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63 lines
1.8 KiB
C++
63 lines
1.8 KiB
C++
////////////////////////////////////////////////////////////
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/// \mainpage SFML Documentation
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///
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/// \section welcome Welcome
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/// Welcome to the official SFML documentation. Here you will find a detailed
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/// view of all the SFML classes and functions. <br/>
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/// If you are looking for tutorials, you can visit the official website
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/// at <a href="https://www.sfml-dev.org/">www.sfml-dev.org</a>.
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///
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/// \section example Short example
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/// Here is a short example, to show you how simple it is to use SFML:
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///
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/// \code
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///
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/// #include <SFML/Audio.hpp>
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/// #include <SFML/Graphics.hpp>
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///
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/// int main()
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/// {
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/// // Create the main window
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/// sf::RenderWindow window(sf::VideoMode({800, 600}), "SFML window");
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///
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/// // Load a sprite to display
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/// const auto texture = sf::Texture::loadFromFile("cute_image.jpg").value();
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/// sf::Sprite sprite(texture);
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///
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/// // Create a graphical text to display
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/// const auto font = sf::Font::loadFromFile("arial.ttf").value();
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/// sf::Text text(font, "Hello SFML", 50);
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///
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/// // Load a music to play
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/// auto music = sf::Music::openFromFile("nice_music.ogg").value();
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///
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/// // Play the music
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/// music.play();
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///
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/// // Start the game loop
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/// while (window.isOpen())
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/// {
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/// // Process events
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/// while (const auto event = window.pollEvent())
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/// {
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/// // Close window: exit
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/// if (event.is<sf::Event::Closed>())
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/// window.close();
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/// }
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///
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/// // Clear screen
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/// window.clear();
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///
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/// // Draw the sprite
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/// window.draw(sprite);
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///
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/// // Draw the string
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/// window.draw(text);
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///
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/// // Update the window
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/// window.display();
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/// }
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/// }
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/// \endcode
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////////////////////////////////////////////////////////////
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