKER_TOP_BACK_RIGHT = 0x20000u;
|
||||
|
||||
info.channelMap.clear();
|
||||
|
||||
auto checkChannel = [&](auto bit, auto soundChannel)
|
||||
{
|
||||
if ((channelMask & bit) != 0)
|
||||
info.channelMap.push_back(soundChannel);
|
||||
};
|
||||
|
||||
checkChannel(SPEAKER_FRONT_LEFT, SoundChannel::FrontLeft);
|
||||
checkChannel(SPEAKER_FRONT_RIGHT, SoundChannel::FrontRight);
|
||||
checkChannel(SPEAKER_FRONT_CENTER, SoundChannel::FrontCenter);
|
||||
checkChannel(SPEAKER_LOW_FREQUENCY, SoundChannel::LowFrequencyEffects);
|
||||
checkChannel(SPEAKER_BACK_LEFT, SoundChannel::BackLeft);
|
||||
checkChannel(SPEAKER_BACK_RIGHT, SoundChannel::BackRight);
|
||||
checkChannel(SPEAKER_FRONT_LEFT_OF_CENTER, SoundChannel::FrontLeftOfCenter);
|
||||
checkChannel(SPEAKER_FRONT_RIGHT_OF_CENTER, SoundChannel::FrontRightOfCenter);
|
||||
checkChannel(SPEAKER_BACK_CENTER, SoundChannel::BackCenter);
|
||||
checkChannel(SPEAKER_SIDE_LEFT, SoundChannel::SideLeft);
|
||||
checkChannel(SPEAKER_SIDE_RIGHT, SoundChannel::SideRight);
|
||||
checkChannel(SPEAKER_TOP_CENTER, SoundChannel::TopCenter);
|
||||
checkChannel(SPEAKER_TOP_FRONT_LEFT, SoundChannel::TopFrontLeft);
|
||||
checkChannel(SPEAKER_TOP_FRONT_CENTER, SoundChannel::TopFrontCenter);
|
||||
checkChannel(SPEAKER_TOP_FRONT_RIGHT, SoundChannel::TopFrontRight);
|
||||
checkChannel(SPEAKER_TOP_BACK_LEFT, SoundChannel::TopBackLeft);
|
||||
checkChannel(SPEAKER_TOP_BACK_CENTER, SoundChannel::TopBackCenter);
|
||||
checkChannel(SPEAKER_TOP_BACK_RIGHT, SoundChannel::TopBackRight);
|
||||
|
||||
assert(info.channelCount == info.channelMap.size());
|
||||
|
||||
if (info.channelCount != info.channelMap.size())
|
||||
{
|
||||
err() << "WAV sound file channel count does not match number of set bits in channel mask" << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
// Subformat
|
||||
char subformat[16];
|
||||
if (static_cast<std::size_t>(m_stream->read(subformat, static_cast<std::int64_t>(sizeof(subformat)))) !=
|
||||
@ -328,6 +383,34 @@ bool SoundFileReaderWav::parseHeader(Info& info)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// If we don't have a waveFormatExtensible header, fill the channel map based on a best guess for mono/stereo
|
||||
info.channelMap.clear();
|
||||
|
||||
if (info.channelCount == 0)
|
||||
{
|
||||
err() << "WAV sound file channel count 0" << std::endl;
|
||||
return false;
|
||||
}
|
||||
else if (info.channelCount == 1)
|
||||
{
|
||||
info.channelMap.push_back(SoundChannel::Mono);
|
||||
}
|
||||
else if (info.channelCount == 2)
|
||||
{
|
||||
info.channelMap.push_back(SoundChannel::FrontLeft);
|
||||
info.channelMap.push_back(SoundChannel::FrontRight);
|
||||
}
|
||||
else
|
||||
{
|
||||
info.channelMap.push_back(SoundChannel::FrontLeft);
|
||||
info.channelMap.push_back(SoundChannel::FrontRight);
|
||||
|
||||
for (auto i = 2u; i < info.channelCount; ++i)
|
||||
info.channelMap.push_back(SoundChannel::Unspecified);
|
||||
}
|
||||
}
|
||||
|
||||
// Skip potential extra information
|
||||
if (m_stream->seek(subChunkStart + subChunkSize) == -1)
|
||||
|
@ -58,8 +58,81 @@ SoundFileWriterFlac::~SoundFileWriterFlac()
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
bool SoundFileWriterFlac::open(const std::filesystem::path& filename, unsigned int sampleRate, unsigned int channelCount)
|
||||
bool SoundFileWriterFlac::open(const std::filesystem::path& filename,
|
||||
unsigned int sampleRate,
|
||||
unsigned int channelCount,
|
||||
const std::vector<SoundChannel>& channelMap)
|
||||
{
|
||||
std::vector<SoundChannel> targetChannelMap;
|
||||
|
||||
// For FLAC channel mapping refer to: https://xiph.org/flac/format.html#frame_header
|
||||
switch (channelCount)
|
||||
{
|
||||
case 0:
|
||||
err() << "No channels to write to FLAC file" << std::endl;
|
||||
return false;
|
||||
case 1:
|
||||
targetChannelMap = {SoundChannel::Mono};
|
||||
break;
|
||||
case 2:
|
||||
targetChannelMap = {SoundChannel::FrontLeft, SoundChannel::FrontRight};
|
||||
break;
|
||||
case 3:
|
||||
targetChannelMap = {SoundChannel::FrontLeft, SoundChannel::FrontRight, SoundChannel::FrontCenter};
|
||||
break;
|
||||
case 4:
|
||||
targetChannelMap = {SoundChannel::FrontLeft, SoundChannel::FrontRight, SoundChannel::BackLeft, SoundChannel::BackRight};
|
||||
break;
|
||||
case 5:
|
||||
targetChannelMap = {SoundChannel::FrontLeft,
|
||||
SoundChannel::FrontRight,
|
||||
SoundChannel::FrontCenter,
|
||||
SoundChannel::BackLeft,
|
||||
SoundChannel::BackRight};
|
||||
break;
|
||||
case 6:
|
||||
targetChannelMap = {SoundChannel::FrontLeft,
|
||||
SoundChannel::FrontRight,
|
||||
SoundChannel::FrontCenter,
|
||||
SoundChannel::LowFrequencyEffects,
|
||||
SoundChannel::BackLeft,
|
||||
SoundChannel::BackRight};
|
||||
break;
|
||||
case 7:
|
||||
targetChannelMap = {SoundChannel::FrontLeft,
|
||||
SoundChannel::FrontRight,
|
||||
SoundChannel::FrontCenter,
|
||||
SoundChannel::LowFrequencyEffects,
|
||||
SoundChannel::BackCenter,
|
||||
SoundChannel::SideLeft,
|
||||
SoundChannel::SideRight};
|
||||
break;
|
||||
case 8:
|
||||
targetChannelMap = {SoundChannel::FrontLeft,
|
||||
SoundChannel::FrontRight,
|
||||
SoundChannel::FrontCenter,
|
||||
SoundChannel::LowFrequencyEffects,
|
||||
SoundChannel::BackLeft,
|
||||
SoundChannel::BackRight,
|
||||
SoundChannel::SideLeft,
|
||||
SoundChannel::SideRight};
|
||||
break;
|
||||
default:
|
||||
err() << "FLAC files with more than 8 channels not supported" << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check if the channel map contains channels that we cannot remap to a mapping supported by FLAC
|
||||
if (!std::is_permutation(channelMap.begin(), channelMap.end(), targetChannelMap.begin()))
|
||||
{
|
||||
err() << "Provided channel map cannot be reordered to a channel map supported by FLAC" << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
// Build the remap rable
|
||||
for (auto i = 0u; i < channelCount; ++i)
|
||||
m_remapTable[i] = std::find(channelMap.begin(), channelMap.end(), targetChannelMap[i]) - channelMap.begin();
|
||||
|
||||
// Create the encoder
|
||||
m_encoder = FLAC__stream_encoder_new();
|
||||
if (!m_encoder)
|
||||
@ -98,8 +171,15 @@ void SoundFileWriterFlac::write(const std::int16_t* samples, std::uint64_t count
|
||||
// Make sure that we don't process too many samples at once
|
||||
const unsigned int frames = std::min(static_cast<unsigned int>(count / m_channelCount), 10000u);
|
||||
|
||||
// Convert the samples to 32-bits
|
||||
m_samples32.assign(samples, samples + frames * m_channelCount);
|
||||
// Convert the samples to 32-bits and remap the channels
|
||||
m_samples32.clear();
|
||||
m_samples32.reserve(frames * m_channelCount);
|
||||
|
||||
for (auto frame = 0u; frame < frames; ++frame)
|
||||
{
|
||||
for (auto channel = 0u; channel < m_channelCount; ++channel)
|
||||
m_samples32.push_back(samples[frame * m_channelCount + m_remapTable[channel]]);
|
||||
}
|
||||
|
||||
// Write them to the FLAC stream
|
||||
FLAC__stream_encoder_process_interleaved(m_encoder, m_samples32.data(), frames);
|
||||
|
@ -71,11 +71,15 @@ public:
|
||||
/// \param filename Path of the file to open
|
||||
/// \param sampleRate Sample rate of the sound
|
||||
/// \param channelCount Number of channels of the sound
|
||||
/// \param channelMap Map of position in sample frame to sound channel
|
||||
///
|
||||
/// \return True if the file was successfully opened
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
[[nodiscard]] bool open(const std::filesystem::path& filename, unsigned int sampleRate, unsigned int channelCount) override;
|
||||
[[nodiscard]] bool open(const std::filesystem::path& filename,
|
||||
unsigned int sampleRate,
|
||||
unsigned int channelCount,
|
||||
const std::vector<SoundChannel>& channelMap) override;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Write audio samples to the open file
|
||||
@ -96,9 +100,10 @@ private:
|
||||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
////////////////////////////////////////////////////////////
|
||||
FLAC__StreamEncoder* m_encoder{}; //!< FLAC stream encoder
|
||||
unsigned int m_channelCount{}; //!< Number of channels
|
||||
std::vector<std::int32_t> m_samples32; //!< Conversion buffer
|
||||
FLAC__StreamEncoder* m_encoder{}; //!< FLAC stream encoder
|
||||
unsigned int m_channelCount{}; //!< Number of channels
|
||||
std::size_t m_remapTable[8]{}; //!< Table we use to remap source to target channel order
|
||||
std::vector<std::int32_t> m_samples32; //!< Conversion buffer
|
||||
};
|
||||
|
||||
} // namespace sf::priv
|
||||
|
@ -59,8 +59,81 @@ SoundFileWriterOgg::~SoundFileWriterOgg()
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
bool SoundFileWriterOgg::open(const std::filesystem::path& filename, unsigned int sampleRate, unsigned int channelCount)
|
||||
bool SoundFileWriterOgg::open(const std::filesystem::path& filename,
|
||||
unsigned int sampleRate,
|
||||
unsigned int channelCount,
|
||||
const std::vector<SoundChannel>& channelMap)
|
||||
{
|
||||
std::vector<SoundChannel> targetChannelMap;
|
||||
|
||||
// For Vorbis channel mapping refer to: https://xiph.org/vorbis/doc/Vorbis_I_spec.html#x1-810004.3.9
|
||||
switch (channelCount)
|
||||
{
|
||||
case 0:
|
||||
err() << "No channels to write to Vorbis file" << std::endl;
|
||||
return false;
|
||||
case 1:
|
||||
targetChannelMap = {SoundChannel::Mono};
|
||||
break;
|
||||
case 2:
|
||||
targetChannelMap = {SoundChannel::FrontLeft, SoundChannel::FrontRight};
|
||||
break;
|
||||
case 3:
|
||||
targetChannelMap = {SoundChannel::FrontLeft, SoundChannel::FrontCenter, SoundChannel::FrontRight};
|
||||
break;
|
||||
case 4:
|
||||
targetChannelMap = {SoundChannel::FrontLeft, SoundChannel::FrontRight, SoundChannel::BackLeft, SoundChannel::BackRight};
|
||||
break;
|
||||
case 5:
|
||||
targetChannelMap = {SoundChannel::FrontLeft,
|
||||
SoundChannel::FrontCenter,
|
||||
SoundChannel::FrontRight,
|
||||
SoundChannel::BackLeft,
|
||||
SoundChannel::BackRight};
|
||||
break;
|
||||
case 6:
|
||||
targetChannelMap = {SoundChannel::FrontLeft,
|
||||
SoundChannel::FrontCenter,
|
||||
SoundChannel::FrontRight,
|
||||
SoundChannel::BackLeft,
|
||||
SoundChannel::BackRight,
|
||||
SoundChannel::LowFrequencyEffects};
|
||||
break;
|
||||
case 7:
|
||||
targetChannelMap = {SoundChannel::FrontLeft,
|
||||
SoundChannel::FrontCenter,
|
||||
SoundChannel::FrontRight,
|
||||
SoundChannel::SideLeft,
|
||||
SoundChannel::SideRight,
|
||||
SoundChannel::BackCenter,
|
||||
SoundChannel::LowFrequencyEffects};
|
||||
break;
|
||||
case 8:
|
||||
targetChannelMap = {SoundChannel::FrontLeft,
|
||||
SoundChannel::FrontCenter,
|
||||
SoundChannel::FrontRight,
|
||||
SoundChannel::SideLeft,
|
||||
SoundChannel::SideRight,
|
||||
SoundChannel::BackLeft,
|
||||
SoundChannel::BackRight,
|
||||
SoundChannel::LowFrequencyEffects};
|
||||
break;
|
||||
default:
|
||||
err() << "Vorbis files with more than 8 channels not supported" << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check if the channel map contains channels that we cannot remap to a mapping supported by FLAC
|
||||
if (!std::is_permutation(channelMap.begin(), channelMap.end(), targetChannelMap.begin()))
|
||||
{
|
