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https://github.com/SFML/SFML.git
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330 lines
14 KiB
CMake
330 lines
14 KiB
CMake
include(CMakeParseArguments)
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# add a new target which is a SFML library
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# ex: sfml_add_library(sfml-graphics
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# SOURCES sprite.cpp image.cpp ...
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# DEPENDS sfml-window sfml-system
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# EXTERNAL_LIBS opengl freetype ...)
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macro(sfml_add_library target)
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# parse the arguments
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cmake_parse_arguments(THIS "" "" "SOURCES;DEPENDS;EXTERNAL_LIBS" ${ARGN})
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if(NOT ANDROID)
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# create the target
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add_library(${target} ${THIS_SOURCES})
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# define the export symbol of the module
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string(REPLACE "-" "_" NAME_UPPER "${target}")
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string(TOUPPER "${NAME_UPPER}" NAME_UPPER)
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set_target_properties(${target} PROPERTIES DEFINE_SYMBOL ${NAME_UPPER}_EXPORTS)
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# adjust the output file prefix/suffix to match our conventions
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if(BUILD_SHARED_LIBS)
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if(SFML_OS_WINDOWS)
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# include the major version number in Windows shared library names (but not import library names)
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set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -d)
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set_target_properties(${target} PROPERTIES SUFFIX "-${VERSION_MAJOR}${CMAKE_SHARED_LIBRARY_SUFFIX}")
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else()
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set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -d)
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endif()
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if (SFML_OS_WINDOWS AND SFML_COMPILER_GCC)
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# on Windows/gcc get rid of "lib" prefix for shared libraries,
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# and transform the ".dll.a" suffix into ".a" for import libraries
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set_target_properties(${target} PROPERTIES PREFIX "")
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set_target_properties(${target} PROPERTIES IMPORT_SUFFIX ".a")
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endif()
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else()
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set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -s-d)
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set_target_properties(${target} PROPERTIES RELEASE_POSTFIX -s)
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set_target_properties(${target} PROPERTIES MINSIZEREL_POSTFIX -s)
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endif()
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# set the version and soversion of the target (for compatible systems -- mostly Linuxes)
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set_target_properties(${target} PROPERTIES SOVERSION ${VERSION_MAJOR})
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set_target_properties(${target} PROPERTIES VERSION ${VERSION_MAJOR}.${VERSION_MINOR})
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# set the target's folder (for IDEs that support it, e.g. Visual Studio)
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set_target_properties(${target} PROPERTIES FOLDER "SFML")
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# for gcc >= 4.0 on Windows, apply the SFML_USE_STATIC_STD_LIBS option if it is enabled
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if(SFML_OS_WINDOWS AND SFML_COMPILER_GCC AND NOT SFML_GCC_VERSION VERSION_LESS "4")
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if(SFML_USE_STATIC_STD_LIBS AND NOT SFML_COMPILER_GCC_TDM)
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set_target_properties(${target} PROPERTIES LINK_FLAGS "-static-libgcc -static-libstdc++")
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elseif(NOT SFML_USE_STATIC_STD_LIBS AND SFML_COMPILER_GCC_TDM)
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set_target_properties(${target} PROPERTIES LINK_FLAGS "-shared-libgcc -shared-libstdc++")
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endif()
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endif()
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# if using gcc >= 4.0 or clang >= 3.0 on a non-Windows platform, we must hide public symbols by default
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# (exported ones are explicitely marked)
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if(NOT SFML_OS_WINDOWS AND ((SFML_COMPILER_GCC AND NOT SFML_GCC_VERSION VERSION_LESS "4") OR (SFML_COMPILER_CLANG AND NOT SFML_CLANG_VERSION VERSION_LESS "3")))
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set_target_properties(${target} PROPERTIES COMPILE_FLAGS -fvisibility=hidden)
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endif()
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# On OS X, use Objective-C ARC
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if(SFML_OS_MACOSX)
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set_target_properties(${target} PROPERTIES COMPILE_FLAGS -fobjc-arc)
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endif()
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# link the target to its SFML dependencies
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if(THIS_DEPENDS)
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target_link_libraries(${target} ${THIS_DEPENDS})
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endif()
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# build frameworks or dylibs
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if(SFML_OS_MACOSX AND BUILD_SHARED_LIBS)
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if(SFML_BUILD_FRAMEWORKS)
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# adapt target to build frameworks instead of dylibs
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set_target_properties(${target} PROPERTIES
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FRAMEWORK TRUE
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FRAMEWORK_VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}
