Fixed RenderTarget tracking not being notified to update its active target when an FBO RenderTexture is display()ed. Fixes #2630

This commit is contained in:
binary1248 2023-10-08 01:06:35 +02:00 committed by Chris Thrasher
parent c0061797e3
commit fe778028a2

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@ -158,9 +158,22 @@ bool RenderTexture::setActive(bool active)
////////////////////////////////////////////////////////////
void RenderTexture::display()
{
// Update the target texture
if (m_impl && (priv::RenderTextureImplFBO::isAvailable() || setActive(true)))
if (m_impl)
{
if (priv::RenderTextureImplFBO::isAvailable())
{
// Perform a RenderTarget-only activation if we are using FBOs
if (!RenderTarget::setActive())
return;
}
else
{
// Perform a full activation if we are not using FBOs
if (!setActive())
return;
}
// Update the target texture
m_impl->updateTexture(m_texture.m_texture);
m_texture.m_pixelsFlipped = true;
m_texture.invalidateMipmap();