Marty E. Plummer
5c20c67469
window: change case of Dbt.h inclusion
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Windows should have no issue with this change, as it addresses
files in a case-insensitve manner. Said header is installed in
lowercase on mingw-w64, and won't build since commit
22f1b85515
Signed-off-by: Marty E. Plummer <hanetzer@startmail.com>
2018-03-23 13:33:53 +01:00
Mario Liebisch
49d611ee69
Fixed small joystick movement getting lost due to the set axes threshold.
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This fixes issue #1329 .
2018-03-16 19:21:59 +01:00
Ceylo
8b7a50a914
Fix CMake warning on macOS since CMake 3.9
2018-03-12 15:09:59 +01:00
Jonny Paton
f963faa694
Find OpenAL correctly on iOS
2018-03-12 15:06:11 +01:00
Jonny Paton
910458cfb3
Remove references to SIMULATOR64, as 32 bit is no longer available
2018-03-12 15:04:30 +01:00
Jonny Paton
b196aac5c7
Drop 32 bit support on iOS
2018-03-12 15:04:29 +01:00
Jonny Paton
0118776b7e
Force correct iOS architecture for cmake
2018-02-25 13:13:52 -08:00
Radek Dutkiewicz
deeb3a95f3
Fixed letter spacing being letter width dependent
2018-02-15 21:27:19 +01:00
Maximilian Wagenbach
186294607f
Return correct key code for delete/backspace on android.
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Also increased minimum Android API version to 14.
2018-02-15 21:11:24 +01:00
Jonny Paton
66369645b5
Install extlibs on iOS if needed
2018-02-15 21:04:01 +01:00
Mario Liebisch
806813e937
Android: Removed custom toolchain file
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This commit drops the previous custom CMake toolchain file for Android
in favor of CMake's new built-in toolchain for this (CMake >3.7.2).
This makes building SFML for Android a lot simpler and more straight
forward, working almost as smooth as other platforms.
To configure your build directory, all you have to do is defining just a
few variables the first time you invoke CMake.
**Required Variables**
* `CMAKE_SYSTEM_NAME` must be `Android`, so CMake knows we actually want
to cross-compile.
* `CMAKE_ANDROID_NDK` must point to the NDK's installation directory,
e.g. `/usr/android/ndk` or `c:/android/ndk`.
**Recommended Variables**
* `CMAKE_ANDROID_STL_TYPE` defines the STL implementation to be used.
You should use `c++_shared`, although others might work.
**Optional Variables**
* `CMAKE_SYSTEM_VERSION` can be set to pick a specific SDK version other
than the latest.
* `CMAKE_ANDROID_ARCH_ABI` defines the target architecture and ABI, for
example `armeabi` or `armeabi-v7a`.
Based on your system, you might want to enforce a specific generator to
prevent issues, e.g. using `MinGW Makefiles`.
2018-02-11 20:15:54 +01:00
Alexander Weinrauch
0da25a0b87
Added support for the newest NDK version
2018-02-11 20:15:54 +01:00
Maximilian Wagenbach
989367e345
Turned the header image in readme.md into a link.
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Updated all links to use https (tested).
2018-02-10 17:12:54 +01:00
Maximilian Wagenbach
5d7843c58a
Updated the copyright year to 2018.
2018-02-10 14:51:46 +01:00
binary1248
22f1b85515
Added support for interfacing with joysticks via DirectInput when it is available.
2018-02-10 14:47:37 +01:00
Maximilian Wagenbach
d972216c57
Fix memory leak in sf::Text.
2018-02-10 14:44:13 +01:00
Ceylo
511c16329e
Use -stdlib=libc++ on macOS
2018-02-10 14:42:51 +01:00
Maximilian Wagenbach
14dd503c8a
Generate shape outline vertices only if necessary.
2018-02-08 23:12:20 +01:00
hobby8
1062e95e39
Fixed Win32 modifier keys handling
2018-01-29 17:55:19 +01:00
Jonny Paton
d6c6345d4c
Don't need to find vorbisfile or vorbisenc on iOS
2018-01-29 17:53:46 +01:00
Sérgio Agostinho
6d4e870e32
Correct docstring for seek
2018-01-29 17:51:46 +01:00
Alec Iverson
6d122e96e1
Restore fullscreen of a non-visible Unix window
2018-01-29 17:49:42 +01:00
papychacal
341bc2a130
Added Tagfile generation and finding
2018-01-25 22:00:38 +01:00
Maximilian Wagenbach
65d26be74d
Changed the implementation from offsets to factors.