||||
err() << "Provided channel map cannot be reordered to a channel map supported by Vorbis" << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
// Build the remap table
|
||||
for (auto i = 0u; i < channelCount; ++i)
|
||||
m_remapTable[i] = std::find(channelMap.begin(), channelMap.end(), targetChannelMap[i]) - channelMap.begin();
|
||||
|
||||
// Save the channel count
|
||||
m_channelCount = channelCount;
|
||||
|
||||
@ -140,10 +213,14 @@ void SoundFileWriterOgg::write(const std::int16_t* samples, std::uint64_t count)
|
||||
float** buffer = vorbis_analysis_buffer(&m_state, bufferSize);
|
||||
assert(buffer);
|
||||
|
||||
// Write the samples to the buffer, converted to float
|
||||
// Write the samples to the buffer, converted to float and remapped to target channels
|
||||
for (int i = 0; i < std::min(frameCount, bufferSize); ++i)
|
||||
{
|
||||
for (unsigned int j = 0; j < m_channelCount; ++j)
|
||||
buffer[j][i] = *samples++ / 32767.0f;
|
||||
buffer[j][i] = samples[m_remapTable[j]] / 32767.0f;
|
||||
|
||||
samples += m_channelCount;
|
||||
}
|
||||
|
||||
// Tell the library how many samples we've written
|
||||
vorbis_analysis_wrote(&m_state, std::min(frameCount, bufferSize));
|
||||
|
@ -72,11 +72,15 @@ public:
|
||||
/// \param filename Path of the file to open
|
||||
/// \param sampleRate Sample rate of the sound
|
||||
/// \param channelCount Number of channels of the sound
|
||||
/// \param channelMap Map of position in sample frame to sound channel
|
||||
///
|
||||
/// \return True if the file was successfully opened
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
[[nodiscard]] bool open(const std::filesystem::path& filename, unsigned int sampleRate, unsigned int channelCount) override;
|
||||
[[nodiscard]] bool open(const std::filesystem::path& filename,
|
||||
unsigned int sampleRate,
|
||||
unsigned int channelCount,
|
||||
const std::vector<SoundChannel>& channelMap) override;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Write audio samples to the open file
|
||||
@ -103,11 +107,12 @@ private:
|
||||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
////////////////////////////////////////////////////////////
|
||||
unsigned int m_channelCount{}; // channel count of the sound being written
|
||||
std::ofstream m_file; // output file
|
||||
ogg_stream_state m_ogg{}; // ogg stream
|
||||
vorbis_info m_vorbis{}; // vorbis handle
|
||||
vorbis_dsp_state m_state{}; // current encoding state
|
||||
unsigned int m_channelCount{}; //!< Channel count of the sound being written
|
||||
std::size_t m_remapTable[8]{}; //!< Table we use to remap source to target channel order
|
||||
std::ofstream m_file; //!< Output file
|
||||
ogg_stream_state m_ogg{}; //!< OGG stream
|
||||
vorbis_info m_vorbis{}; //!< Vorbis handle
|
||||
vorbis_dsp_state m_state{}; //!< Current encoding state
|
||||
};
|
||||
|
||||
} // namespace sf::priv
|
||||
|
@ -30,8 +30,10 @@
|
||||
#include <SFML/System/Err.hpp>
|
||||
#include <SFML/System/Utils.hpp>
|
||||
|
||||
#include <algorithm>
|
||||
#include <ostream>
|
||||
|
||||
#include <cstdint>
|
||||
#include <cassert>
|
||||
#include <cstddef>
|
||||
|
||||
@ -86,8 +88,127 @@ SoundFileWriterWav::~SoundFileWriterWav()
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
bool SoundFileWriterWav::open(const std::filesystem::path& filename, unsigned int sampleRate, unsigned int channelCount)
|
||||
bool SoundFileWriterWav::open(const std::filesystem::path& filename,
|
||||
unsigned int sampleRate,
|
||||
unsigned int channelCount,
|
||||
const std::vector<SoundChannel>& channelMap)
|
||||
{
|
||||
auto channelMask = 0u;
|
||||
|
||||
if (channelCount == 0)
|
||||
{
|
||||
err() << "WAV sound file channel count 0" << std::endl;
|
||||
return false;
|
||||
}
|
||||
else if (channelCount == 1)
|
||||
{
|
||||
m_remapTable[0] = 0;
|
||||
}
|
||||
else if (channelCount == 2)
|
||||
{
|
||||
m_remapTable[0] = 0;
|
||||
m_remapTable[1] = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
// For WAVE channel mapping refer to: https://learn.microsoft.com/en-us/previous-versions/windows/hardware/design/dn653308(v=vs.85)#default-channel-ordering
|
||||
static constexpr auto SPEAKER_FRONT_LEFT = 0x1u;
|
||||
static constexpr auto SPEAKER_FRONT_RIGHT = 0x2u;
|
||||
static constexpr auto SPEAKER_FRONT_CENTER = 0x4u;
|
||||
static constexpr auto SPEAKER_LOW_FREQUENCY = 0x8u;
|
||||
static constexpr auto SPEAKER_BACK_LEFT = 0x10u;
|
||||
static constexpr auto SPEAKER_BACK_RIGHT = 0x20u;
|
||||
static constexpr auto SPEAKER_FRONT_LEFT_OF_CENTER = 0x40u;
|
||||
static constexpr auto SPEAKER_FRONT_RIGHT_OF_CENTER = 0x80u;
|
||||
static constexpr auto SPEAKER_BACK_CENTER = 0x100u;
|
||||
static constexpr auto SPEAKER_SIDE_LEFT = 0x200u;
|
||||
static constexpr auto SPEAKER_SIDE_RIGHT = 0x400u;
|
||||
static constexpr auto SPEAKER_TOP_CENTER = 0x800u;
|
||||
static constexpr auto SPEAKER_TOP_FRONT_LEFT = 0x1000u;
|
||||
static constexpr auto SPEAKER_TOP_FRONT_CENTER = 0x2000u;
|
||||
static constexpr auto SPEAKER_TOP_FRONT_RIGHT = 0x4000u;
|
||||
static constexpr auto SPEAKER_TOP_BACK_LEFT = 0x8000u;
|
||||
static constexpr auto SPEAKER_TOP_BACK_CENTER = 0x10000u;
|
||||
static constexpr auto SPEAKER_TOP_BACK_RIGHT = 0x20000u;
|
||||
|
||||
struct SupportedChannel
|
||||
{
|
||||
std::uint32_t bit;
|
||||
SoundChannel channel;
|
||||
};
|
||||
|
||||
std::vector<SupportedChannel> targetChannelMap;
|
||||
|
||||
targetChannelMap.push_back(SupportedChannel{SPEAKER_FRONT_LEFT, SoundChannel::FrontLeft});
|
||||
targetChannelMap.push_back(SupportedChannel{SPEAKER_FRONT_RIGHT, SoundChannel::FrontRight});
|
||||
targetChannelMap.push_back(SupportedChannel{SPEAKER_FRONT_CENTER, SoundChannel::FrontCenter});
|
||||
targetChannelMap.push_back(SupportedChannel{SPEAKER_LOW_FREQUENCY, SoundChannel::LowFrequencyEffects});
|
||||
targetChannelMap.push_back(SupportedChannel{SPEAKER_BACK_LEFT, SoundChannel::BackLeft});
|
||||
targetChannelMap.push_back(SupportedChannel{SPEAKER_BACK_RIGHT, SoundChannel::BackRight});
|
||||
targetChannelMap.push_back(SupportedChannel{SPEAKER_FRONT_LEFT_OF_CENTER, SoundChannel::FrontLeftOfCenter});
|
||||
targetChannelMap.push_back(SupportedChannel{SPEAKER_FRONT_RIGHT_OF_CENTER, SoundChannel::FrontRightOfCenter});
|
||||
targetChannelMap.push_back(SupportedChannel{SPEAKER_BACK_CENTER, SoundChannel::BackCenter});
|
||||
targetChannelMap.push_back(SupportedChannel{SPEAKER_SIDE_LEFT, SoundChannel::SideLeft});
|
||||
targetChannelMap.push_back(SupportedChannel{SPEAKER_SIDE_RIGHT, SoundChannel::SideRight});
|
||||
targetChannelMap.push_back(SupportedChannel{SPEAKER_TOP_CENTER, SoundChannel::TopCenter});
|
||||
targetChannelMap.push_back(SupportedChannel{SPEAKER_TOP_FRONT_LEFT, SoundChannel::TopFrontLeft});
|
||||
targetChannelMap.push_back(SupportedChannel{SPEAKER_TOP_FRONT_CENTER, SoundChannel::TopFrontCenter});
|
||||
targetChannelMap.push_back(SupportedChannel{SPEAKER_TOP_FRONT_RIGHT, SoundChannel::TopFrontRight});
|
||||
targetChannelMap.push_back(SupportedChannel{SPEAKER_TOP_BACK_LEFT, SoundChannel::TopBackLeft});
|
||||
targetChannelMap.push_back(SupportedChannel{SPEAKER_TOP_BACK_CENTER, SoundChannel::TopBackCenter});
|
||||
targetChannelMap.push_back(SupportedChannel{SPEAKER_TOP_BACK_RIGHT, SoundChannel::TopBackRight});
|
||||
|
||||
// Check for duplicate channel entries
|
||||
{
|
||||
auto sortedChannelMap = channelMap;
|
||||
std::sort(sortedChannelMap.begin(), sortedChannelMap.end());
|
||||
|
||||
if (std::adjacent_find(sortedChannelMap.begin(), sortedChannelMap.end()) != sortedChannelMap.end())
|
||||
{
|
||||
err() << "Duplicate channels in channel map" << std::endl;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Construct the target channel map by removing unused channels
|
||||
for (auto iter = targetChannelMap.begin(); iter != targetChannelMap.end();)
|
||||
{
|
||||
if (std::find(channelMap.begin(), channelMap.end(), iter->channel) == channelMap.end())
|
||||
{
|
||||
iter = targetChannelMap.erase(iter);
|
||||
}
|
||||
else
|
||||
{
|
||||
++iter;
|
||||
}
|
||||
}
|
||||
|
||||
// Verify that all the input channels exist in the target channel map
|
||||
for (auto channel : channelMap)
|
||||
{
|
||||
if (std::find_if(targetChannelMap.begin(),
|
||||
targetChannelMap.end(),
|
||||
[channel](const SupportedChannel& c) { return c.channel == channel; }) ==
|
||||
targetChannelMap.end())
|
||||
{
|
||||
err() << "Could not map all input channels to a channel supported by WAV" << std::endl;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Build the remap table
|
||||
for (auto i = 0u; i < channelCount; ++i)
|
||||
m_remapTable[i] = std::find(channelMap.begin(), channelMap.end(), targetChannelMap[i].channel) -
|
||||
channelMap.begin();
|
||||
|
||||
// Generate the channel mask
|
||||
for (const auto& channel : targetChannelMap)
|
||||
channelMask |= channel.bit;
|
||||
}
|
||||
|
||||
// Save the channel count
|
||||
m_channelCount = channelCount;
|
||||
|
||||
// Open the file
|
||||
m_file.open(filename, std::ios::binary);
|
||||
if (!m_file)
|
||||
@ -97,7 +218,7 @@ bool SoundFileWriterWav::open(const std::filesystem::path& filename, unsigned in
|
||||
}
|
||||
|
||||
// Write the header
|
||||
if (!writeHeader(sampleRate, channelCount))
|
||||
if (!writeHeader(sampleRate, channelCount, channelMask))
|
||||
{
|
||||
err() << "Failed to write header of WAV sound file\n" << formatDebugPathInfo(filename) << std::endl;
|
||||
return false;
|
||||
@ -111,14 +232,24 @@ bool SoundFileWriterWav::open(const std::filesystem::path& filename, unsigned in
|
||||
void SoundFileWriterWav::write(const std::int16_t* samples, std::uint64_t count)
|
||||
{
|
||||
assert(m_file.good());
|
||||
assert(count % m_channelCount == 0);
|
||||
|
||||
while (count--)
|
||||
encode(m_file, *samples++);
|
||||
if (count % m_channelCount != 0)
|
||||
err() << "Writing samples to WAV sound file requires writing full frames at a time" << std::endl;
|
||||
|
||||
while (count >= m_channelCount)
|
||||
{
|
||||
for (auto i = 0u; i < m_channelCount; ++i)
|
||||
encode(m_file, samples[m_remapTable[i]]);
|
||||
|
||||
samples += m_channelCount;
|
||||
count -= m_channelCount;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
bool SoundFileWriterWav::writeHeader(unsigned int sampleRate, unsigned int channelCount)
|
||||
bool SoundFileWriterWav::writeHeader(unsigned int sampleRate, unsigned int channelCount, unsigned int channelMask)
|
||||
{
|
||||
assert(m_file.good());
|
||||
|
||||
@ -134,27 +265,52 @@ bool SoundFileWriterWav::writeHeader(unsigned int sampleRate, unsigned int chann
|
||||
// Write the sub-chunk 1 ("format") id and size
|
||||
char fmtChunkId[4] = {'f', 'm', 't', ' '};
|
||||
m_file.write(fmtChunkId, sizeof(fmtChunkId));
|
||||
const std::uint32_t fmtChunkSize = 16;
|
||||
encode(m_file, fmtChunkSize);
|
||||
|
||||
// Write the format (PCM)
|
||||
const std::uint16_t format = 1;
|
||||
encode(m_file, format);
|
||||
if (channelCount > 2)
|
||||
{
|
||||
std::uint32_t fmtChunkSize = 40;
|
||||
encode(m_file, fmtChunkSize);
|
||||
|
||||
// Write the format (Extensible)
|
||||
std::uint16_t format = 65534;
|
||||
encode(m_file, format);
|
||||
}
|
||||
