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Unify TODO comment style for better searchability
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@ -81,7 +81,7 @@ String getDescription(Keyboard::Scancode /* code */)
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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void setVirtualKeyboardVisible(bool visible)
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void setVirtualKeyboardVisible(bool visible)
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{
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{
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// todo: Check if the window is active
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// TODO: Check if the window is active
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ActivityStates& states = getActivity();
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ActivityStates& states = getActivity();
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const std::lock_guard lock(states.mutex);
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const std::lock_guard lock(states.mutex);
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@ -291,7 +291,7 @@ int WindowImplAndroid::processEvent(int /* fd */, int /* events */, void* /* dat
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break;
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break;
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}
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}
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// todo: should hover_move indeed trigger the event?
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// TODO: should hover_move indeed trigger the event?
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// case AMOTION_EVENT_ACTION_HOVER_MOVE:
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// case AMOTION_EVENT_ACTION_HOVER_MOVE:
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case AMOTION_EVENT_ACTION_MOVE:
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case AMOTION_EVENT_ACTION_MOVE:
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{
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{
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@ -299,7 +299,7 @@ int WindowImplAndroid::processEvent(int /* fd */, int /* events */, void* /* dat
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break;
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break;
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}
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}
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// todo: investigate AMOTION_EVENT_OUTSIDE
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// TODO: investigate AMOTION_EVENT_OUTSIDE
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case AMOTION_EVENT_ACTION_POINTER_DOWN:
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case AMOTION_EVENT_ACTION_POINTER_DOWN:
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case AMOTION_EVENT_ACTION_DOWN:
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case AMOTION_EVENT_ACTION_DOWN:
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{
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{
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@ -155,7 +155,7 @@ void WindowImplDRM::setMouseCursorVisible(bool /*visible*/)
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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void WindowImplDRM::setMouseCursorGrabbed(bool /*grabbed*/)
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void WindowImplDRM::setMouseCursorGrabbed(bool /*grabbed*/)
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{
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{
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//TODO: not implemented
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// TODO: not implemented
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}
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}
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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@ -307,7 +307,7 @@ void WindowImpl::processSensorEvents()
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m_sensorValue[i] = SensorManager::getInstance().getValue(sensor);
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m_sensorValue[i] = SensorManager::getInstance().getValue(sensor);
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// If the value has changed, trigger an event
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// If the value has changed, trigger an event
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if (m_sensorValue[i] != previousValue) // @todo use a threshold?
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if (m_sensorValue[i] != previousValue) // TODO use a threshold?
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{
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{
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Event event;
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Event event;
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event.type = Event::SensorChanged;
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event.type = Event::SensorChanged;
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@ -132,7 +132,7 @@ Vector2u WindowImplUIKit::getSize() const
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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void WindowImplUIKit::setSize(const Vector2u& size)
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void WindowImplUIKit::setSize(const Vector2u& size)
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{
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{
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// @todo ...
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// TODO ...
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// if these sizes are required one day, don't forget to scale them!
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// if these sizes are required one day, don't forget to scale them!
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// size.x /= m_backingScale;
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// size.x /= m_backingScale;
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