Commit Graph

482 Commits

Author SHA1 Message Date
Jure Slak
745b446440 Fixed typo in Event description. 2017-07-28 00:28:12 +02:00
Marco Antognini
34ea68bd1d Added X11 implementation 2017-07-10 17:13:17 +02:00
Marco Antognini
b0b1f13269 Added Win32 implementation 2017-07-10 17:13:17 +02:00
Marco Antognini
f65459d0e1 Rewrote Cursor with new API and OS X implementation 2017-07-10 17:13:17 +02:00
binary1248
6f5a7d1b1b Implemented methods to set the displayed cursor to a system cursor type or custom bitmap image. 2017-07-10 17:13:17 +02:00
hobby8
973ac8ddcd Skip glTexCoordPointer() call if not needed 2017-04-04 13:19:28 +02:00
binary1248
6b71456a55 Add methods to make use of GPU local texture data copying bypassing a roundtrip to the CPU and back, add sf::Texture::swap to enable swapping texture contents, fixed sf::Font::cleanup not shrinking its allocated pixel buffer storage when the user loads a new font using the same sf::Font object. 2017-03-02 14:36:21 +01:00
Fytch
4cde8bb69c Corrected documentation 2017-02-28 12:30:24 +01:00
Lukas Dürrenberger
e4ae4f9cc3 Increased SFML's version number and updated the changelogs. 2017-02-10 15:18:20 +01:00
Lukas Dürrenberger
113152673a Updated year in copyright notices to 2017. 2017-02-10 15:18:03 +01:00
binary1248
af5244d85d Replaced TransientContextLock implementation with a more elaborate one which relies on locking a single mutex and thus avoids lock order inversion. Fixes #1165. 2017-01-27 20:50:16 +01:00
Cobaltergeist
746bb9c8ca Changed fillAndPushBuffer to use a retry loop. 2016-11-08 08:28:05 +01:00
Lukas Dürrenberger
77d19859bc Added protected d-tor to sf::NonCopyable to prevent possible resource leaks. 2016-11-04 15:36:51 +01:00
Lukas Dürrenberger
67ef694443 Incremented SFML version number and added changes to the changelog. 2016-11-04 10:43:50 +01:00
Cobaltergeist
2207af41e4 Fixed inconsistent seek behavior in SoundStream 2016-10-13 19:50:21 +02:00
binary1248
2df9abf341 Added missing setActive virtual method to sf::RenderTarget, added setActive calls to OpenGL example to demonstrate proper explicit context management. 2016-10-13 17:01:41 +02:00
binary1248
39208efb55 Removed internal OpenGL contexts, reduced the number of temporary contexts that get created during runtime. 2016-10-06 08:28:51 +02:00
Mischa Aster Alff
3d41e28e6a Clarify documentation on Rect::contains function bounds 2016-10-01 13:21:38 +02:00
Hapaxia
68850d331f update Window documentation
removed part of the sentence that stated that cursor grabbing is different for fullscreen windows as this is not the case.
2016-09-13 18:41:35 +02:00
Dka8
b16d29b4ae UdpSocket.hpp typo in comment for void unbind()
Function  void unbind();
The suggested text by @binary1248
Added "If the socket is not bound to a port, this function has no effect."
2016-08-24 14:05:24 +02:00
Marco Antognini
8df8493515 Fixed PrimitiveType documentation 2016-08-07 18:37:18 +02:00
Marco Antognini
a43be42999 Bump version to 2.4.0 2016-08-06 19:00:02 +02:00
Marco Antognini
ac50bf8648 Update copyright dates
For futur references:

List and inspect © to be updated
$ egrep '2007-[0-9]{4}' -r examples/ tools/ src/ include/ license.txt

Update all ©
$ egrep --null -l '2007-[0-9]{4}' -r examples/ tools/ src/ include/ license.txt | xargs -0 -P4 sed -i '' -E 's/^(.*)2007-[0-9]{4}(.*)$/\12007-2016\2/'
2016-08-05 16:20:39 +02:00
Mario Liebisch
757094a25b Fixed current Android compilation issues
* Updated the Android toolchain file to support NDKs up to the latest release (r12b; based on https://github.com/gongminmin/android-cmake).
* Fixed missing sRGB extension defines - also SFML once again compiles for older target API levels not having the sRGB extensions (fixes #1079, supersedes #1085).
* Changed SFML's default STL runtime to `stlport_shared`, since `c++_shared` is no longer supported.
2016-07-21 10:42:45 +02:00
Mario Liebisch
f7dcc10a70 Added ability to grab the cursor (w/ Windows impl.)
* When grabbed, the mouse cursor may not be moved outside a window's client frame.
 * Fullscreen windows always grab the mouse cursor.
 * The effect is only active while the SFML window is the active
foreground window.
 * Right now this is only implemented for Windows.

