mirror of
https://github.com/SFML/SFML.git
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+ RenderImage
+ RenderWindow.flush() + View.reset() + Window.waitEvent() * moved TextStyle to module text * Sprite was strangefully missing base constructor call * changed Rect to be a struct instead of a class git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1335 4e206d99-4929-0410-ac5d-dfc041789085
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@ -52,6 +52,7 @@ package extern (C)
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void* function(void*) sfRenderWindow_GetInput;
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// bool function(void*) sfRenderWindow_IsOpened;
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/*
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void function(void*, void*) sfRenderWindow_DrawSprite;
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void function(void*, void*) sfRenderWindow_DrawShape;
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void function(void*, void*) sfRenderWindow_DrawText;
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@ -59,6 +60,7 @@ package extern (C)
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void function(void*, void*, void*) sfRenderWindow_DrawSpriteWithShader;
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void function(void*, void*, void*) sfRenderWindow_DrawShapeWithShader;
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void function(void*, void*, void*) sfRenderWindow_DrawTextWithShader;
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*/
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void* function(void*) sfRenderWindow_Capture;
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void function(void*, Color) sfRenderWindow_Clear;
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@ -67,6 +69,10 @@ package extern (C)
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void* function (void*) sfRenderWindow_GetDefaultView;
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void function(void*, uint, uint, float*, float*, void*) sfRenderWindow_ConvertCoords;
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// DSFML2
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void function(void*) sfRenderWindow_Flush;
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// sfShader
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void* function(cchar*) sfShader_CreateFromFile;
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void* function(cchar*) sfShader_CreateFromMemory;
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@ -82,22 +88,24 @@ package extern (C)
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// sfView
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void* function() sfView_Create;
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void* function(sfFloatRect) sfView_CreateFromRect;
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void* function(FloatRect) sfView_CreateFromRect;
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void function(void*) sfView_Destroy;
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void function(void*, float, float) sfView_SetCenter;
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void function(void*, float, float) sfView_SetSize;
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void function(void*, sfFloatRect) sfView_SetViewport;
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void function(void*, FloatRect) sfView_SetViewport;
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float function(void*) sfView_GetCenterX;
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float function(void*) sfView_GetCenterY;
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float function(void*) sfView_GetWidth;
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float function(void*) sfView_GetHeight;
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sfFloatRect function(void*) sfView_GetViewport;
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FloatRect function(void*) sfView_GetViewport;
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void function(void*, float, float) sfView_Move;
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void function(void*, float) sfView_Zoom;
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// DSFML2
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void function(void*, float) sfView_SetRotation;
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float function(void*) sfView_GetRotation;
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void function(void*, float) sfView_Rotate;
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void function(void*, FloatRect) sfView_Reset;
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}
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static this()
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@ -120,6 +128,7 @@ else
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mixin(loadFromSharedLib("sfRenderWindow_Destroy"));
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mixin(loadFromSharedLib("sfRenderWindow_GetInput"));
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/*
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mixin(loadFromSharedLib("sfRenderWindow_DrawSprite"));
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mixin(loadFromSharedLib("sfRenderWindow_DrawShape"));
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mixin(loadFromSharedLib("sfRenderWindow_DrawText"));
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@ -127,6 +136,7 @@ else
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mixin(loadFromSharedLib("sfRenderWindow_DrawSpriteWithShader"));
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mixin(loadFromSharedLib("sfRenderWindow_DrawShapeWithShader"));
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mixin(loadFromSharedLib("sfRenderWindow_DrawTextWithShader"));
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*/
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mixin(loadFromSharedLib("sfRenderWindow_Clear"));
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mixin(loadFromSharedLib("sfRenderWindow_SetView"));
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@ -134,6 +144,9 @@ else
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mixin(loadFromSharedLib("sfRenderWindow_GetDefaultView"));
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mixin(loadFromSharedLib("sfRenderWindow_ConvertCoords"));
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// DSFML2
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mixin(loadFromSharedLib("sfRenderWindow_Flush"));
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// sfShader
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mixin(loadFromSharedLib("sfShader_CreateFromFile"));
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mixin(loadFromSharedLib("sfShader_CreateFromMemory"));
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@ -162,7 +175,9 @@ else
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mixin(loadFromSharedLib("sfView_Move"));
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mixin(loadFromSharedLib("sfView_Zoom"));
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// DSFML2
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mixin(loadFromSharedLib("sfView_SetRotation"));
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mixin(loadFromSharedLib("sfView_GetRotation"));
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mixin(loadFromSharedLib("sfView_Rotate"));
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mixin(loadFromSharedLib("sfView_Reset"));
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}
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@ -29,11 +29,12 @@ module dsfml.graphics.drawableimpl;
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public import dsfml.system.common;
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import dsfml.system.vector2;
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import dsfml.graphics.idrawable;
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import dsfml.graphics.color;
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import dsfml.graphics.blendmode;
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import dsfml.graphics.renderwindow;
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import dsfml.graphics.shader;
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import dsfml.graphics.idrawable,
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dsfml.graphics.color,
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dsfml.graphics.blendmode,
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dsfml.graphics.renderwindow,
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dsfml.graphics.renderimage,
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dsfml.graphics.shader;
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package
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{
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@ -202,7 +203,7 @@ public:
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void render(RenderWindow window)
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{
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sfRenderWindow_DrawThis(window.getNativePointer, m_ptr);
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sfRenderWindow_DrawThis(window.getNativePointer(), m_ptr);
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}
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void renderWithShader(RenderWindow window, Shader shader)
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@ -210,6 +211,16 @@ public:
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sfRenderWindow_DrawThisWithShader(window.getNativePointer, m_ptr, shader.getNativePointer);
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}
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void render(RenderImage image)
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{
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sfRenderImage_DrawThis(image.getNativePointer(), m_ptr);
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}
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void renderWithShader(RenderImage image, Shader shader)
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{
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sfRenderImage_DrawThisWithShader(image.getNativePointer, m_ptr, shader.getNativePointer);
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}
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override void dispose()
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{
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sfDrawable_Destroy(m_ptr);
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@ -248,6 +259,8 @@ private:
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typedef void function(void*, void*) pf_sfRenderWindow_DrawThis;
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typedef void function(void*, void*, void*) pf_sfRenderWindow_DrawThisWithShader;
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typedef void function(void*, void*) pf_sfRenderImage_DrawThis;
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typedef void function(void*, void*, void*) pf_sfRenderImage_DrawThisWithShader;
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static pf_sfDrawable_Create sfDrawable_Create;
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static pf_sfDrawable_Destroy sfDrawable_Destroy;
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@ -278,6 +291,8 @@ private:
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static pf_sfRenderWindow_DrawThis sfRenderWindow_DrawThis;
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static pf_sfRenderWindow_DrawThisWithShader sfRenderWindow_DrawThisWithShader;
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static pf_sfRenderImage_DrawThis sfRenderImage_DrawThis;
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static pf_sfRenderImage_DrawThisWithShader sfRenderImage_DrawThisWithShader;
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}
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static this()
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@ -329,5 +344,7 @@ private:
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sfRenderWindow_DrawThis = cast(pf_sfRenderWindow_DrawThis)dll.getSymbol("sfRenderWindow_Draw" ~ symbol[2..$]);
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sfRenderWindow_DrawThisWithShader = cast(pf_sfRenderWindow_DrawThisWithShader)dll.getSymbol("sfRenderWindow_Draw" ~ symbol[2..$] ~ "WithShader");
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sfRenderImage_DrawThis = cast(pf_sfRenderImage_DrawThis)dll.getSymbol("sfRenderImage_Draw" ~ symbol[2..$]);
