mirror of
https://github.com/SFML/SFML.git
synced 2024-11-25 04:41:05 +08:00
Added GitHub Actions jobs to build with OpenGL ES on Linux GCC.
This commit is contained in:
parent
fe778028a2
commit
90ebf68ba3
6
.github/workflows/ci.yml
vendored
6
.github/workflows/ci.yml
vendored
@ -68,6 +68,12 @@ jobs:
|
||||
config: { name: Static DRM, flags: -GNinja -DSFML_USE_DRM=TRUE -DSFML_RUN_DISPLAY_TESTS=FALSE }
|
||||
- platform: { name: Linux GCC, os: ubuntu-22.04 }
|
||||
config: { name: Shared DRM, flags: -GNinja -DBUILD_SHARED_LIBS=TRUE -DSFML_USE_DRM=TRUE -DSFML_RUN_DISPLAY_TESTS=FALSE }
|
||||
- platform: { name: Linux GCC, os: ubuntu-22.04 }
|
||||
config: { name: OpenGL ES, flags: -GNinja -DSFML_OPENGL_ES=ON -DSFML_RUN_DISPLAY_TESTS=ON }
|
||||
type: { name: Release }
|
||||
- platform: { name: Linux GCC, os: ubuntu-22.04 }
|
||||
config: { name: OpenGL ES, flags: -GNinja -DSFML_OPENGL_ES=ON -DSFML_RUN_DISPLAY_TESTS=ON }
|
||||
type: { name: Debug, flags: -DCMAKE_BUILD_TYPE=Debug -DSFML_ENABLE_COVERAGE=TRUE }
|
||||
- platform: { name: macOS , os: macos-12 }
|
||||
config: { name: System Deps, flags: -GNinja -DBUILD_SHARED_LIBS=TRUE -DSFML_USE_SYSTEM_DEPS=TRUE }
|
||||
steps:
|
||||
|
@ -341,7 +341,7 @@ bool RenderTextureImplFBO::create(const Vector2u& size, unsigned int textureId,
|
||||
if (createFrameBuffer())
|
||||
{
|
||||
// Restore previously bound framebuffer
|
||||
glCheck(GLEXT_glBindFramebuffer(GLEXT_GL_FRAMEBUFFER, frameBuffer));
|
||||
glCheck(GLEXT_glBindFramebuffer(GLEXT_GL_FRAMEBUFFER, static_cast<GLuint>(frameBuffer)));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -231,6 +231,12 @@ bool Texture::create(const Vector2u& size)
|
||||
m_sRgb = false;
|
||||
}
|
||||
|
||||
#ifndef SFML_OPENGL_ES
|
||||
const GLint textureWrapParam = m_isRepeated ? GL_REPEAT : (textureEdgeClamp ? GLEXT_GL_CLAMP_TO_EDGE : GLEXT_GL_CLAMP);
|
||||
#else
|
||||
const GLint textureWrapParam = m_isRepeated ? GL_REPEAT : GLEXT_GL_CLAMP_TO_EDGE;
|
||||
#endif
|
||||
|
||||
// Initialize the texture
|
||||
glCheck(glBindTexture(GL_TEXTURE_2D, m_texture));
|
||||
glCheck(glTexImage2D(GL_TEXTURE_2D,
|
||||
@ -242,12 +248,8 @@ bool Texture::create(const Vector2u& size)
|
||||
GL_RGBA,
|
||||
GL_UNSIGNED_BYTE,
|
||||
nullptr));
|
||||
glCheck(glTexParameteri(GL_TEXTURE_2D,
|
||||
GL_TEXTURE_WRAP_S,
|
||||
m_isRepeated ? GL_REPEAT : (textureEdgeClamp ? GLEXT_GL_CLAMP_TO_EDGE : GLEXT_GL_CLAMP)));
|
||||
glCheck(glTexParameteri(GL_TEXTURE_2D,
|
||||
GL_TEXTURE_WRAP_T,
|
||||
m_isRepeated ? GL_REPEAT : (textureEdgeClamp ? GLEXT_GL_CLAMP_TO_EDGE : GLEXT_GL_CLAMP)));
|
||||
glCheck(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, textureWrapParam));
|
||||
glCheck(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, textureWrapParam));
|
||||
glCheck(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, m_isSmooth ? GL_LINEAR : GL_NEAREST));
|
||||
glCheck(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_isSmooth ? GL_LINEAR : GL_NEAREST));
|
||||
m_cacheId = TextureImpl::getUniqueId();
|
||||
@ -388,10 +390,16 @@ Image Texture::copyToImage() const
|
||||
|
||||
glCheck(GLEXT_glBindFramebuffer(GLEXT_GL_FRAMEBUFFER, frameBuffer));
|
||||
glCheck(GLEXT_glFramebufferTexture2D(GLEXT_GL_FRAMEBUFFER, GLEXT_GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_texture, 0));
|
||||
glCheck(glReadPixels(0, 0, m_size.x, m_size.y, GL_RGBA, GL_UNSIGNED_BYTE, pixels.data()));
|
||||
glCheck(glReadPixels(0,
|
||||
0,
|
||||
static_cast<GLsizei>(m_size.x),
|
||||
static_cast<GLsizei>(m_size.y),
|
||||
GL_RGBA,
|
||||
GL_UNSIGNED_BYTE,
|
||||
pixels.data()));
|
||||
glCheck(GLEXT_glDeleteFramebuffers(1, &frameBuffer));
|
||||
|
||||
glCheck(GLEXT_glBindFramebuffer(GLEXT_GL_FRAMEBUFFER, previousFrameBuffer));
|
||||
glCheck(GLEXT_glBindFramebuffer(GLEXT_GL_FRAMEBUFFER, static_cast<GLuint>(previousFrameBuffer)));
|
||||
}
|
||||
|
||||
#else
|
||||
@ -745,15 +753,16 @@ void Texture::setRepeated(bool repeated)
|
||||
}
|
||||
}
|
||||
|
||||
#ifndef SFML_OPENGL_ES
|
||||
const GLint textureWrapParam = m_isRepeated ? GL_REPEAT
|
||||
: (textureEdgeClamp ? GLEXT_GL_CLAMP_TO_EDGE : GLEXT_GL_CLAMP);
|
||||
#else
|
||||
const GLint textureWrapParam = m_isRepeated ? GL_REPEAT : GLEXT_GL_CLAMP_TO_EDGE;
|
||||
#endif
|
||||
|
||||
glCheck(glBindTexture(GL_TEXTURE_2D, m_texture));
|
||||
glCheck(
|
||||
glTexParameteri(GL_TEXTURE_2D,
|
||||
GL_TEXTURE_WRAP_S,
|
||||
m_isRepeated ? GL_REPEAT : (textureEdgeClamp ? GLEXT_GL_CLAMP_TO_EDGE : GLEXT_GL_CLAMP)));
|
||||
glCheck(
|
||||
glTexParameteri(GL_TEXTURE_2D,
|
||||
GL_TEXTURE_WRAP_T,
|
||||
m_isRepeated ? GL_REPEAT : (textureEdgeClamp ? GLEXT_GL_CLAMP_TO_EDGE : GLEXT_GL_CLAMP)));
|
||||
glCheck(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, textureWrapParam));
|
||||
glCheck(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, textureWrapParam));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user