2018-01-25 01:52:19 +01:00
Maximilian Wagenbach
73892dfa12
Updated sf::Text documentation and OpenGL example.
2018-01-25 01:47:55 +01:00
Maximilian Wagenbach
7ef1cff5d1
Code style refactoring in sf::Text implementation.
2018-01-25 01:47:55 +01:00
Maximilian Wagenbach
812dea70d0
Implemented line spacing in sf::Text.
2018-01-25 01:47:54 +01:00
Maximilian Wagenbach
9e2f2eb27f
Implemented letter spacing in sf::Text.
2018-01-25 01:47:54 +01:00
jonathan.r.paton@googlemail.com
e31b925234
Added functionality to allow polymorphism with sf::SoundSource
2018-01-25 00:31:20 +01:00
binary1248
61cdcd47ca
Added sf::VertexBuffer class.
2018-01-25 00:26:38 +01:00
binary1248
fe39af4ec8
Worked around render target bug on macOS
2018-01-25 00:25:04 +01:00
Ceylo
ce7ced5488
Replace INSTALL_RESOURCES_DIR option of sfml_add_example() command with RESOURCES_DIR
2018-01-25 00:23:33 +01:00
Ceylo
777ec2c04d
Fix launch of Cocoa example due to missing MainMenu.nib in bundle app
2018-01-25 00:23:33 +01:00
Maximilian Wagenbach
c24de5fcaf
Fix for broken text when the font is reloaded.
2018-01-17 00:48:38 +01:00
Tucker Lein
b6c1acab3c
add license to top of toolchain file
2018-01-09 22:06:55 +01:00
tlein
bba5808717
use a toolchain file for iOS instead of setting the necessary CMake variables in SFML
2018-01-09 22:06:55 +01:00
Jonny Paton
30ec3edd8b
Enable audio component build on iOS
2018-01-04 14:23:49 -08:00
Lukas Dürrenberger
247b03172c
Fixed casting type.
2018-01-02 19:59:49 +01:00
Lukas Dürrenberger
6f3282623f
Fixed various type conversion/comparison warnings.
2017-12-07 14:46:19 +01:00
Lukas Dürrenberger
714ed41b6f
Merge branch 'bugfix/readme_community'
2017-12-07 13:18:18 +01:00
Lukas Dürrenberger
5a135a3b7d
Added 'SFML Community' to the author list.
2017-12-07 13:10:54 +01:00
Marco Antognini
883ec9391d
Added support for (some) Hat/POV axis
2017-12-06 17:59:39 +01:00
Marco Antognini
dd307cc23e
Fixed crash with application messing hardware detection
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This prevents crashes & reduces the amount of logging but does not actually make isKeyPressed work when using e.g. TeamViewer.
2017-12-06 17:58:31 +01:00
Marco Antognini
c352f5228b
Fixed typo in sf::Music documentation
2017-12-06 16:59:43 +01:00
marukrap
8a02dc0ad5
Change a character
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from en-dash(u2013) to hypen-minus(u002d)
2017-12-06 16:58:20 +01:00
binary1248
3871e01a9f
Added missing code to reset the parameters of the target texture after copying using FBOs and make sure to flip the source data back into non-flipped orientation when blitting from a flipped texture. ( Fixes #1319 )
2017-11-19 01:33:57 +01:00
SoczuGGS
013d053277
First argument of alcCaptureOpenDevice #1304
2017-10-16 16:03:27 +02:00
binary1248
898c2350f7
Add equality comparison to sf::Transform and avoid uploading 64 bytes of data every time we want to reset the OpenGL matrix back to identity.
2017-10-12 20:41:05 +02:00
binary1248
516678fe1f
Fix OpenGL texture coordinate pointer not being updated when the array enabled state changes but the RenderTarget's cache state doesn't.
2017-10-12 20:05:45 +02:00
Mario Liebisch
b3d6e4811d
Fixed Wave file writer writing wrong header values
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Previously when updating the header fields, SFML assumed the number of
samples written would be the number of samples per channel, which wasn't
the case. Therefore for stereo files the written file length was actually
twice the correct value. This fix uses the file size written as a basis,
no longer counting the samples written alltogether.
This fixes issue #1280 .
2017-10-12 20:01:33 +02:00