mirror of
https://github.com/SFML/SFML.git
synced 2025-02-07 17:08:02 +08:00
a71d60a0c9
Within files that are only compiled on Apple platforms, we don't need that redundant check for __APPLE__ so that got removed. Further, Clang will recognize GCC pragmas so we don't need both Clang AND GCC pragmas so I removed the Clang pragmas. Currently GCC fails to compile this code but if one day in the future that gets fixed, the deprecation warnings will continue to get ignored.
SFML IN COCOA APPLICATION ========================= This is a small example of the integration of SFML in a Cocoa application. Features -------- * This example shows how basic UI elements can interact with SFML render areas such as sf::RenderWindow (you can use sf::Window and OpenGL code too, of course). * It also provides tools for converting NSString to and from std::[w]string in an Objective-C Category of NSString. * Moreover, it shows how you can prevent annoying the system alerts produced when the SFML view has focus and the user press a key (see SilentWindow interface in CocoaAppDelegate.[h|mm]). Special Considerations ---------------------- While mixing SFML into a Cocoa application you have to deal with mixing C++ and Objective-C. In order to proceed you should use .mm extension for Objective-C++ files. Be aware of the limitations of Objective-C++. Please refer to the official documentation provided by Apple for more information. You can also work around these limitations by using CSFML.