mirror of
https://github.com/SFML/SFML.git
synced 2024-11-24 20:31:05 +08:00
Remove default empty state of sf::RenderTexture
This commit is contained in:
parent
6f459bb14c
commit
fdcd899d2b
@ -182,9 +182,6 @@ public:
|
||||
|
||||
bool onLoad() override
|
||||
{
|
||||
// Create the off-screen surface
|
||||
if (!m_surface.create({800, 600}))
|
||||
return false;
|
||||
m_surface.setSmooth(true);
|
||||
|
||||
// Load the textures
|
||||
@ -242,7 +239,7 @@ public:
|
||||
}
|
||||
|
||||
private:
|
||||
sf::RenderTexture m_surface;
|
||||
sf::RenderTexture m_surface{sf::RenderTexture::create({800, 600}).value()};
|
||||
sf::Texture m_backgroundTexture;
|
||||
sf::Texture m_entityTexture;
|
||||
std::optional<sf::Sprite> m_backgroundSprite;
|
||||
|
@ -37,6 +37,7 @@
|
||||
#include <SFML/System/Vector2.hpp>
|
||||
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
|
||||
|
||||
namespace sf
|
||||
@ -53,17 +54,6 @@ class RenderTextureImpl;
|
||||
class SFML_GRAPHICS_API RenderTexture : public RenderTarget
|
||||
{
|
||||
public:
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Default constructor
|
||||
///
|
||||
/// Constructs an empty, invalid render-texture. You must
|
||||
/// call create to have a valid render-texture.
|
||||
///
|
||||
/// \see create
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
RenderTexture();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Destructor
|
||||
///
|
||||
@ -97,10 +87,6 @@ public:
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Create the render-texture
|
||||
///
|
||||
/// Before calling this function, the render-texture is in
|
||||
/// an invalid state, thus it is mandatory to call it before
|
||||
/// doing anything with the render-texture.
|
||||
///
|
||||
/// The last parameter, \a settings, is useful if you want to enable
|
||||
/// multi-sampling or use the render-texture for OpenGL rendering that
|
||||
/// requires a depth or stencil buffer. Otherwise it is unnecessary, and
|
||||
@ -112,10 +98,11 @@ public:
|
||||
/// \param size Width and height of the render-texture
|
||||
/// \param settings Additional settings for the underlying OpenGL texture and context
|
||||
///
|
||||
/// \return True if creation has been successful
|
||||
/// \return Render texture if creation has been successful, otherwise `std::nullopt`
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
[[nodiscard]] bool create(const Vector2u& size, const ContextSettings& settings = ContextSettings());
|
||||
[[nodiscard]] static std::optional<RenderTexture> create(const Vector2u& size,
|
||||
const ContextSettings& settings = ContextSettings());
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the maximum anti-aliasing level supported by the system
|
||||
@ -226,7 +213,6 @@ public:
|
||||
////////////////////////////////////////////////////////////
|
||||
Vector2u getSize() const override;
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Tell if the render-texture will use sRGB encoding when drawing on it
|
||||
///
|
||||
@ -255,6 +241,12 @@ public:
|
||||
const Texture& getTexture() const;
|
||||
|
||||
private:
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Construct from texture
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
explicit RenderTexture(Texture&& texture);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
////////////////////////////////////////////////////////////
|
||||
@ -288,9 +280,7 @@ private:
|
||||
/// sf::RenderWindow window(sf::VideoMode({800, 600}), "SFML window");
|
||||
///
|
||||
/// // Create a new render-texture
|
||||
/// sf::RenderTexture texture;
|
||||
/// if (!texture.create({500, 500}))
|
||||
/// return -1;
|
||||
/// auto texture = sf::RenderTexture::create({500, 500}).value();
|
||||
///
|
||||
/// // The main loop
|
||||
/// while (window.isOpen())
|
||||
|
@ -34,15 +34,9 @@
|
||||
#include <memory>
|
||||
#include <ostream>
|
||||
|
||||
#include <cassert>
|
||||
|
||||
|
||||
namespace sf
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
RenderTexture::RenderTexture() = default;
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
RenderTexture::~RenderTexture() = default;
|
||||
|
||||
@ -56,45 +50,49 @@ RenderTexture& RenderTexture::operator=(RenderTexture&&) noexcept = default;
