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29 lines
1.0 KiB
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29 lines
1.0 KiB
Plaintext
SFML IN COCOA APPLICATION
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=========================
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This is a small example of the integration of SFML in a Cocoa application.
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Features
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--------
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* This example shows how basic UI elements can interact with SFML
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render areas such as sf::RenderWindow (you can use sf::Window and
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OpenGL code too, of course).
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* It also provides tools for converting NSString to and from
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std::[w]string in an Objective-C Category of NSString.
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* Moreover, it shows how you can prevent annoying the system alerts
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produced when the SFML view has focus and the user press a key
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(see SilentWindow interface in CocoaAppDelegate.[h|mm]).
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Special Considerations
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----------------------
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While mixing SFML into a Cocoa application you have to deal with mixing
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C++ and Objective-C. In order to proceed you should use .mm extension for
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Objective-C++ files.
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Be aware of the limitations of Objective-C++. Please refer to the official
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documentation provided by Apple for more information.
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You can also work around these limitations by using CSFML.
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