SFML/examples/cocoa
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CocoaAppDelegate.h Update copyright year 2024-01-26 12:00:22 -07:00
CocoaAppDelegate.mm Remove default empty state of sf::Texture 2024-06-04 13:19:58 -06:00
main.m Update copyright year 2024-01-26 12:00:22 -07:00
MainMenu.xib SFML-Cocoa is now part of the cmake-based examples 2012-01-30 12:23:18 +01:00
NSString+stdstring.h Update copyright year 2024-01-26 12:00:22 -07:00
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readme.txt Fix whitespace: Convert tabs to spaces and remove trailing whitespace. 2015-04-15 01:53:43 +02:00

SFML IN COCOA APPLICATION
=========================

This is a small example of the integration of SFML in a Cocoa application.

Features
--------

 * This example shows how basic UI elements can interact with SFML
   render areas such as sf::RenderWindow (you can use sf::Window and
   OpenGL code too, of course).
 * It also provides tools for converting NSString to and from
   std::[w]string in an Objective-C Category of NSString.
 * Moreover, it shows how you can prevent annoying the system alerts
   produced when the SFML view has focus and the user press a key
   (see SilentWindow interface in CocoaAppDelegate.[h|mm]).

Special Considerations
----------------------

While mixing SFML into a Cocoa application you have to deal with mixing
C++ and Objective-C. In order to proceed you should use .mm extension for
Objective-C++ files.

Be aware of the limitations of Objective-C++. Please refer to the official
documentation provided by Apple for more information.

You can also work around these limitations by using CSFML.