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fca4fa1aa2
Similar renaming for Font::loadFromMemory and Font::loadFromStream. The goal is to better express the need to keep the source available, similar to Music::openFromFile for example.
130 lines
4.9 KiB
C++
130 lines
4.9 KiB
C++
#include <SFML/Graphics/Font.hpp>
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#include <SFML/Graphics/Texture.hpp>
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// Other 1st party headers
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#include <SFML/System/FileInputStream.hpp>
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#include <catch2/catch_test_macros.hpp>
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#include <GraphicsUtil.hpp>
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#include <WindowUtil.hpp>
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#include <fstream>
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#include <type_traits>
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TEST_CASE("[Graphics] sf::Font", runDisplayTests())
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{
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SECTION("Type traits")
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{
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STATIC_CHECK(!std::is_default_constructible_v<sf::Font>);
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STATIC_CHECK(std::is_copy_constructible_v<sf::Font>);
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STATIC_CHECK(std::is_copy_assignable_v<sf::Font>);
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STATIC_CHECK(std::is_move_constructible_v<sf::Font>);
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STATIC_CHECK(std::is_move_assignable_v<sf::Font>);
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}
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SECTION("openFromFile()")
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{
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SECTION("Invalid filename")
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{
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CHECK(!sf::Font::openFromFile("does/not/exist.ttf"));
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}
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SECTION("Valid file")
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{
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const auto font = sf::Font::openFromFile("Graphics/tuffy.ttf").value();
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CHECK(font.getInfo().family == "Tuffy");
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const auto& glyph = font.getGlyph(0x45, 16, false);
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CHECK(glyph.advance == 9);
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CHECK(glyph.lsbDelta == 9);
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CHECK(glyph.rsbDelta == 16);
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CHECK(glyph.bounds == sf::FloatRect({0, -12}, {8, 12}));
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CHECK(glyph.textureRect == sf::IntRect({2, 5}, {8, 12}));
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CHECK(font.hasGlyph(0x41));
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CHECK(font.hasGlyph(0xC0));
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CHECK(font.getKerning(0x41, 0x42, 12) == -1);
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CHECK(font.getKerning(0x43, 0x44, 24, true) == 0);
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CHECK(font.getLineSpacing(24) == 30);
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CHECK(font.getUnderlinePosition(36) == Approx(2.20312f));
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CHECK(font.getUnderlineThickness(48) == Approx(1.17188f));
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const auto& texture = font.getTexture(10);
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CHECK(texture.getSize() == sf::Vector2u(128, 128));
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CHECK(texture.isSmooth());
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CHECK(!texture.isSrgb());
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CHECK(!texture.isRepeated());
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CHECK(texture.getNativeHandle() != 0);
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CHECK(font.isSmooth());
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}
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}
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SECTION("openFromMemory()")
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{
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SECTION("Invalid data and size")
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{
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CHECK(!sf::Font::openFromMemory(nullptr, 1));
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const std::byte testByte{0xCD};
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CHECK(!sf::Font::openFromMemory(&testByte, 0));
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}
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SECTION("Valid data")
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{
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const auto memory = loadIntoMemory("Graphics/tuffy.ttf");
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const auto font = sf::Font::openFromMemory(memory.data(), memory.size()).value();
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CHECK(font.getInfo().family == "Tuffy");
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const auto& glyph = font.getGlyph(0x45, 16, false);
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CHECK(glyph.advance == 9);
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CHECK(glyph.lsbDelta == 9);
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CHECK(glyph.rsbDelta == 16);
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CHECK(glyph.bounds == sf::FloatRect({0, -12}, {8, 12}));
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CHECK(glyph.textureRect == sf::IntRect({2, 5}, {8, 12}));
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CHECK(font.hasGlyph(0x41));
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CHECK(font.hasGlyph(0xC0));
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CHECK(font.getKerning(0x41, 0x42, 12) == -1);
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CHECK(font.getKerning(0x43, 0x44, 24, true) == 0);
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CHECK(font.getLineSpacing(24) == 30);
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CHECK(font.getUnderlinePosition(36) == Approx(2.20312f));
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CHECK(font.getUnderlineThickness(48) == Approx(1.17188f));
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const auto& texture = font.getTexture(10);
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CHECK(texture.getSize() == sf::Vector2u(128, 128));
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CHECK(texture.isSmooth());
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CHECK(!texture.isSrgb());
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CHECK(!texture.isRepeated());
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CHECK(texture.getNativeHandle() != 0);
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CHECK(font.isSmooth());
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}
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}
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SECTION("openFromStream()")
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{
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auto stream = sf::FileInputStream::open("Graphics/tuffy.ttf").value();
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const auto font = sf::Font::openFromStream(stream).value();
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CHECK(font.getInfo().family == "Tuffy");
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const auto& glyph = font.getGlyph(0x45, 16, false);
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CHECK(glyph.advance == 9);
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CHECK(glyph.lsbDelta == 9);
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CHECK(glyph.rsbDelta == 16);
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CHECK(glyph.bounds == sf::FloatRect({0, -12}, {8, 12}));
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CHECK(glyph.textureRect == sf::IntRect({2, 5}, {8, 12}));
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CHECK(font.hasGlyph(0x41));
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CHECK(font.hasGlyph(0xC0));
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CHECK(font.getKerning(0x41, 0x42, 12) == -1);
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CHECK(font.getKerning(0x43, 0x44, 24, true) == 0);
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CHECK(font.getLineSpacing(24) == 30);
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CHECK(font.getUnderlinePosition(36) == Approx(2.20312f));
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CHECK(font.getUnderlineThickness(48) == Approx(1.17188f));
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const auto& texture = font.getTexture(10);
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CHECK(texture.getSize() == sf::Vector2u(128, 128));
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CHECK(texture.isSmooth());
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CHECK(!texture.isSrgb());
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CHECK(!texture.isRepeated());
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CHECK(texture.getNativeHandle() != 0);
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CHECK(font.isSmooth());
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}
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SECTION("Set/get smooth")
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{
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auto font = sf::Font::openFromFile("Graphics/tuffy.ttf").value();
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font.setSmooth(false);
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CHECK(!font.isSmooth());
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}
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}
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