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
bool RenderTexture::create(const Vector2u& size, const ContextSettings& settings)
|
||||
std::optional<RenderTexture> RenderTexture::create(const Vector2u& size, const ContextSettings& settings)
|
||||
{
|
||||
sf::Texture texture;
|
||||
|
||||
// Set texture to be in sRGB scale if requested
|
||||
m_texture.setSrgb(settings.sRgbCapable);
|
||||
texture.setSrgb(settings.sRgbCapable);
|
||||
|
||||
// Create the texture
|
||||
if (!m_texture.create(size))
|
||||
if (!texture.create(size))
|
||||
{
|
||||
err() << "Impossible to create render texture (failed to create the target texture)" << std::endl;
|
||||
return false;
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
RenderTexture renderTexture(std::move(texture));
|
||||
|
||||
// We disable smoothing by default for render textures
|
||||
setSmooth(false);
|
||||
renderTexture.setSmooth(false);
|
||||
|
||||
// Create the implementation
|
||||
if (priv::RenderTextureImplFBO::isAvailable())
|
||||
{
|
||||
// Use frame-buffer object (FBO)
|
||||
m_impl = std::make_unique<priv::RenderTextureImplFBO>();
|
||||
renderTexture.m_impl = std::make_unique<priv::RenderTextureImplFBO>();
|
||||
|
||||
// Mark the texture as being a framebuffer object attachment
|
||||
m_texture.m_fboAttachment = true;
|
||||
renderTexture.m_texture.m_fboAttachment = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Use default implementation
|
||||
m_impl = std::make_unique<priv::RenderTextureImplDefault>();
|
||||
renderTexture.m_impl = std::make_unique<priv::RenderTextureImplDefault>();
|
||||
}
|
||||
|
||||
// Initialize the render texture
|
||||
// We pass the actual size of our texture since OpenGL ES requires that all attachments have identical sizes
|
||||
if (!m_impl->create(m_texture.m_actualSize, m_texture.m_texture, settings))
|
||||
return false;
|
||||
if (!renderTexture.m_impl->create(renderTexture.m_texture.m_actualSize, renderTexture.m_texture.m_texture, settings))
|
||||
return std::nullopt;
|
||||
|
||||
// We can now initialize the render target part
|
||||
RenderTarget::initialize();
|
||||
renderTexture.initialize();
|
||||
|
||||
return true;
|
||||
return renderTexture;
|
||||
}
|
||||
|
||||
|
||||
@ -151,7 +149,7 @@ bool RenderTexture::generateMipmap()
|
||||
bool RenderTexture::setActive(bool active)
|
||||
{
|
||||
// Update RenderTarget tracking
|
||||
if (m_impl && m_impl->activate(active))
|
||||
if (m_impl->activate(active))
|
||||
return RenderTarget::setActive(active);
|
||||
|
||||
return false;
|
||||
@ -160,8 +158,6 @@ bool RenderTexture::setActive(bool active)
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void RenderTexture::display()
|
||||
{
|
||||
if (m_impl)
|
||||
{
|
||||
if (priv::RenderTextureImplFBO::isAvailable())
|
||||
{
|
||||
@ -181,7 +177,6 @@ void RenderTexture::display()
|
||||
m_texture.m_pixelsFlipped = true;
|
||||
m_texture.invalidateMipmap();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
@ -194,7 +189,6 @@ Vector2u RenderTexture::getSize() const
|
||||
////////////////////////////////////////////////////////////
|
||||
bool RenderTexture::isSrgb() const
|
||||
{
|
||||
assert(m_impl && "Must call RenderTexture::create first");
|
||||
return m_impl->isSrgb();
|
||||
}
|
||||
|
||||
@ -205,4 +199,11 @@ const Texture& RenderTexture::getTexture() const
|
||||
return m_texture;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
RenderTexture::RenderTexture(Texture&& texture) : m_texture(std::move(texture))
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
} // namespace sf
|
||||
|
@ -46,8 +46,7 @@ TEST_CASE("[Graphics] sf::Drawable", runDisplayTests())
|
||||
SECTION("draw()")
|
||||
{
|
||||
const DrawableTest drawableTest;
|
||||
sf::RenderTexture renderTexture;
|
||||
CHECK(renderTexture.create({32, 32}));
|
||||
auto renderTexture = sf::RenderTexture::create({32, 32}).value();
|
||||
CHECK(drawableTest.callCount() == 0);
|
||||
renderTexture.draw(drawableTest);
|
||||
CHECK(drawableTest.callCount() == 1);
|
||||
|
@ -12,8 +12,7 @@ TEST_CASE("[Graphics] Render Tests", runDisplayTests())
|
||||
{
|
||||
SECTION("Stencil Tests")
|
||||
{
|
||||
