Chris Thrasher
e6d4ee7ad1
Fix sound file docs
2024-05-22 18:32:55 -06:00
vittorioromeo
8b36da3625
Use '{}' for default parameter initialization
2024-05-22 11:54:49 -06:00
Chris Thrasher
e9fadbbcb3
Remove default empty state of sf::InputSoundFile
and sf::OutputSoundFile
2024-05-22 09:46:37 -06:00
Chris Thrasher
53ade4baf1
Remove default empty state of sf::Cursor
2024-05-21 01:09:09 -06:00
Chris Thrasher
7234fc149b
Remove default empty state of sf::Shader
2024-05-19 20:58:58 -06:00
Chris Thrasher
504b850f03
Remove default empty state of sf::Font
2024-05-19 14:01:54 -06:00
Chris Thrasher
0ac278b2d6
Remove default empty state of sf::Image
2024-05-19 13:25:34 -06:00
Chris Thrasher
add6422e6b
Remove default empty state of sf::SoundBuffer
2024-05-19 13:09:38 -06:00
binary1248
002b8953fa
Added support for user defined sound effect implementations.
2024-05-16 21:52:16 -06:00
vittorioromeo
884206ce0c
Store angles internally as radians
2024-05-14 13:07:40 -06:00
Chris Thrasher
593c4fe173
Replace C arrays with std::array
2024-05-14 12:47:19 -05:00
Chris Thrasher
207b54e445
Merge branch '2.6.x' into feature/backmerge
2024-05-13 21:07:03 -06:00
Chris Thrasher
3acc332de0
Use American spellings
2024-05-13 00:44:27 -05:00
Chris Thrasher
8c9fa1087e
Remove misplaced comma
2024-05-13 00:44:27 -05:00
Chris Thrasher
742dffa0de
Remove reference to old API
...
0785093
changed the API to use a vector instead of two scalar values
2024-05-13 00:44:27 -05:00
Chris Thrasher
b9b8366a45
Fix run-on sentences
2024-05-13 00:44:27 -05:00
Lukas Dürrenberger
1a4003fcc0
Add clarification about the RenderTexture state after creation
2024-05-12 19:35:14 -05:00
vittorioromeo
ae269e1149
Make 'Event.inl' self-contained
2024-05-06 04:44:28 +00:00
binary1248
4daeac6459
Fall back to stdio when performing file input on Android without an activity.
2024-05-04 17:22:12 +00:00
trustytrojan
ca0a231b35
Add operator bool()
to sf::Event
for checking if the event type is not Empty
2024-05-03 22:50:59 +00:00
Andrei
9534c000f6
Added missing \param field from sf::Keyboard::getDescription(Scancode code) in docs
2024-05-03 07:25:50 +00:00
Chris Thrasher
b7c526efc2
Fix API documentation bugs
2024-05-03 01:36:55 +00:00
Chris Thrasher
59447dd8e5
Rewrite sf::Event
API to improve type safety
...
This new API is built on top of std::variant. This allows us to
store many different event types in a space-efficient way and access
the active event type in a type-safe manner that eliminates the
categories of UB that are possible with unions.
Co-authored-by: kimci86 <kimci86@hotmail.fr>
2024-05-01 18:00:58 +00:00
Chris Thrasher
73126c93a3
Use std::optional
to express functions that may not return a value
2024-04-29 19:09:39 +00:00
kimci86
71395e746e
Define SoundStream::NoLoop as constexpr instead of enum
2024-04-28 16:36:57 +00:00
kimci86
bdd348c142
Make Sound::Status a scoped enumeration
2024-04-28 16:36:57 +00:00
Chris Thrasher
249caa2fb2
Require that variables are initialized
2024-04-27 19:20:52 +00:00
binary1248
34fde883b9
Replaced OpenAL with miniaudio.
...
Co-authored-by: Chris Thrasher <chrisjthrasher@gmail.com>
Co-authored-by: kimci86 <kimci86@hotmail.fr>
Co-authored-by: vittorioromeo <mail@vittorioromeo.com>
2024-04-25 10:24:11 +02:00
Chris Thrasher
a05daa62b7
Use more C++17 inline variables
2024-04-23 09:35:46 -06:00
Chris Thrasher
4315c3d290
Revert change to Drawable::draw
function signature
...
