SFML/python/src/SoundStream.hpp
tankbo 839c80556d Adjusted PySFML to work with the current SFML2 branch.
Note that it's just compatible. A lot of the new functionality is still in the pipeline.

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1308 4e206d99-4929-0410-ac5d-dfc041789085
2009-12-07 11:53:38 +00:00

52 lines
1.6 KiB
C++

////////////////////////////////////////////////////////////
//
// PySFML - Python binding for SFML (Simple and Fast Multimedia Library)
// Copyright (C) 2007, 2008 Rémi Koenig (remi.k2620@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef __PYSOUNDSTREAM_HPP
#define __PYSOUNDSTREAM_HPP
#include <Python.h>
#include <SFML/Audio/SoundStream.hpp>
class CustomSoundStream : public sf::SoundStream
{
public :
PyObject *SoundStream;
virtual void OnSeek(float TimeOffset);
virtual bool OnGetData(Chunk& Data);
void Init(unsigned int ChannelsCount, unsigned int SampleRate);
};
typedef struct {
PyObject_HEAD
CustomSoundStream *obj;
} PySfSoundStream;
void
PySfSoundStream_InitConst();
#endif