else
|
||||
{
|
||||
std::uint32_t fmtChunkSize = 16;
|
||||
encode(m_file, fmtChunkSize);
|
||||
|
||||
// Write the format (PCM)
|
||||
std::uint16_t format = 1;
|
||||
encode(m_file, format);
|
||||
}
|
||||
|
||||
// Write the sound attributes
|
||||
encode(m_file, static_cast<std::uint16_t>(channelCount));
|
||||
encode(m_file, sampleRate);
|
||||
const std::uint32_t byteRate = sampleRate * channelCount * 2;
|
||||
std::uint32_t byteRate = sampleRate * channelCount * 2;
|
||||
encode(m_file, byteRate);
|
||||
const auto blockAlign = static_cast<std::uint16_t>(channelCount * 2);
|
||||
auto blockAlign = static_cast<std::uint16_t>(channelCount * 2);
|
||||
encode(m_file, blockAlign);
|
||||
const std::uint16_t bitsPerSample = 16;
|
||||
std::uint16_t bitsPerSample = 16;
|
||||
encode(m_file, bitsPerSample);
|
||||
|
||||
if (channelCount > 2)
|
||||
{
|
||||
std::uint16_t extensionSize = 16;
|
||||
encode(m_file, extensionSize);
|
||||
encode(m_file, bitsPerSample);
|
||||
encode(m_file, channelMask);
|
||||
// Write the subformat (PCM)
|
||||
char subformat[16] =
|
||||
{'\x01', '\x00', '\x00', '\x00', '\x00', '\x00', '\x10', '\x00', '\x80', '\x00', '\x00', '\xAA', '\x00', '\x38', '\x9B', '\x71'};
|
||||
m_file.write(subformat, sizeof(subformat));
|
||||
}
|
||||
|
||||
// Write the sub-chunk 2 ("data") id and size
|
||||
char dataChunkId[4] = {'d', 'a', 't', 'a'};
|
||||
m_file.write(dataChunkId, sizeof(dataChunkId));
|
||||
const std::uint32_t dataChunkSize = 0; // placeholder, will be written later
|
||||
std::uint32_t dataChunkSize = 0; // placeholder, will be written later
|
||||
encode(m_file, dataChunkSize);
|
||||
|
||||
return true;
|
||||
@ -170,7 +326,7 @@ void SoundFileWriterWav::close()
|
||||
m_file.flush();
|
||||
|
||||
// Update the main chunk size and data sub-chunk size
|
||||
const std::uint32_t fileSize = static_cast<std::uint32_t>(m_file.tellp());
|
||||
std::uint32_t fileSize = static_cast<std::uint32_t>(m_file.tellp());
|
||||
m_file.seekp(4);
|
||||
encode(m_file, fileSize - 8); // 8 bytes RIFF header
|
||||
m_file.seekp(40);
|
||||
|
@ -70,11 +70,15 @@ public:
|
||||
/// \param filename Path of the file to open
|
||||
/// \param sampleRate Sample rate of the sound
|
||||
/// \param channelCount Number of channels of the sound
|
||||
/// \param channelMap Map of position in sample frame to sound channel
|
||||
///
|
||||
/// \return True if the file was successfully opened
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
[[nodiscard]] bool open(const std::filesystem::path& filename, unsigned int sampleRate, unsigned int channelCount) override;
|
||||
[[nodiscard]] bool open(const std::filesystem::path& filename,
|
||||
unsigned int sampleRate,
|
||||
unsigned int channelCount,
|
||||
const std::vector<SoundChannel>& channelMap) override;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Write audio samples to the open file
|
||||
@ -91,11 +95,12 @@ private:
|
||||
///
|
||||
/// \param sampleRate Sample rate of the sound
|
||||
/// \param channelCount Number of channels of the sound
|
||||
/// \param channelMask Channel mask bits if we are writing extensible header
|
||||
///
|
||||
/// \return True on success, false on error
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
[[nodiscard]] bool writeHeader(unsigned int sampleRate, unsigned int channelCount);
|
||||
[[nodiscard]] bool writeHeader(unsigned int sampleRate, unsigned int channelCount, unsigned int channelMask);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Close the file
|
||||
@ -106,7 +111,9 @@ private:
|
||||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
////////////////////////////////////////////////////////////
|
||||
std::ofstream m_file; //!< File stream to write to
|
||||
std::ofstream m_file; //!< File stream to write to
|
||||
unsigned int m_channelCount{}; //!< Channel count of the sound being written
|
||||
std::size_t m_remapTable[18]{}; //!< Table we use to remap source to target channel order
|
||||
};
|
||||
|
||||
} // namespace sf::priv
|
||||
|
@ -25,35 +25,181 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Audio/ALCheck.hpp>
|
||||
#include <SFML/Audio/AudioDevice.hpp>
|
||||
#include <SFML/Audio/SoundRecorder.hpp>
|
||||
|
||||
#include <SFML/System/Err.hpp>
|
||||
#include <SFML/System/Sleep.hpp>
|
||||
|
||||
#include <miniaudio.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <optional>
|
||||
#include <ostream>
|
||||
|
||||
#include <cassert>
|
||||
#include <cstring>
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(disable : 4355) // 'this' used in base member initializer list
|
||||
#endif
|
||||
|
||||
#if defined(__APPLE__)
|
||||
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
|
||||
#endif
|
||||
|
||||
namespace
|
||||
{
|
||||
ALCdevice* captureDevice = nullptr;
|
||||
}
|
||||
|
||||
namespace sf
|
||||
{
|
||||
struct SoundRecorder::Impl
|
||||
{
|
||||
Impl(SoundRecorder* owner) : m_owner(owner)
|
||||
{
|
||||
}
|
||||
|
||||
bool initialize()
|
||||
{
|
||||
if (!m_context)
|
||||
return false;
|
||||
|
||||
// Find the device by its name
|
||||
auto devices = getAvailableDevices();
|
||||
|
||||
auto iter = std::find_if(devices.begin(),
|
||||
devices.end(),
|
||||
[this](const ma_device_info& info) { return info.name == m_deviceName; });
|
||||
|
||||
if (iter == devices.end())
|
||||
return false;
|
||||
|
||||
// (Re-)create the capture device
|
||||
if (m_captureDevice)
|
||||
{
|
||||
ma_device_uninit(&*m_captureDevice);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_captureDevice.emplace();
|
||||
}
|
||||
|
||||
auto captureDeviceConfig = ma_device_config_init(ma_device_type_capture);
|
||||
captureDeviceConfig.capture.pDeviceID = &iter->id;
|
||||
captureDeviceConfig.capture.channels = m_channelCount;
|
||||
captureDeviceConfig.capture.format = ma_format_s16;
|
||||
captureDeviceConfig.sampleRate = m_sampleRate;
|
||||
captureDeviceConfig.pUserData = this;
|
||||
captureDeviceConfig.dataCallback = [](ma_device* device, void*, const void* input, ma_uint32 frameCount)
|
||||
{
|
||||
auto& impl = *static_cast<Impl*>(device->pUserData);
|
||||
|
||||
// Copy the new samples into our temporary buffer
|
||||
impl.m_samples.resize(frameCount * impl.m_channelCount);
|
||||
std::memcpy(impl.m_samples.data(), input, frameCount * impl.m_channelCount * sizeof(std::int16_t));
|
||||
|
||||
// Notify the derived class of the availability of new samples
|
||||
if (!impl.m_owner->onProcessSamples(impl.m_samples.data(), impl.m_samples.size()))
|
||||
{
|
||||
// If the derived class wants to stop, stop the capture
|
||||
if (auto result = ma_device_stop(device); result != MA_SUCCESS)
|
||||
{
|
||||
err() << "Failed to stop audio capture device: " << ma_result_description(result) << std::endl;
|
||||
return;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
if (auto result = ma_device_init(&*m_context, &captureDeviceConfig, &*m_captureDevice); result != MA_SUCCESS)
|
||||
{
|
||||
m_captureDevice.reset();
|
||||
err() << "Failed to initialize the audio capture device: " << ma_result_description(result) << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static std::vector<ma_device_info> getAvailableDevices()
|
||||
{
|
||||
std::vector<ma_device_info> deviceList;
|
||||
|
||||
// Create the context
|
||||
ma_context context;
|
||||
|
||||
auto contextConfig = ma_context_config_init();
|
||||
|
||||
if (auto result = ma_context_init(nullptr, 0, &contextConfig, &context); result != MA_SUCCESS)
|
||||
{
|
||||
err() << "Failed to initialize the audio context: " << ma_result_description(result) << std::endl;
|
||||
return deviceList;
|
||||
}
|
||||
|
||||
// Enumerate the capture devices
|
||||
ma_device_info* deviceInfos;
|
||||
ma_uint32 deviceCount;
|
||||
|
||||
if (auto result = ma_context_get_devices(&context, nullptr, nullptr, &deviceInfos, &deviceCount);
|
||||
result != MA_SUCCESS)
|
||||
{
|
||||
err() << "Failed to get audio capture devices: " << ma_result_description(result) << std::endl;
|
||||
ma_context_uninit(&context);
|
||||
return deviceList;
|
||||
}
|
||||
|
||||
for (auto i = 0u; i < deviceCount; ++i)
|
||||
deviceList.push_back(deviceInfos[i]);
|
||||
|
||||
ma_context_uninit(&context);
|
||||
return deviceList;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
////////////////////////////////////////////////////////////
|
||||
SoundRecorder* const m_owner; //!< Owning SoundRecorder object
|
||||
std::optional<ma_log> m_log; //!< The miniaudio log
|
||||
std::optional<ma_context> m_context; //!< The miniaudio context
|
||||
std::optional<ma_device> m_captureDevice; //!< The miniaudio capture device
|
||||
std::string m_deviceName{getDefaultDevice()}; //!< Name of the audio capture device
|
||||
unsigned int m_channelCount{1}; //!< Number of recording channels
|
||||
unsigned int m_sampleRate{44100}; //!< Sample rate
|
||||
std::vector<std::int16_t> m_samples; //!< Buffer to store captured samples
|
||||
};
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
SoundRecorder::SoundRecorder() = default;
|
||||
SoundRecorder::SoundRecorder() : m_impl(std::make_unique<Impl>(this))
|
||||
{
|
||||
// Create the log
|
||||
m_impl->m_log.emplace();
|
||||
|
||||
if (auto result = ma_log_init(nullptr, &*m_impl->m_log); result != MA_SUCCESS)
|
||||
{
|
||||
m_impl->m_log.reset();
|
||||
err() << "Failed to initialize the audio log: " << ma_result_description(result) << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
// Register our logging callback to output any warning/error messages
|
||||
if (auto result = ma_log_register_callback(&*m_impl->m_log,
|
||||
ma_log_callback_init(
|
||||
[](void*, ma_uint32 level, const char* message)
|
||||
{
|
||||
if (level <= MA_LOG_LEVEL_WARNING)
|
||||
err() << "miniaudio " << ma_log_level_to_string(level)
|
||||
<< ": " << message << std::flush;
|
||||
},
|
||||
nullptr));
|
||||
result != MA_SUCCESS)
|
||||
err() << "Failed to register audio log callback: " << ma_result_description(result) << std::endl;
|
||||
|
||||
// Create the context
|
||||
m_impl->m_context.emplace();
|
||||
|
||||
auto contextConfig = ma_context_config_init();
|
||||
contextConfig.pLog = &*m_impl->m_log;
|
||||
|
||||
if (auto result = ma_context_init(nullptr, 0, &contextConfig, &*m_impl->m_context); result != MA_SUCCESS)
|
||||
{
|
||||
m_impl->m_context.reset();
|
||||
err() << "Failed to initialize the audio context: " << ma_result_description(result) << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
// Create the capture device
|
||||
m_impl->initialize();
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
@ -61,12 +207,24 @@ SoundRecorder::~SoundRecorder()
|
||||
{
|
||||
// This assertion is triggered if the recording is still running while
|
||||
// the object is destroyed. It ensures that stop() is called in the
|
||||
// destructor of the derived class, which makes sure that the recording
|
||||
// thread finishes before the derived object is destroyed. Otherwise a
|
||||
// destructor of the derived class, which makes sure that the capture
|
||||
// device is stopped before the derived object is destroyed. Otherwise a
|
||||
// "pure virtual method called" exception is triggered.
