SFML/include/SFML
Guillaume Bertholon 1f21e5497b Control GL_FRAMEBUFFER_SRGB flag in RenderTarget
This fixes wrong rendering for RenderTexture that need sRGB encoding along a
non-sRGB window.
We cannot simply always enable GL_FRAMEBUFFER_SRGB because some drivers
enable sRGB encoding on non-sRGB window surfaces.
Also add a isSrgb() method to tell if a RenderTarget is encoding into
sRGB color space.
2021-05-11 16:52:55 +02:00
..
Audio Fix incorrect standard includes in 'InputSoundFile' and 'Music' 2021-04-13 10:21:11 +02:00
Graphics Control GL_FRAMEBUFFER_SRGB flag in RenderTarget 2021-05-11 16:52:55 +02:00
Network Update the copyright year to 2021 2021-01-06 20:21:36 +01:00
System Fix '-Wimplicit-fallthrough' warnings by adding a fallthrough comment 2021-03-25 11:39:50 +01:00
Window Update the copyright year to 2021 2021-01-06 20:21:36 +01:00
Audio.hpp Update the copyright year to 2021 2021-01-06 20:21:36 +01:00
Config.hpp Update the copyright year to 2021 2021-01-06 20:21:36 +01:00
GpuPreference.hpp Update the copyright year to 2021 2021-01-06 20:21:36 +01:00
Graphics.hpp Update the copyright year to 2021 2021-01-06 20:21:36 +01:00
Main.hpp Update the copyright year to 2021 2021-01-06 20:21:36 +01:00
Network.hpp Update the copyright year to 2021 2021-01-06 20:21:36 +01:00
OpenGL.hpp Update the copyright year to 2021 2021-01-06 20:21:36 +01:00
System.hpp Update the copyright year to 2021 2021-01-06 20:21:36 +01:00
Window.hpp Update the copyright year to 2021 2021-01-06 20:21:36 +01:00