sf::RenderTexture renderTexture;
|
||||
REQUIRE(renderTexture.create({100, 100}, sf::ContextSettings(0, 8)) == true);
|
||||
auto renderTexture = sf::RenderTexture::create({100, 100}, sf::ContextSettings(0, 8)).value();
|
||||
renderTexture.clear(sf::Color::Red, 127);
|
||||
|
||||
sf::RectangleShape shape1({100, 100});
|
||||
|
@ -9,33 +9,31 @@ TEST_CASE("[Graphics] sf::RenderTexture", runDisplayTests())
|
||||
{
|
||||
SECTION("Type traits")
|
||||
{
|
||||
STATIC_CHECK(!std::is_default_constructible_v<sf::RenderTexture>);
|
||||
STATIC_CHECK(!std::is_copy_constructible_v<sf::RenderTexture>);
|
||||
STATIC_CHECK(!std::is_copy_assignable_v<sf::RenderTexture>);
|
||||
STATIC_CHECK(std::is_nothrow_move_constructible_v<sf::RenderTexture>);
|
||||
STATIC_CHECK(std::is_nothrow_move_assignable_v<sf::RenderTexture>);
|
||||
}
|
||||
|
||||
SECTION("Construction")
|
||||
{
|
||||
const sf::RenderTexture renderTexture;
|
||||
CHECK(!renderTexture.isSmooth());
|
||||
CHECK(!renderTexture.isRepeated());
|
||||
CHECK(renderTexture.getSize() == sf::Vector2u(0, 0));
|
||||
}
|
||||
|
||||
SECTION("create()")
|
||||
{
|
||||
sf::RenderTexture renderTexture;
|
||||
CHECK(!renderTexture.create({1'000'000, 1'000'000}));
|
||||
CHECK(renderTexture.create({480, 360}));
|
||||
CHECK(!sf::RenderTexture::create({1'000'000, 1'000'000}));
|
||||
|
||||
CHECK(sf::RenderTexture::create({100, 100}, sf::ContextSettings(8, 0)));
|
||||
CHECK(sf::RenderTexture::create({100, 100}, sf::ContextSettings(0, 8)));
|
||||
|
||||
const auto renderTexture = sf::RenderTexture::create({360, 480}).value();
|
||||
CHECK(renderTexture.getSize() == sf::Vector2u(360, 480));
|
||||
CHECK(!renderTexture.isSmooth());
|
||||
CHECK(!renderTexture.isRepeated());
|
||||
CHECK(renderTexture.getSize() == sf::Vector2u(480, 360));
|
||||
CHECK(!renderTexture.isSrgb());
|
||||
CHECK(renderTexture.create({360, 480}));
|
||||
CHECK(renderTexture.getSize() == sf::Vector2u(360, 480));
|
||||
CHECK(renderTexture.create({100, 100}, sf::ContextSettings(8, 0)));
|
||||
CHECK(renderTexture.create({100, 100}, sf::ContextSettings(0, 8)));
|
||||
const auto& texture = renderTexture.getTexture();
|
||||
CHECK(texture.getSize() == sf::Vector2u(360, 480));
|
||||
CHECK(!texture.isSmooth());
|
||||
CHECK(!texture.isSrgb());
|
||||
CHECK(!texture.isRepeated());
|
||||
CHECK(texture.getNativeHandle() != 0);
|
||||
}
|
||||
|
||||
SECTION("getMaximumAntialiasingLevel()")
|
||||
@ -45,39 +43,35 @@ TEST_CASE("[Graphics] sf::RenderTexture", runDisplayTests())
|
||||
|
||||
SECTION("Set/get smooth")
|
||||
{
|
||||
sf::RenderTexture renderTexture;
|
||||
auto renderTexture = sf::RenderTexture::create({64, 64}).value();
|
||||
renderTexture.setSmooth(true);
|
||||
CHECK(renderTexture.isSmooth());
|
||||
}
|
||||
|
||||
SECTION("Set/get repeated")
|
||||
{
|
||||
sf::RenderTexture renderTexture;
|
||||
auto renderTexture = sf::RenderTexture::create({64, 64}).value();
|
||||
renderTexture.setRepeated(true);
|
||||
CHECK(renderTexture.isRepeated());
|
||||
}
|
||||
|
||||
SECTION("generateMipmap()")
|
||||
{
|
||||
sf::RenderTexture renderTexture;
|
||||
CHECK(!renderTexture.generateMipmap());
|
||||
CHECK(renderTexture.create({480, 360}));
|
||||
auto renderTexture = sf::RenderTexture::create({64, 64}).value();
|
||||
CHECK(renderTexture.generateMipmap());
|
||||
}
|
||||
|
||||
SECTION("setActive()")
|
||||
{
|
||||
sf::RenderTexture renderTexture;
|
||||
CHECK(!renderTexture.setActive());
|
||||
CHECK(renderTexture.create({480, 360}));
|
||||
auto renderTexture = sf::RenderTexture::create({64, 64}).value();
|
||||
CHECK(renderTexture.setActive());
|
||||
CHECK(renderTexture.setActive(false));
|
||||
CHECK(renderTexture.setActive(true));
|
||||
}
|
||||
|
||||
SECTION("getTexture()")
|
||||
{
|
||||
sf::RenderTexture renderTexture;
|
||||
CHECK(renderTexture.getTexture().getSize() == sf::Vector2u(0, 0));
|
||||
CHECK(renderTexture.create({480, 360}));
|
||||
CHECK(renderTexture.getTexture().getSize() == sf::Vector2u(480, 360));
|
||||
const auto renderTexture = sf::RenderTexture::create({64, 64}).value();
|
||||
CHECK(renderTexture.getTexture().getSize() == sf::Vector2u(64, 64));
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user