|
||||
assert(!m_isCapturing &&
|
||||
"You must call stop() in the destructor of your derived class, so that the recording thread finishes before "
|
||||
"your object is destroyed.");
|
||||
assert(!(m_impl->m_captureDevice && ma_device_is_started(&*m_impl->m_captureDevice)) &&
|
||||
"You must call stop() in the destructor of your derived class, so that the "
|
||||
"capture device is stopped before your object is destroyed.");
|
||||
|
||||
// Destroy the capture device
|
||||
if (m_impl->m_captureDevice)
|
||||
ma_device_uninit(&*m_impl->m_captureDevice);
|
||||
|
||||
// Destroy the context
|
||||
if (m_impl->m_context)
|
||||
ma_context_uninit(&*m_impl->m_context);
|
||||
|
||||
// Destroy the log
|
||||
if (m_impl->m_log)
|
||||
ma_log_uninit(&*m_impl->m_log);
|
||||
}
|
||||
|
||||
|
||||
@ -82,38 +240,41 @@ bool SoundRecorder::start(unsigned int sampleRate)
|
||||
return false;
|
||||
}
|
||||
|
||||
// Store the sample rate and re-initialize if necessary
|
||||
if (m_impl->m_sampleRate != sampleRate)
|
||||
{
|
||||
m_impl->m_sampleRate = sampleRate;
|
||||
|
||||
if (!m_impl->initialize())
|
||||
{
|
||||
err() << "Failed to set audio capture device sample rate to " << sampleRate << std::endl;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Ensure we have a capture device
|
||||
if (!m_impl->m_captureDevice)
|
||||
{
|
||||
err() << "Trying to start audio capture, but no device available" << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check that another capture is not already running
|
||||
if (captureDevice)
|
||||
if (ma_device_is_started(&*m_impl->m_captureDevice))
|
||||
{
|
||||
err() << "Trying to start audio capture, but another capture is already running" << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
// Determine the recording format
|
||||
const ALCenum format = (m_channelCount == 1) ? AL_FORMAT_MONO16 : AL_FORMAT_STEREO16;
|
||||
|
||||
// Open the capture device for capturing 16 bits samples
|
||||
captureDevice = alcCaptureOpenDevice(m_deviceName.c_str(), sampleRate, format, static_cast<ALCsizei>(sampleRate));
|
||||
if (!captureDevice)
|
||||
{
|
||||
err() << "Failed to open the audio capture device with the name: " << m_deviceName << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
// Clear the array of samples
|
||||
m_samples.clear();
|
||||
|
||||
// Store the sample rate
|
||||
m_sampleRate = sampleRate;
|
||||
|
||||
// Notify derived class
|
||||
if (onStart())
|
||||
{
|
||||
// Start the capture
|
||||
alcCaptureStart(captureDevice);
|
||||
|
||||
// Start the capture in a new thread, to avoid blocking the main thread
|
||||
launchCapturingThread();
|
||||
if (auto result = ma_device_start(&*m_impl->m_captureDevice); result != MA_SUCCESS)
|
||||
{
|
||||
err() << "Failed to start audio capture device: " << ma_result_description(result) << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -125,10 +286,15 @@ bool SoundRecorder::start(unsigned int sampleRate)
|
||||
////////////////////////////////////////////////////////////
|
||||
void SoundRecorder::stop()
|
||||
{
|
||||
// Stop the capturing thread if there is one
|
||||
if (m_isCapturing)
|
||||
// Stop the capturing device if one is started
|
||||
if (m_impl->m_captureDevice && ma_device_is_started(&*m_impl->m_captureDevice))
|
||||
{
|
||||
awaitCapturingThread();
|
||||
// Stop the capture
|
||||
if (auto result = ma_device_stop(&*m_impl->m_captureDevice); result != MA_SUCCESS)
|
||||
{
|
||||
err() << "Failed to stop audio capture device: " << ma_result_description(result) << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
// Notify derived class
|
||||
onStop();
|
||||
@ -139,24 +305,19 @@ void SoundRecorder::stop()
|
||||
////////////////////////////////////////////////////////////
|
||||
unsigned int SoundRecorder::getSampleRate() const
|
||||
{
|
||||
return m_sampleRate;
|
||||
return m_impl->m_sampleRate;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
std::vector<std::string> SoundRecorder::getAvailableDevices()
|
||||
{
|
||||
// Convert the internal miniaudio device list into a name-only list
|
||||
std::vector<std::string> deviceNameList;
|
||||
const auto devices = Impl::getAvailableDevices();
|
||||
|
||||
const ALchar* deviceList = alcGetString(nullptr, ALC_CAPTURE_DEVICE_SPECIFIER);
|
||||
if (deviceList)
|
||||
{
|
||||
while (*deviceList)
|
||||
{
|
||||
deviceNameList.emplace_back(deviceList);
|
||||
deviceList += std::strlen(deviceList) + 1;
|
||||
}
|
||||
}
|
||||
for (const auto& device : devices)
|
||||
deviceNameList.push_back(device.name);
|
||||
|
||||
return deviceNameList;
|
||||
}
|
||||
@ -165,43 +326,28 @@ std::vector<std::string> SoundRecorder::getAvailableDevices()
|
||||
////////////////////////////////////////////////////////////
|
||||
std::string SoundRecorder::getDefaultDevice()
|
||||
{
|
||||
return alcGetString(nullptr, ALC_CAPTURE_DEFAULT_DEVICE_SPECIFIER);
|
||||
const auto devices = Impl::getAvailableDevices();
|
||||
|
||||
for (const auto& device : devices)
|
||||
{
|
||||
if (device.isDefault)
|
||||
return device.name;
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
bool SoundRecorder::setDevice(const std::string& name)
|
||||
{
|
||||
// Store the device name
|
||||
if (name.empty())
|
||||
m_deviceName = getDefaultDevice();
|
||||
else
|
||||
m_deviceName = name;
|
||||
|
||||
if (m_isCapturing)
|
||||
// Store the device name and re-initialize if necessary
|
||||
if (m_impl->m_deviceName != name)
|
||||
{
|
||||
// Stop the capturing thread
|
||||
awaitCapturingThread();
|
||||
m_impl->m_deviceName = name;
|
||||
|
||||
// Determine the recording format
|
||||
const ALCenum format = (m_channelCount == 1) ? AL_FORMAT_MONO16 : AL_FORMAT_STEREO16;
|
||||
|
||||
// Open the requested capture device for capturing 16 bits samples
|
||||
captureDevice = alcCaptureOpenDevice(m_deviceName.c_str(), m_sampleRate, format, static_cast<ALCsizei>(m_sampleRate));
|
||||
if (!captureDevice)
|
||||
{
|
||||
// Notify derived class
|
||||
onStop();
|
||||
|
||||
err() << "Failed to open the audio capture device with the name: " << m_deviceName << std::endl;
|
||||
if (!m_impl->initialize())
|
||||
return false;
|
||||
}
|
||||
|
||||
// Start the capture
|
||||
alcCaptureStart(captureDevice);
|
||||
|
||||
// Start the capture in a new thread, to avoid blocking the main thread
|
||||
launchCapturingThread();
|
||||
}
|
||||
|
||||
return true;
|
||||
@ -211,19 +357,14 @@ bool SoundRecorder::setDevice(const std::string& name)
|
||||
////////////////////////////////////////////////////////////
|
||||
const std::string& SoundRecorder::getDevice() const
|
||||
{
|
||||
return m_deviceName;
|
||||
return m_impl->m_deviceName;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void SoundRecorder::setChannelCount(unsigned int channelCount)
|
||||
{
|
||||
if (m_isCapturing)
|
||||
{
|
||||
err() << "It's not possible to change the channels while recording." << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
// We only bother supporting mono/stereo recording for now
|
||||
if (channelCount < 1 || channelCount > 2)
|
||||
{
|
||||
err() << "Unsupported channel count: " << channelCount
|
||||
@ -231,29 +372,54 @@ void SoundRecorder::setChannelCount(unsigned int channelCount)
|
||||
return;
|
||||
}
|
||||
|
||||
m_channelCount = channelCount;
|
||||
// Store the channel count and re-initialize if necessary
|
||||
if (m_impl->m_channelCount != channelCount)
|
||||
{
|
||||
m_impl->m_channelCount = channelCount;
|
||||
m_impl->initialize();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
unsigned int SoundRecorder::getChannelCount() const
|
||||
{
|
||||
return m_channelCount;
|
||||
return m_impl->m_channelCount;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
std::vector<SoundChannel> SoundRecorder::getChannelMap() const
|
||||
{
|
||||
// We only bother supporting mono/stereo recording for now
|
||||
if (m_impl->m_channelCount == 1)
|
||||
{
|
||||
return {SoundChannel::Mono};
|
||||
}
|
||||
else if (m_impl->m_channelCount == 2)
|
||||
{
|
||||
return {SoundChannel::FrontLeft, SoundChannel::FrontRight};
|
||||
}
|
||||
else
|
||||
{
|
||||
return {};
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
bool SoundRecorder::isAvailable()
|
||||
{
|
||||
return (priv::AudioDevice::isExtensionSupported("ALC_EXT_CAPTURE") != AL_FALSE) ||
|
||||
(priv::AudioDevice::isExtensionSupported("ALC_EXT_capture") != AL_FALSE); // "bug" in Mac OS X 10.5 and 10.6
|
||||
}
|
||||
// Try to open a device for capture to see if recording is available
|
||||
auto config = ma_device_config_init(ma_device_type_capture);
|
||||
ma_device device;
|
||||
|
||||
if (ma_device_init(nullptr, &config, &device) != MA_SUCCESS)
|
||||
return false;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void SoundRecorder::setProcessingInterval(Time interval)
|
||||
{
|
||||
m_processingInterval = interval;
|
||||
ma_device_uninit(&device);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@ -271,79 +437,4 @@ void SoundRecorder::onStop()
|
||||
// Nothing to do
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void SoundRecorder::record()
|
||||
{
|
||||
while (m_isCapturing)
|
||||
{
|
||||
// Process available samples
|
||||
processCapturedSamples();
|
||||
|
||||
// Don't bother the CPU while waiting for more captured data
|
||||
sleep(m_processingInterval);
|
||||
}
|
||||
|
||||
// Capture is finished: clean up everything
|
||||
cleanup();
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void SoundRecorder::processCapturedSamples()
|
||||
{
|
||||
// Get the number of samples available
|
||||
ALCint samplesAvailable;
|
||||
alcGetIntegerv(captureDevice, ALC_CAPTURE_SAMPLES, 1, &samplesAvailable);
|
||||
|
||||
if (samplesAvailable > 0)
|
||||
{
|
||||
// Get the recorded samples
|
||||
m_samples.resize(static_cast<std::size_t>(samplesAvailable) * getChannelCount());
|
||||
alcCaptureSamples(captureDevice, m_samples.data(), samplesAvailable);
|
||||
|
||||
// Forward them to the derived class
|
||||
if (!onProcessSamples(m_samples.data(), m_samples.size()))
|
||||
{
|
||||
// The user wants to stop the capture
|
||||
m_isCapturing = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void SoundRecorder::cleanup()
|
||||
{
|
||||
// Stop the capture
|
||||
alcCaptureStop(captureDevice);
|
||||
|
||||
// Get the samples left in the buffer
|
||||
processCapturedSamples();
|
||||
|
||||
// Close the device
|
||||
alcCaptureCloseDevice(captureDevice);
|
||||
captureDevice = nullptr;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void SoundRecorder::launchCapturingThread()
|
||||
{
|
||||
m_isCapturing = true;
|
||||
|
||||
assert(!m_thread.joinable());
|
||||
m_thread = std::thread(&SoundRecorder::record, this);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void SoundRecorder::awaitCapturingThread()
|
||||
{
|
||||
m_isCapturing = false;
|
||||
|
||||
if (m_thread.joinable())
|
||||
m_thread.join();
|
||||
}
|
||||
|
||||
} // namespace sf
|
||||
|
@ -25,155 +25,347 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Audio/ALCheck.hpp>
|
||||
#include <SFML/Audio/SoundSource.hpp>
|
||||
|
||||
#if defined(__APPLE__)
|
||||
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
|
||||
#endif
|
||||
#include <algorithm>
|
||||
#include <miniaudio.h>
|
||||
|
||||
|
||||
namespace sf
|
||||
{
|
||||
// NOLINTBEGIN(readability-make-member-function-const)
|
||||
////////////////////////////////////////////////////////////
|
||||
SoundSource::SoundSource()
|
||||
{
|
||||
alCheck(alGenSources(1, &m_source));
|
||||
alCheck(alSourcei(m_source, AL_BUFFER, 0));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
SoundSource::SoundSource(const SoundSource& copy)
|
||||
{
|
||||
alCheck(alGenSources(1, &m_source));
|
||||
alCheck(alSourcei(m_source, AL_BUFFER, 0));
|
||||
|
||||
setPitch(copy.getPitch());
|
||||
setPan(copy.getPan());
|
||||
setVolume(copy.getVolume());
|
||||
setSpatializationEnabled(copy.isSpatializationEnabled());
|
||||
setPosition(copy.getPosition());
|
||||
setDirection(copy.getDirection());
|
||||
setCone(copy.getCone());
|
||||
setVelocity(copy.getVelocity());
|
||||
setDopplerFactor(copy.getDopplerFactor());
|
||||
setRelativeToListener(copy.isRelativeToListener());
|
||||
setMinDistance(copy.getMinDistance());
|
||||
setMaxDistance(copy.getMaxDistance());