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MACOSX_FRAMEWORK_IDENTIFIER org.sfml-dev.${target}
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MACOSX_FRAMEWORK_SHORT_VERSION_STRING ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}
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MACOSX_FRAMEWORK_BUNDLE_VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH})
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endif()
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# adapt install directory to allow distributing dylibs/frameworks in user’s frameworks/application bundle
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set_target_properties(${target} PROPERTIES
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BUILD_WITH_INSTALL_RPATH 1
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INSTALL_NAME_DIR "@executable_path/../Frameworks")
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endif()
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# enable automatic reference counting on iOS
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if (IOS)
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set_target_properties(${target} PROPERTIES XCODE_ATTRIBUTE_CLANG_ENABLE_OBJC_ARC YES)
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endif()
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# link the target to its external dependencies
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if(THIS_EXTERNAL_LIBS)
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target_link_libraries(${target} ${THIS_EXTERNAL_LIBS})
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endif()
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# add the install rule
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install(TARGETS ${target}
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RUNTIME DESTINATION bin COMPONENT bin
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LIBRARY DESTINATION lib${LIB_SUFFIX} COMPONENT bin
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ARCHIVE DESTINATION lib${LIB_SUFFIX} COMPONENT devel
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FRAMEWORK DESTINATION ${CMAKE_INSTALL_FRAMEWORK_PREFIX} COMPONENT bin)
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else()
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# create an empty target added to the default build
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add_custom_target(${target} ALL)
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# get the module name (extract 'network' from 'sfml-network' for example)
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string(SUBSTRING ${target} 5 -1 MODULE_NAME)
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# make the first letter a capital letter ('network' -> 'Network')s
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string(SUBSTRING ${MODULE_NAME} 0 1 FIRST_LETTER)
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string(TOUPPER ${FIRST_LETTER} FIRST_LETTER)
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string(REGEX REPLACE "^.(.*)" "${FIRST_LETTER}\\1" PROTO_NAME_CAP "${MODULE_NAME}")
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set(MODULE_NAME ${PROTO_NAME_CAP})
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# create an empty Application.mk ready to be filled
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set(APPLICATION_MK ${CMAKE_BINARY_DIR}/src/SFML/${MODULE_NAME}/Application.mk)
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file(WRITE ${APPLICATION_MK})
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# define several path for later use
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set(INCLUDE_DIR ${PROJECT_SOURCE_DIR}/include)
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set(SRC_DIR ${PROJECT_SOURCE_DIR}/src)
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set(EXTLIBS_DIR ${PROJECT_SOURCE_DIR}/extlibs/android/extlibs)
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# add support for Windows under Cygwin (add C:/cygwin64 to path)
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execute_process(COMMAND uname -o OUTPUT_VARIABLE UNAME_RESULT)
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if (UNAME_RESULT MATCHES Cygwin)
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execute_process(COMMAND cygpath --mixed / OUTPUT_VARIABLE CYGPATH)
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string(STRIP ${CYGPATH} CYGPATH)
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set(INCLUDE_DIR ${CYGPATH}${PROJECT_SOURCE_DIR}/include)
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set(SRC_DIR ${CYGPATH}${PROJECT_SOURCE_DIR}/src)
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set(EXTLIBS_DIR ${CYGPATH}${PROJECT_SOURCE_DIR}/extlibs/android/extlibs)
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endif()
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# write the Application.mk
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file(APPEND ${APPLICATION_MK} "NDK_APP_OUT := ${CMAKE_BINARY_DIR}/src/SFML/${MODULE_NAME}/obj\n")
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file(APPEND ${APPLICATION_MK} "APP_PLATFORM := android-${ANDROID_API_LEVEL}\n")
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file(APPEND ${APPLICATION_MK} "APP_STL := stlport_static\n")
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file(APPEND ${APPLICATION_MK} "APP_BUILD_SCRIPT := Android.mk\n")
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file(APPEND ${APPLICATION_MK} "APP_MODULES := ${target}\n")
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file(APPEND ${APPLICATION_MK} "APP_CPPFLAGS += -I${INCLUDE_DIR}\n")
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file(APPEND ${APPLICATION_MK} "APP_CPPFLAGS += -I${SRC_DIR}\n")
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file(APPEND ${APPLICATION_MK} "APP_CPPFLAGS += -I${EXTLIBS_DIR}/include\n")
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file(APPEND ${APPLICATION_MK} "APP_CPPFLAGS += -DSFML_OPENGL_ES\n")
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if (ANDROID_ABI_ARM)
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file(APPEND ${APPLICATION_MK} "APP_ABI += armeabi\n")
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endif()
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if (ANDROID_ABI_ARMv7)
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file(APPEND ${APPLICATION_MK} "APP_ABI += armeabi-v7a\n")
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endif()
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if (ANDROID_ABI_MIPS)
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file(APPEND ${APPLICATION_MK} "APP_ABI += mips\n")
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endif()
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if (ANDROID_ABI_x86)
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file(APPEND ${APPLICATION_MK} "APP_ABI += x86\n")
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endif()
