SFML/include/SFML/System/Vector3.inl
2024-02-05 13:45:01 +01:00

222 lines
6.1 KiB
C++

////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/System/Vector3.hpp> // NOLINT(misc-header-include-cycle)
#include <cassert>
namespace sf
{
////////////////////////////////////////////////////////////
template <typename T>
constexpr Vector3<T>::Vector3() = default;
////////////////////////////////////////////////////////////
#if defined(__GNUC__)
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wshadow"
#endif
template <typename T>
constexpr Vector3<T>::Vector3(T x, T y, T z) : x(x), y(y), z(z)
{
}
#if defined(__GNUC__)
#pragma GCC diagnostic pop
#endif
////////////////////////////////////////////////////////////
template <typename T>
template <typename U>
constexpr Vector3<T>::Vector3(const Vector3<U>& vector) :
x(static_cast<T>(vector.x)),
y(static_cast<T>(vector.y)),
z(static_cast<T>(vector.z))
{
}
////////////////////////////////////////////////////////////
template <typename T>
constexpr T Vector3<T>::lengthSq() const
{
return dot(*this);
}
////////////////////////////////////////////////////////////
template <typename T>
constexpr T Vector3<T>::dot(const Vector3<T>& rhs) const
{
return x * rhs.x + y * rhs.y + z * rhs.z;
}
////////////////////////////////////////////////////////////
template <typename T>
constexpr Vector3<T> Vector3<T>::cross(const Vector3<T>& rhs) const
{
return Vector3<T>((y * rhs.z) - (z * rhs.y), (z * rhs.x) - (x * rhs.z), (x * rhs.y) - (y * rhs.x));
}
////////////////////////////////////////////////////////////
template <typename T>
constexpr Vector3<T> Vector3<T>::cwiseMul(const Vector3<T>& rhs) const
{
return Vector3<T>(x * rhs.x, y * rhs.y, z * rhs.z);
}
////////////////////////////////////////////////////////////
template <typename T>
constexpr Vector3<T> Vector3<T>::cwiseDiv(const Vector3<T>& rhs) const
{
assert(rhs.x != 0 && "Vector3::cwiseDiv() cannot divide by 0");
assert(rhs.y != 0 && "Vector3::cwiseDiv() cannot divide by 0");
assert(rhs.z != 0 && "Vector3::cwiseDiv() cannot divide by 0");
return Vector3<T>(x / rhs.x, y / rhs.y, z / rhs.z);
}
////////////////////////////////////////////////////////////
template <typename T>
constexpr Vector3<T> operator-(const Vector3<T>& left)
{
return Vector3<T>(-left.x, -left.y, -left.z);
}
////////////////////////////////////////////////////////////
template <typename T>
constexpr Vector3<T>& operator+=(Vector3<T>& left, const Vector3<T>& right)
{
left.x += right.x;
left.y += right.y;
left.z += right.z;
return left;
}
////////////////////////////////////////////////////////////
template <typename T>
constexpr Vector3<T>& operator-=(Vector3<T>& left, const Vector3<T>& right)
{
left.x -= right.x;
left.y -= right.y;
left.z -= right.z;
return left;
}
////////////////////////////////////////////////////////////
template <typename T>
constexpr Vector3<T> operator+(const Vector3<T>& left, const Vector3<T>& right)
{
return Vector3<T>(left.x + right.x, left.y + right.y, left.z + right.z);
}
////////////////////////////////////////////////////////////
template <typename T>
constexpr Vector3<T> operator-(const Vector3<T>& left, const Vector3<T>& right)
{
return Vector3<T>(left.x - right.x, left.y - right.y, left.z - right.z);
}
////////////////////////////////////////////////////////////
template <typename T>
constexpr Vector3<T> operator*(const Vector3<T>& left, T right)
{
return Vector3<T>(left.x * right, left.y * right, left.z * right);
}
////////////////////////////////////////////////////////////
template <typename T>
constexpr Vector3<T> operator*(T left, const Vector3<T>& right)
{
return Vector3<T>(right.x * left, right.y * left, right.z * left);
}
////////////////////////////////////////////////////////////
template <typename T>
constexpr Vector3<T>& operator*=(Vector3<T>& left, T right)
{
left.x *= right;
left.y *= right;
left.z *= right;
return left;
}
////////////////////////////////////////////////////////////
template <typename T>
constexpr Vector3<T> operator/(const Vector3<T>& left, T right)
{
assert(right != 0 && "Vector3::operator/ cannot divide by 0");
return Vector3<T>(left.x / right, left.y / right, left.z / right);
}
////////////////////////////////////////////////////////////
template <typename T>
constexpr Vector3<T>& operator/=(Vector3<T>& left, T right)
{
assert(right != 0 && "Vector3::operator/= cannot divide by 0");
left.x /= right;
left.y /= right;
left.z /= right;
return left;
}
////////////////////////////////////////////////////////////
template <typename T>
constexpr bool operator==(const Vector3<T>& left, const Vector3<T>& right)
{
return (left.x == right.x) && (left.y == right.y) && (left.z == right.z);
}
////////////////////////////////////////////////////////////
template <typename T>
constexpr bool operator!=(const Vector3<T>& left, const Vector3<T>& right)
{
return (left.x != right.x) || (left.y != right.y) || (left.z != right.z);
}
} // namespace sf