Added Cocoa example

This commit is contained in:
Marco Antognini 2011-07-15 22:09:49 +02:00
parent c3e64230cb
commit 552c3d114d
32 changed files with 4993 additions and 0 deletions

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@ -0,0 +1,318 @@
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<?xml version="1.0" encoding="UTF-8"?>
<Workspace
version = "1.0">
<FileRef
location = "self:Cocoa.xcodeproj">
</FileRef>
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIconFile</key>
<string>logo.png</string>
<key>CFBundleIdentifier</key>
<string>org.sfml-dev.${PRODUCT_NAME:rfc1034identifier}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>${PRODUCT_NAME}</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>LSMinimumSystemVersion</key>
<string>${MACOSX_DEPLOYMENT_TARGET}</string>
<key>NSHumanReadableCopyright</key>
<string>Copyright © 2007-2011 Marco Antognini and Laurent Gomila. Shared under zlib/libpng License.</string>
<key>NSMainNibFile</key>
<string>MainMenu</string>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
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</plist>

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@ -0,0 +1,7 @@
//
// Prefix header for all source files of the 'Cocoa' target in the 'Cocoa' project
//
#ifdef __OBJC__
#import <Cocoa/Cocoa.h>
#endif

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@ -0,0 +1,59 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2011 Marco Antognini (antognini.marco@gmail.com),
// Laurent Gomila (laurent.gom@gmail.com),
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#import <Cocoa/Cocoa.h>
#import <SFML/Graphics.hpp>
/*
* NB : We need pointers for C++ objects fields in Obj-C interface !
* The recomanded way is to use PIMP idiom.
*
* It's elegant. Moreover, we do no constrain
* other file including this one to be Obj-C++.
*/
struct SFMLmainWindow;
@interface CocoaAppDelegate : NSObject <NSApplicationDelegate> {
@private
NSWindow *_window;
NSView *_sfmlView;
NSTextField *_textField;
SFMLmainWindow *_mainWindow;
NSTimer *_renderTimer;
BOOL _visible;
}
@property (retain) IBOutlet NSWindow *window;
@property (assign) IBOutlet NSView *sfmlView;
@property (assign) IBOutlet NSTextField *textField;
-(IBAction)colorChanged:(NSPopUpButton *)sender;
-(IBAction)rotationChanged:(NSSlider *)sender;
-(IBAction)visibleChanged:(NSButton *)sender;
-(IBAction)textChanged:(NSTextField *)sender;
-(IBAction)updateText:(NSButton *)sender;
@end

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@ -0,0 +1,197 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2011 Marco Antognini (antognini.marco@gmail.com),
// Laurent Gomila (laurent.gom@gmail.com),
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#import "CocoaAppDelegate.h"
#import "NSString+stdstring.h"
// These define are used for converting the color of the NSPopUpButton
#define BLUE @"Blue"
#define GREEN @"Green"
#define RED @"Red"
// Our PIMPL
struct SFMLmainWindow
{
SFMLmainWindow(sf::WindowHandle win)
: renderWindow(win)
, background(sf::Color::Blue)
{
std::string resPath = [[[NSBundle mainBundle] resourcePath] tostdstring];
if (!logo.LoadFromFile(resPath + "/logo.png")) {
NSLog(@"Couldn't load the logo image");
}
sprite.SetImage(logo, true);
sprite.SetOrigin(sprite.GetSize() / 2.f);
sprite.Scale(0.3, 0.3);
unsigned int ww = renderWindow.GetWidth();
unsigned int wh = renderWindow.GetHeight();
sprite.SetPosition(sf::Vector2f(ww, wh) / 2.f);
text.SetColor(sf::Color::White);
}
sf::RenderWindow renderWindow;
sf::Text text;
sf::Image logo;
sf::Sprite sprite;
sf::Color background;
};
// Private stuff
@interface CocoaAppDelegate ()
@property (assign) SFMLmainWindow *mainWindow;
@property (retain) NSTimer *renderTimer;
@property (assign) BOOL visible;
-(void)renderMainWindow:(NSTimer *)aTimer;
@end
// Finally, the implementation
@implementation CocoaAppDelegate
@synthesize window = _window;
@synthesize sfmlView = _sfmlView;
@synthesize textField = _textField;
@synthesize mainWindow = _mainWindow;
@synthesize renderTimer = _renderTimer;
@synthesize visible = _visible;
-(void)applicationDidFinishLaunching:(NSNotification *)aNotification
{
// Init the 1st SFML render area.
self.mainWindow = new SFMLmainWindow(self.sfmlView);
self.mainWindow->text.SetString([self.textField.stringValue tostdwstring]);
self.visible = YES;
// Launch the timer to periodically display our stuff into the Cocoa view.
self.renderTimer = [NSTimer timerWithTimeInterval:1.f/60.f
target:self
selector:@selector(renderMainWindow:)
userInfo:nil
repeats:YES];
[[NSRunLoop mainRunLoop] addTimer:self.renderTimer
forMode:NSDefaultRunLoopMode];
[[NSRunLoop mainRunLoop] addTimer:self.renderTimer
forMode:NSEventTrackingRunLoopMode];
/*
* This is really some ugly code but in order to have the timer fired
* periodically we need to add it to the two above runloop mode.
*
* The default mode allows timer firing while the user doesn't do anything
* while the second mode allows timer firing while he is using a slider
* or a menu.
*/
}
-(void)dealloc
{
[self.renderTimer invalidate];
self.mainWindow->renderWindow.Close();
self.window = nil;
self.sfmlView = nil;
self.textField = nil;
delete self.mainWindow;
self.mainWindow = 0;
self.renderTimer = nil;
[super dealloc];
}
-(void)renderMainWindow:(NSTimer *)aTimer
{
// Scaling
/* /!\ we do this at 60fps so choose low scaling factor! /!\ */
if (sf::Keyboard::IsKeyPressed(sf::Keyboard::Up))
{
self.mainWindow->sprite.Scale(1.01, 1.01);
}
if (sf::Keyboard::IsKeyPressed(sf::Keyboard::Down))
{
self.mainWindow->sprite.Scale(0.99, 0.99);
}
// Clear the window, display some stuff and display it into our view.
self.mainWindow->renderWindow.Clear(self.mainWindow->background);
if (self.visible)
{
self.mainWindow->renderWindow.Draw(self.mainWindow->sprite);
}
self.mainWindow->renderWindow.Draw(self.mainWindow->text);
self.mainWindow->renderWindow.Display();
}
-(IBAction)colorChanged:(NSPopUpButton *)sender
{
// Convert title to color
NSString *color = [[sender selectedItem] title];
if ([color isEqualToString:BLUE])
{
self.mainWindow->background = sf::Color::Blue;
}
else if ([color isEqualToString:GREEN])
{
self.mainWindow->background = sf::Color::Green;
}
else
{
self.mainWindow->background = sf::Color::Red;
}
}
-(IBAction)rotationChanged:(NSSlider *)sender
{
float angle = [sender floatValue];
self.mainWindow->sprite.SetRotation(angle);
}
-(IBAction)visibleChanged:(NSButton *)sender
{
self.visible = [sender state] == NSOnState;
}
-(IBAction)textChanged:(NSTextField *)sender
{
self.mainWindow->text.SetString([[sender stringValue] tostdwstring]);
}
- (IBAction)updateText:(NSButton *)sender
{
// Simply simulate textChanged :
[self textChanged:self.textField];
}
@end

