SFML/examples/sockets/Sockets.cpp
Stefan Schindler 40ae3ce175 Examples adjustments.
* French to English punctuation.
* Pong and Shader use fixed-sized windows now (especially on tiling
  window managers, the windows will be resized automatically, thus
  making the examples look and also behave weirdly).
2014-11-17 09:44:46 +01:00

60 lines
1.4 KiB
C++

////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <iostream>
#include <cstdlib>
void runTcpServer(unsigned short port);
void runTcpClient(unsigned short port);
void runUdpServer(unsigned short port);
void runUdpClient(unsigned short port);
////////////////////////////////////////////////////////////
/// Entry point of application
///
/// \return Application exit code
///
////////////////////////////////////////////////////////////
int main()
{
// Choose an arbitrary port for opening sockets
const unsigned short port = 50001;
// TCP, UDP or connected UDP ?
char protocol;
std::cout << "Do you want to use TCP (t) or UDP (u)? ";
std::cin >> protocol;
// Client or server ?
char who;
std::cout << "Do you want to be a server (s) or a client (c)? ";
std::cin >> who;
if (protocol == 't')
{
// Test the TCP protocol
if (who == 's')
runTcpServer(port);
else
runTcpClient(port);
}
else
{
// Test the unconnected UDP protocol
if (who == 's')
runUdpServer(port);
else
runUdpClient(port);
}
// Wait until the user presses 'enter' key
std::cout << "Press enter to exit..." << std::endl;
std::cin.ignore(10000, '\n');
std::cin.ignore(10000, '\n');
return EXIT_SUCCESS;
}