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sfRenderImage_DrawThisWithShader = cast(pf_sfRenderImage_DrawThisWithShader)dll.getSymbol("sfRenderImage_Draw" ~ symbol[2..$] ~ "WithShader");
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}
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}
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@ -38,8 +38,8 @@ import dsfml.graphics.common,
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struct Glyph
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{
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int Advance; /// Offset to move horizontically to the next character
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sfIntRect Rectangle; /// Bounding rectangle of the glyph, in relative coordinates
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sfFloatRect TexCoords; /// Texture coordinates of the glyph inside the bitmap font
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IntRect Rectangle; /// Bounding rectangle of the glyph, in relative coordinates
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FloatRect TexCoords; /// Texture coordinates of the glyph inside the bitmap font
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}
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/**
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@ -31,6 +31,7 @@ import dsfml.system.vector2;
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import dsfml.graphics.color,
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dsfml.graphics.blendmode,
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dsfml.graphics.renderwindow,
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dsfml.graphics.renderimage,
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dsfml.graphics.shader;
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@ -290,4 +291,21 @@ interface IDrawable
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* shader = Shader to use
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*/
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void renderWithShader(RenderWindow window, Shader shader);
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/**
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* Render the specific geometry of the object
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*
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* Params:
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* image = Target into which render the object
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*/
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void render(RenderImage image);
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/**
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* Render the specific geometry of the object with a shader
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*
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* Params:
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* image = Render target
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* shader = Shader to use
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*/
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void renderWithShader(RenderImage image, Shader shader);
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}
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@ -42,6 +42,14 @@ import dsfml.system.common,
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*/
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class Image : DSFMLObject
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{
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package:
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this(void* ptr)
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{
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super(ptr, true);
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}
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public:
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/**
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* Default constructor
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*/
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@ -176,7 +184,7 @@ class Image : DSFMLObject
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// */
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// void copyScreen(RenderWindow window, IntRect sourceRect = new IntRect())
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// {
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// return cast(bool)sfImage_CopyScreen(m_ptr, window.getNativePointer, sourceRect.toCIntRect());
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// return cast(bool)sfImage_CopyScreen(m_ptr, window.getNativePointer, sourceRect);
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// }
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/**
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@ -190,9 +198,9 @@ class Image : DSFMLObject
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* destY = Y coordinate of the destination position
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* sourceRect = Sub-rectangle of the source image to copy
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*/
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void copy(Image source, uint destX, uint destY, IntRect sourceRect = new IntRect())
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void copy(Image source, uint destX, uint destY, IntRect sourceRect = IntRect())
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{
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sfImage_Copy(m_ptr, source.getNativePointer, destX, destY, sourceRect.toCIntRect());
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sfImage_Copy(m_ptr, source.getNativePointer, destX, destY, sourceRect);
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}
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/**
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@ -290,52 +298,30 @@ class Image : DSFMLObject
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return cast(bool)sfImage_IsSmooth(m_ptr);
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}
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package:
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this(void* ptr)
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{
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super(ptr);
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}
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private:
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extern (C)
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{
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typedef void* function() pf_sfImage_Create;
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typedef void* function(uint, uint, Color) pf_sfImage_CreateFromColor;
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typedef void* function(uint, uint, ubyte*) pf_sfImage_CreateFromPixels;
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typedef void* function(cchar*) pf_sfImage_CreateFromFile;
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typedef void* function(ubyte* ,size_t) pf_sfImage_CreateFromMemory;
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typedef void function(void*) pf_sfImage_Destroy;
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typedef int function(void*, cchar*) pf_sfImage_SaveToFile;
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typedef void function(void*, Color, ubyte) pf_sfImage_CreateMaskFromColor;
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typedef int function(void*, void*, sfIntRect) pf_sfImage_CopyScreen;
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typedef void function(void*, void*, uint, uint, sfIntRect) pf_sfImage_Copy;
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typedef void function(void*, uint, uint, Color) pf_sfImage_SetPixel;
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typedef Color function(void*, uint, uint) pf_sfImage_GetPixel;
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typedef ubyte* function(void*) pf_sfImage_GetPixelsPtr;
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typedef void function(void*) pf_sfImage_Bind;
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typedef void function(void*, int) pf_sfImage_SetSmooth;
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typedef uint function(void*) pf_sfImage_GetWidth;
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typedef uint function(void*) pf_sfImage_GetHeight;
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typedef int function(void*) pf_sfImage_IsSmooth;
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static pf_sfImage_Create sfImage_Create;
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static pf_sfImage_CreateFromColor sfImage_CreateFromColor;
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static pf_sfImage_CreateFromPixels sfImage_CreateFromPixels;
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static pf_sfImage_CreateFromFile sfImage_CreateFromFile;
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static pf_sfImage_CreateFromMemory sfImage_CreateFromMemory;
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static pf_sfImage_Destroy sfImage_Destroy;
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static pf_sfImage_SaveToFile sfImage_SaveToFile;
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static pf_sfImage_CreateMaskFromColor sfImage_CreateMaskFromColor;
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static pf_sfImage_CopyScreen sfImage_CopyScreen;
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static pf_sfImage_Copy sfImage_Copy;
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static pf_sfImage_SetPixel sfImage_SetPixel;
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static pf_sfImage_GetPixel sfImage_GetPixel;
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static pf_sfImage_GetPixelsPtr sfImage_GetPixelsPtr;
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static pf_sfImage_Bind sfImage_Bind;
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static pf_sfImage_SetSmooth sfImage_SetSmooth;
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static pf_sfImage_GetWidth sfImage_GetWidth;
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static pf_sfImage_GetHeight sfImage_GetHeight;
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static pf_sfImage_IsSmooth sfImage_IsSmooth;
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static
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{
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void* function() sfImage_Create;
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void* function(uint, uint, Color) sfImage_CreateFromColor;
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void* function(uint, uint, ubyte*) sfImage_CreateFromPixels;
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void* function(cchar*) sfImage_CreateFromFile;
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void* function(ubyte* ,size_t) sfImage_CreateFromMemory;
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void function(void*) sfImage_Destroy;
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int function(void*, cchar*) sfImage_SaveToFile;
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void function(void*, Color, ubyte) sfImage_CreateMaskFromColor;
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int function(void*, void*, IntRect) sfImage_CopyScreen;
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void function(void*, void*, uint, uint, IntRect) sfImage_Copy;
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void function(void*, uint, uint, Color) sfImage_SetPixel;
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Color function(void*, uint, uint) sfImage_GetPixel;
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ubyte* function(void*) sfImage_GetPixelsPtr;
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void function(void*) sfImage_Bind;
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void function(void*, int) sfImage_SetSmooth;
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uint function(void*) sfImage_GetWidth;
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uint function(void*) sfImage_GetHeight;
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int function(void*) sfImage_IsSmooth;
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}
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}
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static this()
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@ -345,23 +331,23 @@ private:
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else