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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2011 Marco Antognini (antognini.marco@gmail.com),
// Laurent Gomila (laurent.gom@gmail.com),
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#import <string>
#import <Foundation/Foundation.h>
@interface NSString (NSString_stdstring)
+(id)stringWithstdstring:(std::string const &)string;
+(id)stringWithstdwstring:(std::wstring const &)string;
-(std::string)tostdstring;
-(std::wstring)tostdwstring;
@end

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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2011 Marco Antognini (antognini.marco@gmail.com),
// Laurent Gomila (laurent.gom@gmail.com),
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#include <SFML/System/Utf.hpp>
@implementation NSString (NSString_stdstring)
+(id)stringWithstdstring:(std::string const &)string
{
std::string utf8;
utf8.reserve(string.size() + 1);
sf::Utf8::FromAnsi(string.begin(), string.end(), std::back_inserter(utf8));
NSString *str = [NSString stringWithCString:utf8.c_str()
encoding:NSUTF8StringEncoding];
return str;
}
-(std::string)tostdstring
{
// Not sure about the encoding to use. Using [self UTF8String] doesn't
// work for characters like é or à.
const char *cstr = [self cStringUsingEncoding:NSISOLatin1StringEncoding];
if (cstr != NULL)
{
std::string str(cstr);
return str;
}
else
{
return "";
}
}
+(id)stringWithstdwstring:(std::wstring const &)string
{
char* data = (char *)string.data();
unsigned size = string.size() * sizeof(wchar_t);
NSString *str = [[[NSString alloc] initWithBytes:data length:size
encoding:NSUTF32LittleEndianStringEncoding] autorelease];
return str;
}
-(std::wstring)tostdwstring
{
// According to wikipedia, Mac OS X is Little Endian on x86 and x86-64
// http://en.wikipedia.org/wiki/Endianness
NSData* asData = [self dataUsingEncoding:NSUTF32LittleEndianStringEncoding];
return std::wstring((wchar_t *)[asData bytes], [asData length] / sizeof(wchar_t));
}
@end

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{\rtf1\ansi\ansicpg1252\cocoartf1038\cocoasubrtf360
{\fonttbl\f0\fswiss\fcharset0 Helvetica;}
{\colortbl;\red255\green255\blue255;}
\paperw11900\paperh16840\vieww9600\viewh8400\viewkind0
\pard\tx560\tx1120\tx1680\tx2240\tx2800\tx3360\tx3920\tx4480\tx5040\tx5600\tx6160\tx6720\qj\pardirnatural
\f0\fs24 \cf0 See http://sfml-dev.org for more information}

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/* Localized versions of Info.plist keys */

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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2011 Marco Antognini (antognini.marco@gmail.com),
// Laurent Gomila (laurent.gom@gmail.com),
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#import <Cocoa/Cocoa.h>
int main(int argc, char *argv[])
{
return NSApplicationMain(argc, (const char **)argv);
}

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33
xcode/example/readme.txt Normal file
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SFML IN COCOA APPLICATION
=========================
This is a small example of the integration of SFML in a Cocoa application.
System Requirements
-------------------
In order to run this example project you need :
* SFML 2 compiled as shared libs (dylib)
and installed into /usr/local;
* Xcode 4 (thus you will need Mac OS X 10.6 or greater).
Features
--------
* This example shows how basic UI elements can interact with SFML
render areas such as sf::RenderWindow (you can use sf::Window and
OpenGL code too, of course).
* It also provides tools for converting NSString to and from
std::[w]string in an Objective-C Category of NSString.
Special Considerations
----------------------
While mixing SFML into a Cocoa application you have to deal with mixing
C++ and Objective-C. In order to proceed you should use .mm extension for
Objective-C++ files.
Be aware of the limitations of Objective-C++. Please refer to the official
documentation provided by Apple for more information.
You can also work around these limitations by using CSFML.

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