Commit Graph

535 Commits

Author SHA1 Message Date
43187455e4 Added Font::hasGlyph() 2020-05-20 16:12:41 +02:00
Quentin Bazin
f93372f98a Added missing documentation about TcpListener::listen and Socket::AnyPort. 2020-05-16 20:15:17 +02:00
Jonny
50e173e403 Update documentation 2020-02-06 22:29:19 +01:00
Michal Marszalek
632a015663 Added readCurrentReadPosition in sf::Packet 2020-02-06 22:29:19 +01:00
Jan Haller
519e1f9572 Improve sf::Transform documentation
Clarifies order of combine() and equivalence of operations.
Closes #1608.
2020-01-02 15:27:47 +01:00
Mario Liebisch
a1d4bc80c2 Changed Doxygen single-line comment format
Single line comments starting with `///` are interpreted by
Microsoft Visual Studio as documentation containing XML code.

Therefore single line comments starting with `///<` unfortunately
cause a parsing error, as IntelliSense will assume the `<` is the
start of an XML tag. This is not the case, but unfortunately,
IntelliSense will still complain about the following space
character rather than displaying the raw string. This commit alters
all such comments to start with `//!<` instead, which prevents the
issue.

This fixes issue #1622.
2020-01-02 15:25:57 +01:00
binary1248
6272f853c1 Add support for creating Vulkan window surfaces. 2019-10-16 21:48:24 +02:00
Stefan Schindler
ca21695521 Added getPosition() and getSize() to sf::Rect<T>. 2019-09-03 09:45:24 +02:00
binary1248
81a1da6a59 Revert "Added a VertexBuffer implementation to all Drawables that were rendered via VertexArrays."
This reverts commit 4dfad062e4.
2019-09-01 18:20:13 +02:00
SGauvin
9c8cc19f96 Removed useless cast
Removed useless cast in SFML/System/Utf.inl at line 296.
This useless cast creates a warning when using -Wuseless-cast as an option in g++ and clang++.
Operations can't be made on types smaller than 4 bytes (32 bits), so types smaller than 4 bytes are converted to at least 4 bytes types, thus rendering the static_cast<Uint32> useless in this particular case.
2019-02-19 10:08:58 +01:00
binary1248
4dfad062e4 Added a VertexBuffer implementation to all Drawables that were rendered via VertexArrays. 2019-02-19 10:05:59 +01:00
EpicCoder
489482a630 Updated the copyright year to 2019 2019-01-08 08:53:33 +01:00
binary1248
ae337952a9
Allow creation of a window without an OpenGL context in order to support use cases where the user wants to render using other graphics APIs. 2019-01-05 23:22:08 +01:00
cosiek
077af21f37 allow for closing sound files 2018-12-03 19:27:53 +01:00
Lukas Dürrenberger
2be4e54d4a
Fixed example documentation to match the code 2018-11-25 17:23:25 +01:00
Lukas Dürrenberger
3f4bc3683b Updated the changelog and version number for 2.5.1 2018-10-15 21:52:40 +02:00
binary1248
8554d210df Ensure the proper default framebuffer is bound when activating a RenderWindow. Fixes #1471. 2018-10-01 20:33:59 +02:00
Marco Antognini
aeca3dce41 Improved macOS implementation for Cursor
- remove Wait and SizeAll cursors as they don't look nice
   (Wait is not spining and produces a broken rendering,
    SizeAll is a simple white cursor.)
 - fix memory management for NSCursor.
 - ignore selector warnings.
2018-08-27 21:42:59 +02:00
Jonny Paton
0bcb2992a7 Implemented extra cursors on macOS 2018-08-27 21:42:59 +02:00
Lionel Aimerie (Pixium Digital)
2853b6b629 ANDROID flag fix to SFML_SYSTEM_ANDROID 2018-07-28 18:10:04 +02:00
binary1248
235abae134 Fixed the Unix clipboard implementation causing an abort due to internal data races in Xlib. 2018-07-02 22:39:54 +02:00
Lukas Dürrenberger
192eb968a4 Updated version number to SFML 2.5.0 2018-05-06 08:53:30 +02:00
Marco Antognini
de2d49e3af Added doxygen documentation for Packet >> & << operators 2018-05-06 08:42:42 +02:00
Marco Antognini
b21039452e Fixed a reference in the documentation of Shader 2018-05-06 08:42:42 +02:00
Marco Antognini
f2ccc64536 Fixed doxygen rendering of markdown table 2018-05-06 08:42:42 +02:00
binary1248
cd1387479e Moved NvOptimusEnablement and AmdPowerXpressRequestHighPerformance out of sfml-main and into a macro the user can place in their own translation unit when they need it. Fixes #1192 2018-04-28 13:22:05 +02:00
binary1248
9bdd6d46dd Fixed TcpListener and TcpSocket not behaving as documented when calling listen or connect while the underlying socket object already exists, also adjusted UdpSocket to be consistent with connect and listen behaviour when calling bind while the underlying socket object already exists. Fixes #1346 2018-04-14 10:16:17 +02:00
David Carlier
9da895da8b further changes 2018-04-14 10:14:34 +02:00
David Carlier
4d0d331272 pushing upstream openbsd support from package. 2018-04-14 10:14:34 +02:00
Mario Liebisch
1e800d9551 Android: No longer keep an active input stream longer than needed. 2018-04-14 09:59:01 +02:00
binary1248
0adde249ec Optimized RenderTexture performance when using the FBO implementation by removing unnecessary context switches and flushing. 2018-04-14 09:54:59 +02:00
irrmich
15d0f789c7 Add append/overwrite parameter to Ftp::upload. 2018-04-05 11:21:20 +02:00
binary1248
421e8bb812 Added support for creation of a stencil attachment and multisampling to sf::RenderTexture. 2018-03-26 23:48:05 +02:00
Marco Antognini
b0f3611ab9 Renamed a few key codes
Deprecated BackSlash, BackSpace, SemiColon, Dash and
introduced Backslash, Backspace, Semicolon, Hyphen in a
retrocompatible way.
2018-03-26 23:39:39 +02:00
Radek Dutkiewicz
deeb3a95f3 Fixed letter spacing being letter width dependent 2018-02-15 21:27:19 +01:00
Mario Liebisch
806813e937 Android: Removed custom toolchain file
This commit drops the previous custom CMake toolchain file for Android
in favor of CMake's new built-in toolchain for this (CMake >3.7.2).

