SFML/include
Guillaume Bertholon 1f21e5497b Control GL_FRAMEBUFFER_SRGB flag in RenderTarget
This fixes wrong rendering for RenderTexture that need sRGB encoding along a
non-sRGB window.
We cannot simply always enable GL_FRAMEBUFFER_SRGB because some drivers
enable sRGB encoding on non-sRGB window surfaces.
Also add a isSrgb() method to tell if a RenderTarget is encoding into
sRGB color space.
2021-05-11 16:52:55 +02:00
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SFML Control GL_FRAMEBUFFER_SRGB flag in RenderTarget 2021-05-11 16:52:55 +02:00