SFML/doc/mainpage.hpp
kimci86 fca4fa1aa2 Rename Font::loadFromFile into Font::openFromFile
Similar renaming for Font::loadFromMemory and Font::loadFromStream.
The goal is to better express the need to keep the source available,
similar to Music::openFromFile for example.
2024-06-25 22:53:28 +02:00

63 lines
1.8 KiB
C++

////////////////////////////////////////////////////////////
/// \mainpage SFML Documentation
///
/// \section welcome Welcome
/// Welcome to the official SFML documentation. Here you will find a detailed
/// view of all the SFML classes and functions. <br/>
/// If you are looking for tutorials, you can visit the official website
/// at <a href="https://www.sfml-dev.org/">www.sfml-dev.org</a>.
///
/// \section example Short example
/// Here is a short example, to show you how simple it is to use SFML:
///
/// \code
///
/// #include <SFML/Audio.hpp>
/// #include <SFML/Graphics.hpp>
///
/// int main()
/// {
/// // Create the main window
/// sf::RenderWindow window(sf::VideoMode({800, 600}), "SFML window");
///
/// // Load a sprite to display
/// const auto texture = sf::Texture::loadFromFile("cute_image.jpg").value();
/// sf::Sprite sprite(texture);
///
/// // Create a graphical text to display
/// const auto font = sf::Font::openFromFile("arial.ttf").value();
/// sf::Text text(font, "Hello SFML", 50);
///
/// // Load a music to play
/// auto music = sf::Music::openFromFile("nice_music.ogg").value();
///
/// // Play the music
/// music.play();
///
/// // Start the game loop
/// while (window.isOpen())
/// {
/// // Process events
/// while (const std::optional event = window.pollEvent())
/// {
/// // Close window: exit
/// if (event->is<sf::Event::Closed>())
/// window.close();
/// }
///
/// // Clear screen
/// window.clear();
///
/// // Draw the sprite
/// window.draw(sprite);
///
/// // Draw the string
/// window.draw(text);
///
/// // Update the window
/// window.display();
/// }
/// }
/// \endcode
////////////////////////////////////////////////////////////