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Avoid taking lock when not necessary
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@ -116,17 +116,18 @@ bool RenderTextureImplFBO::isAvailable()
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////////////////////////////////////////////////////////////
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unsigned int RenderTextureImplFBO::getMaximumAntialiasingLevel()
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{
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#ifdef SFML_OPENGL_ES
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return 0;
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#else
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const TransientContextLock lock;
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GLint samples = 0; // NOLINT(misc-const-correctness)
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#ifndef SFML_OPENGL_ES
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GLint samples = 0;
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glCheck(glGetIntegerv(GLEXT_GL_MAX_SAMPLES, &samples));
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return static_cast<unsigned int>(samples);
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#endif
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return static_cast<unsigned int>(samples);
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}
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