SFML mainline mirror
Go to file
2017-01-23 16:52:28 +01:00
cmake Added some simple messaging when trying to build under Cygwin 2016-10-04 09:33:15 +02:00
doc Android: Added sf::getNativeActivity() to retrieve a handle to the current activity 2016-04-22 15:53:14 +02:00
examples Added missing setActive virtual method to sf::RenderTarget, added setActive calls to OpenGL example to demonstrate proper explicit context management. 2016-10-13 17:01:41 +02:00
extlibs Update OpenAL-soft for OS X to version 1.17.2 2016-04-14 09:04:53 +02:00
include/SFML Changed fillAndPushBuffer to use a retry loop. 2016-11-08 08:28:05 +01:00
src/SFML Fixed GLX extensions being loaded too late preventing multisampling configuration information from being read during format selection. GLX extensions are now loaded as early as possible either in a constructor of GlxContext or GlxContext::selectBestVisual. 2017-01-23 16:52:28 +01:00
tools Update copyright dates 2016-08-05 16:20:39 +02:00
.editorconfig Added an .editorconfig file 2015-02-06 11:07:39 +01:00
.gitattributes Added a FLAC file to the Sound example to cover all three supported formats. 2015-03-28 22:49:46 +01:00
changelog.txt Incremented SFML version number and added changes to the changelog. 2016-11-04 10:43:50 +01:00
CMakeLists.txt Incremented SFML version number and added changes to the changelog. 2016-11-04 10:43:50 +01:00
CONTRIBUTING Added CONTRIBUTING guidelines 2015-08-17 20:05:26 +02:00
license.txt Update copyright dates 2016-08-05 16:20:39 +02:00
readme.txt Increased version to 2.3, updated the changelog and license and added Mario to the readme.txt. 2015-05-03 21:53:53 +02:00

SFML - Simple and Fast Multimedia Library
=========================================

SFML is a simple, fast, cross-platform and object-oriented multimedia API. It provides access to windowing, graphics, audio and network.
It is written in C++, and has bindings for various languages such as C, .Net, Ruby, Python.

Authors
-------

Laurent Gomila - main developer (laurent@sfml-dev.org)
Marco Antognini - OS X developer (hiura@sfml-dev.org)
Jonathan De Wachter - Android developer (dewachter.jonathan@gmail.com)
Jan Haller (bromeon@sfml-dev.org)
Stefan Schindler (tank@sfml-dev.org)
Lukas Dürrenberger (eXpl0it3r@sfml-dev.org)
binary1248 (binary1248@hotmail.com)
Artur Moreira (artturmoreira@gmail.com)
Mario Liebisch (mario@sfml-dev.org)

Download
--------

You can get the latest official release on SFML website (http://www.sfml-dev.org/download.php).
You can also get the current development version from the git repository (https://github.com/SFML/SFML).

Install
-------

Follow the instructions of the tutorials (http://www.sfml-dev.org/tutorials/), there is one for each platform/compiler that SFML supports.

Learn
-----

There are several places to learn SFML:
* The official tutorials (http://www.sfml-dev.org/tutorials/)
* The online API documentation (http://www.sfml-dev.org/documentation/)
* The community wiki (https://github.com/SFML/SFML/wiki/)
* The community forum (http://en.sfml-dev.org/forums/) (or http://fr.sfml-dev.org/forums/ for French people)

Contribute
----------

SFML is an open-source project, and it needs your help to go on growing and improving.
If you want to get involved and suggest some additional features, file a bug report or submit a patch, please have a look at the contribution guidelines (http://www.sfml-dev.org/contribute.php).