Ensure files end with newline character

This commit is contained in:
Chris Thrasher 2022-04-04 12:13:03 -06:00 committed by Lukas Dürrenberger
parent 92ece7dcc3
commit a302a9829e
10 changed files with 10 additions and 10 deletions

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@ -48,4 +48,4 @@ int main()
window.display(); window.display();
} }
} }
``` ```

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@ -10,4 +10,4 @@ sfml_add_example(X11Example GUI_APP
DEPENDS SFML::Window X11) DEPENDS SFML::Window X11)
# external dependency headers # external dependency headers
target_include_directories(X11Example SYSTEM PRIVATE ${PROJECT_SOURCE_DIR}/examples/X11) target_include_directories(X11Example SYSTEM PRIVATE ${PROJECT_SOURCE_DIR}/examples/X11)

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@ -120,4 +120,4 @@
<orderEntry type="jdk" jdkName="Android API 27 Platform" jdkType="Android SDK" /> <orderEntry type="jdk" jdkName="Android API 27 Platform" jdkType="Android SDK" />
<orderEntry type="sourceFolder" forTests="false" /> <orderEntry type="sourceFolder" forTests="false" />
</component> </component>
</module> </module>

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@ -5,4 +5,4 @@ APP_STL := c++_static
APP_ABI := armeabi-v7a APP_ABI := armeabi-v7a
APP_MODULES := sfml-activity-d sfml-example APP_MODULES := sfml-activity-d sfml-example
APP_OPTIM := debug APP_OPTIM := debug
APP_CFLAG := -g -ggdb -O0 APP_CFLAG := -g -ggdb -O0

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@ -23,4 +23,4 @@ All assets are under public domain (CC0):
[5]: https://www.kenney.nl/assets/game-icons [5]: https://www.kenney.nl/assets/game-icons
[6]: https://www.kenney.nl/assets/interface-sounds [6]: https://www.kenney.nl/assets/interface-sounds
[7]: https://www.kenney.nl/assets/toon-characters-1 [7]: https://www.kenney.nl/assets/toon-characters-1
[8]: https://www.nps.gov/subjects/sound/sounds-killdeer.htm [8]: https://www.nps.gov/subjects/sound/sounds-killdeer.htm

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@ -19,4 +19,4 @@ sfml_add_example(opengl GUI_APP
RESOURCES_DIR resources) RESOURCES_DIR resources)
# external dependency headers # external dependency headers
target_include_directories(opengl SYSTEM PRIVATE ${PROJECT_SOURCE_DIR}/examples/opengl) target_include_directories(opengl SYSTEM PRIVATE ${PROJECT_SOURCE_DIR}/examples/opengl)

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@ -11,4 +11,4 @@ sfml_add_example(vulkan GUI_APP
RESOURCES_DIR resources) RESOURCES_DIR resources)
# external dependency headers # external dependency headers
target_include_directories(vulkan SYSTEM PRIVATE ${PROJECT_SOURCE_DIR}/examples/vulkan) target_include_directories(vulkan SYSTEM PRIVATE ${PROJECT_SOURCE_DIR}/examples/vulkan)

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@ -13,4 +13,4 @@ void main() {
if (outColor.a < 0.5) if (outColor.a < 0.5)
discard; discard;
} }

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@ -22,4 +22,4 @@ void main() {
gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 1.0); gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 1.0);
fragColor = inColor; fragColor = inColor;
fragTexCoord = inTexCoord; fragTexCoord = inTexCoord;
} }

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@ -10,4 +10,4 @@ sfml_add_example(window GUI_APP
DEPENDS SFML::Window) DEPENDS SFML::Window)
# external dependency headers # external dependency headers
target_include_directories(window SYSTEM PRIVATE ${PROJECT_SOURCE_DIR}/examples/window) target_include_directories(window SYSTEM PRIVATE ${PROJECT_SOURCE_DIR}/examples/window)