mirror of
https://github.com/SFML/SFML.git
synced 2024-11-25 04:41:05 +08:00
ac50bf8648
For futur references: List and inspect © to be updated $ egrep '2007-[0-9]{4}' -r examples/ tools/ src/ include/ license.txt Update all © $ egrep --null -l '2007-[0-9]{4}' -r examples/ tools/ src/ include/ license.txt | xargs -0 -P4 sed -i '' -E 's/^(.*)2007-[0-9]{4}(.*)$/\12007-2016\2/' |
||
---|---|---|
.. | ||
resources | ||
CMakeLists.txt | ||
CocoaAppDelegate.h | ||
CocoaAppDelegate.mm | ||
main.m | ||
MainMenu.xib | ||
NSString+stdstring.h | ||
NSString+stdstring.mm | ||
readme.txt |
SFML IN COCOA APPLICATION ========================= This is a small example of the integration of SFML in a Cocoa application. Features -------- * This example shows how basic UI elements can interact with SFML render areas such as sf::RenderWindow (you can use sf::Window and OpenGL code too, of course). * It also provides tools for converting NSString to and from std::[w]string in an Objective-C Category of NSString. * Moreover, it shows how you can prevent annoying the system alerts produced when the SFML view has focus and the user press a key (see SilentWindow interface in CocoaAppDelegate.[h|mm]). Special Considerations ---------------------- While mixing SFML into a Cocoa application you have to deal with mixing C++ and Objective-C. In order to proceed you should use .mm extension for Objective-C++ files. Be aware of the limitations of Objective-C++. Please refer to the official documentation provided by Apple for more information. You can also work around these limitations by using CSFML.