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Reduce casts to (void)
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b71ff372c7
commit
e1f36e66a5
@ -245,9 +245,8 @@ void getScreenSizeInPixels(ANativeActivity* activity, int* width, int* height)
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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static void onStart(ANativeActivity* activity)
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static void onStart(ANativeActivity* /* activity */)
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{
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{
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(void) activity;
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}
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}
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@ -285,9 +284,8 @@ static void onPause(ANativeActivity* activity)
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////////////////////////////////////////////////////////////
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static void onStop(ANativeActivity* activity)
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static void onStop(ANativeActivity* /* activity */)
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{
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{
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(void) activity;
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}
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}
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@ -340,8 +338,6 @@ static void onDestroy(ANativeActivity* activity)
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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static void onNativeWindowCreated(ANativeActivity* activity, ANativeWindow* window)
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static void onNativeWindowCreated(ANativeActivity* activity, ANativeWindow* window)
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{
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{
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(void) window;
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sf::priv::ActivityStates* states = sf::priv::retrieveStates(activity);
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sf::priv::ActivityStates* states = sf::priv::retrieveStates(activity);
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std::scoped_lock lock(states->mutex);
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std::scoped_lock lock(states->mutex);
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@ -365,10 +361,8 @@ static void onNativeWindowCreated(ANativeActivity* activity, ANativeWindow* wind
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////////////////////////////////////////////////////////////
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static void onNativeWindowDestroyed(ANativeActivity* activity, ANativeWindow* window)
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static void onNativeWindowDestroyed(ANativeActivity* activity, ANativeWindow* /* window */)
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{
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{
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(void) window;
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sf::priv::ActivityStates* states = sf::priv::retrieveStates(activity);
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sf::priv::ActivityStates* states = sf::priv::retrieveStates(activity);
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std::scoped_lock lock(states->mutex);
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std::scoped_lock lock(states->mutex);
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@ -392,18 +386,14 @@ static void onNativeWindowDestroyed(ANativeActivity* activity, ANativeWindow* wi
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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static void onNativeWindowRedrawNeeded(ANativeActivity* activity, ANativeWindow* window)
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static void onNativeWindowRedrawNeeded(ANativeActivity* /* activity */, ANativeWindow* /* window */)
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{
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{
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(void) activity;
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(void) window;
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}
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}
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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static void onNativeWindowResized(ANativeActivity* activity, ANativeWindow* window)
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static void onNativeWindowResized(ANativeActivity* /* activity */, ANativeWindow* /* window */)
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{
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{
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(void) activity;
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(void) window;
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}
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}
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@ -442,18 +432,14 @@ static void onInputQueueDestroyed(ANativeActivity* activity, AInputQueue* queue)
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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static void onWindowFocusChanged(ANativeActivity* activity, int focused)
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static void onWindowFocusChanged(ANativeActivity* /* activity */, int /* focused */)
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{
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{
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(void) activity;
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(void) focused;
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}
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}
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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static void onContentRectChanged(ANativeActivity* activity, const ARect* rect)
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static void onContentRectChanged(ANativeActivity* activity, const ARect* /* rect */)
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{
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{
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(void) rect;
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// Retrieve our activity states from the activity instance
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// Retrieve our activity states from the activity instance
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sf::priv::ActivityStates* states = sf::priv::retrieveStates(activity);
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sf::priv::ActivityStates* states = sf::priv::retrieveStates(activity);
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std::scoped_lock lock(states->mutex);
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std::scoped_lock lock(states->mutex);
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@ -472,16 +458,14 @@ static void onContentRectChanged(ANativeActivity* activity, const ARect* rect)
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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static void onConfigurationChanged(ANativeActivity* activity)
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static void onConfigurationChanged(ANativeActivity* /* activity */)
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{
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{
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(void) activity;
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}
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}
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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static void* onSaveInstanceState(ANativeActivity* activity, size_t* outLen)
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static void* onSaveInstanceState(ANativeActivity* /* activity */, size_t* outLen)
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{
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{
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(void) activity;
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*outLen = 0;
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*outLen = 0;
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return nullptr;
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return nullptr;
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@ -489,9 +473,8 @@ static void* onSaveInstanceState(ANativeActivity* activity, size_t* outLen)
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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static void onLowMemory(ANativeActivity* activity)
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static void onLowMemory(ANativeActivity* /* activity */)
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{
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{
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(void) activity;
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}
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}
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@ -48,12 +48,9 @@ namespace
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EGLDisplay display = EGL_NO_DISPLAY;
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EGLDisplay display = EGL_NO_DISPLAY;
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int waitingForFlip = 0;
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int waitingForFlip = 0;
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static void pageFlipHandler(int fd, unsigned int frame,
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static void pageFlipHandler(int /* fd */, unsigned int /* frame */,
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unsigned int sec, unsigned int usec, void* data)
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unsigned int /* sec */, unsigned int /* usec */, void* data)
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{
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{
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// suppress unused param warning
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(void)fd, (void)frame, (void)sec, (void)usec;
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int* temp = static_cast<int*>(data);
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int* temp = static_cast<int*>(data);
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*temp = 0;
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*temp = 0;
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}
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}
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