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DllLoader dll = DllLoader.load("csfml-graphics");
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sfImage_Create = cast(pf_sfImage_Create)dll.getSymbol("sfImage_Create");
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sfImage_CreateFromColor = cast(pf_sfImage_CreateFromColor)dll.getSymbol("sfImage_CreateFromColor");
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sfImage_CreateFromPixels = cast(pf_sfImage_CreateFromPixels)dll.getSymbol("sfImage_CreateFromPixels");
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sfImage_CreateFromFile = cast(pf_sfImage_CreateFromFile)dll.getSymbol("sfImage_CreateFromFile");
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sfImage_CreateFromMemory = cast(pf_sfImage_CreateFromMemory)dll.getSymbol("sfImage_CreateFromMemory");
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sfImage_Destroy = cast(pf_sfImage_Destroy)dll.getSymbol("sfImage_Destroy");
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sfImage_SaveToFile = cast(pf_sfImage_SaveToFile)dll.getSymbol("sfImage_SaveToFile");
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sfImage_CreateMaskFromColor = cast(pf_sfImage_CreateMaskFromColor)dll.getSymbol("sfImage_CreateMaskFromColor");
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sfImage_CopyScreen = cast(pf_sfImage_CopyScreen)dll.getSymbol("sfImage_CopyScreen");
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sfImage_Copy = cast(pf_sfImage_Copy)dll.getSymbol("sfImage_Copy");
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sfImage_SetPixel = cast(pf_sfImage_SetPixel)dll.getSymbol("sfImage_SetPixel");
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sfImage_GetPixel = cast(pf_sfImage_GetPixel)dll.getSymbol("sfImage_GetPixel");
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sfImage_GetPixelsPtr = cast(pf_sfImage_GetPixelsPtr)dll.getSymbol("sfImage_GetPixelsPtr");
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sfImage_Bind = cast(pf_sfImage_Bind)dll.getSymbol("sfImage_Bind");
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sfImage_SetSmooth = cast(pf_sfImage_SetSmooth)dll.getSymbol("sfImage_SetSmooth");
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sfImage_GetWidth = cast(pf_sfImage_GetWidth)dll.getSymbol("sfImage_GetWidth");
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sfImage_GetHeight = cast(pf_sfImage_GetHeight)dll.getSymbol("sfImage_GetHeight");
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sfImage_IsSmooth = cast(pf_sfImage_IsSmooth)dll.getSymbol("sfImage_IsSmooth");
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mixin(loadFromSharedLib("sfImage_Create"));
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mixin(loadFromSharedLib("sfImage_CreateFromColor"));
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mixin(loadFromSharedLib("sfImage_CreateFromPixels"));
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mixin(loadFromSharedLib("sfImage_CreateFromFile"));
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mixin(loadFromSharedLib("sfImage_CreateFromMemory"));
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mixin(loadFromSharedLib("sfImage_Destroy"));
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mixin(loadFromSharedLib("sfImage_SaveToFile"));
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mixin(loadFromSharedLib("sfImage_CreateMaskFromColor"));
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mixin(loadFromSharedLib("sfImage_CopyScreen"));
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mixin(loadFromSharedLib("sfImage_Copy"));
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mixin(loadFromSharedLib("sfImage_SetPixel"));
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mixin(loadFromSharedLib("sfImage_GetPixel"));
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mixin(loadFromSharedLib("sfImage_GetPixelsPtr"));
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mixin(loadFromSharedLib("sfImage_Bind"));
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mixin(loadFromSharedLib("sfImage_SetSmooth"));
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mixin(loadFromSharedLib("sfImage_GetWidth"));
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mixin(loadFromSharedLib("sfImage_GetHeight"));
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mixin(loadFromSharedLib("sfImage_IsSmooth"));
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}
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}
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@ -26,22 +26,6 @@
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module dsfml.graphics.rect;
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struct sfFloatRect
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{
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float Left;
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float Top;
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float Right;
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float Bottom;
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}
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struct sfIntRect
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{
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int Left;
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int Top;
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int Right;
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int Bottom;
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}
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version (Tango)
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{
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import tango.core.Traits;
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@ -65,19 +49,19 @@ else
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is (T == real);
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}
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}
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/**
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* Rect is an utility class for manipulating rectangles.
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* Template parameter defines the type of coordinates (integer float, ...)
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*/
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class Rect (T)
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struct Rect(T)
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{
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private:
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T m_Left; // Left coordinate of the rectangle
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T m_Top; // Top coordinate of the rectangle
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T m_Right; // Right coordinate of the rectangle
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T m_Bottom; // Bottom coordinate of the rectangle
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T left; // Left coordinate of the rectangle
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T top; // Top coordinate of the rectangle
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T right; // Right coordinate of the rectangle
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T bottom; // Bottom coordinate of the rectangle
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public:
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static if (!isIntegerType!(T) && !isRealType!(T))
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@ -95,17 +79,7 @@ public:
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return i > j ? i : j;
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}
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/**
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* Default constructor
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*/
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this()
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{
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m_Left = 0;
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m_Top = 0;
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m_Right = 0;
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m_Bottom = 0;
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}
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/+
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/**
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* Construct the rectangle from its coordinates
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*
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@ -117,11 +91,12 @@ public:
|
||||
*/
|
||||
this(T leftCoord, T topCoord, T rightCoord, T bottomCoord)
|
||||
{
|
||||
m_Left = leftCoord;
|
||||
m_Top = topCoord;
|
||||
m_Right = rightCoord;
|
||||
m_Bottom = bottomCoord;
|
||||
left = leftCoord;
|
||||
top = topCoord;
|
||||
right = rightCoord;
|
||||
bottom = bottomCoord;
|
||||
}
|
||||
+/
|
||||
|
||||
/**
|
||||
* Get the width of the rectangle
|
||||
@ -131,7 +106,7 @@ public:
|
||||
*/
|
||||
T getWidth()
|
||||
{
|
||||
return m_Right - m_Left;
|
||||
return right - left;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -142,7 +117,7 @@ public:
|
||||
*/
|
||||
T getHeight()
|
||||
{
|
||||
return m_Bottom - m_Top;
|
||||
return bottom - top;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -154,10 +129,10 @@ public:
|
||||
*/
|
||||
void offset(T offsetX, T offsetY)
|
||||
{
|
||||
m_Left += offsetX;
|
||||
m_Right += offsetX;
|
||||
m_Top += offsetY;
|
||||
m_Bottom += offsetY;
|
||||
left += offsetX;
|
||||
right += offsetX;
|
||||
top += offsetY;
|
||||
bottom += offsetY;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -172,7 +147,7 @@ public:
|
||||
*/
|
||||
bool contains(T x, T y)
|
||||
{
|
||||
return (x >= m_Left) && (x <= m_Right) && (y >= m_Top) && (y <= m_Bottom);
|
||||
return (x >= left) && (x <= right) && (y >= top) && (y <= bottom);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -185,103 +160,30 @@ public:
|
||||
* Returns:
|
||||
* True if rectangles overlap
|
||||
*/
|
||||
bool intersects(Rect!(T) rectangle, out Rect!(T) overlappingRect = null)
|
||||
bool intersects(Rect!(T) rectangle, out Rect!(T) overlappingRect = Rect!(T)())
|
||||
{
|
||||
// Compute overlapping rect
|
||||
Rect!(T) overlapping = new Rect!(T)(
|
||||
max(m_Left, rectangle.getLeft),
|
||||
max(m_Top, rectangle.getTop),
|
||||
min(m_Right, rectangle.getRight),
|
||||
min(m_Bottom, rectangle.getBottom)
|
||||
auto overlapping = Rect!(T)(
|
||||
max(left, rectangle.left),
|
||||
max(top, rectangle.top),
|
||||
min(right, rectangle.right),
|
||||
min(bottom, rectangle.bottom)
|
||||
);
|
||||
|
||||
// If overlapping rect is valid, then there is intersection
|
||||
if ((overlapping.getLeft() < overlapping.getRight() ) && (overlapping.getTop() < overlapping.getBottom()))
|
||||
if ((overlapping.left < overlapping.right) && (overlapping.top < overlapping.bottom))
|
||||
{
|
||||
overlappingRect = overlapping;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
overlappingRect = new Rect!(T)();
|
||||
overlappingRect = Rect!(T)();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Set left Coordinate
|
||||
*/
|
||||
void setLeft(T left)
|
||||
{
|
||||
m_Left = left;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set top Coordinate
|
||||
*/
|
||||
void setTop(T top)
|
||||
{
|
||||
m_Top = top;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set right Coordinate
|
||||
*/
|
||||
void setRight(T right)
|
||||
{
|
||||
m_Right = right;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set bottom Coordinate
|
||||
*/
|
||||
void setBottom(T bottom)
|
||||
{
|
||||
m_Bottom = bottom;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get left Coordinate
|
||||
*/
|
||||
T getLeft()
|
||||
{
|
||||
return m_Left;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get top Coordinate
|
||||
*/
|
||||
T getTop()
|
||||
{
|
||||
return m_Top;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get right Coordinate
|
||||
*/
|
||||
T getRight()
|
||||
{
|
||||
return m_Right;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get bottom Coordinate
|
||||
*/
|
||||
T getBottom()
|
||||
{
|
||||
return m_Bottom;
|
||||
}
|
||||
|
||||
package:
|
||||
sfFloatRect toCFloatRect()
|
||||
{
|
||||
return sfFloatRect(m_Left, m_Top, m_Right, m_Bottom);
|
||||
}
|
||||
|
||||
sfIntRect toCIntRect()
|
||||
{
|
||||
return sfIntRect(cast(int)m_Left, cast(int)m_Top, cast(int)m_Right, cast(int)m_Bottom);
|
||||
}
|
||||
//bool opEquals
|
||||
}
|
||||
|
||||
///Alias
|
||||
|
336
DSFML/import/dsfml/graphics/renderimage.d
Normal file
336
DSFML/import/dsfml/graphics/renderimage.d
Normal file
@ -0,0 +1,336 @@
|
||||
/*
|
||||
* DSFML - SFML Library wrapper for the D programming language.