This makes building SFML for Android a lot simpler and more straight
forward, working almost as smooth as other platforms.

To configure your build directory, all you have to do is defining just a
few variables the first time you invoke CMake.

**Required Variables**

* `CMAKE_SYSTEM_NAME` must be `Android`, so CMake knows we actually want
  to cross-compile.
* `CMAKE_ANDROID_NDK` must point to the NDK's installation directory,
  e.g. `/usr/android/ndk` or `c:/android/ndk`.

**Recommended Variables**
* `CMAKE_ANDROID_STL_TYPE` defines the STL implementation to be used.
  You should use `c++_shared`, although others might work.

**Optional Variables**
* `CMAKE_SYSTEM_VERSION` can be set to pick a specific SDK version other
  than the latest.
* `CMAKE_ANDROID_ARCH_ABI` defines the target architecture and ABI, for
  example `armeabi` or `armeabi-v7a`.

Based on your system, you might want to enforce a specific generator to
prevent issues, e.g. using `MinGW Makefiles`.
2018-02-11 20:15:54 +01:00
Alexander Weinrauch
0da25a0b87 Added support for the newest NDK version 2018-02-11 20:15:54 +01:00
Maximilian Wagenbach
989367e345 Turned the header image in readme.md into a link.
Updated all links to use https (tested).
2018-02-10 17:12:54 +01:00
Maximilian Wagenbach
5d7843c58a Updated the copyright year to 2018. 2018-02-10 14:51:46 +01:00
Sérgio Agostinho
6d4e870e32 Correct docstring for seek 2018-01-29 17:51:46 +01:00
Maximilian Wagenbach
65d26be74d Changed the implementation from offsets to factors. 2018-01-25 01:52:19 +01:00
Maximilian Wagenbach
73892dfa12 Updated sf::Text documentation and OpenGL example. 2018-01-25 01:47:55 +01:00
Maximilian Wagenbach
812dea70d0 Implemented line spacing in sf::Text. 2018-01-25 01:47:54 +01:00
Maximilian Wagenbach
9e2f2eb27f Implemented letter spacing in sf::Text. 2018-01-25 01:47:54 +01:00
jonathan.r.paton@googlemail.com
e31b925234 Added functionality to allow polymorphism with sf::SoundSource 2018-01-25 00:31:20 +01:00
binary1248
61cdcd47ca Added sf::VertexBuffer class. 2018-01-25 00:26:38 +01:00
Maximilian Wagenbach
c24de5fcaf Fix for broken text when the font is reloaded. 2018-01-17 00:48:38 +01:00
Marco Antognini
c352f5228b Fixed typo in sf::Music documentation 2017-12-06 16:59:43 +01:00
marukrap
8a02dc0ad5 Change a character
from en-dash(u2013) to hypen-minus(u002d)
2017-12-06 16:58:20 +01:00
binary1248
898c2350f7 Add equality comparison to sf::Transform and avoid uploading 64 bytes of data every time we want to reset the OpenGL matrix back to identity. 2017-10-12 20:41:05 +02:00