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Fixed divide by zero in Shape.cpp (#499)
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@ -240,8 +240,8 @@ void Shape::updateTexCoords()
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{
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for (unsigned int i = 0; i < m_vertices.getVertexCount(); ++i)
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{
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float xratio = (m_vertices[i].position.x - m_insideBounds.left) / m_insideBounds.width;
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float yratio = (m_vertices[i].position.y - m_insideBounds.top) / m_insideBounds.height;
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float xratio = m_insideBounds.width > 0 ? (m_vertices[i].position.x - m_insideBounds.left) / m_insideBounds.width : 0;
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float yratio = m_insideBounds.height > 0 ? (m_vertices[i].position.y - m_insideBounds.top) / m_insideBounds.height : 0;
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m_vertices[i].texCoords.x = m_textureRect.left + m_textureRect.width * xratio;
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m_vertices[i].texCoords.y = m_textureRect.top + m_textureRect.height * yratio;
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}
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