|
||||
* Copyright (C) 2010 Andreas Hollandt
|
||||
*
|
||||
* This software is provided 'as-is', without any express or
|
||||
* implied warranty. In no event will the authors be held
|
||||
* liable for any damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute
|
||||
* it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented;
|
||||
* you must not claim that you wrote the original software.
|
||||
* If you use this software in a product, an acknowledgment
|
||||
* in the product documentation would be appreciated but
|
||||
* is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such,
|
||||
* and must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any
|
||||
* source distribution.
|
||||
*/
|
||||
|
||||
|
||||
module dsfml.graphics.renderimage;
|
||||
|
||||
import dsfml.system.common,
|
||||
dsfml.system.exception,
|
||||
dsfml.system.stringutil,
|
||||
dsfml.system.vector2;
|
||||
|
||||
import dsfml.graphics.common,
|
||||
dsfml.graphics.idrawable,
|
||||
dsfml.graphics.image,
|
||||
dsfml.graphics.color,
|
||||
dsfml.graphics.rect,
|
||||
dsfml.graphics.shader,
|
||||
dsfml.graphics.view;
|
||||
|
||||
|
||||
/**
|
||||
* Target for 2D rendering into an image that can be reused in a sprite
|
||||
*/
|
||||
class RenderImage : DSFMLObject
|
||||
{
|
||||
private:
|
||||
Image _image = null;
|
||||
View _view = null;
|
||||
View _defaultView = null;
|
||||
|
||||
package:
|
||||
this(void* ptr)
|
||||
{
|
||||
super(ptr, true);
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
/**
|
||||
* Construct a new renderimage
|
||||
*
|
||||
* Params:
|
||||
* width = Width of the renderimage
|
||||
* height = Height of the renderimage
|
||||
* depthBuffer = Do you want a depth-buffer attached? (useful only if you're doing 3D OpenGL on the renderimage)
|
||||
*/
|
||||
this(uint width, uint height, bool depthBuffer = false)
|
||||
{
|
||||
super(sfRenderImage_Create(width, height, depthBuffer));
|
||||
}
|
||||
|
||||
override void dispose()
|
||||
{
|
||||
sfRenderImage_Destroy(m_ptr);
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the width of the rendering region of a renderimage
|
||||
*
|
||||
* Returns:
|
||||
* Width in pixels
|
||||
*/
|
||||
uint getWidth()
|
||||
{
|
||||
return sfRenderImage_GetWidth(m_ptr);
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the height of the rendering region of a renderimage
|
||||
*
|
||||
* Returns:
|
||||
* Height in pixels
|
||||
*/
|
||||
uint getHeight()
|
||||
{
|
||||
return sfRenderImage_GetHeight(m_ptr);
|
||||
}
|
||||
|
||||
/**
|
||||
* Activate or deactivate a renderimage as the current target for rendering
|
||||
*
|
||||
* Params:
|
||||
* active = true to activate, false to deactivate
|
||||
* Returns:
|
||||
* true if operation was successful, false otherwise
|
||||
*/
|
||||
bool setActive(bool active)
|
||||
{
|
||||
return sfRenderImage_SetActive(m_ptr, active);
|
||||
}
|
||||
|
||||
/**
|
||||
* Make sure that what has been drawn so far is rendered
|
||||
*
|
||||
* Use this function if you use OpenGL rendering commands, and you want to make sure that things will appear on top
|
||||
* of all the SFML objects that have been drawn so far. This is needed because SFML doesn't use immediate rendering,
|
||||
* it first accumulates drawables into a queue and trigger the actual rendering afterwards.
|
||||
*
|
||||
* You don't need to call this function if you're not dealing with OpenGL directly.
|
||||
*/
|
||||
void flush()
|
||||
{
|
||||
sfRenderImage_Flush(m_ptr);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update the contents of the target image
|
||||
*/
|
||||
void display()
|
||||
{
|
||||
sfRenderImage_Display(m_ptr);
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw something on a renderimage
|
||||
*
|
||||
* Params:
|
||||
* drawable = object to draw
|
||||
*/
|
||||
void draw(IDrawable drawable)
|
||||
{
|
||||
drawable.render(this);
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* Params:
|
||||
* drawable = Object to draw
|
||||
* shader = Shader to use
|
||||
*/
|
||||
void drawWithShader(IDrawable drawable, Shader shader)
|
||||
{
|
||||
drawable.renderWithShader(this, shader);
|
||||
}
|
||||
|
||||
/**
|
||||
* Clear the renderimage with the given color
|
||||
*
|
||||
* Params:
|
||||
* color = Fill color
|
||||
*/
|
||||
void clear(Color color)
|
||||
{
|
||||
sfRenderImage_Clear(m_ptr, color);
|
||||
}
|
||||
|
||||
/**
|
||||
* Change the current active view of a renderimage
|
||||
*
|
||||
* Params:
|
||||
* view = Pointer to the new view
|
||||
*/
|
||||
void setView(View view)
|
||||
{
|
||||
if (_view !is null)
|
||||
{
|
||||
_view.setHandled(false);
|
||||
}
|
||||
|
||||
sfRenderImage_SetView(m_ptr, view.getNativePointer);
|
||||
|
||||
_view = view;
|
||||
_view.setHandled(true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the current active view rectangle
|
||||
*
|
||||
* Returns:
|
||||
* current view rectangle, in global coordinates
|
||||
*/
|
||||
View getView()
|
||||
{
|
||||
if (_view is null)
|
||||
{
|
||||
void* cView = sfRenderImage_GetView(m_ptr);
|
||||
_view = new View(cView, true);
|
||||
}
|
||||
return _view;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the default view
|
||||
*
|
||||
* Returns:
|
||||
* default view
|
||||
*/
|
||||
View getDefaultView()
|
||||
{
|
||||
if (_defaultView is null)
|
||||
{
|
||||
void* cView = sfRenderImage_GetDefaultView(m_ptr);
|
||||
_defaultView = new View(cView, true);
|
||||
}
|
||||
return _defaultView;
|
||||
}
|
||||
|
||||
|
||||
IntRect getViewport() // TODO: is there a need to accept other Views than the currently assigned one?