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# define the target build rules
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set(DIR ${PROJECT_SOURCE_DIR}/src/SFML/${MODULE_NAME})
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set(NDK_MODULE_PATH ${PROJECT_SOURCE_DIR}/extlibs/android)
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set(NDK_PROJECT_PATH ${PROJECT_SOURCE_DIR}/src/SFML/${MODULE_NAME})
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set(NDK_BUILD ${ANDROID_NDK_PATH}/ndk-build)
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set(NDK_APPLICATION_MK NDK_APPLICATION_MK=${APPLICATION_MK})
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# create the environment for ndk-build
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set(NDK_ENVIRONMENT NDK_MODULE_PATH=${NDK_MODULE_PATH} NDK_PROJECT_PATH=${NDK_PROJECT_PATH})
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# invoke the ndk-build scripts from the ndk with the right parameters
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add_custom_command(TARGET ${target} POST_BUILD COMMAND ${NDK_BUILD} -C ${DIR} ${NDK_APPLICATION_MK} ${NDK_ENVIRONMENT})
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# define the target install rules
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if (ANDROID_ABI_ARM)
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install(DIRECTORY ${CMAKE_BINARY_DIR}/src/SFML/${MODULE_NAME}/obj/local/armeabi DESTINATION ${ANDROID_NDK_PATH}/sources/sfml/lib/ PATTERN "objs" EXCLUDE)
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endif()
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if (ANDROID_ABI_ARMv7)
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install(DIRECTORY ${CMAKE_BINARY_DIR}/src/SFML/${MODULE_NAME}/obj/local/armeabi-v7a DESTINATION ${ANDROID_NDK_PATH}/sources/sfml/lib PATTERN "objs" EXCLUDE)
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endif()
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if (ANDROID_ABI_MIPS)
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install(DIRECTORY ${CMAKE_BINARY_DIR}/src/SFML/${MODULE_NAME}/obj/local/mips DESTINATION ${ANDROID_NDK_PATH}/sources/sfml/lib PATTERN "objs" EXCLUDE)
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endif()
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if (ANDROID_ABI_x86)
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install(DIRECTORY ${CMAKE_BINARY_DIR}/src/SFML/${MODULE_NAME}/obj/local/x86 DESTINATION ${ANDROID_NDK_PATH}/sources/sfml/lib PATTERN "objs" EXCLUDE)
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endif()
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endif()
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endmacro()
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# add a new target which is a SFML example
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# ex: sfml_add_example(ftp
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# SOURCES ftp.cpp ...
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# DEPENDS sfml-network sfml-system)
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macro(sfml_add_example target)
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# parse the arguments
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sfml_parse_arguments(THIS "SOURCES;DEPENDS" "GUI_APP" ${ARGN})
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# set a source group for the source files
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source_group("" FILES ${THIS_SOURCES})
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# create the target
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if(THIS_GUI_APP AND WINDOWS)
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add_executable(${target} WIN32 ${THIS_SOURCES})
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target_link_libraries(${target} sfml-main)
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else()
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add_executable(${target} ${THIS_SOURCES})
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endif()
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# set the debug suffix
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set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -d)
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# set the target's folder (for IDEs that support it, e.g. Visual Studio)
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set_target_properties(${target} PROPERTIES FOLDER "Examples")
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# for gcc >= 4.0 on Windows, apply the SFML_USE_STATIC_STD_LIBS option if it is enabled
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if(WINDOWS AND COMPILER_GCC AND SFML_USE_STATIC_STD_LIBS)
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if(NOT GCC_VERSION VERSION_LESS "4")
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set_target_properties(${target} PROPERTIES LINK_FLAGS "-static-libgcc -static-libstdc++")
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endif()
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endif()
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# link the target to its SFML dependencies
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if(THIS_DEPENDS)
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target_link_libraries(${target} ${THIS_DEPENDS})
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endif()
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# add the install rule
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install(TARGETS ${target}
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RUNTIME DESTINATION ${INSTALL_MISC_DIR}/examples/${target} COMPONENT examples)
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# install the example's source code
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install(FILES ${THIS_SOURCES}
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DESTINATION ${INSTALL_MISC_DIR}/examples/${target}
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COMPONENT examples)
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# install the example's resources as well
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set(EXAMPLE_RESOURCES "${CMAKE_SOURCE_DIR}/examples/${target}/resources")
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if(EXISTS ${EXAMPLE_RESOURCES})
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install(DIRECTORY ${EXAMPLE_RESOURCES}
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DESTINATION ${INSTALL_MISC_DIR}/examples/${target}
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COMPONENT examples)
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endif()
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endmacro()
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# add a new target which is a SFML example
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# ex: sfml_add_example(ftp
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# SOURCES ftp.cpp ...
