Add support for external window handling (NSView + NSWindow) (bis)

This commit is contained in:
Marco Antognini 2011-03-28 14:53:28 +02:00
parent 284bd09709
commit 9c07503350
4 changed files with 18 additions and 11 deletions

View File

@ -68,6 +68,8 @@ else() # MACOSX
${SRCROOT}/OSX/SFWindow.m ${SRCROOT}/OSX/SFWindow.m
${SRCROOT}/OSX/SFWindowController.h ${SRCROOT}/OSX/SFWindowController.h
${SRCROOT}/OSX/SFWindowController.mm ${SRCROOT}/OSX/SFWindowController.mm
${SRCROOT}/OSX/SFViewController.h
${SRCROOT}/OSX/SFViewController.mm
${SRCROOT}/OSX/VideoModeImpl.cpp ${SRCROOT}/OSX/VideoModeImpl.cpp
${SRCROOT}/OSX/WindowImplCocoa.hpp ${SRCROOT}/OSX/WindowImplCocoa.hpp
${SRCROOT}/OSX/WindowImplCocoa.mm ${SRCROOT}/OSX/WindowImplCocoa.mm

View File

@ -55,7 +55,7 @@ SFContext::SFContext(SFContext* shared)
myPool = [[NSAutoreleasePool alloc] init]; myPool = [[NSAutoreleasePool alloc] init];
// Create the context // Create the context
CreateContext(shared, 0, ContextSettings(0, 0, 0)); CreateContext(shared, VideoMode::GetDesktopMode().BitsPerPixel, ContextSettings(0, 0, 0));
// Activate the context // Activate the context
SetActive(true); SetActive(true);
@ -83,6 +83,7 @@ SFContext::SFContext(SFContext* shared, const WindowImpl* owner,
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
SFContext::~SFContext() SFContext::~SFContext()
{ {
[myContext clearDrawable];
[myContext release]; [myContext release];
[myPool drain]; // [A] [myPool drain]; // [A]

View File

@ -88,14 +88,14 @@
sf::Err() sf::Err()
<< "Could not create an instance of NSOpenGLView " << "Could not create an instance of NSOpenGLView "
<< "in (SFWindowController -initWithMode:andStyle:)." << "in (SFWindowController -initWithWindow:)."
<< std::endl; << std::endl;
return self; return self;
} }
// Set the view to the window as its content view. // Set the view to the window as its content view.
[myWindow setContentView:myOGLView]; [[myWindow contentView] addSubview:myOGLView];
} }
return self; return self;
@ -434,7 +434,7 @@
* for more information. * for more information.
*/ */
sf::Err() sf::Err()
<< "Cannot fetch event from a worker thread. (OS X limitation)" << "Cannot fetch event from a worker thread. (OS X restriction)"
<< std::endl; << std::endl;
return; return;

View File

@ -30,8 +30,7 @@
#include <SFML/System/Err.hpp> #include <SFML/System/Err.hpp>
#import <SFML/Window/OSX/SFWindowController.h> #import <SFML/Window/OSX/SFWindowController.h>
//#import <SFML/Window/OSX/SFViewController.h> #import <SFML/Window/OSX/SFViewController.h>
#warning SFViewController not yet implemented.
#import <SFML/Window/OSX/cpp_objc_conversion.h> #import <SFML/Window/OSX/cpp_objc_conversion.h>
namespace sf namespace sf
@ -45,9 +44,6 @@ namespace priv
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
WindowImplCocoa::WindowImplCocoa(WindowHandle handle) WindowImplCocoa::WindowImplCocoa(WindowHandle handle)
{ {
sf::Err() << "Not yet fully supported." << std::endl;
#warning WindowImplCocoa(WindowHandle handle) not yet fully implemented
SetUpPoolAndApplication(); SetUpPoolAndApplication();
// Treat the handle as it real type // Treat the handle as it real type
@ -57,12 +53,20 @@ WindowImplCocoa::WindowImplCocoa(WindowHandle handle)
// We have a window. // We have a window.
myDelegate = [[SFWindowController alloc] initWithWindow:nsHandle]; myDelegate = [[SFWindowController alloc] initWithWindow:nsHandle];
} /*else if ([nsHandle isKindOfClass:[NSView class]]) { // Don't forget to update our parent (that is, WindowImpl) size :
myWidth = [[nsHandle contentView] frame].size.width;
myHeight = [[nsHandle contentView] frame].size.height;
} else if ([nsHandle isKindOfClass:[NSView class]]) {
// We have a view. // We have a view.
myDelegate = [[SFViewController alloc] initWithView:nsHandle]; myDelegate = [[SFViewController alloc] initWithView:nsHandle];
} */ else { // Don't forget to update our parent (that is, WindowImpl) size :
myWidth = [nsHandle frame].size.width;
myHeight = [nsHandle frame].size.height;
} else {
sf::Err() sf::Err()
<< "Cannot import this Window Handle because it is neither " << "Cannot import this Window Handle because it is neither "