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1f21e5497b
This fixes wrong rendering for RenderTexture that need sRGB encoding along a non-sRGB window. We cannot simply always enable GL_FRAMEBUFFER_SRGB because some drivers enable sRGB encoding on non-sRGB window surfaces. Also add a isSrgb() method to tell if a RenderTarget is encoding into sRGB color space. |
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.. | ||
Audio | ||
Graphics | ||
Network | ||
System | ||
Window | ||
Audio.hpp | ||
Config.hpp | ||
GpuPreference.hpp | ||
Graphics.hpp | ||
Main.hpp | ||
Network.hpp | ||
OpenGL.hpp | ||
System.hpp | ||
Window.hpp |