mirror of
https://github.com/SFML/SFML.git
synced 2024-11-25 12:51:05 +08:00
fd3526f742
SFML convention is to only use "" includes when the header is in the same directory as the file including it. Because these test util headers are in a separate directory, it makes more sense to include them via <>.
81 lines
3.2 KiB
C++
81 lines
3.2 KiB
C++
#include <SFML/Graphics/RenderStates.hpp>
|
|
#include <GraphicsUtil.hpp>
|
|
|
|
#include <doctest.h>
|
|
|
|
TEST_CASE("sf::RenderStates class - [graphics]")
|
|
{
|
|
SUBCASE("Construction")
|
|
{
|
|
SUBCASE("Default constructor")
|
|
{
|
|
const sf::RenderStates renderStates;
|
|
CHECK(renderStates.blendMode == sf::BlendMode());
|
|
CHECK(renderStates.transform == sf::Transform());
|
|
CHECK(renderStates.texture == nullptr);
|
|
CHECK(renderStates.shader == nullptr);
|
|
}
|
|
|
|
SUBCASE("BlendMode constructor")
|
|
{
|
|
const sf::BlendMode blendMode(sf::BlendMode::Zero, sf::BlendMode::SrcColor, sf::BlendMode::ReverseSubtract,
|
|
sf::BlendMode::OneMinusDstAlpha, sf::BlendMode::DstAlpha, sf::BlendMode::Max);
|
|
const sf::RenderStates renderStates(blendMode);
|
|
CHECK(renderStates.blendMode == blendMode);
|
|
CHECK(renderStates.transform == sf::Transform());
|
|
CHECK(renderStates.texture == nullptr);
|
|
CHECK(renderStates.shader == nullptr);
|
|
}
|
|
|
|
SUBCASE("Transform constructor")
|
|
{
|
|
const sf::Transform transform(10, 9, 8, 7, 6, 5, 4, 3, 2);
|
|
const sf::RenderStates renderStates(transform);
|
|
CHECK(renderStates.blendMode == sf::BlendMode());
|
|
CHECK(renderStates.transform == transform);
|
|
CHECK(renderStates.texture == nullptr);
|
|
CHECK(renderStates.shader == nullptr);
|
|
}
|
|
|
|
SUBCASE("Texture constructor")
|
|
{
|
|
const sf::Texture* texture = nullptr;
|
|
const sf::RenderStates renderStates(texture);
|
|
CHECK(renderStates.blendMode == sf::BlendMode());
|
|
CHECK(renderStates.transform == sf::Transform());
|
|
CHECK(renderStates.texture == texture);
|
|
CHECK(renderStates.shader == nullptr);
|
|
}
|
|
|
|
SUBCASE("Shader constructor")
|
|
{
|
|
const sf::Shader* shader = nullptr;
|
|
const sf::RenderStates renderStates(shader);
|
|
CHECK(renderStates.blendMode == sf::BlendMode());
|
|
CHECK(renderStates.transform == sf::Transform());
|
|
CHECK(renderStates.texture == nullptr);
|
|
CHECK(renderStates.shader == shader);
|
|
}
|
|
|
|
SUBCASE("Verbose constructor")
|
|
{
|
|
const sf::BlendMode blendMode(sf::BlendMode::One, sf::BlendMode::SrcColor, sf::BlendMode::ReverseSubtract,
|
|
sf::BlendMode::OneMinusDstAlpha, sf::BlendMode::DstAlpha, sf::BlendMode::Max);
|
|
const sf::Transform transform(10, 2, 3, 4, 50, 40, 30, 20, 10);
|
|
const sf::RenderStates renderStates(blendMode, transform, nullptr, nullptr);
|
|
CHECK(renderStates.blendMode == blendMode);
|
|
CHECK(renderStates.transform == transform);
|
|
CHECK(renderStates.texture == nullptr);
|
|
CHECK(renderStates.shader == nullptr);
|
|
}
|
|
}
|
|
|
|
SUBCASE("Default constant")
|
|
{
|
|
CHECK(sf::RenderStates::Default.blendMode == sf::BlendMode());
|
|
CHECK(sf::RenderStates::Default.transform == sf::Transform());
|
|
CHECK(sf::RenderStates::Default.texture == nullptr);
|
|
CHECK(sf::RenderStates::Default.shader == nullptr);
|
|
}
|
|
}
|