|
||||
{
|
||||
return sfRenderImage_GetViewport(m_ptr, _view.getNativePointer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert a point in image coordinates into view coordinates
|
||||
*
|
||||
* Params:
|
||||
* imageX = X coordinate of the point to convert, relative to the image
|
||||
* imageY = Y coordinate of the point to convert, relative to the image
|
||||
* targetView = Target view to convert the point to (pass NULL to use the current view)
|
||||
*
|
||||
* Returns:
|
||||
* Converted point
|
||||
*/
|
||||
Vector2f convertCoords(uint imageX, uint imageY, View targetView = null)
|
||||
{
|
||||
Vector2f vec;
|
||||
sfRenderImage_ConvertCoords(m_ptr, imageX, imageY, &vec.x, &vec.y, targetView is null ? null : targetView.getNativePointer);
|
||||
return vec;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the target image
|
||||
*
|
||||
* Returns:
|
||||
* target image
|
||||
*/
|
||||
Image getImage()
|
||||
{
|
||||
if (_image is null)
|
||||
{
|
||||
void* cImage = sfRenderImage_GetImage(m_ptr);
|
||||
_image = new Image(cImage);
|
||||
}
|
||||
return _image;
|
||||
}
|
||||
|
||||
/**
|
||||
* Check whether the system supports render images or not
|
||||
*
|
||||
* Returns:
|
||||
* true if the RenderImage class can be used
|
||||
*/
|
||||
bool isAvailable()
|
||||
{
|
||||
return sfRenderImage_IsAvailable();
|
||||
}
|
||||
|
||||
private:
|
||||
extern (C)
|
||||
{
|
||||
static
|
||||
{
|
||||
void* function(uint, uint, bool) sfRenderImage_Create;
|
||||
void function(void*) sfRenderImage_Destroy;
|
||||
uint function(void*) sfRenderImage_GetWidth;
|
||||
uint function(void*) sfRenderImage_GetHeight;
|
||||
bool function(void*, bool) sfRenderImage_SetActive;
|
||||
void function(void*) sfRenderImage_Flush;
|
||||
void function(void*) sfRenderImage_Display;
|
||||
|
||||
void function(void*, void*) sfRenderImage_DrawSprite;
|
||||
void function(void*, void*) sfRenderImage_DrawShape;
|
||||
void function(void*, void*) sfRenderImage_DrawText;
|
||||
|
||||
void function(void*, void*, void*) sfRenderImage_DrawSpriteWithShader;
|
||||
void function(void*, void*, void*) sfRenderImage_DrawShapeWithShader;
|
||||
void function(void*, void*, void*) sfRenderImage_DrawTextWithShader;
|
||||
|
||||
void function(void*, Color) sfRenderImage_Clear;
|
||||
void function(void*, void*) sfRenderImage_SetView;
|
||||
void* function(void*) sfRenderImage_GetView;
|
||||
void* function(void*) sfRenderImage_GetDefaultView;
|
||||
IntRect function(void*, void*) sfRenderImage_GetViewport;
|
||||
void function(void*, uint, uint, float*, float*, void*) sfRenderImage_ConvertCoords;
|
||||
void* function(void*) sfRenderImage_GetImage;
|
||||
bool function() sfRenderImage_IsAvailable;
|
||||
}
|
||||
}
|
||||
|
||||
static this()
|
||||
{
|
||||
debug
|
||||
DllLoader dll = DllLoader.load("csfml-graphics-d");
|
||||
else
|
||||
DllLoader dll = DllLoader.load("csfml-graphics");
|
||||
|
||||
mixin(loadFromSharedLib("sfRenderImage_Create"));
|
||||
mixin(loadFromSharedLib("sfRenderImage_Destroy"));
|
||||
mixin(loadFromSharedLib("sfRenderImage_GetWidth"));
|
||||
mixin(loadFromSharedLib("sfRenderImage_GetHeight"));
|
||||
mixin(loadFromSharedLib("sfRenderImage_SetActive"));
|
||||
mixin(loadFromSharedLib("sfRenderImage_Flush"));
|
||||
mixin(loadFromSharedLib("sfRenderImage_Display"));
|
||||
/*
|
||||
mixin(loadFromSharedLib("sfRenderImage_DrawSprite"));
|
||||
mixin(loadFromSharedLib("sfRenderImage_DrawShape"));
|
||||
mixin(loadFromSharedLib("sfRenderImage_DrawText"));
|
||||
|
||||
mixin(loadFromSharedLib("sfRenderImage_DrawSpriteWithShader"));
|
||||
mixin(loadFromSharedLib("sfRenderImage_DrawShapeWithShader"));
|
||||
mixin(loadFromSharedLib("sfRenderImage_DrawTextWithShader"));
|
||||
*/
|
||||
|
||||
mixin(loadFromSharedLib("sfRenderImage_Clear"));
|
||||
mixin(loadFromSharedLib("sfRenderImage_SetView"));
|
||||
mixin(loadFromSharedLib("sfRenderImage_GetView"));
|
||||
mixin(loadFromSharedLib("sfRenderImage_GetDefaultView"));
|
||||
mixin(loadFromSharedLib("sfRenderImage_GetViewport"));
|
||||
mixin(loadFromSharedLib("sfRenderImage_ConvertCoords"));
|
||||
mixin(loadFromSharedLib("sfRenderImage_GetImage"));
|
||||
mixin(loadFromSharedLib("sfRenderImage_IsAvailable"));
|
||||
}
|
||||
}
|
@ -234,4 +234,17 @@ public:
|
||||
sfRenderWindow_ConvertCoords(m_ptr, windowX, windowY, &vec.x, &vec.y, targetView is null ? null : targetView.getNativePointer);
|
||||
return vec;
|
||||
}
|
||||
|
||||
/**
|
||||
* Make sure that what has been drawn so far is rendered
|
||||
* Use this function if you use OpenGL rendering commands, and you want to make sure that things will appear on top
|
||||
* of all the SFML objects that have been drawn so far. This is needed because SFML doesn't use immediate rendering,
|
||||
* it first accumulates drawables into a queue and trigger the actual rendering afterwards.
|
||||
*
|
||||
* You don't need to call this function if you're not dealing with OpenGL directly.