|
||||
setMinGain(copy.getMinGain());
|
||||
setMaxGain(copy.getMaxGain());
|
||||
setAttenuation(copy.getAttenuation());
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
SoundSource::~SoundSource()
|
||||
{
|
||||
alCheck(alSourcei(m_source, AL_BUFFER, 0));
|
||||
alCheck(alDeleteSources(1, &m_source));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void SoundSource::setPitch(float pitch)
|
||||
{
|
||||
alCheck(alSourcef(m_source, AL_PITCH, pitch));
|
||||
if (auto* sound = static_cast<ma_sound*>(getSound()); sound)
|
||||
ma_sound_set_pitch(sound, pitch);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void SoundSource::setPan(float pan)
|
||||
{
|
||||
if (auto* sound = static_cast<ma_sound*>(getSound()); sound)
|
||||
ma_sound_set_pan(sound, pan);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void SoundSource::setVolume(float volume)
|
||||
{
|
||||
alCheck(alSourcef(m_source, AL_GAIN, volume * 0.01f));
|
||||
if (auto* sound = static_cast<ma_sound*>(getSound()); sound)
|
||||
ma_sound_set_volume(sound, volume * 0.01f);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void SoundSource::setSpatializationEnabled(bool enabled)
|
||||
{
|
||||
if (auto* sound = static_cast<ma_sound*>(getSound()); sound)
|
||||
ma_sound_set_spatialization_enabled(sound, enabled ? MA_TRUE : MA_FALSE);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void SoundSource::setPosition(const Vector3f& position)
|
||||
{
|
||||
alCheck(alSource3f(m_source, AL_POSITION, position.x, position.y, position.z));
|
||||
if (auto* sound = static_cast<ma_sound*>(getSound()); sound)
|
||||
ma_sound_set_position(sound, position.x, position.y, position.z);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void SoundSource::setDirection(const Vector3f& direction)
|
||||
{
|
||||
if (auto* sound = static_cast<ma_sound*>(getSound()); sound)
|
||||
ma_sound_set_direction(sound, direction.x, direction.y, direction.z);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void SoundSource::setCone(const Cone& cone)
|
||||
{
|
||||
if (auto* sound = static_cast<ma_sound*>(getSound()); sound)
|
||||
ma_sound_set_cone(sound,
|
||||
std::clamp(cone.innerAngle.asRadians(), 0.f, sf::degrees(360).asRadians()),
|
||||
std::clamp(cone.outerAngle.asRadians(), 0.f, sf::degrees(360).asRadians()),
|
||||
cone.outerGain);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void SoundSource::setVelocity(const Vector3f& velocity)
|
||||
{
|
||||
if (auto* sound = static_cast<ma_sound*>(getSound()); sound)
|
||||
ma_sound_set_velocity(sound, velocity.x, velocity.y, velocity.z);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void SoundSource::setDopplerFactor(float factor)
|
||||
{
|
||||
if (auto* sound = static_cast<ma_sound*>(getSound()); sound)
|
||||
ma_sound_set_doppler_factor(sound, factor);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void SoundSource::setDirectionalAttenuationFactor(float factor)
|
||||
{
|
||||
if (auto* sound = static_cast<ma_sound*>(getSound()); sound)
|
||||
ma_sound_set_directional_attenuation_factor(sound, factor);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void SoundSource::setRelativeToListener(bool relative)
|
||||
{
|
||||
alCheck(alSourcei(m_source, AL_SOURCE_RELATIVE, relative));
|
||||
if (auto* sound = static_cast<ma_sound*>(getSound()); sound)
|
||||
ma_sound_set_positioning(sound, relative ? ma_positioning_relative : ma_positioning_absolute);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void SoundSource::setMinDistance(float distance)
|
||||
{
|
||||
alCheck(alSourcef(m_source, AL_REFERENCE_DISTANCE, distance));
|
||||
if (auto* sound = static_cast<ma_sound*>(getSound()); sound)
|
||||
ma_sound_set_min_distance(sound, distance);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void SoundSource::setMaxDistance(float distance)
|
||||
{
|
||||
if (auto* sound = static_cast<ma_sound*>(getSound()); sound)
|
||||
ma_sound_set_max_distance(sound, distance);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void SoundSource::setMinGain(float gain)
|
||||
{
|
||||
if (auto* sound = static_cast<ma_sound*>(getSound()); sound)
|
||||
ma_sound_set_min_gain(sound, gain);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void SoundSource::setMaxGain(float gain)
|
||||
{
|
||||
if (auto* sound = static_cast<ma_sound*>(getSound()); sound)
|
||||
ma_sound_set_max_gain(sound, gain);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void SoundSource::setAttenuation(float attenuation)
|
||||
{
|
||||
alCheck(alSourcef(m_source, AL_ROLLOFF_FACTOR, attenuation));
|
||||
if (auto* sound = static_cast<ma_sound*>(getSound()); sound)
|
||||
ma_sound_set_rolloff(sound, attenuation);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
float SoundSource::getPitch() const
|
||||
{
|
||||
ALfloat pitch;
|
||||
alCheck(alGetSourcef(m_source, AL_PITCH, &pitch));
|
||||
if (const auto* sound = static_cast<const ma_sound*>(getSound()); sound)
|
||||
return ma_sound_get_pitch(sound);
|
||||
|
||||
return pitch;
|
||||
return 0.f;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
float SoundSource::getPan() const
|
||||
{
|
||||
if (const auto* sound = static_cast<const ma_sound*>(getSound()); sound)
|
||||
return ma_sound_get_pan(sound);
|
||||
|
||||
return 0.f;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
float SoundSource::getVolume() const
|
||||
{
|
||||
ALfloat gain;
|
||||
alCheck(alGetSourcef(m_source, AL_GAIN, &gain));
|
||||
if (const auto* sound = static_cast<const ma_sound*>(getSound()); sound)
|
||||
return ma_sound_get_volume(sound) * 100.f;
|
||||
|
||||
return gain * 100.f;
|
||||
return 0.f;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
bool SoundSource::isSpatializationEnabled() const
|
||||
{
|
||||
if (const auto* sound = static_cast<const ma_sound*>(getSound()); sound)
|
||||
return ma_sound_is_spatialization_enabled(sound) == MA_TRUE;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
Vector3f SoundSource::getPosition() const
|
||||
{
|
||||
Vector3f position;
|
||||
alCheck(alGetSource3f(m_source, AL_POSITION, &position.x, &position.y, &position.z));
|
||||
if (const auto* sound = static_cast<const ma_sound*>(getSound()); sound)
|
||||
{
|
||||
auto position = ma_sound_get_position(sound);
|
||||
return Vector3f(position.x, position.y, position.z);
|
||||
}
|
||||
|
||||
return position;
|
||||
return Vector3f();
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
Vector3f SoundSource::getDirection() const
|
||||
{
|
||||
if (const auto* sound = static_cast<const ma_sound*>(getSound()); sound)
|
||||
{
|
||||
auto direction = ma_sound_get_direction(sound);
|
||||
return Vector3f(direction.x, direction.y, direction.z);
|
||||
}
|
||||
|
||||
return Vector3f();
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
SoundSource::Cone SoundSource::getCone() const
|
||||
{
|
||||
if (const auto* sound = static_cast<const ma_sound*>(getSound()); sound)
|
||||
{
|
||||
float innerAngle = 0.f;
|
||||
float outerAngle = 0.f;
|
||||
Cone cone;
|
||||
ma_sound_get_cone(sound, &innerAngle, &outerAngle, &cone.outerGain);
|
||||
cone.innerAngle = sf::radians(innerAngle);
|
||||
cone.outerAngle = sf::radians(outerAngle);
|
||||
return cone;
|
||||
}
|
||||
|
||||
return Cone{sf::Angle(), sf::Angle(), 0.f};
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
Vector3f SoundSource::getVelocity() const
|
||||
{
|
||||
if (const auto* sound = static_cast<const ma_sound*>(getSound()); sound)
|
||||
{
|
||||
auto velocity = ma_sound_get_velocity(sound);
|
||||
return Vector3f(velocity.x, velocity.y, velocity.z);
|
||||
}
|
||||
|
||||
return Vector3f();
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
float SoundSource::getDopplerFactor() const
|
||||
{
|
||||
if (const auto* sound = static_cast<const ma_sound*>(getSound()); sound)
|
||||
return ma_sound_get_doppler_factor(sound);
|
||||
|
||||
return 0.f;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
float SoundSource::getDirectionalAttenuationFactor() const
|
||||
{
|
||||
if (const auto* sound = static_cast<const ma_sound*>(getSound()); sound)
|
||||
return ma_sound_get_directional_attenuation_factor(sound);
|
||||
|
||||
return 0.f;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
bool SoundSource::isRelativeToListener() const
|
||||
{
|
||||
ALint relative;
|
||||
alCheck(alGetSourcei(m_source, AL_SOURCE_RELATIVE, &relative));
|
||||
if (const auto* sound = static_cast<const ma_sound*>(getSound()); sound)
|
||||
return ma_sound_get_positioning(sound) == ma_positioning_relative;
|
||||
|
||||
return relative != 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
float SoundSource::getMinDistance() const
|
||||
{
|
||||
ALfloat distance;
|
||||
alCheck(alGetSourcef(m_source, AL_REFERENCE_DISTANCE, &distance));
|
||||
if (const auto* sound = static_cast<const ma_sound*>(getSound()); sound)
|
||||
return ma_sound_get_min_distance(sound);
|
||||
|
||||
return distance;
|
||||
return 0.f;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
float SoundSource::getMaxDistance() const
|
||||
{
|
||||
if (const auto* sound = static_cast<const ma_sound*>(getSound()); sound)
|
||||
return ma_sound_get_max_distance(sound);
|
||||
|
||||
return 0.f;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
float SoundSource::getMinGain() const
|
||||
{
|
||||
if (const auto* sound = static_cast<const ma_sound*>(getSound()); sound)
|
||||
return ma_sound_get_min_gain(sound);
|
||||
|
||||
return 0.f;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
float SoundSource::getMaxGain() const
|
||||
{
|
||||
if (const auto* sound = static_cast<const ma_sound*>(getSound()); sound)
|
||||
return ma_sound_get_max_gain(sound);
|
||||
|
||||
return 0.f;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
float SoundSource::getAttenuation() const
|
||||
{
|
||||
ALfloat attenuation;
|
||||
alCheck(alGetSourcef(m_source, AL_ROLLOFF_FACTOR, &attenuation));
|
||||
if (const auto* sound = static_cast<const ma_sound*>(getSound()); sound)
|
||||
return ma_sound_get_rolloff(sound);
|
||||
|
||||
return attenuation;
|
||||
return 0.f;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
SoundSource& SoundSource::operator=(const SoundSource& right)
|
||||
{
|
||||
// Leave m_source untouched -- it's not necessary to destroy and
|
||||
// recreate the OpenAL sound source, hence no copy-and-swap idiom
|
||||
|
||||
// Assign the sound attributes
|
||||
setPitch(right.getPitch());
|
||||
setVolume(right.getVolume());
|
||||
@ -189,19 +381,8 @@ SoundSource& SoundSource::operator=(const SoundSource& right)
|
||||
////////////////////////////////////////////////////////////
|
||||
SoundSource::Status SoundSource::getStatus() const
|
||||
{
|
||||
ALint status;
|
||||
alCheck(alGetSourcei(m_source, AL_SOURCE_STATE, &status));
|
||||
|
||||
switch (status)
|
||||
{
|
||||
case AL_INITIAL:
|
||||
case AL_STOPPED:
|
||||
return Stopped;
|
||||
case AL_PAUSED:
|
||||
return Paused;
|
||||
case AL_PLAYING:
|
||||
return Playing;
|
||||
}
|
||||
if (const auto* sound = static_cast<const ma_sound*>(getSound()); sound && (ma_sound_is_playing(sound) == MA_TRUE))
|
||||
return Playing;
|
||||
|
||||
return Stopped;
|
||||
}
|
||||
|
@ -25,226 +25,494 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Audio/ALCheck.hpp>
|
||||
#include <SFML/Audio/AudioDevice.hpp>
|
||||
#include <SFML/Audio/SoundStream.hpp>
|
||||
|
||||
#include <SFML/System/Err.hpp>
|
||||
#include <SFML/System/Sleep.hpp>
|
||||
|
||||
#include <mutex>
|
||||
#include <miniaudio.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <limits>
|
||||
#include <ostream>
|
||||
#include <vector>
|
||||
|
||||
#include <cassert>
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(disable : 4355) // 'this' used in base member initializer list
|
||||
#endif
|
||||
|
||||
#if defined(__APPLE__)
|
||||
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
|
||||
#endif
|
||||
|
||||
namespace sf
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
SoundStream::SoundStream() = default;
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
SoundStream::~SoundStream()
|
||||
struct SoundStream::Impl
|
||||
{
|
||||
// Stop the sound if it was playing
|
||||
Impl(SoundStream* owner) : m_owner(owner)
|
||||
{
|
||||
// Set this object up as a miniaudio data source
|
||||
