SFML/test/Graphics/Shape.test.cpp
Chris Thrasher c8c8673259 Pass sf::Vector2<T>s by value
As a rule of thumb, if the type is less than or equal to the CPU
register width times two then you ought to pass it by value. This
will lead to more efficient code generation.
2024-07-19 10:33:00 -06:00

135 lines
4.2 KiB
C++

#include <SFML/Graphics/Shape.hpp>
// Other 1st party headers
#include <SFML/Graphics/Texture.hpp>
#include <catch2/catch_test_macros.hpp>
#include <GraphicsUtil.hpp>
#include <WindowUtil.hpp>
#include <type_traits>
class TriangleShape : public sf::Shape
{
public:
explicit TriangleShape(sf::Vector2f size) : m_size(size)
{
update();
}
std::size_t getPointCount() const override
{
return 3;
}
sf::Vector2f getPoint(std::size_t index) const override
{
switch (index)
{
default:
case 0:
return {m_size.x / 2, 0};
case 1:
return {0, m_size.y};
case 2:
return {m_size.x, m_size.y};
}
}
private:
sf::Vector2f m_size;
};
TEST_CASE("[Graphics] sf::Shape", runDisplayTests())
{
SECTION("Type traits")
{
STATIC_CHECK(!std::is_constructible_v<sf::Shape>);
STATIC_CHECK(!std::is_copy_constructible_v<sf::Shape>);
STATIC_CHECK(std::is_copy_assignable_v<sf::Shape>);
STATIC_CHECK(!std::is_move_constructible_v<sf::Shape>);
STATIC_CHECK(std::is_nothrow_move_assignable_v<sf::Shape>);
STATIC_CHECK(std::has_virtual_destructor_v<sf::Shape>);
}
SECTION("Default constructor")
{
const TriangleShape triangleShape({0, 0});
CHECK(triangleShape.getTexture() == nullptr);
CHECK(triangleShape.getTextureRect() == sf::IntRect());
CHECK(triangleShape.getFillColor() == sf::Color::White);
CHECK(triangleShape.getOutlineColor() == sf::Color::White);
CHECK(triangleShape.getOutlineThickness() == 0.0f);
CHECK(triangleShape.getLocalBounds() == sf::FloatRect());
CHECK(triangleShape.getGlobalBounds() == sf::FloatRect());
}
SECTION("Set/get texture")
{
const auto texture = sf::Texture::create({64, 64}).value();
TriangleShape triangleShape({});
triangleShape.setTexture(&texture, true);
CHECK(triangleShape.getTexture() == &texture);
}
SECTION("Set/get texture rect")
{
TriangleShape triangleShape({});
triangleShape.setTextureRect({{4, 5}, {6, 7}});
CHECK(triangleShape.getTextureRect() == sf::IntRect({4, 5}, {6, 7}));
}
SECTION("Set/get fill color")
{
TriangleShape triangleShape({});
triangleShape.setFillColor(sf::Color::Cyan);
CHECK(triangleShape.getFillColor() == sf::Color::Cyan);
}
SECTION("Set/get outline color")
{
TriangleShape triangleShape({});
triangleShape.setOutlineColor(sf::Color::Magenta);
CHECK(triangleShape.getOutlineColor() == sf::Color::Magenta);
}
SECTION("Set/get outline thickness")
{
TriangleShape triangleShape({});
triangleShape.setOutlineThickness(3.14f);
CHECK(triangleShape.getOutlineThickness() == 3.14f);
}
SECTION("Virtual functions: getPoint, getPointCount, getGeometricCenter")
{
const TriangleShape triangleShape({2, 2});
CHECK(triangleShape.getPointCount() == 3);
CHECK(triangleShape.getPoint(0) == sf::Vector2f(1, 0));
CHECK(triangleShape.getPoint(1) == sf::Vector2f(0, 2));
CHECK(triangleShape.getPoint(2) == sf::Vector2f(2, 2));
CHECK(triangleShape.getGeometricCenter() == sf::Vector2f(1.f, 4.f / 3.f));
}
SECTION("Get bounds")
{
TriangleShape triangleShape({30, 40});
CHECK(triangleShape.getLocalBounds() == sf::FloatRect({0, 0}, {30, 40}));
CHECK(triangleShape.getGlobalBounds() == sf::FloatRect({0, 0}, {30, 40}));
SECTION("Move and rotate")
{
triangleShape.move({1, 1});
triangleShape.rotate(sf::degrees(90));
CHECK(triangleShape.getLocalBounds() == sf::FloatRect({0, 0}, {30, 40}));
CHECK(triangleShape.getGlobalBounds() == Approx(sf::FloatRect({-39, 1}, {40, 30})));
}
SECTION("Add outline")
{
triangleShape.setOutlineThickness(5);
CHECK(triangleShape.getLocalBounds() == Approx(sf::FloatRect({-7.2150f, -14.2400f}, {44.4300f, 59.2400f})));
CHECK(triangleShape.getGlobalBounds() == Approx(sf::FloatRect({-7.2150f, -14.2400f}, {44.4300f, 59.2400f})));
}
}
}