This change was made in 359fe90
due to recommendations from tooling.
On its face this change makes sense since it removes a copy that
isn't always necessary. In practice it caused ergonomic issues due
to now being forced to make a copy of the render states when needed.
The performance gains of eliding this copy are unsubstantiated. We
have not done any profiling to measure its impact. For lack of such
measurements I'd rather err on the side of improved user experience.
If future benchmarks prove this copy is rather expensive then we
can reconsider removing it with that evidence in mind.
2024-04-18 13:18:49 +02:00
Chris Thrasher
d6e1961112
Ensure struct data members are given an initial value
...
While I don't suspect there are any uninitialize variable bugs
present, it's still good to err on the side of safety and provide
an initial value nonetheless.
2024-04-16 19:14:38 -06:00
Chris Thrasher
6eaf300918
constexpr
-fy sf::priv::Vector4
2024-04-11 09:05:28 -06:00
Chris Thrasher
b0e25088a2
Initialize all sf::Glyph
members
...
This silences an MSVC warning about lsbDelta and rsbDelta not being
initialized. Whether or not this fixes any bugs, it provides a
better user experience if nobody sees those warnings.
2024-04-07 12:34:37 -06:00
Chris Thrasher
d00ab43ea6
Return nullptr
when sf::Context::getFunction
is called on Windows without an active context
...
This converts termination in Debug and a SEGFAULT in Release builds
into defined behavior.
2024-04-02 21:40:09 -05:00
vittorioromeo
23c26f9b70
Turn 'sf::Vertex' into an aggregate 'struct'
2024-02-19 16:44:06 +00:00
vittorioromeo
b552148e26
Header cleanup guided by IWYU
2024-02-09 12:52:23 +01:00
vittorioromeo
ee13dfbd3b
'SoundFileFactory' implementation overhaul
2024-02-05 17:11:23 +01:00
vittorioromeo
4ff70c87d3
Self-contained '.inl' headers + minor refactoring
2024-02-05 13:45:01 +01:00
Vittorio Romeo
76295f2624
Improve SocketSelector in-documentation example
2024-02-04 20:41:52 +01:00
vittorioromeo
368ff9dace
Header include clean-up and minor refactoring
2024-02-03 23:58:44 +01:00
Kipernal
eb07e1e6c5
Added support for stencil testing.
...
Co-authored-by: binary1248 <binary1248@hotmail.com>
Co-authored-by: Chris Thrasher <chrisjthrasher@gmail.com>
2024-01-29 08:13:14 -07:00
Chris Thrasher
9022d9564d
Define character traits for std::uint8_t
...
Character traits are only standardized for character types of which
std::uint8_t is not. All major C++ implementations happen to define
this specialization but because it is not standard C++ they are
allowed to remove it as LLVM has done by deprecating this specialization
in LLVM 18. It is slated for removal in LLVM 19. To avoid compilation
errors and to get ahead of any deprecation warnings when LLVM 18 ships
we need to define our own std::uint8_t character traits.
SFML 4 will have access to C++20's std::u8string which should let us
remove this code.
2024-01-28 10:24:02 -07:00
kimci86
a7f054712a
Update PrimitiveType values occurrences in documentation
...
because PrimitiveType is a scoped enumeration.
2024-01-27 15:31:30 -07:00
kimci86
0d3c7f1c32
Make VertexBuffer::Usage a scoped enumeration
2024-01-27 15:31:30 -07:00
kimci86
a019b5167b
Make Shader::Type a scoped enumeration
2024-01-27 15:31:30 -07:00
kimci86
b496877c90
Make BlendMode::Factor and BlendMode::Equation scoped enumerations
2024-01-27 15:31:30 -07:00
Miron Alexandru
3ca42c9a45
Update copyright year
2024-01-26 12:00:22 -07:00
Corentin Schreiber
ebf485737f
Add texture coordinate type to sf::RenderStates
2024-01-25 23:45:00 -07:00
Chris Thrasher
b234ede61e
Use struct
for data type with exclusively public contents
2024-01-24 21:59:00 -07:00
Chris Thrasher
a2c003b2b7
Add sf::State
for specifying fullscreen or floating windows
2024-01-15 23:08:33 -07:00