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# DEPENDS sfml-network sfml-system)
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macro(sfml_add_example target)
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# parse the arguments
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cmake_parse_arguments(THIS "GUI_APP" "" "SOURCES;DEPENDS" ${ARGN})
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# set a source group for the source files
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source_group("" FILES ${THIS_SOURCES})
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# create the target
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if(THIS_GUI_APP AND SFML_OS_WINDOWS)
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add_executable(${target} WIN32 ${THIS_SOURCES})
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target_link_libraries(${target} sfml-main)
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elseif(IOS)
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add_executable(${target} MACOSX_BUNDLE ${THIS_SOURCES})
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else()
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add_executable(${target} ${THIS_SOURCES})
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endif()
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# set the debug suffix
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set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -d)
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# set the target's folder (for IDEs that support it, e.g. Visual Studio)
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set_target_properties(${target} PROPERTIES FOLDER "Examples")
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# for gcc >= 4.0 on Windows, apply the SFML_USE_STATIC_STD_LIBS option if it is enabled
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if(SFML_OS_WINDOWS AND SFML_COMPILER_GCC AND NOT SFML_GCC_VERSION VERSION_LESS "4")
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if(SFML_USE_STATIC_STD_LIBS AND NOT SFML_COMPILER_GCC_TDM)
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set_target_properties(${target} PROPERTIES LINK_FLAGS "-static-libgcc -static-libstdc++")
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elseif(NOT SFML_USE_STATIC_STD_LIBS AND SFML_COMPILER_GCC_TDM)
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set_target_properties(${target} PROPERTIES LINK_FLAGS "-shared-libgcc -shared-libstdc++")
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endif()
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endif()
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# link the target to its SFML dependencies
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if(THIS_DEPENDS)
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target_link_libraries(${target} ${THIS_DEPENDS})
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endif()
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# enable automatic reference counting on iOS
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if (IOS)
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set_target_properties(${target} PROPERTIES XCODE_ATTRIBUTE_CLANG_ENABLE_OBJC_ARC YES)
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endif()
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# set mandatory bundle settings on iOS
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if(IOS)
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set_target_properties(${target} PROPERTIES
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MACOSX_BUNDLE_GUI_IDENTIFIER "com.sfml.${target}"
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MACOSX_BUNDLE_BUNDLE_NAME "${target}"
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MACOSX_BUNDLE_BUNDLE_EXECUTABLE_NAME "${target}"
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)
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endif()
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# add the install rule
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install(TARGETS ${target}
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RUNTIME DESTINATION ${INSTALL_MISC_DIR}/examples/${target} COMPONENT examples
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BUNDLE DESTINATION ${INSTALL_MISC_DIR}/examples/${target} COMPONENT examples)
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# install the example's source code
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install(FILES ${THIS_SOURCES}
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DESTINATION ${INSTALL_MISC_DIR}/examples/${target}
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COMPONENT examples)
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# install the example's resources as well
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set(EXAMPLE_RESOURCES "${CMAKE_SOURCE_DIR}/examples/${target}/resources")
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if(EXISTS ${EXAMPLE_RESOURCES})
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install(DIRECTORY ${EXAMPLE_RESOURCES}
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DESTINATION ${INSTALL_MISC_DIR}/examples/${target}
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COMPONENT examples)
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endif()
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endmacro()
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