|
||||
*/
|
||||
void flush()
|
||||
{
|
||||
sfRenderWindow_Flush(m_ptr);
|
||||
}
|
||||
}
|
@ -42,11 +42,18 @@ import dsfml.system.vector2;
|
||||
*/
|
||||
class Sprite : Drawableimpl!(sfSprite)
|
||||
{
|
||||
private:
|
||||
Image m_image; //< Image used to draw the sprite
|
||||
IntRect m_subRect; //< Sub-rectangle of source image to assign to the sprite
|
||||
|
||||
public:
|
||||
|
||||
/**
|
||||
* Default constructor
|
||||
*/
|
||||
this()
|
||||
{
|
||||
super();
|
||||
}
|
||||
|
||||
/**
|
||||
@ -63,6 +70,7 @@ class Sprite : Drawableimpl!(sfSprite)
|
||||
*/
|
||||
this(Image img, float left = 0.f, float top = 0.f, float scaleX = 1.f, float scaleY = 1.f, float rotation = 0.f, Color col = Color.WHITE)
|
||||
{
|
||||
super();
|
||||
m_image = img;
|
||||
sfSprite_SetImage(m_ptr, img.getNativePointer);
|
||||
setX(left);
|
||||
@ -94,7 +102,7 @@ class Sprite : Drawableimpl!(sfSprite)
|
||||
*/
|
||||
void setSubRect(IntRect rect)
|
||||
{
|
||||
sfIntRect r = rect.toCIntRect();
|
||||
IntRect r = rect;
|
||||
sfSprite_SetSubRect(m_ptr, &r);
|
||||
m_subRect = rect;
|
||||
}
|
||||
@ -168,8 +176,8 @@ class Sprite : Drawableimpl!(sfSprite)
|
||||
*/
|
||||
IntRect getSubRect()
|
||||
{
|
||||
if (m_subRect is null)
|
||||
m_subRect = new IntRect(0, 0, m_image.getWidth(), m_image.getHeight());
|
||||
if (m_subRect == IntRect())
|
||||
m_subRect = IntRect(0, 0, m_image.getWidth(), m_image.getHeight());
|
||||
|
||||
return m_subRect;
|
||||
}
|
||||
@ -201,13 +209,11 @@ class Sprite : Drawableimpl!(sfSprite)
|
||||
}
|
||||
|
||||
private:
|
||||
Image m_image; //< Image used to draw the sprite
|
||||
IntRect m_subRect; //< Sub-rectangle of source image to assign to the sprite
|
||||
|
||||
extern (C)
|
||||
{
|
||||
typedef void function(void*, void*) pf_sfSprite_SetImage;
|
||||
typedef void function(void*, sfIntRect*) pf_sfSprite_SetSubRect;
|
||||
typedef void function(void*, IntRect*) pf_sfSprite_SetSubRect;
|
||||
typedef void function(void*, float, float) pf_sfSprite_Resize;
|
||||
typedef void function(void*, int) pf_sfSprite_FlipX;
|
||||
typedef void function(void*, int) pf_sfSprite_FlipY;
|
||||
@ -247,6 +253,4 @@ private:
|
||||
sfSprite_GetHeight = cast(pf_sfSprite_GetHeight)dll.getSymbol("sfSprite_GetHeight");
|
||||
sfSprite_GetPixel = cast(pf_sfSprite_GetPixel)dll.getSymbol("sfSprite_GetPixel");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -37,6 +37,17 @@ import dsfml.system.stringutil;
|
||||
import dsfml.system.vector2;
|
||||
|
||||
|
||||
/**
|
||||
* Enumerate the text drawing styles
|
||||
*/
|
||||
enum TextStyle
|
||||
{
|
||||
REGULAR = 0, /// Regular characters, no style
|
||||
BOLD = 1 << 0, /// Characters are bold
|
||||
ITALIC = 1 << 1, /// Characters are in italic
|
||||
UNDERLINED = 1 << 2 /// Characters are underlined
|
||||
}
|
||||
|
||||
/**
|
||||
* Text defines a graphical 2D text, that can be drawn on screen
|
||||
*
|
||||
@ -56,6 +67,10 @@ import dsfml.system.vector2;
|
||||
*/
|
||||
class Text : Drawableimpl!(sfText)
|
||||
{
|
||||
private:
|
||||
Font m_font;
|
||||
|
||||
public:
|
||||
/**
|
||||
* Construct the string from a text
|
||||
*
|
||||
@ -99,7 +114,6 @@ class Text : Drawableimpl!(sfText)
|
||||
*
|
||||
* Params:
|
||||
* text = New text
|
||||
*
|
||||
*/
|
||||
void setString(string text)
|
||||
{
|
||||
@ -234,13 +248,10 @@ class Text : Drawableimpl!(sfText)
|
||||
*/
|
||||
FloatRect getRect()
|
||||
{
|
||||
sfFloatRect sfRect = sfText_GetRect(m_ptr);
|
||||
|
||||
return new Rect!(float)(sfRect.Left, sfRect.Top, sfRect.Right, sfRect.Bottom);
|
||||
return sfText_GetRect(m_ptr);
|
||||
}
|
||||
|
||||
private:
|
||||
Font m_font;
|
||||
|
||||
extern (C)
|
||||
{
|
||||
@ -255,7 +266,7 @@ private:
|
||||
typedef uint function(void*) pf_sfText_GetCharacterSize;
|
||||
typedef TextStyle function (void*) pf_sfText_GetStyle;
|
||||
typedef void function(void*, size_t, float*, float*) pf_sfText_GetCharacterPos;
|
||||
typedef sfFloatRect function(void*) pf_sfText_GetRect;
|
||||
typedef FloatRect function(void*) pf_sfText_GetRect;
|
||||
|
||||
static pf_sfText_SetString sfText_SetString;
|
||||
static pf_sfText_SetUnicodeString sfText_SetUnicodeString;
|
||||
|
@ -1,38 +0,0 @@
|
||||
/*
|
||||
* DSFML - SFML Library wrapper for the D programming language.
|
||||
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
|
||||
* Copyright (C) 2010 Andreas Hollandt
|
||||
*
|
||||
* This software is provided 'as-is', without any express or
|
||||
* implied warranty. In no event will the authors be held
|
||||
* liable for any damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute
|
||||
* it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented;
|
||||
* you must not claim that you wrote the original software.
|
||||
* If you use this software in a product, an acknowledgment
|
||||
* in the product documentation would be appreciated but
|
||||
* is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such,
|
||||
* and must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any
|
||||
* source distribution.
