Lukas Dürrenberger
ec42987cdf
Update copyright year to 2025
2025-01-14 11:57:01 +00:00
Lukas Dürrenberger
016e201d17
Use backticks for SFML types in doc comments
2024-09-11 16:02:01 -06:00
vittorioromeo
b552148e26
Header cleanup guided by IWYU
2024-02-09 12:52:23 +01:00
vittorioromeo
4ff70c87d3
Self-contained '.inl' headers + minor refactoring
2024-02-05 13:45:01 +01:00
Miron Alexandru
3ca42c9a45
Update copyright year
2024-01-26 12:00:22 -07:00
vittorioromeo
cbfa9cbb65
Reorder includes hierarchically
2023-04-25 17:25:33 +02:00
Nikita
1f0167192b
Update to year 2023
2023-01-12 11:38:41 +01:00
Jim-Marsden
7884efc49e
Replaced Header Guards with Pragma Once
2022-12-27 20:08:11 +01:00
Chris Thrasher
4f52793f7d
Run clang-format
2022-07-11 20:04:56 +02:00
Jan Haller
eb321b3040
Update year to 2022 (master branch)
2022-02-16 13:52:31 +00:00
Vittorio Romeo
cfeb7651b5
Make 'Rect' a 'constexpr' class
2021-12-18 17:29:41 +01:00
Vittorio Romeo
9a0cc4b7dc
Use alias declarations instead of 'typedef'
2021-12-08 17:58:13 +00:00
swordfatih
498d7ee79c
Update the copyright year to 2021
...
Just updating all the 2020 references to 2021. 😄
2021-01-06 20:21:36 +01:00
Lukas Dürrenberger
9b596cc8d9
Update the copyright year to 2020
2020-09-12 19:34:34 +02:00
EpicCoder
489482a630
Updated the copyright year to 2019
2019-01-08 08:53:33 +01:00
Maximilian Wagenbach
5d7843c58a
Updated the copyright year to 2018.
2018-02-10 14:51:46 +01:00
Lukas Dürrenberger
113152673a
Updated year in copyright notices to 2017.
2017-02-10 15:18:03 +01:00
Marco Antognini
ac50bf8648
Update copyright dates
...
For futur references:
List and inspect © to be updated
$ egrep '2007-[0-9]{4}' -r examples/ tools/ src/ include/ license.txt
Update all ©
$ egrep --null -l '2007-[0-9]{4}' -r examples/ tools/ src/ include/ license.txt | xargs -0 -P4 sed -i '' -E 's/^(.*)2007-[0-9]{4}(.*)$/\12007-2016\2/'
2016-08-05 16:20:39 +02:00
Jan Haller
9c5c750e60
Added new methods to set uniforms in sf::Shader
...
Implements a new design for the shader uniform API.
* Added Shader::setUniform() and Shader::setUniformArray() overloads for the following types:
-> scalars: float, int, bool
-> vectors: 2D, 3D, 4D
-> matrices: 3x3, 4x4
-> arrays of basic types
-> samplers (sf::Texture)
-> conversions for SFML types (sf::Transform, sf::Color)
* Added sf::Glsl namespace with GLSL-equivalent types
* Deprecated Shader::setParameter() overloads
Other related changes:
* Refactored sf::Shader internals to avoid code duplication
* Improved documentation
* Added SFML_DEPRECATED macro to Doxyfile
* Defined _SCL_SECURE_NO_WARNINGS to disable std::copy() warnings on MSVC
2015-10-21 10:29:07 +02:00