ma_data_source_config config = ma_data_source_config_init();
|
||||
|
||||
// Wait for the thread to join
|
||||
awaitStreamingThread();
|
||||
static ma_data_source_vtable vtable{read, seek, getFormat, getCursor, getLength, setLooping, 0};
|
||||
|
||||
config.vtable = &vtable;
|
||||
|
||||
if (auto result = ma_data_source_init(&config, &m_dataSourceBase); result != MA_SUCCESS)
|
||||
err() << "Failed to initialize audio data source: " << ma_result_description(result) << std::endl;
|
||||
|
||||
// Initialize sound structure and set default settings
|
||||
initialize();
|
||||
|
||||
ma_sound_set_pitch(&m_sound, 1.f);
|
||||
ma_sound_set_pan(&m_sound, 0.f);
|
||||
ma_sound_set_volume(&m_sound, 1.f);
|
||||
ma_sound_set_spatialization_enabled(&m_sound, MA_TRUE);
|
||||
ma_sound_set_position(&m_sound, 0.f, 0.f, 0.f);
|
||||
ma_sound_set_direction(&m_sound, 0.f, 0.f, -1.f);
|
||||
ma_sound_set_cone(&m_sound, sf::degrees(360).asRadians(), sf::degrees(360).asRadians(), 0.f); // inner = 360 degrees, outer = 360 degrees, gain = 0
|
||||
ma_sound_set_directional_attenuation_factor(&m_sound, 1.f);
|
||||
ma_sound_set_velocity(&m_sound, 0.f, 0.f, 0.f);
|
||||
ma_sound_set_doppler_factor(&m_sound, 1.f);
|
||||
ma_sound_set_positioning(&m_sound, ma_positioning_absolute);
|
||||
ma_sound_set_min_distance(&m_sound, 1.f);
|
||||
ma_sound_set_max_distance(&m_sound, std::numeric_limits<float>::max());
|
||||
ma_sound_set_min_gain(&m_sound, 0.f);
|
||||
ma_sound_set_max_gain(&m_sound, 1.f);
|
||||
ma_sound_set_rolloff(&m_sound, 1.f);
|
||||
}
|
||||
|
||||
~Impl()
|
||||
{
|
||||
ma_sound_uninit(&m_sound);
|
||||
|
||||
ma_data_source_uninit(&m_dataSourceBase);
|
||||
}
|
||||
|
||||
void initialize()
|
||||
{
|
||||
// Initialize the sound
|
||||
auto* engine = static_cast<ma_engine*>(priv::AudioDevice::getEngine());
|
||||
|
||||
assert(engine != nullptr);
|
||||
|
||||
ma_sound_config soundConfig;
|
||||
|
||||
soundConfig = ma_sound_config_init();
|
||||
soundConfig.pDataSource = this;
|
||||
soundConfig.pEndCallbackUserData = this;
|
||||
soundConfig.endCallback = [](void* userData, ma_sound* sound)
|
||||
{
|
||||
// Seek back to the start of the sound when it finishes playing
|
||||
auto& impl = *static_cast<Impl*>(userData);
|
||||
impl.m_streaming = true;
|
||||
|
||||
if (auto result = ma_sound_seek_to_pcm_frame(sound, 0); result != MA_SUCCESS)
|
||||
err() << "Failed to seek sound to frame 0: " << ma_result_description(result) << std::endl;
|
||||
};
|
||||
|
||||
if (auto result = ma_sound_init_ex(engine, &soundConfig, &m_sound); result != MA_SUCCESS)
|
||||
err() << "Failed to initialize sound: " << ma_result_description(result) << std::endl;
|
||||
|
||||
// Because we are providing a custom data source, we have to provide the channel map ourselves
|
||||
if (!m_channelMap.empty())
|
||||
{
|
||||
m_soundChannelMap.clear();
|
||||
|
||||
for (auto channel : m_channelMap)
|
||||
{
|
||||
switch (channel)
|
||||
{
|
||||
case SoundChannel::Unspecified:
|
||||
m_soundChannelMap.push_back(MA_CHANNEL_NONE);
|
||||
break;
|
||||
case SoundChannel::Mono:
|
||||
m_soundChannelMap.push_back(MA_CHANNEL_MONO);
|
||||
break;
|
||||
case SoundChannel::FrontLeft:
|
||||
m_soundChannelMap.push_back(MA_CHANNEL_FRONT_LEFT);
|
||||
break;
|
||||
case SoundChannel::FrontRight:
|
||||
m_soundChannelMap.push_back(MA_CHANNEL_FRONT_RIGHT);
|
||||
break;
|
||||
case SoundChannel::FrontCenter:
|
||||
m_soundChannelMap.push_back(MA_CHANNEL_FRONT_CENTER);
|
||||
break;
|
||||
case SoundChannel::FrontLeftOfCenter:
|
||||
m_soundChannelMap.push_back(MA_CHANNEL_FRONT_LEFT_CENTER);
|
||||
break;
|
||||
case SoundChannel::FrontRightOfCenter:
|
||||
m_soundChannelMap.push_back(MA_CHANNEL_FRONT_RIGHT_CENTER);
|
||||
break;
|
||||
case SoundChannel::LowFrequencyEffects:
|
||||
m_soundChannelMap.push_back(MA_CHANNEL_LFE);
|
||||
break;
|
||||
case SoundChannel::BackLeft:
|
||||
m_soundChannelMap.push_back(MA_CHANNEL_BACK_LEFT);
|
||||
break;
|
||||
case SoundChannel::BackRight:
|
||||
m_soundChannelMap.push_back(MA_CHANNEL_BACK_RIGHT);
|
||||
break;
|
||||
case SoundChannel::BackCenter:
|
||||
m_soundChannelMap.push_back(MA_CHANNEL_BACK_CENTER);
|
||||
break;
|
||||
case SoundChannel::SideLeft:
|
||||
m_soundChannelMap.push_back(MA_CHANNEL_SIDE_LEFT);
|
||||
break;
|
||||
case SoundChannel::SideRight:
|
||||
m_soundChannelMap.push_back(MA_CHANNEL_SIDE_RIGHT);
|
||||
break;
|
||||
case SoundChannel::TopCenter:
|
||||
m_soundChannelMap.push_back(MA_CHANNEL_TOP_CENTER);
|
||||
break;
|
||||
case SoundChannel::TopFrontLeft:
|
||||
m_soundChannelMap.push_back(MA_CHANNEL_TOP_FRONT_LEFT);
|
||||
break;
|
||||
case SoundChannel::TopFrontRight:
|
||||
m_soundChannelMap.push_back(MA_CHANNEL_TOP_FRONT_RIGHT);
|
||||
break;
|
||||
case SoundChannel::TopFrontCenter:
|
||||
m_soundChannelMap.push_back(MA_CHANNEL_TOP_FRONT_CENTER);
|
||||
break;
|
||||
case SoundChannel::TopBackLeft:
|
||||
m_soundChannelMap.push_back(MA_CHANNEL_TOP_BACK_LEFT);
|
||||
break;
|
||||
case SoundChannel::TopBackRight:
|
||||
m_soundChannelMap.push_back(MA_CHANNEL_TOP_BACK_RIGHT);
|
||||
break;
|
||||
case SoundChannel::TopBackCenter:
|
||||
m_soundChannelMap.push_back(MA_CHANNEL_TOP_BACK_CENTER);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
m_sound.engineNode.spatializer.pChannelMapIn = m_soundChannelMap.data();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_sound.engineNode.spatializer.pChannelMapIn = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void reinitialize()
|
||||
{
|
||||
// Save and re-apply settings
|
||||
auto pitch = ma_sound_get_pitch(&m_sound);
|
||||
auto pan = ma_sound_get_pan(&m_sound);
|
||||
auto volume = ma_sound_get_volume(&m_sound);
|
||||
auto spatializationEnabled = ma_sound_is_spatialization_enabled(&m_sound);
|
||||
auto position = ma_sound_get_position(&m_sound);
|
||||
auto direction = ma_sound_get_direction(&m_sound);
|
||||
auto directionalAttenuationFactor = ma_sound_get_directional_attenuation_factor(&m_sound);
|
||||
auto velocity = ma_sound_get_velocity(&m_sound);
|
||||
auto dopplerFactor = ma_sound_get_doppler_factor(&m_sound);
|
||||
auto positioning = ma_sound_get_positioning(&m_sound);
|
||||
auto minDistance = ma_sound_get_min_distance(&m_sound);
|
||||
auto maxDistance = ma_sound_get_max_distance(&m_sound);
|
||||
auto minGain = ma_sound_get_min_gain(&m_sound);
|
||||
auto maxGain = ma_sound_get_max_gain(&m_sound);
|
||||
auto rollOff = ma_sound_get_rolloff(&m_sound);
|
||||
|
||||
float innerAngle;
|
||||
float outerAngle;
|
||||
float outerGain;
|
||||
ma_sound_get_cone(&m_sound, &innerAngle, &outerAngle, &outerGain);
|
||||
|
||||
ma_sound_uninit(&m_sound);
|
||||
|
||||
initialize();
|
||||
|
||||
ma_sound_set_pitch(&m_sound, pitch);
|
||||
ma_sound_set_pan(&m_sound, pan);
|
||||
ma_sound_set_volume(&m_sound, volume);
|
||||
ma_sound_set_spatialization_enabled(&m_sound, spatializationEnabled);
|
||||
ma_sound_set_position(&m_sound, position.x, position.y, position.z);
|
||||
ma_sound_set_direction(&m_sound, direction.x, direction.y, direction.z);
|
||||
ma_sound_set_directional_attenuation_factor(&m_sound, directionalAttenuationFactor);
|
||||
ma_sound_set_velocity(&m_sound, velocity.x, velocity.y, velocity.z);
|
||||
ma_sound_set_doppler_factor(&m_sound, dopplerFactor);
|
||||
ma_sound_set_positioning(&m_sound, positioning);
|
||||
ma_sound_set_min_distance(&m_sound, minDistance);
|
||||
ma_sound_set_max_distance(&m_sound, maxDistance);
|
||||
ma_sound_set_min_gain(&m_sound, minGain);
|
||||
ma_sound_set_max_gain(&m_sound, maxGain);
|
||||
ma_sound_set_rolloff(&m_sound, rollOff);
|
||||
|
||||
ma_sound_set_cone(&m_sound, innerAngle, outerAngle, outerGain);
|
||||
}
|
||||
|
||||
static ma_result read(ma_data_source* dataSource, void* framesOut, ma_uint64 frameCount, ma_uint64* framesRead)
|
||||
{
|
||||
auto& impl = *static_cast<Impl*>(dataSource);
|
||||
auto* owner = impl.m_owner;
|
||||
|
||||
// Try to fill our buffer with new samples if the source is still willing to stream data
|
||||
if (impl.m_sampleBuffer.empty() && impl.m_streaming)
|
||||
{
|
||||
Chunk chunk;
|
||||
|
||||
impl.m_streaming = owner->onGetData(chunk);
|
||||
|
||||
if (chunk.samples && chunk.sampleCount)
|
||||
{
|
||||
impl.m_sampleBuffer.assign(chunk.samples, chunk.samples + chunk.sampleCount);
|
||||
impl.m_sampleBufferCursor = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Push the samples to miniaudio
|
||||
if (!impl.m_sampleBuffer.empty())
|
||||
{
|
||||
// Determine how many frames we can read
|
||||
*framesRead = std::min(frameCount,
|
||||
(impl.m_sampleBuffer.size() - impl.m_sampleBufferCursor) / impl.m_channelCount);
|
||||
|
||||
const auto sampleCount = *framesRead * impl.m_channelCount;
|
||||
|
||||
// Copy the samples to the output
|
||||
std::memcpy(framesOut,
|
||||
impl.m_sampleBuffer.data() + impl.m_sampleBufferCursor,
|
||||
sampleCount * sizeof(impl.m_sampleBuffer[0]));
|
||||
|
||||
impl.m_sampleBufferCursor += sampleCount;
|
||||
impl.m_samplesProcessed += sampleCount;
|
||||
|
||||
if (impl.m_sampleBufferCursor >= impl.m_sampleBuffer.size())
|
||||
{
|
||||
impl.m_sampleBuffer.clear();
|
||||
impl.m_sampleBufferCursor = 0;
|
||||
|
||||
// If we are looping and at the end of the loop, set the cursor back to the beginning of the loop
|
||||
if (!impl.m_streaming && impl.m_loop)
|
||||
{
|
||||
if (auto seekPositionAfterLoop = owner->onLoop(); seekPositionAfterLoop != NoLoop)
|
||||
{
|
||||
impl.m_streaming = true;
|
||||
impl.m_samplesProcessed = seekPositionAfterLoop;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
*framesRead = 0;
|
||||
}
|
||||
|
||||
return MA_SUCCESS;
|
||||
}
|
||||
|
||||
static ma_result seek(ma_data_source* dataSource, ma_uint64 frameIndex)
|
||||
{
|
||||
auto& impl = *static_cast<Impl*>(dataSource);
|
||||
auto* owner = impl.m_owner;
|
||||
|
||||
impl.m_streaming = true;
|
||||
impl.m_sampleBuffer.clear();
|
||||
impl.m_sampleBufferCursor = 0;
|
||||
impl.m_samplesProcessed = frameIndex * impl.m_channelCount;
|
||||
|
||||
if (impl.m_sampleRate != 0)
|
||||
{
|
||||
owner->onSeek(seconds(static_cast<float>(frameIndex / impl.m_sampleRate)));
|
||||
}
|
||||
else
|
||||
{
|
||||
owner->onSeek(Time::Zero);
|
||||
}
|
||||
|
||||
return MA_SUCCESS;
|
||||
}
|
||||
|
||||
static ma_result getFormat(ma_data_source* dataSource,
|
||||
ma_format* format,
|
||||
ma_uint32* channels,
|
||||
ma_uint32* sampleRate,
|
||||
ma_channel*,
|
||||
size_t)
|
||||
{
|
||||
const auto& impl = *static_cast<const Impl*>(dataSource);
|
||||
|
||||
// If we don't have valid values yet, initialize with defaults so sound creation doesn't fail
|
||||
*format = ma_format_s16;
|
||||
*channels = impl.m_channelCount ? impl.m_channelCount : 1;
|
||||
*sampleRate = impl.m_sampleRate ? impl.m_sampleRate : 44100;
|
||||
|
||||
return MA_SUCCESS;
|
||||
}
|
||||
|
||||
static ma_result getCursor(ma_data_source* dataSource, ma_uint64* cursor)
|
||||
{
|
||||
auto& impl = *static_cast<Impl*>(dataSource);
|
||||
*cursor = impl.m_channelCount ? impl.m_samplesProcessed / impl.m_channelCount : 0;
|
||||
|
||||
return MA_SUCCESS;
|
||||
}
|
||||
|
||||
static ma_result getLength(ma_data_source*, ma_uint64* length)
|
||||
{
|
||||
*length = 0;
|
||||
|
||||
return MA_NOT_IMPLEMENTED;
|
||||
}
|
||||
|
||||
static ma_result setLooping(ma_data_source* dataSource, ma_bool32 looping)
|
||||
{
|
||||
static_cast<Impl*>(dataSource)->m_loop = (looping == MA_TRUE);
|
||||
|
||||
return MA_SUCCESS;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
////////////////////////////////////////////////////////////
|
||||
ma_data_source_base m_dataSourceBase{}; //!< The struct that makes this object a miniaudio data source (must be first member)
|
||||
SoundStream* const m_owner; //!< Owning SoundStream object
|
||||
std::vector<ma_channel> m_soundChannelMap; //!< The map of position in sample frame to sound channel (miniaudio channels)
|
||||
ma_sound m_sound{}; //!< The sound
|
||||
std::vector<std::int16_t> m_sampleBuffer; //!< Our temporary sample buffer
|
||||
std::size_t m_sampleBufferCursor{}; //!< The current read position in the temporary sample buffer
|
||||
std::uint64_t m_samplesProcessed{}; //!< Number of samples processed since beginning of the stream
|
||||
unsigned int m_channelCount{}; //!< Number of channels (1 = mono, 2 = stereo, ...)
