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frex 698bbccd6a Made WAV file reader no longer assume that data chunk goes till end
of file to prevent reading trailing metadata as samples.
2016-02-22 18:37:05 +01:00
cmake Added the missing -s postfix for the RelWithDebInfo config. 2015-12-31 11:13:58 +01:00
doc Updated platform-specific handle documentation 2015-11-06 18:24:42 +01:00
examples Added a geometry shader effect to the Shader example 2016-02-18 20:20:43 +01:00
extlibs Added support for VS 2015. 2015-09-30 08:32:30 +02:00
include/SFML Rewrite RenderWindow::capture to make use of a single texture transfer instead of transferring each row of the framebuffer individually. 2016-02-19 17:30:22 +01:00
src/SFML Made WAV file reader no longer assume that data chunk goes till end 2016-02-22 18:37:05 +01:00
tools Update Xcode template material 2015-09-30 08:19:12 +02:00
.editorconfig Added an .editorconfig file 2015-02-06 11:07:39 +01:00
.gitattributes Added a FLAC file to the Sound example to cover all three supported formats. 2015-03-28 22:49:46 +01:00
changelog.txt Increased version to 2.3.2 and add changes to changelog. 2015-08-24 18:01:06 +02:00
CMakeLists.txt Added new methods to set uniforms in sf::Shader 2015-10-21 10:29:07 +02:00
CONTRIBUTING Added CONTRIBUTING guidelines 2015-08-17 19:41:33 +02:00
license.txt Increased version to 2.3, updated the changelog and license and added Mario to the readme.txt. 2015-05-03 21:53:53 +02:00
readme.txt Increased version to 2.3, updated the changelog and license and added Mario to the readme.txt. 2015-05-03 21:53:53 +02:00

SFML - Simple and Fast Multimedia Library
=========================================

SFML is a simple, fast, cross-platform and object-oriented multimedia API. It provides access to windowing, graphics, audio and network.
It is written in C++, and has bindings for various languages such as C, .Net, Ruby, Python.

Authors
-------

Laurent Gomila - main developer (laurent@sfml-dev.org)
Marco Antognini - OS X developer (hiura@sfml-dev.org)
Jonathan De Wachter - Android developer (dewachter.jonathan@gmail.com)
Jan Haller (bromeon@sfml-dev.org)
Stefan Schindler (tank@sfml-dev.org)
Lukas Dürrenberger (eXpl0it3r@sfml-dev.org)
binary1248 (binary1248@hotmail.com)
Artur Moreira (artturmoreira@gmail.com)
Mario Liebisch (mario@sfml-dev.org)

Download
--------

You can get the latest official release on SFML website (http://www.sfml-dev.org/download.php).
You can also get the current development version from the git repository (https://github.com/SFML/SFML).

Install
-------

Follow the instructions of the tutorials (http://www.sfml-dev.org/tutorials/), there is one for each platform/compiler that SFML supports.

Learn
-----

There are several places to learn SFML:
* The official tutorials (http://www.sfml-dev.org/tutorials/)
* The online API documentation (http://www.sfml-dev.org/documentation/)
* The community wiki (https://github.com/SFML/SFML/wiki/)
* The community forum (http://en.sfml-dev.org/forums/) (or http://fr.sfml-dev.org/forums/ for French people)

Contribute
----------

SFML is an open-source project, and it needs your help to go on growing and improving.
If you want to get involved and suggest some additional features, file a bug report or submit a patch, please have a look at the contribution guidelines (http://www.sfml-dev.org/contribute.php).