SFML/examples/shader
Chris Thrasher 7c8d1b5332 Use more sf::Vector operations
When dealing with calculations that are fundamentally two dimensional
it's helpful to use a 2D data type as much as possible rather than
decomposing the calculations into x and y components. The more we use
vector operations the better chance we have of easiliy reasoning about
what the code is doing.
2023-10-31 19:45:13 -06:00
..
resources Fix misspellings 2023-05-21 14:37:46 -06:00
CMakeLists.txt Simplify how examples are built 2022-06-16 23:56:39 +02:00
Effect.hpp Add doc strings to remaining assertions 2023-07-10 15:03:01 -06:00
Shader.cpp Use more sf::Vector operations 2023-10-31 19:45:13 -06:00