Signed-off-by: Marco Antognini <antognini.marco@gmail.com>
2016-07-18 01:18:42 +02:00
Marco Antognini
193e54773d Fixed some typos 2016-06-14 23:12:43 +02:00
verrazano
afb8254b6d Changed primitive types to be grammatically correct. 2016-06-05 22:58:27 +02:00
binary1248
c15172e3fd Fixed FTP directory listing blocking forever if both expected responses are read from the command socket in a single call. (#1025) 2016-06-04 22:55:57 +02:00
Maximilian Wagenbach
f49c156a31 Implemented stereo audio recording. 2016-05-08 23:29:25 +02:00
binary1248
259811d59c Implemented support for explicit mipmap generation in sf::Texture and sf::RenderTexture. (#123) 2016-05-04 20:01:22 +02:00
Mario Liebisch
9f6f02f988 Android: Added sf::getNativeActivity() to retrieve a handle to the current activity
This is only implemented for Android builds and requires the user to include the sub-header specifically. Other platforms will trigger a compiler error, if they try to include this header file.
2016-04-22 15:53:14 +02:00
Marco Antognini
9d70da3aaa Fixed and silenced a few warnings 2016-04-14 12:26:40 +02:00
Maximilian Wagenbach
1ee6d1dbc6 Make sure the recording thread in sf::SoundRecorder is stopped before sf::SoundBufferRecorder is destroyed.
Fixes a "pure virtual method called" crash.
Also updated the documentation and the VoIP example.
2016-04-10 22:51:37 +02:00
binary1248
e00d160224 Add support for sRGB capable framebuffers. (#175) 2016-03-10 10:08:17 +01:00
Marco Antognini
c4956857fa Added missing <iterator> include in String.hpp
This include is required for std::back_inserter.
2016-03-09 08:24:22 +01:00
Stefan Schindler
b61502b69a Exporting some Glsl utility functions due to linking issues. (#1044) 2016-03-01 08:16:57 +01:00
Maximilian Wagenbach
c78c8106da Fixed seeking in multi channel FLAC files.
Updated seek() documentation.
2016-02-22 23:43:34 +01:00
binary1248
043fb83cd8 Rewrite RenderWindow::capture to make use of a single texture transfer instead of transferring each row of the framebuffer individually. 2016-02-19 17:30:22 +01:00
Mrowqa
1763861b26 Added support for geometry shaders 2016-02-18 20:20:43 +01:00
Zachariah Brown
957cabb816 Added support for outlined text 2015-12-31 10:41:59 +01:00
Krozark
7ff9478061 add a new BlendMode::Equation : ReverseSubtract 2015-12-03 00:28:32 +01:00
Marco Antognini
0df97b4813 Updated platform-specific handle documentation 2015-11-06 18:24:42 +01:00
Marco Antognini
127bc77497 Fixed encoding of UTF-16
As per http://en.sfml-dev.org/forums/index.php?topic=19223.0
2015-11-02 00:21:01 +01:00
Jan Haller
9c5c750e60 Added new methods to set uniforms in sf::Shader
Implements a new design for the shader uniform API.
* Added Shader::setUniform() and Shader::setUniformArray() overloads for the following types:
  -> scalars: float, int, bool
  -> vectors: 2D, 3D, 4D
  -> matrices: 3x3, 4x4
  -> arrays of basic types
  -> samplers (sf::Texture)
  -> conversions for SFML types (sf::Transform, sf::Color)
* Added sf::Glsl namespace with GLSL-equivalent types
* Deprecated Shader::setParameter() overloads

Other related changes:
* Refactored sf::Shader internals to avoid code duplication
* Improved documentation
* Added SFML_DEPRECATED macro to Doxyfile
* Defined _SCL_SECURE_NO_WARNINGS to disable std::copy() warnings on MSVC
2015-10-21 10:29:07 +02:00
Jan Haller
fcb05fb975 Added SFML_DEPRECATED macro for cross-platform class/function deprecation 2015-10-19 17:39:38 +02:00
bumbar1
3a12fc6505 Added optional argument on which address to bind (socket). 2015-10-10 16:46:33 +02:00
Alec Iverson
ecede1119a Fixed small typo in setActive \brief 2015-09-30 08:17:18 +02:00
Renaud Durlin
aa4f0681db Fix typo in comment 2015-09-30 08:15:26 +02:00
Marco Antognini
2d1fab374f Added SoundSource::operator= and called it from Sound::operator=
Signed-off-by: Jan Haller <bromeon@gmail.com>
2015-09-27 18:54:42 +02:00
binary1248
2752bbcfb0 Added methods to get the currently active context, query whether an OpenGL extension is available and query the actual OpenGL version of a context, made context switches during initialization of texture and shader static values unnecessary, fixed code style in loaders. 2015-09-21 20:29:55 +02:00