|
||||
*/
|
||||
|
||||
module dsfml.graphics.textstyle;
|
||||
|
||||
/**
|
||||
* Enumerate the string drawing styles
|
||||
*/
|
||||
enum TextStyle
|
||||
{
|
||||
REGULAR = 0, /// Regular characters, no style
|
||||
BOLD = 1 << 0, /// Characters are bold
|
||||
ITALIC = 1 << 1, /// Characters are in italic
|
||||
UNDERLINED = 1 << 2 /// Characters are underlined
|
||||
}
|
@ -39,7 +39,8 @@ import dsfml.system.common,
|
||||
class View : DSFMLObject
|
||||
{
|
||||
private:
|
||||
FloatRect m_viewport;
|
||||
FloatRect _rect; // a view defines a source area of the scene to display, and a destination area into the rendertarget where to map the source area
|
||||
FloatRect _viewport; // the viewport is the destination area in the rendertarget
|
||||
bool m_isModified = true;
|
||||
|
||||
public:
|
||||
@ -62,7 +63,7 @@ public:
|
||||
*/
|
||||
this(Vector2f center, Vector2f size)
|
||||
{
|
||||
super(sfView_CreateFromRect(sfFloatRect(center.x - size.x / 2, center.y - size.y / 2, center.x + size.x / 2, center.y + size.y / 2) ));
|
||||
super(sfView_CreateFromRect(FloatRect(center.x - size.x / 2, center.y - size.y / 2, center.x + size.x / 2, center.y + size.y / 2) ));
|
||||
}
|
||||
|
||||
/**
|
||||
@ -73,7 +74,7 @@ public:
|
||||
*/
|
||||
this(FloatRect rect)
|
||||
{
|
||||
super(sfView_CreateFromRect(rect.toCFloatRect()));
|
||||
super(sfView_CreateFromRect(rect));
|
||||
}
|
||||
|
||||
override void dispose()
|
||||
@ -139,8 +140,8 @@ public:
|
||||
*/
|
||||
void setViewport(FloatRect viewport)
|
||||
{
|
||||
sfView_SetViewport(m_ptr, viewport.toCFloatRect());
|
||||
m_viewport = viewport;
|
||||
sfView_SetViewport(m_ptr, viewport);
|
||||
_viewport = viewport;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -195,10 +196,9 @@ public:
|
||||
if (m_isModified)
|
||||
{
|
||||
m_isModified = false;
|
||||
sfFloatRect cViewport = sfView_GetViewport(m_ptr);
|
||||
m_viewport = new FloatRect(cViewport.Left, cViewport.Top, cViewport.Right, cViewport.Bottom);
|
||||
_viewport = sfView_GetViewport(m_ptr);
|
||||
}
|
||||
return m_viewport;
|
||||
return _viewport;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -272,6 +272,11 @@ public:
|
||||
return sfView_GetRotation(m_ptr);
|
||||
}
|
||||
|
||||
void reset(FloatRect rect)
|
||||
{
|
||||
sfView_Reset(m_ptr, rect);
|
||||
_rect = rect;
|
||||
}
|
||||
package:
|
||||
|
||||
this(void* ptr, bool preventDelete)
|
||||
|
@ -62,6 +62,7 @@ public:
|
||||
this(void* ptr, bool preventDelete = false)
|
||||
{
|
||||
m_ptr = ptr;
|
||||
m_preventDelete = preventDelete;
|
||||
}
|
||||
|
||||
~this()
|
||||
|
@ -67,6 +67,15 @@ struct ContextSettings
|
||||
*/
|
||||
class Window : DSFMLObject
|
||||
{
|
||||
protected:
|
||||
this(void* ptr)
|
||||
{
|
||||
super(ptr);
|
||||
}
|
||||
|
||||
Input m_input;
|
||||
|
||||
public:
|
||||
/**
|
||||
* Construct a new window
|
||||
*
|
||||
@ -197,7 +206,7 @@ class Window : DSFMLObject
|
||||
* Returns:
|
||||
* True if an event was returned, false if events stack was empty
|
||||
*/
|
||||
bool getEvent(ref Event eventReceived)
|
||||
bool getEvent(out Event eventReceived)
|
||||
{
|
||||
return cast(bool) sfWindow_GetEvent(m_ptr, &eventReceived);
|
||||
}
|
||||
@ -369,65 +378,59 @@ class Window : DSFMLObject
|
||||
sfWindow_SetJoystickThreshold(m_ptr, threshold);
|
||||
}
|
||||
|
||||
protected:
|
||||
this(void* ptr)
|
||||
/**
|
||||
* Wait for an event and return it
|
||||
*
|
||||
* This function is blocking: if there's no pending event then it will wait until an event is received.
|
||||
* After this function returns (and no error occured), the \a event object is always valid and filled properly.
|
||||
* This function is typically used when you have a thread that is dedicated to events handling: you want to make this thread
|
||||
* sleep as long as no new event is received.
|
||||
*
|
||||
* Params:
|
||||
* e Event to be returned
|
||||
*
|
||||
* Returns:
|
||||
* false if any error occured
|
||||
*/
|
||||
bool waitEvent(out Event e)
|
||||
{
|
||||
super(ptr);
|
||||
return sfWindow_WaitEvent(m_ptr, &e);
|
||||
}
|
||||
|
||||
Input m_input;
|
||||
private:
|
||||
|
||||
// External ====================================================================
|
||||
extern (C)
|
||||
{
|
||||
typedef void* function(VideoMode, cchar*, uint, ContextSettings) pf_sfWindow_Create;
|
||||
typedef void* function(WindowHandle, ContextSettings) pf_sfWindow_CreateFromHandle;
|
||||
typedef void function(void*) pf_sfWindow_Destroy;
|
||||
typedef void function(void*) pf_sfWindow_Close;
|
||||
typedef int function(void*) pf_sfWindow_IsOpened;
|
||||
typedef uint function(void*) pf_sfWindow_GetWidth;
|
||||
typedef uint function(void*) pf_sfWindow_GetHeight;
|
||||
typedef ContextSettings function(void* Window) pf_sfWindow_GetSettings;
|
||||
typedef int function(void*, Event*) pf_sfWindow_GetEvent;
|
||||
typedef void function(void*, int) pf_sfWindow_UseVerticalSync;
|
||||
typedef void function(void*, int) pf_sfWindow_ShowMouseCursor;
|
||||
typedef void function(void*, uint, uint) pf_sfWindow_SetCursorPosition;
|
||||
typedef void function(void*, int, int) pf_sfWindow_SetPosition;
|
||||
typedef void function(void*, uint, uint) pf_sfWindow_SetSize;
|
||||
typedef void function(void*, int) pf_sfWindow_Show;
|
||||
typedef void function(void*, int) pf_sfWindow_EnableKeyRepeat;
|
||||
typedef void function(void*, size_t, size_t, ubyte*) pf_sfWindow_SetIcon;
|
||||
typedef int function(void*, int) pf_sfWindow_SetActive;
|
||||
typedef void function(void*) pf_sfWindow_Display;
|
||||
typedef void* function(void*) pf_sfWindow_GetInput;
|
||||
typedef void function(void*, uint) pf_sfWindow_SetFramerateLimit;
|
||||
typedef float function(void*) pf_sfWindow_GetFrameTime;
|
||||
typedef void function(void*, float) pf_sfWindow_SetJoystickThreshold;
|
||||
static
|
||||
{
|
||||
void* function(VideoMode, cchar*, uint, ContextSettings) sfWindow_Create;
|
||||
void* function(WindowHandle, ContextSettings) sfWindow_CreateFromHandle;
|
||||
void function(void*) sfWindow_Destroy;
|
||||
void function(void*) sfWindow_Close;
|
||||
int function(void*) sfWindow_IsOpened;
|
||||
uint function(void*) sfWindow_GetWidth;