|
||||
unsigned int m_sampleRate{}; //!< Frequency (samples / second)
|
||||
std::vector<SoundChannel> m_channelMap{}; //!< The map of position in sample frame to sound channel
|
||||
bool m_loop{}; //!< Loop flag (true to loop, false to play once)
|
||||
bool m_streaming{true}; //!< True if we are still streaming samples from the source
|
||||
};
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
SoundStream::SoundStream() : m_impl(std::make_unique<Impl>(this))
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void SoundStream::initialize(unsigned int channelCount, unsigned int sampleRate)
|
||||
SoundStream::~SoundStream() = default;
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void SoundStream::initialize(unsigned int channelCount, unsigned int sampleRate, const std::vector<SoundChannel>& channelMap)
|
||||
{
|
||||
m_channelCount = channelCount;
|
||||
m_sampleRate = sampleRate;
|
||||
m_samplesProcessed = 0;
|
||||
m_impl->m_channelCount = channelCount;
|
||||
m_impl->m_sampleRate = sampleRate;
|
||||
m_impl->m_channelMap = channelMap;
|
||||
m_impl->m_samplesProcessed = 0;
|
||||
|
||||
{
|
||||
const std::lock_guard lock(m_threadMutex);
|
||||
m_isStreaming = false;
|
||||
}
|
||||
|
||||
// Deduce the format from the number of channels
|
||||
m_format = priv::AudioDevice::getFormatFromChannelCount(channelCount);
|
||||
|
||||
// Check if the format is valid
|
||||
if (m_format == 0)
|
||||
{
|
||||
m_channelCount = 0;
|
||||
m_sampleRate = 0;
|
||||
err() << "Unsupported number of channels (" << m_channelCount << ")" << std::endl;
|
||||
}
|
||||
m_impl->reinitialize();
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void SoundStream::play()
|
||||
{
|
||||
// Check if the sound parameters have been set
|
||||
if (m_format == 0)
|
||||
{
|
||||
err() << "Failed to play audio stream: sound parameters have not been initialized (call initialize() first)"
|
||||
<< std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
bool isStreaming = false;
|
||||
Status threadStartState = Stopped;
|
||||
|
||||
{
|
||||
const std::lock_guard lock(m_threadMutex);
|
||||
|
||||
isStreaming = m_isStreaming;
|
||||
threadStartState = m_threadStartState;
|
||||
}
|
||||
|
||||
|
||||
if (isStreaming && (threadStartState == Paused))
|
||||
{
|
||||
// If the sound is paused, resume it
|
||||
const std::lock_guard lock(m_threadMutex);
|
||||
m_threadStartState = Playing;
|
||||
alCheck(alSourcePlay(m_source));
|
||||
return;
|
||||
}
|
||||
else if (isStreaming && (threadStartState == Playing))
|
||||
{
|
||||
// If the sound is playing, stop it and continue as if it was stopped
|
||||
stop();
|
||||
}
|
||||
else if (!isStreaming && m_thread.joinable())
|
||||
{
|
||||
// If the streaming thread reached its end, let it join so it can be restarted.
|
||||
// Also reset the playing offset at the beginning.
|
||||
stop();
|
||||
}
|
||||
|
||||
// Start updating the stream in a separate thread to avoid blocking the application
|
||||
launchStreamingThread(Playing);
|
||||
if (auto result = ma_sound_start(&m_impl->m_sound); result != MA_SUCCESS)
|
||||
err() << "Failed to start playing sound: " << ma_result_description(result) << std::endl;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void SoundStream::pause()
|
||||
{
|
||||
// Handle pause() being called before the thread has started
|
||||
{
|
||||
const std::lock_guard lock(m_threadMutex);
|
||||
|
||||
if (!m_isStreaming)
|
||||
return;
|
||||
|
||||
m_threadStartState = Paused;
|
||||
}
|
||||
|
||||
alCheck(alSourcePause(m_source));
|
||||
if (auto result = ma_sound_stop(&m_impl->m_sound); result != MA_SUCCESS)
|
||||
err() << "Failed to stop playing sound: " << ma_result_description(result) << std::endl;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void SoundStream::stop()
|
||||
{
|
||||
// Wait for the thread to join
|
||||
awaitStreamingThread();
|
||||
|
||||
// Move to the beginning
|
||||
onSeek(Time::Zero);
|
||||
if (auto result = ma_sound_stop(&m_impl->m_sound); result != MA_SUCCESS)
|
||||
{
|
||||
err() << "Failed to stop playing sound: " << ma_result_description(result) << std::endl;
|
||||
}
|
||||
else
|
||||
{
|
||||
setPlayingOffset(Time::Zero);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
unsigned int SoundStream::getChannelCount() const
|
||||
{
|
||||
return m_channelCount;
|
||||
return m_impl->m_channelCount;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
unsigned int SoundStream::getSampleRate() const
|
||||
{
|
||||
return m_sampleRate;
|
||||
return m_impl->m_sampleRate;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
std::vector<SoundChannel> SoundStream::getChannelMap() const
|
||||
{
|
||||
return m_impl->m_channelMap;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
SoundStream::Status SoundStream::getStatus() const
|
||||
{
|
||||
Status status = SoundSource::getStatus();
|
||||
|
||||
// To compensate for the lag between play() and alSourceplay()
|
||||
if (status == Stopped)
|
||||
{
|
||||
const std::lock_guard lock(m_threadMutex);
|
||||
|
||||
if (m_isStreaming)
|
||||
status = m_threadStartState;
|
||||
}
|
||||
|
||||
return status;
|
||||
return SoundSource::getStatus();
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void SoundStream::setPlayingOffset(Time timeOffset)
|
||||
{
|
||||
// Get old playing status
|
||||
const Status oldStatus = getStatus();
|
||||
|
||||
// Stop the stream
|
||||
stop();
|
||||
|
||||
// Let the derived class update the current position
|
||||
onSeek(timeOffset);
|
||||
|
||||
// Restart streaming
|
||||
m_samplesProcessed = static_cast<std::uint64_t>(timeOffset.asSeconds() * static_cast<float>(m_sampleRate)) *
|
||||
m_channelCount;
|
||||
|
||||
if (oldStatus == Stopped)
|
||||
if (m_impl->m_sampleRate == 0)
|
||||
return;
|
||||
|
||||
launchStreamingThread(oldStatus);
|
||||
ma_uint32 sampleRate{};
|
||||
|
||||
if (auto result = ma_sound_get_data_format(&m_impl->m_sound, nullptr, nullptr, &sampleRate, nullptr, 0);
|
||||
result != MA_SUCCESS)
|
||||
err() << "Failed to get sound data format: " << ma_result_description(result) << std::endl;
|
||||
|
||||
const auto frameIndex = static_cast<ma_uint64>(timeOffset.asSeconds() * static_cast<double>(sampleRate));
|
||||
|
||||
if (auto result = ma_sound_seek_to_pcm_frame(&m_impl->m_sound, frameIndex); result != MA_SUCCESS)
|
||||
err() << "Failed to seek sound to pcm frame: " << ma_result_description(result) << std::endl;
|
||||
|
||||
m_impl->m_streaming = true;
|
||||
m_impl->m_sampleBuffer.clear();
|
||||
m_impl->m_sampleBufferCursor = 0;
|
||||
m_impl->m_samplesProcessed = frameIndex * m_impl->m_channelCount;
|
||||
|
||||
onSeek(seconds(static_cast<float>(frameIndex / m_impl->m_sampleRate)));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
Time SoundStream::getPlayingOffset() const
|
||||
{
|
||||
if (m_sampleRate && m_channelCount)
|
||||
{
|
||||
ALfloat secs = 0.f;
|
||||
alCheck(alGetSourcef(m_source, AL_SEC_OFFSET, &secs));
|
||||
if (m_impl->m_channelCount == 0 || m_impl->m_sampleRate == 0)
|
||||
return Time();
|
||||
|
||||
return seconds(secs + static_cast<float>(m_samplesProcessed) / static_cast<float>(m_sampleRate) /
|
||||
static_cast<float>(m_channelCount));
|
||||
}
|
||||
else
|
||||
auto cursor = 0.f;
|
||||
|
||||
if (auto result = ma_sound_get_cursor_in_seconds(&m_impl->m_sound, &cursor); result != MA_SUCCESS)
|
||||
{
|
||||
return Time::Zero;
|
||||
err() << "Failed to get sound cursor: " << ma_result_description(result) << std::endl;
|
||||
return Time();
|
||||
}
|
||||
|
||||
return seconds(cursor);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void SoundStream::setLoop(bool loop)
|
||||
{
|
||||
m_loop = loop;
|
||||
ma_sound_set_looping(&m_impl->m_sound, loop ? MA_TRUE : MA_FALSE);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
bool SoundStream::getLoop() const
|
||||
{
|
||||
return m_loop;
|
||||
return ma_sound_is_looping(&m_impl->m_sound) == MA_TRUE;
|
||||
}
|
||||
|
||||
|
||||
@ -255,275 +523,11 @@ std::int64_t SoundStream::onLoop()
|
||||
return 0;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void SoundStream::setProcessingInterval(Time interval)
|
||||
{
|
||||
m_processingInterval = interval;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void SoundStream::streamData()
|
||||
void* SoundStream::getSound() const
|
||||
{
|
||||
bool requestStop = false;
|
||||
|
||||
{
|
||||
const std::lock_guard lock(m_threadMutex);
|
||||
|
||||
// Check if the thread was launched Stopped
|
||||
if (m_threadStartState == Stopped)
|
||||
{
|
||||
m_isStreaming = false;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Create the buffers
|
||||
alCheck(alGenBuffers(BufferCount, m_buffers));
|
||||
for (std::int64_t& bufferSeek : m_bufferSeeks)
|
||||
bufferSeek = NoLoop;
|
||||
|
||||
// Fill the queue
|
||||
requestStop = fillQueue();
|
||||
|
||||
// Play the sound
|
||||
alCheck(alSourcePlay(m_source));
|
||||
|
||||
{
|
||||
const std::lock_guard lock(m_threadMutex);
|
||||
|
||||
// Check if the thread was launched Paused
|
||||
if (m_threadStartState == Paused)
|
||||
alCheck(alSourcePause(m_source));
|
||||
}
|
||||
|
||||
for (;;)
|
||||
{
|
||||
{
|
||||
const std::lock_guard lock(m_threadMutex);
|
||||
if (!m_isStreaming)
|
||||
break;
|
||||
}
|
||||
|
||||
// The stream has been interrupted!