|
||||
uint function(void*) sfWindow_GetHeight;
|
||||
ContextSettings function(void* Window) sfWindow_GetSettings;
|
||||
int function(void*, Event*) sfWindow_GetEvent;
|
||||
void function(void*, int) sfWindow_UseVerticalSync;
|
||||
void function(void*, int) sfWindow_ShowMouseCursor;
|
||||
void function(void*, uint, uint) sfWindow_SetCursorPosition;
|
||||
void function(void*, int, int) sfWindow_SetPosition;
|
||||
void function(void*, uint, uint) sfWindow_SetSize;
|
||||
void function(void*, int) sfWindow_Show;
|
||||
void function(void*, int) sfWindow_EnableKeyRepeat;
|
||||
void function(void*, size_t, size_t, ubyte*) sfWindow_SetIcon;
|
||||
int function(void*, int) sfWindow_SetActive;
|
||||
void function(void*) sfWindow_Display;
|
||||
void* function(void*) sfWindow_GetInput;
|
||||
void function(void*, uint) sfWindow_SetFramerateLimit;
|
||||
float function(void*) sfWindow_GetFrameTime;
|
||||
void function(void*, float) sfWindow_SetJoystickThreshold;
|
||||
|
||||
static pf_sfWindow_Create sfWindow_Create;
|
||||
static pf_sfWindow_CreateFromHandle sfWindow_CreateFromHandle;
|
||||
static pf_sfWindow_Destroy sfWindow_Destroy;
|
||||
static pf_sfWindow_Close sfWindow_Close;
|
||||
static pf_sfWindow_IsOpened sfWindow_IsOpened;
|
||||
static pf_sfWindow_GetWidth sfWindow_GetWidth;
|
||||
static pf_sfWindow_GetHeight sfWindow_GetHeight;
|
||||
static pf_sfWindow_GetSettings sfWindow_GetSettings;
|
||||
static pf_sfWindow_GetEvent sfWindow_GetEvent;
|
||||
static pf_sfWindow_UseVerticalSync sfWindow_UseVerticalSync;
|
||||
static pf_sfWindow_ShowMouseCursor sfWindow_ShowMouseCursor;
|
||||
static pf_sfWindow_SetCursorPosition sfWindow_SetCursorPosition;
|
||||
static pf_sfWindow_SetPosition sfWindow_SetPosition;
|
||||
static pf_sfWindow_SetSize sfWindow_SetSize;
|
||||
static pf_sfWindow_Show sfWindow_Show;
|
||||
static pf_sfWindow_EnableKeyRepeat sfWindow_EnableKeyRepeat;
|
||||
static pf_sfWindow_SetIcon sfWindow_SetIcon;
|
||||
static pf_sfWindow_SetActive sfWindow_SetActive;
|
||||
static pf_sfWindow_Display sfWindow_Display;
|
||||
static pf_sfWindow_GetInput sfWindow_GetInput;
|
||||
static pf_sfWindow_SetFramerateLimit sfWindow_SetFramerateLimit;
|
||||
static pf_sfWindow_GetFrameTime sfWindow_GetFrameTime;
|
||||
static pf_sfWindow_SetJoystickThreshold sfWindow_SetJoystickThreshold;
|
||||
// DSFML2
|
||||
bool function(void*, void*) sfWindow_WaitEvent;
|
||||
}
|
||||
}
|
||||
|
||||
static this()
|
||||
@ -437,28 +440,29 @@ private:
|
||||
else
|
||||
DllLoader dll = DllLoader.load("csfml-window");
|
||||
|
||||
sfWindow_Create = cast(pf_sfWindow_Create)dll.getSymbol("sfWindow_Create");
|
||||
sfWindow_CreateFromHandle = cast(pf_sfWindow_CreateFromHandle)dll.getSymbol("sfWindow_CreateFromHandle");
|
||||
sfWindow_Destroy = cast(pf_sfWindow_Destroy)dll.getSymbol("sfWindow_Destroy");
|
||||
sfWindow_Close = cast(pf_sfWindow_Close)dll.getSymbol("sfWindow_Close");
|
||||
sfWindow_IsOpened = cast(pf_sfWindow_IsOpened)dll.getSymbol("sfWindow_IsOpened");
|
||||
sfWindow_GetWidth = cast(pf_sfWindow_GetWidth)dll.getSymbol("sfWindow_GetWidth");
|
||||
sfWindow_GetHeight = cast(pf_sfWindow_GetHeight)dll.getSymbol("sfWindow_GetHeight");
|
||||
sfWindow_GetSettings = cast(pf_sfWindow_GetSettings)dll.getSymbol("sfWindow_GetSettings");
|
||||
sfWindow_GetEvent = cast(pf_sfWindow_GetEvent)dll.getSymbol("sfWindow_GetEvent");
|
||||
sfWindow_UseVerticalSync = cast(pf_sfWindow_UseVerticalSync)dll.getSymbol("sfWindow_UseVerticalSync");
|
||||
sfWindow_ShowMouseCursor = cast(pf_sfWindow_ShowMouseCursor)dll.getSymbol("sfWindow_ShowMouseCursor");
|
||||
sfWindow_SetCursorPosition = cast(pf_sfWindow_SetCursorPosition)dll.getSymbol("sfWindow_SetCursorPosition");
|
||||
sfWindow_SetPosition = cast(pf_sfWindow_SetPosition)dll.getSymbol("sfWindow_SetPosition");
|
||||
sfWindow_SetSize = cast(pf_sfWindow_SetSize)dll.getSymbol("sfWindow_SetSize");
|
||||
sfWindow_Show = cast(pf_sfWindow_Show)dll.getSymbol("sfWindow_Show");
|
||||
sfWindow_EnableKeyRepeat = cast(pf_sfWindow_EnableKeyRepeat)dll.getSymbol("sfWindow_EnableKeyRepeat");
|
||||
sfWindow_SetIcon = cast(pf_sfWindow_SetIcon)dll.getSymbol("sfWindow_SetIcon");
|
||||
sfWindow_SetActive = cast(pf_sfWindow_SetActive)dll.getSymbol("sfWindow_SetActive");
|
||||
sfWindow_Display = cast(pf_sfWindow_Display)dll.getSymbol("sfWindow_Display");
|
||||
sfWindow_GetInput = cast(pf_sfWindow_GetInput)dll.getSymbol("sfWindow_GetInput");
|
||||
sfWindow_SetFramerateLimit = cast(pf_sfWindow_SetFramerateLimit)dll.getSymbol("sfWindow_SetFramerateLimit");
|
||||
sfWindow_GetFrameTime = cast(pf_sfWindow_GetFrameTime)dll.getSymbol("sfWindow_GetFrameTime");
|
||||
sfWindow_SetJoystickThreshold = cast(pf_sfWindow_SetJoystickThreshold)dll.getSymbol("sfWindow_SetJoystickThreshold");
|
||||
mixin(loadFromSharedLib("sfWindow_Create"));
|
||||
mixin(loadFromSharedLib("sfWindow_CreateFromHandle"));
|
||||
mixin(loadFromSharedLib("sfWindow_Destroy"));
|
||||
mixin(loadFromSharedLib("sfWindow_Close"));
|
||||
mixin(loadFromSharedLib("sfWindow_IsOpened"));
|
||||
mixin(loadFromSharedLib("sfWindow_GetWidth"));
|
||||
mixin(loadFromSharedLib("sfWindow_GetHeight"));
|
||||
mixin(loadFromSharedLib("sfWindow_GetSettings"));
|
||||
mixin(loadFromSharedLib("sfWindow_GetEvent"));
|
||||
mixin(loadFromSharedLib("sfWindow_UseVerticalSync"));
|
||||
mixin(loadFromSharedLib("sfWindow_ShowMouseCursor"));
|
||||
mixin(loadFromSharedLib("sfWindow_SetCursorPosition"));
|
||||
mixin(loadFromSharedLib("sfWindow_SetPosition"));
|
||||
mixin(loadFromSharedLib("sfWindow_SetSize"));
|
||||
mixin(loadFromSharedLib("sfWindow_Show"));
|
||||
mixin(loadFromSharedLib("sfWindow_EnableKeyRepeat"));
|
||||
mixin(loadFromSharedLib("sfWindow_SetIcon"));
|
||||
mixin(loadFromSharedLib("sfWindow_SetActive"));
|
||||
mixin(loadFromSharedLib("sfWindow_Display"));
|
||||
mixin(loadFromSharedLib("sfWindow_GetInput"));
|
||||
mixin(loadFromSharedLib("sfWindow_SetFramerateLimit"));
|
||||
mixin(loadFromSharedLib("sfWindow_GetFrameTime"));
|
||||
mixin(loadFromSharedLib("sfWindow_SetJoystickThreshold"));
|
||||
mixin(loadFromSharedLib("sfWindow_WaitEvent"));
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user