|
||||
if (SoundSource::getStatus() == Stopped)
|
||||
{
|
||||
if (!requestStop)
|
||||
{
|
||||
// Just continue
|
||||
alCheck(alSourcePlay(m_source));
|
||||
}
|
||||
else
|
||||
{
|
||||
// End streaming
|
||||
const std::lock_guard lock(m_threadMutex);
|
||||
m_isStreaming = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Get the number of buffers that have been processed (i.e. ready for reuse)
|
||||
ALint nbProcessed = 0;
|
||||
alCheck(alGetSourcei(m_source, AL_BUFFERS_PROCESSED, &nbProcessed));
|
||||
|
||||
while (nbProcessed--)
|
||||
{
|
||||
// Pop the first unused buffer from the queue
|
||||
ALuint buffer;
|
||||
alCheck(alSourceUnqueueBuffers(m_source, 1, &buffer));
|
||||
|
||||
// Find its number
|
||||
unsigned int bufferNum = 0;
|
||||
for (unsigned int i = 0; i < BufferCount; ++i)
|
||||
if (m_buffers[i] == buffer)
|
||||
{
|
||||
bufferNum = i;
|
||||
break;
|
||||
}
|
||||
|
||||
// Retrieve its size and add it to the samples count
|
||||
if (m_bufferSeeks[bufferNum] != NoLoop)
|
||||
{
|
||||
// This was the last buffer before EOF or Loop End: reset the sample count
|
||||
m_samplesProcessed = static_cast<std::uint64_t>(m_bufferSeeks[bufferNum]);
|
||||
m_bufferSeeks[bufferNum] = NoLoop;
|
||||
}
|
||||
else
|
||||
{
|
||||
ALint size;
|
||||
ALint bits;
|
||||
alCheck(alGetBufferi(buffer, AL_SIZE, &size));
|
||||
alCheck(alGetBufferi(buffer, AL_BITS, &bits));
|
||||
|
||||
// Bits can be 0 if the format or parameters are corrupt, avoid division by zero
|
||||
if (bits == 0)
|
||||
{
|
||||
err() << "Bits in sound stream are 0: make sure that the audio format is not corrupt "
|
||||
<< "and initialize() has been called correctly" << std::endl;
|
||||
|
||||
// Abort streaming (exit main loop)
|
||||
const std::lock_guard lock(m_threadMutex);
|
||||
m_isStreaming = false;
|
||||
requestStop = true;
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_samplesProcessed += static_cast<std::uint64_t>(size / (bits / 8));
|
||||
}
|
||||
}
|
||||
|
||||
// Fill it and push it back into the playing queue
|
||||
if (!requestStop)
|
||||
{
|
||||
if (fillAndPushBuffer(bufferNum))
|
||||
requestStop = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Check if any error has occurred
|
||||
if (alGetLastError() != AL_NO_ERROR)
|
||||
{
|
||||
// Abort streaming (exit main loop)
|
||||
const std::lock_guard lock(m_threadMutex);
|
||||
m_isStreaming = false;
|
||||
break;
|
||||
}
|
||||
|
||||
// Leave some time for the other threads if the stream is still playing
|
||||
if (SoundSource::getStatus() != Stopped)
|
||||
sleep(m_processingInterval);
|
||||
}
|
||||
|
||||
// Stop the playback
|
||||
alCheck(alSourceStop(m_source));
|
||||
|
||||
// Dequeue any buffer left in the queue
|
||||
clearQueue();
|
||||
|
||||
// Reset the playing position
|
||||
m_samplesProcessed = 0;
|
||||
|
||||
// Delete the buffers
|
||||
alCheck(alSourcei(m_source, AL_BUFFER, 0));
|
||||
alCheck(alDeleteBuffers(BufferCount, m_buffers));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
bool SoundStream::fillAndPushBuffer(unsigned int bufferNum, bool immediateLoop)
|
||||
{
|
||||
bool requestStop = false;
|
||||
|
||||
// Acquire audio data, also address EOF and error cases if they occur
|
||||
Chunk data = {nullptr, 0};
|
||||
for (std::uint32_t retryCount = 0; !onGetData(data) && (retryCount < BufferRetries); ++retryCount)
|
||||
{
|
||||
// Check if the stream must loop or stop
|
||||
if (!m_loop)
|
||||
{
|
||||
// Not looping: Mark this buffer as ending with 0 and request stop
|
||||
if (data.samples != nullptr && data.sampleCount != 0)
|
||||
m_bufferSeeks[bufferNum] = 0;
|
||||
requestStop = true;
|
||||
break;
|
||||
}
|
||||
|
||||
// Return to the beginning or loop-start of the stream source using onLoop(), and store the result in the buffer seek array
|
||||
// This marks the buffer as the "last" one (so that we know where to reset the playing position)
|
||||
m_bufferSeeks[bufferNum] = onLoop();
|
||||
|
||||
// If we got data, break and process it, else try to fill the buffer once again
|
||||
if (data.samples != nullptr && data.sampleCount != 0)
|
||||
break;
|
||||
|
||||
// If immediateLoop is specified, we have to immediately adjust the sample count
|
||||
if (immediateLoop && (m_bufferSeeks[bufferNum] != NoLoop))
|
||||
{
|
||||
// We just tried to begin preloading at EOF or Loop End: reset the sample count
|
||||
m_samplesProcessed = static_cast<std::uint64_t>(m_bufferSeeks[bufferNum]);
|
||||
m_bufferSeeks[bufferNum] = NoLoop;
|
||||
}
|
||||
|
||||
// We're a looping sound that got no data, so we retry onGetData()
|
||||
}
|
||||
|
||||
// Fill the buffer if some data was returned
|
||||
if (data.samples && data.sampleCount)
|
||||
{
|
||||
const unsigned int buffer = m_buffers[bufferNum];
|
||||
|
||||
// Fill the buffer
|
||||
const auto size = static_cast<ALsizei>(data.sampleCount * sizeof(std::int16_t));
|
||||
alCheck(alBufferData(buffer, m_format, data.samples, size, static_cast<ALsizei>(m_sampleRate)));
|
||||
|
||||
// Push it into the sound queue
|
||||
alCheck(alSourceQueueBuffers(m_source, 1, &buffer));
|
||||
}
|
||||
else
|
||||
{
|
||||
// If we get here, we most likely ran out of retries
|
||||
requestStop = true;
|
||||
}
|
||||
|
||||
return requestStop;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
bool SoundStream::fillQueue()
|
||||
{
|
||||
// Fill and enqueue all the available buffers
|
||||
bool requestStop = false;
|
||||
for (unsigned int i = 0; (i < BufferCount) && !requestStop; ++i)
|
||||
{
|
||||
// Since no sound has been loaded yet, we can't schedule loop seeks preemptively,
|
||||
// So if we start on EOF or Loop End, we let fillAndPushBuffer() adjust the sample count
|
||||
if (fillAndPushBuffer(i, (i == 0)))
|
||||
requestStop = true;
|
||||
}
|
||||
|
||||
return requestStop;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void SoundStream::clearQueue()
|
||||
{
|
||||
// Get the number of buffers still in the queue
|
||||
ALint nbQueued;
|
||||
alCheck(alGetSourcei(m_source, AL_BUFFERS_QUEUED, &nbQueued));
|
||||
|
||||
// Dequeue them all
|
||||
ALuint buffer;
|
||||
for (ALint i = 0; i < nbQueued; ++i)
|
||||
alCheck(alSourceUnqueueBuffers(m_source, 1, &buffer));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void SoundStream::launchStreamingThread(Status threadStartState)
|
||||
{
|
||||
{
|
||||
const std::lock_guard lock(m_threadMutex);
|
||||
m_isStreaming = true;
|
||||
m_threadStartState = threadStartState;
|
||||
}
|
||||
|
||||
assert(!m_thread.joinable());
|
||||
m_thread = std::thread(&SoundStream::streamData, this);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void SoundStream::awaitStreamingThread()
|
||||
{
|
||||
// Request the thread to join
|
||||
{
|
||||
const std::lock_guard lock(m_threadMutex);
|
||||
m_isStreaming = false;
|
||||
}
|
||||
|
||||
if (m_thread.joinable())
|
||||
m_thread.join();
|
||||
return &m_impl->m_sound;
|
||||
}
|
||||
|
||||
} // namespace sf
|
||||
|
@ -193,7 +193,6 @@ JNIEXPORT void ANativeActivity_onCreate(ANativeActivity* activity, void* savedSt
|
||||
#undef _SFML_S
|
||||
#undef _SFML_QS
|
||||
#endif
|
||||
loadLibrary("openal", lJNIEnv, ObjectActivityInfo);
|
||||
|
||||
#if !defined(SFML_DEBUG)
|
||||
loadLibrary("sfml-system", lJNIEnv, ObjectActivityInfo);
|
||||
|
@ -1,9 +0,0 @@
|
||||
#include <SFML/Audio/AlResource.hpp>
|
||||
|
||||
#include <type_traits>
|
||||
|
||||
static_assert(!std::is_constructible_v<sf::AlResource>);
|
||||
static_assert(!std::is_copy_constructible_v<sf::AlResource>);
|
||||
static_assert(std::is_copy_assignable_v<sf::AlResource>);
|
||||
static_assert(!std::is_nothrow_move_constructible_v<sf::AlResource>);
|
||||
static_assert(std::is_nothrow_move_assignable_v<sf::AlResource>);
|
9
test/Audio/AudioResource.test.cpp
Normal file
9
test/Audio/AudioResource.test.cpp
Normal file
@ -0,0 +1,9 @@
|
||||
#include <SFML/Audio/AudioResource.hpp>
|
||||
|
||||
#include <type_traits>
|
||||
|
||||
static_assert(!std::is_constructible_v<sf::AudioResource>);
|
||||
static_assert(std::is_copy_constructible_v<sf::AudioResource>);
|
||||
static_assert(!std::is_copy_assignable_v<sf::AudioResource>);
|
||||
static_assert(std::is_nothrow_move_constructible_v<sf::AudioResource>);
|
||||
static_assert(!std::is_nothrow_move_assignable_v<sf::AudioResource>);
|
@ -114,7 +114,7 @@ set(NETWORK_SRC
|
||||
sfml_add_test(test-sfml-network "${NETWORK_SRC}" SFML::Network)
|
||||
|
||||
set(AUDIO_SRC
|
||||
Audio/AlResource.test.cpp
|
||||
Audio/AudioResource.test.cpp
|
||||
Audio/InputSoundFile.test.cpp
|
||||
Audio/Music.test.cpp
|
||||
Audio/OutputSoundFile.test.cpp
|
||||
@ -127,14 +127,6 @@ set(AUDIO_SRC
|
||||
)
|
||||
sfml_add_test(test-sfml-audio "${AUDIO_SRC}" SFML::Audio)
|
||||
|
||||
if(SFML_OS_WINDOWS AND NOT SFML_USE_SYSTEM_DEPS)
|
||||
add_custom_command(
|
||||
TARGET test-sfml-audio
|
||||
COMMENT "Copy OpenAL DLL"
|
||||
PRE_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/extlibs/bin/$<IF:$<BOOL:${ARCH_64BITS}>,x64,x86>/openal32.dll $<TARGET_FILE_DIR:test-sfml-audio>
|
||||
VERBATIM)
|
||||
endif()
|
||||
|
||||
if(SFML_ENABLE_COVERAGE AND SFML_OS_WINDOWS)
|
||||
# Try to find and use OpenCppCoverage for coverage reporting when building with MSVC
|
||||
find_program(OpenCppCoverage_BINARY "OpenCppCoverage.exe")
|
||||
|
@ -51,7 +51,4 @@ rm $DESTDIR/$1/usr/lib/libvorbis*.so*
|
||||
# Compile freetype
|
||||
cd $LOCALDIR/build/freetype-* && sed -i 's/-version-info/-avoid-version/g' builds/unix/unix-cc.in && ./configure $HOST $PREFIX && make && make install
|
||||
|
||||
# Compile OpenAL-Soft
|
||||
cd $LOCALDIR/build/openal-soft-android-master && cd build && cmake -DCMAKE_TOOLCHAIN_FILE=$ANDROID_CMAKE_TOOLCHAIN -DANDROID_ABI=$ANDROID_ABI -DANDROID_NATIVE_API_LEVEL=android-9 -DANDROID_USE_STLPORT=1 .. && make openal && mv libopenal.so $DESTDIR/$1/usr/lib
|
||||
|
||||
export PATH=$OPATH
|
||||
|
@ -39,11 +39,3 @@ if [ ! -d "$PWD/tmp/$FREETYPE" ]
|
||||
then
|
||||
tar -C build -xf src/$FREETYPE.tar.gz
|
||||
fi
|
||||
|
||||
wget -nc -P src https://github.com/AerialX/openal-soft-android/archive/master.tar.gz
|
||||
if [ ! -d "$PWD/tmp/openal-soft-android-master" ]
|
||||
then
|
||||
tar -C build -xf src/master.tar.gz
|
||||
fi
|
||||
|
||||
patch build/openal-soft-android-master/CMakeLists.txt patches/remove-so-version-suffix.diff
|
||||
|
@ -1,13 +0,0 @@
|
||||
--- CMakeLists.txt.orig 2013-09-21 15:23:49.305453804 +0200
|
||||
+++ CMakeLists.txt 2013-09-21 15:24:08.621454210 +0200
|
||||
@@ -717,9 +717,7 @@
|
||||
# Build a library
|
||||
ADD_LIBRARY(${LIBNAME} ${LIBTYPE} ${OPENAL_OBJS} ${ALC_OBJS})
|
||||
SET_TARGET_PROPERTIES(${LIBNAME} PROPERTIES DEFINE_SYMBOL AL_BUILD_LIBRARY
|
||||
- COMPILE_FLAGS -DAL_ALEXT_PROTOTYPES
|
||||
- VERSION ${LIB_VERSION}.0
|
||||
- SOVERSION ${LIB_MAJOR_VERSION})
|
||||
+ COMPILE_FLAGS -DAL_ALEXT_PROTOTYPES)
|
||||
IF(WIN32 AND NOT LIBTYPE STREQUAL "STATIC")
|
||||
SET_TARGET_PROPERTIES(${LIBNAME} PROPERTIES PREFIX "")
|
||||
ENDIF()
|
@ -8,8 +8,6 @@ Description: The Simple and Fast Multimedia Library, audio module.
|
||||
URL: http://www.sfml-dev.org
|
||||
Version: @PROJECT_VERSION@
|
||||
Requires: sfml-system
|
||||
Requires.private: openal, vorbisenc, vorbisfile, vorbis, ogg, flac
|
||||
Requires.private: vorbisenc, vorbisfile, vorbis, ogg, flac
|
||||
Libs: -L${libdir} -lsfml-audio
|
||||
# openal may be a system framework
|
||||
Libs.private: @OPENAL_LIBRARY@
|
||||
Cflags: -I${includedir}
|
||||
|
@ -229,8 +229,8 @@ require () # $1 is a SFML module like 'system' or 'audio'
|
||||
# copy extra dependencies
|
||||
if [ "$1" = "audio" ]
|
||||
then
|
||||
# copy "FLAC" "ogg" "vorbis" "vorbisenc" "vorbisfile" "OpenAL" frameworks too
|
||||
for f in "FLAC" "ogg" "vorbis" "vorbisenc" "vorbisfile" "OpenAL"
|
||||
# copy "FLAC" "ogg" "vorbis" "vorbisenc" "vorbisfile" frameworks too
|
||||
for f in "FLAC" "ogg" "vorbis" "vorbisenc" "vorbisfile"
|
||||
do
|
||||
copy "$SFML_DEPENDENCIES_INSTALL_PREFIX/$f.framework" "$dest/$f.framework"
|
||||
done
|
||||
|
Loading…
Reference in New Issue
Block a user